Heist the Colours (OOC)

load previous
Jan 24, 2023 9:14 pm
Npc-creation: I meant the thread you started for Abby, not the rulebook 😁

No faux-pas, no secrecy on my behalf (but if someone likes this as an extra team feature we can play it that way. )

Your job is spare time? Or GM-ing is your job? The latter sounds interesting.
Jan 24, 2023 9:14 pm
Airshark I thought that you would come to Raf first and together we will go to the booth, then indeed a short introduction "those are the ones I was telling you about and we were in secret contacts for a last few weeks" thing and then we will be at least together in one place physically and could exchange info that the war has started, and start to talk about things we have to do to start the heist as soon as possible - at least that was how I saw the possible outcome of a current situation. So if you agree just RP coming to Raf, and I will take us both to booth and RP "final introduction". Or take us both to booth yourself by your RP. Or something else:) Just telling what I was expecting to happen - that what for was the hand wave to Lio.
Jan 24, 2023 9:18 pm
Ok! I'll do that tomorrow.

Liked your rp btw!
Jan 24, 2023 9:26 pm
Airshark says:
... Npc-creation: I meant the thread you started for Abby, not the rulebook ...
Drat! I was hoping you had found the section I missed. :)
Airshark says:
... Your job is spare time? ...
I like the sound of that, but no. :)
Airshark says:
... Or GM-ing is your job? ...
Not that either.

Though I do sometimes get paid to GM, with a 'standard disclaimer' that "You can not pay me to run games for you. The money might help get you first dibs, but it is a game, and games are meant to be fun. If you make it unfun for anyone, you will be ousted, no matter how much you are paying". And I have needed to talk about booting someone who was, by that time, paying for everyone else, possibly due to their feelings of entitlement since they had started as 'paying for one of the players' and ended being the only one paying... Money makes everything complicated.

No, I was just saying that, "as a GM, making NPCs is my job".
Jan 24, 2023 10:53 pm
Yeah, I had the same view as Pedrop has about what's going on right now. I think it's all fine and really fun to read so far :)
If anyone makes a 'mistake' don't worry about it. We'll just roll with whatever happens, as long as it doesn't seem impossible.

A bit of an introduction at the booth seems like a good idea. Even though Lio and Ronny already know each other. But we can stall a bit while we're waiting for WhtKnt to return.
Jan 25, 2023 2:08 am
Getting back to some older not resolved things... that I promised will go back to:)
vagueGM says:

Pedrop says:
... Having ChatGPT in our world would make it even more interesting to have developing with time AI on our ship ...
You have a library, that is presented very similar to ChatGPT-type stuff. We can work with that and see how it develops.
Interesting... some kind of strange "virus" that slowly changes our innocent library-assistant into something more... ?
Quote:
Pedrop says:
... with not-so-clear intentions ...
AI stands for 'Alien Intelligence'? No? 'Alien' as in, we can not come close to understanding what it wants. :)
I thought it just wants... some bear and "peace of mind"? ;) ;)
vagueGM says:
Pedrop sent a note to Pedrop
Pedrop sent a note to Pedrop,vagueGM
Jan 25, 2023 1:52 pm
Pedrop says:
... some kind of strange "virus" that slowly changes our innocent library-assistant into something more... ? ...
We can do that. We don't need to think about it yet, we can first see what the universe feels like and if it fits.
Pedrop says:
... even more fun it could be very "stupid Jarvis" at the beginning when(as probably it should be after our initial heist, or not?) we will discover him/her/it. ...
Looking at the book (page 111), a Jarvis type interface is probably the 'Intelligent Interface', and the first thing that really feels like AI is 'Intellect' software. Intelligent Interface is TL11, and Intellect starts from TL12, so they are both outside our setting's TL.

Again, though, the book seems a bit stuck in the 1980s view of technology (reading Asimov these days is amusing when we see his intelligent robots (because they can 'talk'), but a computer is still the size of a building:).

Let's view the catalog of stuff in the book as suggestions and mainly what is commonly available in the general markets, rather than a hard cap on what we might be able to build or find out there in the nooks and crannies. We have already done some adjusting with Cybernetics (again, they have outdated view as our real world is getting some of that and are, at best, TL8).
Jan 25, 2023 1:53 pm
I am declassifying these Notes so the others can follow along.
Pedrop says:
... Let's leave it in the air for know ... Raf could somehow become obsessed but the AI ... maybe he would want to marge with it somehow... I'm not quite convinced yet...
If it comes up, we can do something like that.
Pedrop says:
... I'm very cautious about prospect of AI ... I'm quite hesitant of my character - Raf - loosing his humanity irreversibly ...
Likewise. Let's leave it out for now and see how it goes.
Pedrop says:
... as in Battle Star Galactica(my fav show) - Cylons? That would indeed be almost alien ...
As there, it might be best to leave AI as a possible 'enemy' that we can discover later. I have some simple ideas about how we could bring that into play and engage with it as much or as little as we want.
Jan 25, 2023 11:16 pm
vagueGM says:

Let's view the catalog of stuff in the book as suggestions and mainly what is commonly available in the general markets, rather than a hard cap on what we might be able to build or find out there in the nooks and crannies. We have already done some adjusting with Cybernetics (again, they have outdated view as our real world is getting some of that and are, at best, TL8).
So if that would be another thing that will be adjusted to our chosen TL... maybe it's time to consider together if we would like higher TL, rather than adjusting more and more things to the actual one?
I think the world "top" TL only means what is available "somewhere", it doesn't prevent us having different "mood"/technology availability in "most places" - as I think that was the reason for taking the current TL of 9? Mood/atmosphere of the world? No?
Jan 25, 2023 11:18 pm
vagueGM says:

As there, it might be best to leave AI as a possible 'enemy' that we can discover later. I have some simple ideas about how we could bring that into play and engage with it as much or as little as we want.
Cool for me:)
Jan 26, 2023 8:32 am
Pedrop says:
I think the world "top" TL only means what is available "somewhere", it doesn't prevent us having different "mood"/technology availability in "most places"
I've thought about this too. The only slight issue with this is that if somehow our TL10+ breaks down, we'd have to go to a planet with that TL to fix it.

It's not a huge problem, but an (unnecessary?) inconvenience.
I guess we could say only the big cities have TL 10-12? That might be a good way to do it. In that case, it wouldn't be very rare in terms of availability but still limited to certain locations. Is this what you meant as well?
Jan 26, 2023 10:39 am
TheGenerator says:
I've thought about this too. The only slight issue with this is that if somehow our TL10+ breaks down, we'd have to go to a planet with that TL to fix it.

It's not a huge problem, but an (unnecessary?) inconvenience.
Or part of fun? :) Almost a push your luck aspect... "you can take this amazing gear with you, no one is forcing you, but... if something will happen with it, there be some problems with fixing it".
TheGenerator says:
I guess we could say only the big cities have TL 10-12? That might be a good way to do it. In that case, it wouldn't be very rare in terms of availability but still limited to certain locations. Is this what you meant as well?
Yeah, I think you have put it very nicely in practical terms. To be clear: rising a TL isn't something very important too me, but it can be simply easier to have it higher in some chosen places then adjust more and more items to actual one.
Jan 26, 2023 11:26 am
Pedrop says:
Or part of fun?
You could look at it that way too 😁
Jan 26, 2023 11:33 am
If everyone wants to change the TL, I don't mind. But remember that the 'mood' that was desired by setting that lower TL was one of more gritty and realistic sci-fi. The things that are causing problems are not really part of that mood. AI has no place in Firefly, for instance, and was not a thing in the original idea.

Adjusting the TL up does not deal with the wonkiness of the tables. If we set it at TL11 --as an example-- we run into the problem that we can get Cybernetics that increase DEX +1, but not Gun Combat +1. A DEX boost is better than a Gun boost, as it does other things as well as adding to Gun Combat in almost every way (except for maybe 'analysing bullet patterns (Gun Combat plus INT or EDU)' or 'impressing someone with gun knowledge (Gun Combat plus SOC)').

It is less that our TL is too low, and more that their TLs make little sense. We (at least I) have only needed to look at the TL tables for these two things, so I am pretty sure there will be other places where it makes just as little sense. We will have to adjust things no matter the setting TL.
In those tables, the prices also don't make a lot of sense, but money in RPGs is always an issue --realistic money systems are boring-- and there is never really a problem making enough money to afford whatever we want, restricting availability is how you control access to stuff in RPGs. We were talking about Comms earlier, and they are ... Cr50! So, not a thing we need to worry about, it is going to cost you nearly KCr4 each month to maintain your ship and, like, KCr11 to fill the fuel tanks. You can by a cell-phone for each planet you land on without breaking a sweat.

More of a problem is that the prices, too, seem thumb-sucked. They are also inconsistent across the various books (not editions). I was looking at High Guard 2022 Update yesterday to work on the ship, and both High Guard and the Core book list the Free Trader, but at three different prices (MCr46.332, MCr45.792, MCr50.88), which are different to the price if we make it ourselves, or just add up the values on their table (MCr51.48).

All this says we should treat their tables as suggestion and guidelines.
I don't actually disagree with AI being at higher TLs by the book. Unless we want to have them be a common/normal thing we are still good with mostly TL9 and TL10. There will be areas where you can get stuff of level or two higher, but it will be 'prototypes' (maybe using the books rules for prototypes, but maybe ignoring them, or at least the hard-rule for weight). Most ships will be considered high-tech in most places, so we don't need to adjust the TLs of the base ships (which seem 'made up'). You can't get your ship repaired at the local farmer's mechanic, you will need to find a suitable ship-yard, possibly based on the Starport in the sector.

At the set TL, your having a ship with Jump capabilities makes you special. They are rare. Probably not rare enough that that is what Lio's navy wants from this one (you don't want to lose your Jump Drive to them), but rare enough that you can solve many problems just by having it.

If there is an AI on the ship, that could be a reason they want it. You will then have to decide what you do about that when you find out.

We also can have/find a sector/kingdom that is doing AI. This could be a cause for concern, or salvation... or both. The TL is not evenly distributed, so there could be places that are much higher in some fields, and higher TL stuff is around, just not stable.
Use the book as a guide for what is available, but ask if you want stuff that is listed higher, we can work out a plan.
Jan 27, 2023 7:50 am
The firefly type setting was indeed what we set out to achieve. But that was before WhtKnt and Pedrop joined. So I'm fine with reevaluating that. Personally, I don't have any problem with having an AI, but I also don't feel a need for it.

@Pedrop, what's the reason for your AI desire? Because if it's to communicate with the ship and have it do things for us (even remotely), that's already solved by having NPCs on the ship at all times.
If it's because you like the idea of it, then NPCs don't help there ;)
vagueGM says:
A DEX boost is better than a Gun boost
Does the +1 DEX add one 1 DEX or 1 DEX modifier? Cause if it's just a +1 to DEX, it would do nothing for my character for example. Having DEX 6 or 7 is pretty much the same, isn't it? So I would agree in that case that a +1 gun combat is better.
Jan 27, 2023 11:07 am
TheGenerator says:
vagueGM says:
A DEX boost is better than a Gun boost
Does the +1 DEX add one 1 DEX or 1 DEX modifier? Cause if it's just a +1 to DEX, it would do nothing for my character for example. Having DEX 6 or 7 is pretty much the same, isn't it? So I would agree in that case that a +1 gun combat is better.
Oh, yes. You are probably right. I was interpreting the 'Dexterity' vs 'DEX' nomenclature as distinguishing between the Characteristic and the MOD (as is common in other games). Traveller does seem to use the terms 'Dexterity' and 'DEX' interchangeably, and 'DEX DM' for the mod (except for where they just imply it by using DEX (as with Gun Combat in the Skills section)).

So the DEX boost might not improve the modifier, so that bit of the table does make some sense. There are still other anomalies (the Shuttle in the Core book is TL12 (as are almost all ships), the same Shuttle in High Guard it is TL10... but still has a TL12 Power Plant, which is disallowed), so we should still treat the tables as guidelines.
Jan 28, 2023 1:34 pm
I'm gonna be honest. The TL stuff is a bit out of my league.
I'm fine with whatever is decided. I don't have any specific wishes, I roll with what you guys/gals come up with 😊
Jan 30, 2023 9:13 pm
@Airshark I think it's your turn in the RP thread ;)
Jan 30, 2023 9:22 pm
Airshark should also decide if Lio is the one to tell the rest about the change in plans/timetable, or if someone else knows about that (in which case he can add details or confirm things based on his recent incident).

Once y'all know you need to move: Where are you going first? To pick up the Hacker? To arrange transport? To collect anything you still need? Something else?
load next

You do not have permission to post in this thread.