2. Bucolic walk through the woods
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Traveling in the harsh cold is no easy task. Almost a foot of snow already rests on the ground and new flakes only compound the problem. Visibility is reduced, and travel is slow.
"if you put them on your feet they should keep you on top of the snow."
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Difficult terrain doesn’t slow your group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
You choose additional favored terrain types at 6th and 10th level.
Rolls
Survival - (1d20+5)
(16) + 5 = 21
Survival (arctic natural explorer advantage if applies) - (1d20+5)
(13) + 5 = 18
I would guess that these are.."
Choose a type of favored enemy: Elementals
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. : Primordial
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Rolls
Arcana (advantage) - (2d20H1+2)
(813) + 2 = 15
Still, Wyce, an Eldritch knight, mentally confirms he has prepared Absorb Elements, which is always true.
"Greetings Snowmen Guardians! My name is Raggedy Anne of the druids of the Holly and Ivy. My friends and I are seeking safe passage to the Mountains of Mount Strumpet. Will you allow us safe passage through? We seek to destroy the Crueltide elves and their monstrous master who has destroyed others and left death and destruction in their wake. "

Rolls
Initiative - (1d20+5)
(14) + 5 = 19
Rolls
Initiative - (1d20+1)
(14) + 1 = 15
Initiative - (1d20+1)
(9) + 1 = 10
Initiative - (1d20+1)
(18) + 1 = 19
Initiative - (1d20+1)
(1) + 1 = 2
Elias 19 - Snowman3 19 - Nog 19 - Wyce 19 - Albo 16 - Snowman1 15 - Gimdrus 14 - Snowman2 10 - Anne 8 - Snowman4 2
ROUND 1:
Health & more:
- Elias : -28sm1+11albo = 20/36 hp
- Reindeer : -5sm1
- Snowman1: -2elias-7nog=-9 hp
- Snowman2: -6nog= -6 hp
- Snowman3: -12wyce-5gim = -17 hp
- Snowman4:
Alas for Elias his shot is way too long, his reindeer on the other hand reach Snowman1 but strangely when Elias' compnion bites the snowman, it is mostly snow the animal got in his mouth.
Reindeer damage is halved.
Rolls
Longbow - Attack - (1d20+7)
(1) + 7 = 8
Longbow - Damage - (1d8+5)
(6) + 5 = 11
Reindeer - Attack - (1d20+4)
(14) + 4 = 18
Reindeer - Damage - (1d4+2)
(1) + 2 = 3
Rolls
Sneak Attack - (1d20+9)
(5) + 9 = 14
Elias hurts like hell.
ERROR FROM MY PART -> Damage 7 + 10 + 9 = -28 hp, Elias is still standing. Since I was at fault I took out the stronger sneak attack.
Rolls
Stick Claw to hit (advantage) - (2d20H1+4)
(1410) + 4 = 18
Stick Claw damage - (2d6+2)
(41) + 2 = 7
Sneak Attack damage - (2d6)
(65) = 11
Carrot Nose to hit (advantage) - (2d20H1+5)
(183) + 5 = 23
Carrot Nose damage - (1d6+2d4+2)
(5) + (21) + 2 = 10
Sneak Attack damage - (2d6)
(45) = 9
Rolls
Wisdom Saving Throw - (1d20+5)
(20) + 5 = 25
The Fire Bolt reach Snowman 3 and suddenly he begins to thaw.
Rolls
Fire bolt atk - (d20+5)
(13) + 5 = 18
Fire bolt dmg - (d10+0)
(6) = 6
Rolls
Init - (1d20+3)
(13) + 3 = 16
1 bonus action
Range/Area:
60ft.
Components:
V
Duration:
Instantaneous
Source:
PHB, pg. 250
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Rolls
Healing Word 2nd lvl - (2d4+3)
(44) + 3 = 11
Both snowmen receive darts, but the tiny holes they make seems to close rather rapidemy.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Rolls
Snowman #1 - 4 Darts - (4d4+4)
(2233) + 4 = 14
Snowman #2 - 4 Darts - (4d4+4)
(3321) + 4 = 13
Rolls
Stick Claw to hit - (1d20+4)
(19) + 4 = 23
Stick Claw damage - (2d6+2)
(12) + 2 = 5
Carrot Nose to hit - (1d20+5)
(5) + 5 = 10
Carrot Nose damage - (1d6+2d4+2)
(1) + (34) + 2 = 10
All of them receives darts, but the tiny holes they make seems to close rather rapidemy.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Rolls
Javelin to hit - (1d20+6)
(19) + 6 = 25
Javelin damage - (1d6+6)
(4) + 6 = 10
All of them receives darts, but the tiny holes they make seems to close rather rapidemy.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Rolls
Stick Claw to hit - (1d20+4)
(1) + 4 = 5
Stick Claw damage - (2d6+2)
(34) + 2 = 9
All of them receives darts, but the tiny holes they make seems to close rather rapidemy.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Rolls
Scimitar - (1d20)
(11) = 11
Scimitar slashing damage - (1d6)
(3) = 3
All of them receives darts, but the tiny holes they make seems to close rather rapidemy.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Rolls
Stealth in snow - (1d20+9)
(9) + 9 = 18
Rolls
Carrot Nose to hit (advantage) - (2d20H1+5)
(84) + 5 = 13
Carrot Nose damage - (1d6+2d4+2)
(6) + (34) + 2 = 15
Sneak Attack damage - (2d6)
(61) = 7
Stick Claw to hit (advantage) - (2d20H1+4)
(92) + 4 = 13
Stick Claw damage - (2d6+2)
(65) + 2 = 13
ORDER :
Elias 19 - Snowman3 19 - Nog 19 - Wyce 19 - Albo 16 - Snowman1 15 - Gimdrus 14 - Snowman2 10 - Anne 8 - Snowman4 2
ROUND 2: While Elias tries to shoot a Snowman and moves, another one (SM3), melts in the snow and reappears behind him hurting him badly with its twig arm and carrot nose held like a dagger. His Reindeer went to bite a Snowman (SM1) and if the animal bite hit the snowman, it is mostly snow the reindeer got in his mouth, to his surprise the bite did not bother the snowman as much as a reindeer could anticipate. Nog casts four magic missiiles sending them to two snowmen (SM1, SM2) but like with the reindeer, they do not seem to make as much damage as usual. Wyce on the other hand send a flaming bolt to the Snowman attacking Elias (SM3) and is able to melt it quite a bit, even more that what he expected. Albo seeing the state of Elias send a healing spell toward him, Elias feels much better. Gimdrus runs tward Elias and uses a javelin against the Snowman (SM3), the javelin goes right through the monster like with the reindeer and the missiles it doesn(t seems to make as big a wound it would normally do. The Snowman that stared at Anne (SM2) rolls fast in her direction to try to hit with hi stick arms, but Anne who was not at all impressed by the stare is able to avoid it, alas she is not able to touch it either with her scimitar. The last Snowman (SM4) disappear and reappear almost instantly at Gimdrus back, tryin to stab him like Elias' Snowman did, luckily for Gimdrus no attack landed.
Even if Elias missed his target, he was able to mark it, and the Snowman (SM1) missed Elias as well. Nog send a radiant bolt and its target which is nearly dissolved but still standing (SM3). Wyce sent a second fire bolt at one snowman (SM2) which began to thaw a bit. Albo continues to heal Elias who feels better. The snowman against Elias' reindeer was able to use its nose like a dagger and killed the animal with a hit straight to the heart. Gimdrus with his two axes slashes through th snowman snow (SM4) which becomes leaner but still in good form. Anne turns into a bear and bites the snowman attacking her (SM2) The Snowman against Anne (SM2) hurt her with its nose dagger.
Health & more:
- Anne: -11sm2 24/35 hp -- Transformed in Brown Bear
- Elias : 20 + 5albo = 25/36 hp
- Gimdrus: -7 42/49 hp -- Raging 2 rounds, +1 AC
- Reindeer : -5 -12sm1 = -17 => Dying - 1/3 success, 0/3 failure
- Snowman1: -9 hp
- Snowman2: -6 -14wyce -(7/2)3 = -23 hp
- Snowman3: -17 -17nog = -34 hp -- Marked by Elias, attacked on advantage -> Round 3 nog
- Snowman4: -25gim hp
Bonus: Hunters Mark
Movement: None
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Rolls
Longbow - Attack - (1d20+7)
(3) + 7 = 10
Longbow - Damage - (1d8+5)
(1) + 5 = 6
Hunters Mark - (1d6)
(3) = 3
Rolls
Dagger - Damage - Damage - (1d4+5)
(1) + 5 = 6

But Elias is too fast and Snowman doesn't even scratch his armor.
Rolls
Stick Claw to hit - (1d20+4)
(9) + 4 = 13
Stick Claw damage - (2d6+2)
(64) + 2 = 12
Carrot Nose to hit - (1d20+5)
(5) + 5 = 10
Carrot Nose damage - (1d6+2d4+2)
(5) + (21) + 2 = 10
Nog clutches his holy symbol of Lord Bahamut in his hands and casts Guiding Bolt Oh great King of Dragons, bless me with your power so that i may smite the evil in our path.
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Rolls
Guiding Bolt - to hit - (1d20+6)
(15) + 6 = 21
Guiding Bolt - Damage (Radiant) - (4d6)
(3455) = 17
Rolls
Fire bolt atk - (d20+5)
(19) + 5 = 24
Fire bolt dmg - (d10+0)
(7) = 7
If you move before the attack, there is no issue. But until now you did not tell me you moved. So it's Ok, SM3 it is.
Oh and SM4 shouldnt have any damage to it, i think the 2 damage was left over from the mix up of my round 1 attack
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Rolls
Healing Word - (2d4+3)
(11) + 3 = 5
Frosted Snowman
Gimdrus, your turn.

Rolls
Stick Claw to hit - (1d20+4)
(3) + 4 = 7
Stick Claw damage - (2d6+2)
(51) + 2 = 8
Carrot Nose to hit - (1d20+5)
(20) + 5 = 25
Carrot Nose damage - (1d6+2d4+2)
(5) + (32) + 2 = 12
Carrot Nose to hit - (1d20+5)
(15) + 5 = 20
using rage to boos damage and Dual Wielder to draw two weapons and add str modifier to off-hand attack (handaxes are both light, so I can do Two-Weapon Fighting.
The works of both axes on the snowman is impressive and even if the creature is not yet destroyed, it is visible it has dwindled in size.
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Rolls
Handaxe +1 to hit - (1d20+7)
(15) + 7 = 22
Handaxe +1 rage damage - (1d6+7)
(5) + 7 = 12
Handaxe +1 to hit - (1d20+7)
(15) + 7 = 22
Handaxe +1 rage damage - (1d6+7)
(6) + 7 = 13
If the twig arm missed Anne, the carrot nose hurt her.
Rolls
Stick Claw to hit - (1d20+4)
(1) + 4 = 5
Stick Claw damage - (2d6+2)
(45) + 2 = 11
Carrot Nose to hit - (1d20+5)
(19) + 5 = 24
Carrot Nose damage - (1d6+2d4+2)
(6) + (21) + 2 = 11
Starting at Second Level you have the action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
Beast Shapes
Level Max. CR Limitations Example
2nd 1/4 No flying or swimming speed Wolf
4th 1/2 No flying speed Crocodile
8th 1 Giant eagle
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast.
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based
Druid Circle
As it was an action to Wild shape, I have no other actions so will end my turn.
Result from dice rolled after we realized a hit was missing (see round 3)
Bite attack - (1d20+6)
(13) + 6 = 19
Bite damage piercing - (1d8+4)
(3) + 4 = 7
Rolls
Stick Claw to hit - (1d20+4)
(10) + 4 = 14
Stick Claw damage - (2d6+2)
(33) + 2 = 8
Carrot Nose to hit - (1d20+5)
(20) + 5 = 25
Carrot Nose damage - (1d6+2d4+2)
(3) + (11) + 2 = 7
ORDER :
Elias 19 - XXXSnowman3 - Nog STUNNED Round 3 19 - Wyce 19 - Albo 16 - Snowman1 15 - Gimdrus 14 - Snowman2 10 - Anne 8 - XXXSnowman4 2
ROUND 3: The fight began with Elias missing an arrow shot, the snowman he targetted quickly disapeared in the snow to reappear behind him and stab him in the back with twig arm and carrot nose used like a dagger. His health went down rapidely, but Aldo was able to heal him a bit, his reindeer went straight to confront another snowman, but its bite seems very weak, hardly some snow were taken. Nogs magic missiles even as they hurt two snowmen left only a small hole in their bodies. Wyce flaming bolt on the other hand was able to melt quite a bit of the snowman attacking Elias. Gimdrus ran toward Elias and uses a javelin against the Snowman, the javelin went right through the monster. The Snowman that stared at Anne rolled fast in her direction to try to hit with hi stick arms, but Anne who was not at all impressed by the stare was able to avoid it The last Snowman disappear and reappear almost instantly at Gimdrus back, trying to stab him like Elias' Snowman did, luckily for Gimdrus no attack landed.
Even if Elias missed his target, he was able to mark it, and the Snowman (SM1) missed Elias as well. Nog send a radiant bolt and its target which is nearly dissolved but still standing (SM3). Wyce sent a second fire bolt at one snowman (SM2) which began to thaw a bit. Albo continues to heal Elias who feels better. The snowman against Elias' reindeer was able to use its nose like a dagger and killed the animal with a hit straight to the heart. Gimdrus with his two axes slashes through th snowman snow (SM4) which becomes leaner but still in good form. Anne turns into a bear and bites the snowman attacking her (SM2) . The Snowman against Anne (SM2) hurt her with its nose dagger.
Nog is fascinated by the snowman eyes (SM1) and is in trance, like stunned. Elias enraged by the loss of his reindeer finishes by destroying the snowman only the twigs and the carrot nose are lying on the floor. Wyce send a firebolt that does not hurt the snowman much (SM2), and albo heal Elias some more. Snowman 1 goes to take advantage of a stunned Nog, but the creatures failed to hit him. Nog continue to fight against the snowman (SM4) and finishes by transforming it in water. Anne's snowman (SM2) hurt her much while she is in Brown Bear form, but the bear counterattacked and bites its opponent, not for much damage though.
Health & more:
- Anne: 24/35 hp -- Transformed in Brown Bear 0/1
-- Anne Brown Bear -25sm2 = 9/34, AC 11, 2atq Atq1 bite +5, 1d8+4 pierce ; atq2 Claws +5, 2d6+4 slashing
- Elias : 25 -22sn3 + 8albo = 11/36 hp
- Gimdrus: 42/49 hp -- Raging 2 rounds, +1 AC
- Reindeer : Dead
- Snowman1: -9 hp -- Marked by Elias
- Snowman2: -23 -4wyce -2anne = -30 hp
- Snowman3: -34 -10 = -44 hp Dead
- Snowman4: -25 -25nog = -50 hp Dead
Bonus: if kill SM3 move hunter mark to SM1
Movement: none
Rolls
Dagger - Attack - (1d20+7)
(1) + 7 = 8
Dagger - Damage Hunter Mark - (1d4+1d6+5)
(2) + (3) + 5 = 10
Dagger - Attack - (1d20+7)
(12) + 7 = 19
Rolls
Wisdom save - (1d20+6)
(3) + 6 = 9
So Elias the Shrödinger Reindeer is it alive or dead ?
For you Nog, you're stunned for 1 round.
Wyce and Albo, it is your turn.
Rolls
Reindeer Death Save - (1d20)
(14) = 14
Rolls
Fire Bolt attack - (D20+5)
(14) + 5 = 19
Fire Bolt dmg - (D10)
(2) = 2
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Rolls
Healing Word - (2d4+3)
(14) + 3 = 8
He disappeared and reappeared near Nog to hit him with twig and carrot. Luckily for Nog none of its attacks reached him.
It is Gimdrus turn.
Rolls
hit - (1d4)
(3) = 3
Stick Claw to hit (advantage) - (2d20H1+4)
(102) + 4 = 14
Carrot Nose to hit (advantage) - (2d20H1+5)
(39) + 5 = 14
Sneak Attack damage - (2d6)
(25) = 7
Rolls
Handaxe +1 to hit - (1d20+7)
(18) + 7 = 25
Handaxe +1 rage damage - (1d6+7)
(5) + 7 = 12
Handaxe +1 to hit - (1d20+7)
(14) + 7 = 21
Handaxe +1 rage damage - (1d6+7)
(6) + 7 = 13
Rolls
Stick Claw to hit - (1d20+4)
(15) + 4 = 19
Stick Claw damage - (2d6+2)
(36) + 2 = 11
Carrot Nose to hit - (1d20+5)
(16) + 5 = 21
Carrot Nose damage - (1d6+2d4+2)
(5) + (43) + 2 = 14
Rolls
Bite attack - (1d20+6)
(7) + 6 = 13
Bite damage (piercing) - (1d8+4)
(1) + 4 = 5
Claw attack - (1d20+6)
(5) + 6 = 11
Claw damage - (2d8+5piercing)
(26) + 5 = 13
Circle of the Moon - Combat Wild Shape - When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your tun as a bonus action, rather than an action.
@Amberthegirlgeekgamer87 Do another attack, I will add it to last round.
Rolls
Bite attack - (1d20+6)
(13) + 6 = 19
Bite damage piercing - (1d8+4)
(3) + 4 = 7
Claw attack - (1d20+6)
(5) + 6 = 11
Claw damage - (2d6+4)
(62) + 4 = 12
ORDER :
Elias 19 - Nog 19 - Wyce 19 - Albo 16 - XXXSnowman1 15 - Gimdrus 14 - Snowman2 10 - Anne 8
ROUND 4: The fight began with Elias missing an arrow shot, the snowman he targeted quickly disapeared in the snow to reappear behind him and stab him in the back with twig arm and carrot nose used like a dagger. His health went down rapidely, but Aldo was able to heal him a bit, his reindeer went straight to confront another snowman, but its bite seems very weak, hardly some snow were taken. Nogs magic missiles even as they hurt two snowmen left only a small hole in their bodies. Wyce flaming bolt on the other hand was able to melt quite a bit of the snowman attacking Elias. Gimdrus ran toward Elias and uses a javelin against the Snowman, the javelin went right through the monster. The Snowman that stared at Anne rolled fast in her direction to try to hit with hi stick arms, but Anne who was not at all impressed by the stare was able to avoid it The last Snowman disappear and reappear almost instantly at Gimdrus back, trying to stab him like Elias' Snowman did, luckily for Gimdrus no attack landed.
Fght is continuing, Albo continue to heal Elias, but his reindeer went down after the Snowman attack (SM1). Anne turned into a Bear to attack the snowmam 'SM2), but that one hurt her a lot.
Nog is fascinated by the snowman eyes (SM1) and is in trance, like stunned. Elias enraged by the loss of his reindeer finishes by destroying the snowman only the twigs and the carrot nose are lying on the floor. Wyce send a firebolt that does not hurt the snowman much (SM2), and albo heal Elias some more. Snowman 1 goes to take advantage of a stunned Nog, but the creatures failed to hit him. Nog continue to fight against the snowman (SM4) and finishes by transforming it in water. Anne's snowman (SM2) hurt her much while she is in Brown Bear form, but the bear counterattacked and bites its opponent, not for much damage though.
The combine attack of Elias and wyce hurt snowman 1 very badly. The reindeer is still hangig to life. Wyce helped to hurt Anne's Snowman (SM2), even if his fire attack was a little weak.
Health & more:
- Anne: 24/35 hp -- Transformed in Brown Bear
-- Anne Brown Bear 9 -9 snowman2 = 0/34, AC 11, 2atq Atq1 bite +5, 1d8+4 pierce ; atq2 Claws +5, 2d6+4 slashing
- Elias : 11/36 hp
- Gimdrus: 42/49 hp -- Raging 2 rounds, +1 AC
- Reindeer : Dying 2/success, 0/missed
- Snowman1: -9 hp -6 elias -14 nog -10gimdrus = -39 Dead
- Snowman2: -30 -4wyce = -34 hp -- Marked by Elias
Bonus: Move Hunters Mark if relevant
Movement: None
Rolls
Death Save DC10 - Reindeer - (1d20)
(15) = 15
Longbow - Attack - (1d20+7)
(13) + 7 = 20
Longbow - Damage - (1d8+5)
(5) + 5 = 10
Frustrated by a second wimpy bolt, Wyce (using fighter's Action Surge) moves to SM2 and miss his attack with slices his sword two-handed through the evil snowman.
Rolls
Fire bolt atk - (d20+5)
(10) + 5 = 15
Fire bolt dmg - (d10+0)
(2) = 2
sword atk - (d20+6)
(4) + 6 = 10
sword dmg - (d10+4)
(10) + 4 = 14
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Rolls
Inflict Wounds - Hit - (1d20+6)
(13) + 6 = 19
Inflict Wounds - Damage (Necrotic) - (3d10)
(644) = 14
Rolls
Hunters Mark - (1d6)
(2) = 2
Wyce firebolt attack on the other hand, nearly thawed the snowman (2*2= 4 dmg)
Nog touch the snowman and inflict him a necromanctic effect (Inflict wound from a god with life as a domain and Lawful Good as alignment, is not the wisest. You are using the hated weapon of your enemy)
which hurt the snowman quite a bit -14 dmg)

Rolls
Stick Claw to hit - (1d20+4)
(1) + 4 = 5
Stick Claw damage - (2d6+2)
(22) + 2 = 6
Carrot Nose to hit - (1d20+5)
(1) + 5 = 6
Carrot Nose damage - (1d6+2d4+2)
(1) + (21) + 2 = 6
Rolls
Handaxe +1 to hit - (1d20+7)
(6) + 7 = 13
Handaxe +1 rage damage - (1d6+7)
(4) + 7 = 11
Handaxe +1 to hit - (1d20+7)
(15) + 7 = 22
Handaxe +1 rage damage - (1d6+7)
(3) + 7 = 10

Rolls
Stick Claw to hit - (1d20+4)
(18) + 4 = 22
Stick Claw damage - (2d6+2)
(16) + 2 = 9
Carrot Nose to hit - (1d20+5)
(2) + 5 = 7
Carrot Nose damage - (1d6+2d4+2)
(1) + (24) + 2 = 9
ORDER :
Elias 19 - Nog 19 - Wyce 19 - Albo 16 - XXXSnowman1 15 - Gimdrus 14 - Snowman2 10 - Anne 8
ROUND 5: The fight began with Elias missing an arrow shot, the snowman he targeted quickly disapeared in the snow to reappear behind him and stab him in the back with twig arm and carrot nose used like a dagger. His health went down rapidely, but Aldo was able to heal him a bit, his reindeer went straight to confront another snowman, but its bite seems very weak, hardly some snow were taken. Nogs magic missiles even as they hurt two snowmen left only a small hole in their bodies. Wyce flaming bolt on the other hand was able to melt quite a bit of the snowman attacking Elias. Gimdrus ran toward Elias and uses a javelin against the Snowman, the javelin went right through the monster. The Snowman that stared at Anne rolled fast in her direction to try to hit with hi stick arms, but Anne who was not at all impressed by the stare was able to avoid it The last Snowman disappear and reappear almost instantly at Gimdrus back, trying to stab him like Elias' Snowman did, luckily for Gimdrus no attack landed. Fight is continuing, Albo continue to heal Elias, but his reindeer went down after the Snowman attack (SM1). Anne turned into a Bear to attack the snowmam (SM2), but that one hurt her a lot.
Nog is fascinated by the snowman eyes (SM1) and is in trance, like stunned. Elias enraged by the loss of his reindeer finishes by destroying the snowman. Nog continue to fight against the snowman (SM4) and finishes by transforming it in water. Anne's snowman (SM2) hurt her much and Anne must revert to human form.
- The combine attack of Elias and wyce hurt snowman 1 very badly. The reindeer is still hangig to life. Wyce helped to hurt Anne's Snowman (SM2), even if his fire attack was a little weak.
Health & more:
- Anne: 24/35 hp -- Transformed in Brown Bear
- Elias : 11/36 hp
- Gimdrus: 42/49 hp , +1 AC
- Reindeer : Dying 2/success, 0/missed
- Snowman1: Dead
- Snowman2: -34 hp -- Marked by Elias
Bonus: none
Movement: F9
Rolls
Reindeer Death Save - DC 10 - (1d20)
(9) = 9
Longbow - Attack - (1d20+7)
(18) + 7 = 25
Longbow - Damage - (1d8+5)
(2) + 5 = 7
Hunters Mark - (1d6)
(2) = 2
The reindeer does not seem to get any better (2 success, 1 failure)
Seeing Anyone feeling turning back? If that forest is full of creatures mindless attacking everyone, while goblins know how to avoid them ... Let's make camp and discuss our chances?
Reindeer is up again, with 6 hp
And since it is a short rest (1 hour) you may roll to regain Hit Points by "spending" Hit Dice. Since you're level 4 you have 4 HD, you may throw 1 die (according to your current class) plus your constitution modifier to regain lost hp. Each time you do your HD reserve decrease by 1 (you can do it only 4 times). You regain up to 2 HD if you do a long rest (8 hours only once in 24 hours, including a 2 hours watch)
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Rolls
Arcana (advantage) - (2d20H1+2)
(169) + 2 = 18
These were neither, were they?
Gimdrus asks a rhetoric question and sits down to stuff his pipe and calm down his emotions.
Rolls
Hit die during short rest - (1d12+4)
(6) + 4 = 10
Rolls
Arcana (not proficient) - (1d20+0)
(1) = 1
Preserve Life (20): I let you tell me. All healing dice will have to wait until Nog decide where healing points are spent.
- Anne: 24/35 hp
- Elias : 11/36 hp
- Gimdrus: 42/49 hp
- Reindeer : 6/16 hp
Preserve Life (20): I let you tell me. All healing dice will have to wait until Nog decide where healing points are spent.
- Anne: 24/35 hp
- Elias : 11/36 hp
- Gimdrus: 42/49 hp
- Reindeer : 6/16 hp
Preserve Life (20): I let you tell me. All healing dice will have to wait until Nog decide where healing points are spent.
- Anne: 24/35 hp
- Elias : 11/36 hp
- Gimdrus: 42/49 hp
- Reindeer : 6/16 hp
Ok reindeer is up to 12 hp and Elias to 23.
You may all spend roll HD to get back HP, on die at a time with Constitution modifier.
- Anne: 24/35 hp
- Elias : 23/36 hp
- Gimdrus: 42/49 hp
- Reindeer : 12/16 hp
Rolls
Druid hit die for hp - (1d8)
(8) = 8
Do you have anything else to do after battle and rest ? We'll continue the story in another thread.
Do you see thread Rules & Game Elements > XP & Group Stats ? Public
Rolls
searching - (d20)
(18) = 18
I show the tiny bag of hard matter reflecting light covered with blood to the rest of the group and pass it to anyone who wants a closer look. We'll take it with us as we go on our way.
No one takes a magicl carrot nose. Pity !
We continue the walk on the next thread.