2. Bucolic walk through the woods
ORDER :
Elias 19 - Snowman3 19 - Nog 19 - Wyce 19 - Albo 16 - Snowman1 15 - Gimdrus 14 - Snowman2 10 - Anne 8 - Snowman4 2
ROUND 2: While Elias tries to shoot a Snowman and moves, another one (SM3), melts in the snow and reappears behind him hurting him badly with its twig arm and carrot nose held like a dagger. His Reindeer went to bite a Snowman (SM1) and if the animal bite hit the snowman, it is mostly snow the reindeer got in his mouth, to his surprise the bite did not bother the snowman as much as a reindeer could anticipate. Nog casts four magic missiiles sending them to two snowmen (SM1, SM2) but like with the reindeer, they do not seem to make as much damage as usual. Wyce on the other hand send a flaming bolt to the Snowman attacking Elias (SM3) and is able to melt it quite a bit, even more that what he expected. Albo seeing the state of Elias send a healing spell toward him, Elias feels much better. Gimdrus runs tward Elias and uses a javelin against the Snowman (SM3), the javelin goes right through the monster like with the reindeer and the missiles it doesn(t seems to make as big a wound it would normally do. The Snowman that stared at Anne (SM2) rolls fast in her direction to try to hit with hi stick arms, but Anne who was not at all impressed by the stare is able to avoid it, alas she is not able to touch it either with her scimitar. The last Snowman (SM4) disappear and reappear almost instantly at Gimdrus back, tryin to stab him like Elias' Snowman did, luckily for Gimdrus no attack landed.
Even if Elias missed his target, he was able to mark it, and the Snowman (SM1) missed Elias as well. Nog send a radiant bolt and its target which is nearly dissolved but still standing (SM3). Wyce sent a second fire bolt at one snowman (SM2) which began to thaw a bit. Albo continues to heal Elias who feels better. The snowman against Elias' reindeer was able to use its nose like a dagger and killed the animal with a hit straight to the heart. Gimdrus with his two axes slashes through th snowman snow (SM4) which becomes leaner but still in good form. Anne turns into a bear and bites the snowman attacking her (SM2) The Snowman against Anne (SM2) hurt her with its nose dagger.
Health & more:
- Anne: -11sm2 24/35 hp -- Transformed in Brown Bear
- Elias : 20 + 5albo = 25/36 hp
- Gimdrus: -7 42/49 hp -- Raging 2 rounds, +1 AC
- Reindeer : -5 -12sm1 = -17 => Dying - 1/3 success, 0/3 failure
- Snowman1: -9 hp
- Snowman2: -6 -14wyce -(7/2)3 = -23 hp
- Snowman3: -17 -17nog = -34 hp -- Marked by Elias, attacked on advantage -> Round 3 nog
- Snowman4: -25gim hp
Bonus: Hunters Mark
Movement: None
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Rolls
Longbow - Attack - (1d20+7)
(3) + 7 = 10
Longbow - Damage - (1d8+5)
(1) + 5 = 6
Hunters Mark - (1d6)
(3) = 3
Rolls
Dagger - Damage - Damage - (1d4+5)
(1) + 5 = 6

But Elias is too fast and Snowman doesn't even scratch his armor.
Rolls
Stick Claw to hit - (1d20+4)
(9) + 4 = 13
Stick Claw damage - (2d6+2)
(64) + 2 = 12
Carrot Nose to hit - (1d20+5)
(5) + 5 = 10
Carrot Nose damage - (1d6+2d4+2)
(5) + (21) + 2 = 10
Nog clutches his holy symbol of Lord Bahamut in his hands and casts Guiding Bolt Oh great King of Dragons, bless me with your power so that i may smite the evil in our path.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Rolls
Guiding Bolt - to hit - (1d20+6)
(15) + 6 = 21
Guiding Bolt - Damage (Radiant) - (4d6)
(3455) = 17
Rolls
Fire bolt atk - (d20+5)
(19) + 5 = 24
Fire bolt dmg - (d10+0)
(7) = 7
If you move before the attack, there is no issue. But until now you did not tell me you moved. So it's Ok, SM3 it is.
Oh and SM4 shouldnt have any damage to it, i think the 2 damage was left over from the mix up of my round 1 attack
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Rolls
Healing Word - (2d4+3)
(11) + 3 = 5
Frosted Snowman
Gimdrus, your turn.

Rolls
Stick Claw to hit - (1d20+4)
(3) + 4 = 7
Stick Claw damage - (2d6+2)
(51) + 2 = 8
Carrot Nose to hit - (1d20+5)
(20) + 5 = 25
Carrot Nose damage - (1d6+2d4+2)
(5) + (32) + 2 = 12
Carrot Nose to hit - (1d20+5)
(15) + 5 = 20