Heist the Colours (OOC)

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Jan 16, 2023 4:07 pm
Out of character chatter about Heist the Colours can go here to avoid cluttering up the Roleplay thread.
OOC:
Use the OOC tag in your posts in the Roleplay thread to clarify what is happening or suggest actions/rolls.
This is for longer questions and answers related to that Roleplay, general rules questions not answered in the Help! thread can go in General Chat.

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Jan 16, 2023 4:08 pm
Reference link to the table of Events during Character Creation.
Jan 16, 2023 6:10 pm
I promised to offer you two hackers for your party, but forgot to do so in the RP. It would not have fitted there anyway, not till later.

Two that I have found are:
Someone provided by Lio's navy. They know the details of what that navy is after with the ship and can ensure it gets there. Their loyalty is to their navy, though, so you can never be sure they are fully on your side. And they, presumably, would --as things stand-- have no reason to say with you after the completion of their mission (which may take a long time, both in game and out).

A local hacker from the planet you start on. They are agoraphobic (not liking large, open spaces) and unfamiliar with space travel (space is a very large, open space). They agree to help because they need to leave the sector. Then they will eventually agree to stay with the ship because it is familiar and enclosed. So far they have no ulterior motive.
The first is Lio's contact. The second one can be brought into the party by any of you. Ronny implied he could get someone, so that could be the contact point for the second, or someone else could introduce them, decide amongst yourselves.

You are welcome to propose your own people, for this role or for others.
Jan 16, 2023 9:56 pm
I'm for the local hacker from the planet we start on. I'm ok with Ronny introducing him. My addition to the idea: could it be that the hacker will bring some strange/uncommon animal with him? To bring it on the mission, probably it have to be a small one. Or he can pick up(or force us to pick up) it later - when we will have the ship under our control. I don't know why, but I'm thinking about "hamster"... but could it be "a different kind"? In the end we are in space on different planets. Maybe aliens are not know so far... but animals are surly more or less different. Don't they? Of course I'm open for different species, just my first thought.
Last edited January 16, 2023 9:57 pm
Jan 16, 2023 10:31 pm
Where in time are we starting exactly? Are we on route to the ship? Are we already at the ship or at a meet-up place nearby?
Jan 16, 2023 10:45 pm
@pedrop are you wanting to get a call from a player? If so, I'm happy to have Ronny call you. If not I'll put him at the same bar as if we planned to meet up there. Let me know what works for you.
Jan 16, 2023 10:45 pm
My proposition - as I mentioned it in RP thread - is that the start of our adventure could be at just the moment when the military actions are taking their shape. Every one was feeling in their bones that something will happen, but only few knew what really will. I see it that way: we as group could be preparing our heist for the ship for a few weeks now. Maybe some of us(Cat?) knew that the planet/system is on the brink of the war? We were almost ready... but now we have to end our preparations even faster, as we are running out of time. It could haste the time before actual mission at the depot, and allow us with some flashbacks about our preparations during the heist - maybe a little "Blades in the dark" way/style? What you think guys?

So if all would agree that would mean that we all start at the very moment when the fist info about the war starts to propagate in the back streets, and many still don't believe it will really happen. That could provide us with fine opportunity of RPing what we were doing in that very moment - slowly preparing, but still leaving our "ordinary" lives - but now caught a little off guard as the thing we were preparing for... happened a little too soon. Nice way to introduce our characters in my opinion - even before they all will meet at the same physical place... in practice to leave for the mission at hand. What you all think?
Jan 16, 2023 11:02 pm
TheGenerator says:
https://i.imgur.com/wDU38LI.png
:D
Surely strange enough in my book ;-D
TheGenerator says:
@pedrop are you wanting to get a call from a player? If so, I'm happy to have Ronny call you. If not I'll put him at the same bar as if we planned to meet up there. Let me know what works for you.
Please consider what I have written in my above post, but yes I was hoping for some call from a player. Preferably the one that will know and inform Raf (and maybe others at the bar), that... "IT HAS BEGUN!" - that was my initial vision of this very moment:) But we will see who will call and what will say. Initially I thought that Cat could be the one having such information, but Ronny being a spy - is as good candidate as she is.
To be honest somehow I feel that Ronny would be a good companion for Raf, late at bar, after long week of shady preparations... but I don't want to be accused of telling others what to do... again:) - so just shearing how I started to imagine your character.

So to sum it up: I'm hoping someone will inform Raf about "the revolution" by the call, hopefully there will be other PC with him at the bar, but if not it's not a problem, because the first thing (after getting the info) that Raf will do - will be trying to contact the rest of the team and set up some meeting and put the common plan in motion - unfortunately faster then we thought we would have to...

All of this: if others agree that we should start at the very moment when the war started for real?
Last edited January 16, 2023 11:20 pm
Jan 16, 2023 11:07 pm
Pedrop says:
I thought that Cat could be the one having such information
In that case I'll leave it to WhtKnt and put Ronny in the bar with you ;)
I already had an idea for that, so works out well.
Jan 17, 2023 6:51 am
The local hacker can definitely have a inconvenient pet you have to pick up on the way.
Pedrop: When you gender the hacker as 'he' is that deliberate, or is that a default, generic gender-neural 'he'?

Do we want the hacker to be male? Everyone should answer.

I tend to think about gender/sex last (if at all), so my NPCs tend to be 'they' till the players start defining them as something else. Feel free to add these sorts of defining details --like physical descriptions, personality quirks, gender, style, ...-- if they don't contradict what we have established.
It looks like Cat already knows about the deteriorating situation? She can be the one to tell you about the sped-up time-frame.
Or (or and?) the phone call could be from Lio if he has learned about the war and increased urgency from his navy pals?
Or the call could be from the hacker --calling Raf because his contact Ronny is not carrying a trackable phone-- finally agreeing to your deal now that they have learned of the war and their need to get away?
Pushing you into the action before you are ready is a good way to build some tension and explain random occurrences or weaknesses in the enemies' systems.
Jan 17, 2023 7:56 am
vagueGM says:
the phone call could be from Lio if he has learned about the war and increased urgency from his navy pals?
Or the call could be from the hacker --calling Raf because his contact Ronny is not carrying a trackable phone-- finally agreeing to your deal now that they have learned of the war and their need to get away?
I'll work with whatever Pedrop picks
Jan 17, 2023 8:52 am
vagueGM says:
The local hacker can definitely have a inconvenient pet you have to pick up on the way.
"inconvenient" - that was what I also envisioned:) Glad you see it similar.
Quote:
Pedrop: When you gender the hacker as 'he' is that deliberate, or is that a default, generic gender-neural 'he'?

Do we want the hacker to be male? Everyone should answer.

I tend to think about gender/sex last (if at all), so my NPCs tend to be 'they' till the players start defining them as something else. Feel free to add these sorts of defining details --like physical descriptions, personality quirks, gender, style, ...-- if they don't contradict what we have established.
That was gender-neural 'he' for now. Didn't think about gender so far. I have proposed the pet, looking forward what others will add.
Quote:
It looks like Cat already knows about the deteriorating situation? She can be the one to tell you about the sped-up time-frame.
Or (or and?) the phone call could be from Lio if he has learned about the war and increased urgency from his navy pals?
Or the call could be from the hacker --calling Raf because his contact Ronny is not carrying a trackable phone-- finally agreeing to your deal now that they have learned of the war and their need to get away?
That's what I also was going to write: Lio is as good to make a call as Ronny and Cat, being the one connected with navy. I like it: now the hacker have a good reason to leave with us.
Quote:
Pushing you into the action before you are ready is a good way to build some tension and explain random occurrences or weaknesses in the enemies' systems.
I see it very similar:)
TheGenerator says:
I'll work with whatever Pedrop picks
Let's see if Lio wants to be the one calling or he has some other ideas. If in the end of the day it won't be any of PC calling, probably it will be the hacker guy or gal - to inform us, as he is naturally "closest" to the classified information sources - as VagueGM suggested.
Jan 18, 2023 1:06 am
From my perspective, it might be nice to have another female among the crew. It just looks better to the observers. :)
Jan 18, 2023 7:07 am
Damnit, lagging behind.
Hope the ship doesn't leave without me !

I'll hop on later today.
Jan 18, 2023 8:00 am
WhtKnt says:
From my perspective, it might be nice to have another female among the crew. It just looks better to the observers. :)
Cool. I was hesitant to push for that as I did not know if being the only girl was something you were hoping for.

Do you want the other girl to be the hacker, or someone else? If the (non-navy) hacker, do we want to change any personality quirks?
Jan 18, 2023 8:01 am
Airshark says:
Damnit, lagging behind.
Let us know if you need us to move on without you. Then we can get busy on some of the tasks that need to be done before we meet up with you, on the way to the Depot.

Do you want the hacker to be your navy pal? [ref] If not, then we can deal with picking them up before getting to you (if we need to).
Jan 18, 2023 10:06 am
vagueGM says:
Do you want the other girl to be the hacker, or someone else? If the (non-navy) hacker, do we want to change any personality quirks?
Oooh, if it's the hacker, can it be an ex-girlfriend of Ronny? Someone who's still on speaking terms with him, but there's some tension still around. Nothing detrimental, though. Could be fun to play out at times.

As a side note, will you play the ship's NPCs, vague, or can anyone add things that they do and say?
Jan 18, 2023 10:24 am
TheGenerator says:
... the hacker, can it be an ex-girlfriend of Ronny? ...
Fine by me. More drama. Let's see what the others say.
TheGenerator says:
... will you play the ship's NPCs, vague, or can anyone add things that they do and say ...
A combination of both. You guys can decide how much you want to control the NPCs, both in and out of dice rolls. I will pick up the slack.

I have run games where players take on the role of NPCs in scenes they are not directly in. But this is less useful in PbP where people are not sitting around watching others play, in PbP we can more easily run many scenes simultaneously. You are still welcome to stage side-scenes with a PC, and a player playing an NPC (or even with both players playing only NPCs).

We can also make 'sidekick' NPCs that the main character's player would have more control over.
Jan 18, 2023 10:35 am
TheGenerator says:
vagueGM says:
Do you want the other girl to be the hacker, or someone else? If the (non-navy) hacker, do we want to change any personality quirks?
Oooh, if it's the hacker, can it be an ex-girlfriend of Ronny? Someone who's still on speaking terms with him, but there's some tension still around. Nothing detrimental, though. Could be fun to play out at times.

As a side note, will you play the ship's NPCs, vague, or can anyone add things that they do and say?
Good for me. The hacker is not Lio's contact. The gender doesn't matter to me. I do find it confusing when 'they' is used. But that's just from a linguistics point of view.

I'm thinking of a way for Lio to know what's going on AND why he would call Raf. That Would imply that the team has been already formed (was it?)

An alternative idea is that Ronny or Raf proposes Lio as an addition to the team to the other. And what do you know, they both know the guy!

But if you want Lio to make the call, that's also fine, just need some more time to think it through.

Does that make sense?
Jan 18, 2023 10:36 am
Talking about "sidekicks"... will our ship have any AI on it? Raf could construct a drones for it(with time of course). Or could the hacker gal be somekind of genius that developed her own "flavor" of AI for the ship... maybe even not telling us initially, that she is going to install it on the ship's computer... ? :D Having ChatGPT in our world would make it even more interesting to have developing with time AI on our ship to explore in fiction word... Probably even with not-so-clear intentions... :D Raf would help make a drone (with time again) for "her" to allow it accompany us on some missions.
I'm talking about longer perspective, but if we are talking about sidekicks, that I could help RP - that would be so great for me and Raf...:)
Even more so it could be interesting when AI would be quite different in "personality" then the hacker gal that made her.... so they could be co-played with GM by different players.
Last edited January 18, 2023 10:38 am
Jan 18, 2023 10:48 am
Airshark says:

Good for me. The hacker is not Lio's contact. The gender doesn't matter to me. I do find it confusing when 'they' is used. But that's just from a linguistics point of view.
Question to all: So it is ex-girlfriend of Ronny and his contact? I'm ok with that - of course.
Airshark says:

I'm thinking of a way for Lio to know what's going on AND why he would call Raf. That Would imply that the team has been already formed (was it?)

My first idea, or more like scene that came to my mind was: Lio doing some no-so-complicated medical procedure on someone important from the planet's "elites". The guy or gal get the sudden call or someone comes in and after receiving the message s/he simply lives Lios office. Maybe s/he likes Lio and told him that is time to get off the planet. Or maybe Lio have "accidentally "overheard the conversation. Of course: just my ideas to share/develop.

I hope we are already formed as a team(that's the way a see it) and was preparing for a heist for a some time now... if not, there will be very little time to prepare anything.
Jan 18, 2023 11:00 am
Or... as I recalled just now, that Cat and Ronny don't know each other well it could be Raf who "puzzled" different contact together to make ship heist possible. Maybe: fixing some needed resources with Ronny, clearing some political way or fixing fake documents with Cat, asking Ronny about trusted hacker, calling some favors with Lio to better infiltrate or get some info about the Depot or something like that.

That would make "just getting to know each other right now" still possible AND having some preparations made during past weeks. Of course: IF others feel that we need that to make story logical.
Last edited January 18, 2023 11:00 am
Jan 18, 2023 11:13 am
Airshark says:
... The hacker is not Lio's contact ...
Cool.
Airshark says:
... I do find it confusing when 'they' is used ...
Once they have told us their preferred pronouns (i.e. we decide) I will try to use specific pronouns. But there is a good chance I will devolve to using 'they' by mistake, as it has been my defaultly-used pronoun for more than 30 years, and habits are a thing.
Airshark says:
... I'm thinking of a way for Lio to know what's going ...
If you want, your navy's intelligence service can be working in this sector. They can let you know that the timetable has moved up.
Airshark says:
... AND why he would call Raf. That Would imply that the team has been already formed ...
That would be the simplest. It looks like the crew have been working on this for while, and expected it to take a few more weeks.
Airshark says:
... An alternative idea is that Ronny or Raf proposes Lio as an addition to the team to the other ...
Sure. If you want, you can be a last minute addition, maybe due to the sped-up timetable? Decide amongst yourselves.
Jan 18, 2023 11:14 am
Pedrop says:
... That would make "just getting to know each other right now" still possible AND having some preparations made during past weeks. Of course: IF others feel that we need that to make story logical.
Sure. You could also have been working together for weeks and not have met yet. That could help with the 'we don't know each other, but sorta trust each other enough to set out on a simi-permanent ship trip together'.
Jan 18, 2023 11:16 am
Pedrop says:
... will our ship have any AI on it? ...
I do not know. We can see what the landscape looks like. AI --as envisaged by sci-fi-- are always a tricky thing.
Pedrop says:
... construct a drones for it ...
Setting an AI loose from its containment sounds like a very bad idea. There are probably laws against that. We can talk about it once we know what the situation is.
Pedrop says:
... hacker gal be somekind of genius that developed her own "flavor" of AI ...
Might be. You will have to deal with that when it rises up.... um, comes up, I meant to say 'comes up'. :)
Pedrop says:
... Having ChatGPT in our world would make it even more interesting to have developing with time AI on our ship ...
You have a library, that is presented very similar to ChatGPT-type stuff. We can work with that and see how it develops.
Pedrop says:
... with not-so-clear intentions ...
AI stands for 'Alien Intelligence'? No? 'Alien' as in, we can not come close to understanding what it wants. :)
Pedrop says:
... that would be so great for me and Raf ...
vagueGM sent a note to Pedrop
Jan 18, 2023 12:13 pm
Instead of a drone it could just be built into our comms, maybe? I'm envisioning it like Jarvis for Ironman. Is that what you had in mind, Pedrop?
Pedrop says:
Question to all: So it is ex-girlfriend of Ronny and his contact?
Yes, that would be the same person. It makes sense that someone who he used to be very close to is the one he trusts with this hack. Breaking up doesn't necessarily break trust.
Jan 18, 2023 12:21 pm
TheGenerator says:
Instead of a drone it could just be built into our comms, maybe? I'm envisioning it like Jarvis for Ironman. Is that what you had in mind, Pedrop?
Yes, I think something like Jarvis. But to this be even more fun it could be very "stupid Jarvis" at the beginning when(as probably it should be after our initial heist, or not?) we will discover him/her/it. But it should develop with time. And drones could come latter... but indeed it could be also not the most "wise" idea - as VougeGM said - to provide it with drones... but we will see what will happen:)
TheGenerator says:
Pedrop says:
Question to all: So it is ex-girlfriend of Ronny and his contact?
Yes, that would be the same person. It makes sense that someone who he used to be very close to is the one he trusts with this hack. Breaking up doesn't necessarily break trust.
Great for me.
Jan 18, 2023 8:41 pm
I’m good with the hacker being Ron’s ex.
Jan 18, 2023 8:55 pm
All, my father-in-law is in the ICU with heart trouble. Please forgive me if I miss a beat and if I am slowing things down too much, go ahead and bot me, please. I don’t know how long this will be, but I expect at least through the weekend.
Jan 18, 2023 11:33 pm
Sorry to hear that, @WhtKnt. I hope he recovers well. Take your time
Jan 19, 2023 7:11 am
WhtKnt says:
I’m good with the hacker being Ron’s ex.
Me too

@pedrop. There is a 'poll' function for questions like these. Could come in handy.
Jan 19, 2023 7:12 am
WhtKnt says:
All, my father-in-law is in the ICU with heart trouble. Please forgive me if I miss a beat and if I am slowing things down too much, go ahead and bot me, please. I don’t know how long this will be, but I expect at least through the weekend.
Auch, not good.
No rush here, all the best for your father-in-law.
Jan 19, 2023 7:21 am
Going for a combination of Pedrop's and Vague's idea.
Hope it's ok for all of you. Lio will make the call to Raf.
Jan 19, 2023 7:53 am
Sorry to hear that @WhtKnt. We will work around you. Best wishes to your father-in-law and to you and your whole family.
Jan 19, 2023 7:53 am
Airshark says:
Hope it's ok for all of you. Lio will make the call to Raf.
Sounds good.
Jan 19, 2023 7:54 am
It sounds like the hacker is Ronny's ex.

@TheGenerator: Tell us about her. When was this? What was she like before? What is she like now? What is the most surprising thing that has changed? What does Ronny think caused this change? Oh, and maybe give her a name, and a online handle or two?

We can help with any of these once you have had your say.
Jan 19, 2023 9:39 am
It turned out to be quite the story, but if you don't want to read all of it, only the last post is important ;-)

I hope I didn't make any TL - anomalies. Still figuring out how 'futury' this future is. feel free to correct me.
Jan 19, 2023 9:43 am
Airshark says:
I hope I didn't make any TL - anomalies. Still figuring out how 'futury' this future is. feel free to correct me.
Hehe. This city definitely has a old-timey vibe, but that is fine. Many places will be modelled after our world, and have 'modern' references.

One wonders what was showing on the dice in the cabby's mirror. :)

Are you going to post your arrival at the bar?
Jan 19, 2023 9:43 am
Good stuff, by the way.
Jan 19, 2023 9:43 am
Amazing RP Airshark! I read all of it - good read. I had this feeling for longer time now, but now I'm sure - seeing your RP, others RP and how GM is approaching this campaign: this game will be epic! :D I hope I will be able to keep up with you guys... Looking forward for more.

So Lio is coming to the bar?

I will make bigger comments/answers to all previous discussion topic at my evening or night(+12h or so) + probably add some RP continuation.
Jan 19, 2023 10:20 am
Yes he will come to the bar too. Figured this was our standard meeting place.

Don't expect all my posts to be this long though. Sometimes it just flows out.

Thank you all for the nice comments.
Jan 19, 2023 10:34 am
Airshark says:
(in RP)
OOC:
I know the timing isn't perfect but I guess that doesn't have to be an issue.
Yeah. We make do with the timing we have. :)
Jan 19, 2023 10:36 am
If we keep the time as it is, it must be almost morning. Should we fix it so it is somewhat earlier in the evening? Just so we don't have to go a couple of days without sleep.

Though I believe there are drugs to overcome such a disadvantage 😊😁
Jan 19, 2023 10:48 am
Airshark says:
If we keep the time as it is, it must be almost morning. Should we fix it so it is somewhat earlier in the evening? Just so we don't have to go a couple of days without sleep.

Though I believe there are drugs to overcome such a disadvantage
Or you could have had a late start, and only gotten up in the afternoon. I don't think we need to worry about it unless it becomes relevant.

Given that the timetable has just been shifted up, it is appropriate to the story that you might not be well rested as we start the unexpected mission.

The Fatigue rules are also interesting to bring into play. And Stims can counter Fatigue... until later.
Jan 19, 2023 12:23 pm
Airshark says:
He wistled for a cab and when it came near
😂
I'm going to send that line to my printer for some fresh prints!

Looks like a great RP start to me! :)
vagueGM says:
Tell us about her. When was this? What was she like before? What is she like now? What is the most surprising thing that has changed? What does Ronny think caused this change? Oh, and maybe give her a name, and a online handle or two?
I imagine her as Abby from NCIS
[ +- ] Abby
So let's call her Abby here as well. Goth girls still exist in this future, right? ;)
She's a cheerful, friendly person who has a passion for computers. I don't think she changed much since then. The reason for the break-up was probably Ronny's work. He was away too often and the relationship couldn't go on like that.

Her handle can be something like 'BunBun'.

If anyone has other ideas in mind, I don't mind changing things. These are just my first thoughts.
Jan 20, 2023 6:39 am
Lio has never seen Cat before. Though he does know about the team members.
So if someone could make the introduction that would be nice.

Or is this a wrong presumption?
Jan 20, 2023 8:51 am
Sounds good to me.
Jan 20, 2023 8:55 am
I think Raf will be good candidate for that - yesterday I didn't manage to sit and write in peace, so I will do the RP today.
Jan 20, 2023 9:01 am
Didn't mean to rush anybody.

Just making sure you were not waiting for me. 😊
Jan 23, 2023 1:59 am
My father-in-law passed away at 2:04 am this morning. I will be taking a few days to be with my wife during her time of grief and will return shortly. Thank you for understanding.
Jan 23, 2023 6:48 am
My condoleances. Take all the time you need.
Jan 23, 2023 7:48 am
So sorry to hear that, WhtKnt. My condolences as well.
Jan 23, 2023 9:24 am
Take all the time you need WhtKnt. Our thoughts go out to you and your family.
Jan 24, 2023 3:04 pm
Let's get(/assume) Lio to the booth and seated with the others. Then we can deal with introductions.

We can also leave the introductions brief till have WhtKnt back with us. When they are back we can fill in anything they would have done.
Jan 24, 2023 3:09 pm
TheGenerator says:
... Goth girls ... She's a cheerful, friendly person who has a passion for computers. I don't think she changed much since then. Her handle can be something like 'BunBun'.
Given the lack of objections (WhtKnt can still weigh in if we missed them) we can work on fleshing out this hacker a bit.

I made a thread for working on this. It may be overkill since I have abandoned much of the work.

I have a few more questions there that you all should weigh in on.
Jan 24, 2023 6:19 pm
I thought everyone was sitting at/in? the booth already. I see now my last sentence didn't show that.
Jan 24, 2023 6:23 pm
There is nothing stopping Lio from being there if you want. Just say so.

If you still want an introduction, that will probably happen as soon as you are with the others.
Jan 24, 2023 6:33 pm
I guess the introductions were made when the team was formed. '' I know a guy who was a medic in the navy, he's a great surgeon blablablabla...''
So in my opinion everyone knows everyone's background (hearsay) but just didn't meet in person.
Just to say the introduction could be short.


I took a quick look at the NPC creation but didn't read all of it.
I don't know how much spare time you've got Vague, but for me it's ok if you don't go through the entire character creation process and just make something up.
Jan 24, 2023 7:16 pm
Airshark says:
... I guess the introductions were made when the team was formed. ...
I assume this would be, at most, "Oh, so you are Cat/Lio..." You know who you are working with.

Was Lio's coming here and meeting people in person a faux pas? Would it, ordinary, jeopardise the secrecy of the mission? Given that the waste matter has hit the thrust mechanism, that does not matter anymore.
Airshark says:
... I took a quick look at the NPC creation but didn't read all of it. ...
What? Where? I did not actually find NPC creation rules, and remember that it used to be normal practice --for all RPGs-- to use PC creation rules for NPCs back then.
Airshark says:
... I don't know how much spare time you've got Vague ...
It has hardly 'spare time' since that is my job... but I spent a while on Sunday experimenting with options and putting things together.
Airshark says:
... it's ok if you don't go through the entire character creation process and just make something up ...
I am definitely not going through the process any more. But am sorta trying to make someone who could have come out of the process, but just skipping the dice and the details.
Jan 24, 2023 9:14 pm
Npc-creation: I meant the thread you started for Abby, not the rulebook 😁

No faux-pas, no secrecy on my behalf (but if someone likes this as an extra team feature we can play it that way. )

Your job is spare time? Or GM-ing is your job? The latter sounds interesting.
Jan 24, 2023 9:14 pm
Airshark I thought that you would come to Raf first and together we will go to the booth, then indeed a short introduction "those are the ones I was telling you about and we were in secret contacts for a last few weeks" thing and then we will be at least together in one place physically and could exchange info that the war has started, and start to talk about things we have to do to start the heist as soon as possible - at least that was how I saw the possible outcome of a current situation. So if you agree just RP coming to Raf, and I will take us both to booth and RP "final introduction". Or take us both to booth yourself by your RP. Or something else:) Just telling what I was expecting to happen - that what for was the hand wave to Lio.
Jan 24, 2023 9:18 pm
Ok! I'll do that tomorrow.

Liked your rp btw!
Jan 24, 2023 9:26 pm
Airshark says:
... Npc-creation: I meant the thread you started for Abby, not the rulebook ...
Drat! I was hoping you had found the section I missed. :)
Airshark says:
... Your job is spare time? ...
I like the sound of that, but no. :)
Airshark says:
... Or GM-ing is your job? ...
Not that either.

Though I do sometimes get paid to GM, with a 'standard disclaimer' that "You can not pay me to run games for you. The money might help get you first dibs, but it is a game, and games are meant to be fun. If you make it unfun for anyone, you will be ousted, no matter how much you are paying". And I have needed to talk about booting someone who was, by that time, paying for everyone else, possibly due to their feelings of entitlement since they had started as 'paying for one of the players' and ended being the only one paying... Money makes everything complicated.

No, I was just saying that, "as a GM, making NPCs is my job".
Jan 24, 2023 10:53 pm
Yeah, I had the same view as Pedrop has about what's going on right now. I think it's all fine and really fun to read so far :)
If anyone makes a 'mistake' don't worry about it. We'll just roll with whatever happens, as long as it doesn't seem impossible.

A bit of an introduction at the booth seems like a good idea. Even though Lio and Ronny already know each other. But we can stall a bit while we're waiting for WhtKnt to return.
Jan 25, 2023 2:08 am
Getting back to some older not resolved things... that I promised will go back to:)
vagueGM says:

Pedrop says:
... Having ChatGPT in our world would make it even more interesting to have developing with time AI on our ship ...
You have a library, that is presented very similar to ChatGPT-type stuff. We can work with that and see how it develops.
Interesting... some kind of strange "virus" that slowly changes our innocent library-assistant into something more... ?
Quote:
Pedrop says:
... with not-so-clear intentions ...
AI stands for 'Alien Intelligence'? No? 'Alien' as in, we can not come close to understanding what it wants. :)
I thought it just wants... some bear and "peace of mind"? ;) ;)
vagueGM says:
Pedrop sent a note to Pedrop
Pedrop sent a note to Pedrop,vagueGM
Jan 25, 2023 1:52 pm
Pedrop says:
... some kind of strange "virus" that slowly changes our innocent library-assistant into something more... ? ...
We can do that. We don't need to think about it yet, we can first see what the universe feels like and if it fits.
Pedrop says:
... even more fun it could be very "stupid Jarvis" at the beginning when(as probably it should be after our initial heist, or not?) we will discover him/her/it. ...
Looking at the book (page 111), a Jarvis type interface is probably the 'Intelligent Interface', and the first thing that really feels like AI is 'Intellect' software. Intelligent Interface is TL11, and Intellect starts from TL12, so they are both outside our setting's TL.

Again, though, the book seems a bit stuck in the 1980s view of technology (reading Asimov these days is amusing when we see his intelligent robots (because they can 'talk'), but a computer is still the size of a building:).

Let's view the catalog of stuff in the book as suggestions and mainly what is commonly available in the general markets, rather than a hard cap on what we might be able to build or find out there in the nooks and crannies. We have already done some adjusting with Cybernetics (again, they have outdated view as our real world is getting some of that and are, at best, TL8).
Jan 25, 2023 1:53 pm
I am declassifying these Notes so the others can follow along.
Pedrop says:
... Let's leave it in the air for know ... Raf could somehow become obsessed but the AI ... maybe he would want to marge with it somehow... I'm not quite convinced yet...
If it comes up, we can do something like that.
Pedrop says:
... I'm very cautious about prospect of AI ... I'm quite hesitant of my character - Raf - loosing his humanity irreversibly ...
Likewise. Let's leave it out for now and see how it goes.
Pedrop says:
... as in Battle Star Galactica(my fav show) - Cylons? That would indeed be almost alien ...
As there, it might be best to leave AI as a possible 'enemy' that we can discover later. I have some simple ideas about how we could bring that into play and engage with it as much or as little as we want.
Jan 25, 2023 11:16 pm
vagueGM says:

Let's view the catalog of stuff in the book as suggestions and mainly what is commonly available in the general markets, rather than a hard cap on what we might be able to build or find out there in the nooks and crannies. We have already done some adjusting with Cybernetics (again, they have outdated view as our real world is getting some of that and are, at best, TL8).
So if that would be another thing that will be adjusted to our chosen TL... maybe it's time to consider together if we would like higher TL, rather than adjusting more and more things to the actual one?
I think the world "top" TL only means what is available "somewhere", it doesn't prevent us having different "mood"/technology availability in "most places" - as I think that was the reason for taking the current TL of 9? Mood/atmosphere of the world? No?
Jan 25, 2023 11:18 pm
vagueGM says:

As there, it might be best to leave AI as a possible 'enemy' that we can discover later. I have some simple ideas about how we could bring that into play and engage with it as much or as little as we want.
Cool for me:)
Jan 26, 2023 8:32 am
Pedrop says:
I think the world "top" TL only means what is available "somewhere", it doesn't prevent us having different "mood"/technology availability in "most places"
I've thought about this too. The only slight issue with this is that if somehow our TL10+ breaks down, we'd have to go to a planet with that TL to fix it.

It's not a huge problem, but an (unnecessary?) inconvenience.
I guess we could say only the big cities have TL 10-12? That might be a good way to do it. In that case, it wouldn't be very rare in terms of availability but still limited to certain locations. Is this what you meant as well?
Jan 26, 2023 10:39 am
TheGenerator says:
I've thought about this too. The only slight issue with this is that if somehow our TL10+ breaks down, we'd have to go to a planet with that TL to fix it.

It's not a huge problem, but an (unnecessary?) inconvenience.
Or part of fun? :) Almost a push your luck aspect... "you can take this amazing gear with you, no one is forcing you, but... if something will happen with it, there be some problems with fixing it".
TheGenerator says:
I guess we could say only the big cities have TL 10-12? That might be a good way to do it. In that case, it wouldn't be very rare in terms of availability but still limited to certain locations. Is this what you meant as well?
Yeah, I think you have put it very nicely in practical terms. To be clear: rising a TL isn't something very important too me, but it can be simply easier to have it higher in some chosen places then adjust more and more items to actual one.
Jan 26, 2023 11:26 am
Pedrop says:
Or part of fun?
You could look at it that way too 😁
Jan 26, 2023 11:33 am
If everyone wants to change the TL, I don't mind. But remember that the 'mood' that was desired by setting that lower TL was one of more gritty and realistic sci-fi. The things that are causing problems are not really part of that mood. AI has no place in Firefly, for instance, and was not a thing in the original idea.

Adjusting the TL up does not deal with the wonkiness of the tables. If we set it at TL11 --as an example-- we run into the problem that we can get Cybernetics that increase DEX +1, but not Gun Combat +1. A DEX boost is better than a Gun boost, as it does other things as well as adding to Gun Combat in almost every way (except for maybe 'analysing bullet patterns (Gun Combat plus INT or EDU)' or 'impressing someone with gun knowledge (Gun Combat plus SOC)').

It is less that our TL is too low, and more that their TLs make little sense. We (at least I) have only needed to look at the TL tables for these two things, so I am pretty sure there will be other places where it makes just as little sense. We will have to adjust things no matter the setting TL.
In those tables, the prices also don't make a lot of sense, but money in RPGs is always an issue --realistic money systems are boring-- and there is never really a problem making enough money to afford whatever we want, restricting availability is how you control access to stuff in RPGs. We were talking about Comms earlier, and they are ... Cr50! So, not a thing we need to worry about, it is going to cost you nearly KCr4 each month to maintain your ship and, like, KCr11 to fill the fuel tanks. You can by a cell-phone for each planet you land on without breaking a sweat.

More of a problem is that the prices, too, seem thumb-sucked. They are also inconsistent across the various books (not editions). I was looking at High Guard 2022 Update yesterday to work on the ship, and both High Guard and the Core book list the Free Trader, but at three different prices (MCr46.332, MCr45.792, MCr50.88), which are different to the price if we make it ourselves, or just add up the values on their table (MCr51.48).

All this says we should treat their tables as suggestion and guidelines.
I don't actually disagree with AI being at higher TLs by the book. Unless we want to have them be a common/normal thing we are still good with mostly TL9 and TL10. There will be areas where you can get stuff of level or two higher, but it will be 'prototypes' (maybe using the books rules for prototypes, but maybe ignoring them, or at least the hard-rule for weight). Most ships will be considered high-tech in most places, so we don't need to adjust the TLs of the base ships (which seem 'made up'). You can't get your ship repaired at the local farmer's mechanic, you will need to find a suitable ship-yard, possibly based on the Starport in the sector.

At the set TL, your having a ship with Jump capabilities makes you special. They are rare. Probably not rare enough that that is what Lio's navy wants from this one (you don't want to lose your Jump Drive to them), but rare enough that you can solve many problems just by having it.

If there is an AI on the ship, that could be a reason they want it. You will then have to decide what you do about that when you find out.

We also can have/find a sector/kingdom that is doing AI. This could be a cause for concern, or salvation... or both. The TL is not evenly distributed, so there could be places that are much higher in some fields, and higher TL stuff is around, just not stable.
Use the book as a guide for what is available, but ask if you want stuff that is listed higher, we can work out a plan.
Jan 27, 2023 7:50 am
The firefly type setting was indeed what we set out to achieve. But that was before WhtKnt and Pedrop joined. So I'm fine with reevaluating that. Personally, I don't have any problem with having an AI, but I also don't feel a need for it.

@Pedrop, what's the reason for your AI desire? Because if it's to communicate with the ship and have it do things for us (even remotely), that's already solved by having NPCs on the ship at all times.
If it's because you like the idea of it, then NPCs don't help there ;)
vagueGM says:
A DEX boost is better than a Gun boost
Does the +1 DEX add one 1 DEX or 1 DEX modifier? Cause if it's just a +1 to DEX, it would do nothing for my character for example. Having DEX 6 or 7 is pretty much the same, isn't it? So I would agree in that case that a +1 gun combat is better.
Jan 27, 2023 11:07 am
TheGenerator says:
vagueGM says:
A DEX boost is better than a Gun boost
Does the +1 DEX add one 1 DEX or 1 DEX modifier? Cause if it's just a +1 to DEX, it would do nothing for my character for example. Having DEX 6 or 7 is pretty much the same, isn't it? So I would agree in that case that a +1 gun combat is better.
Oh, yes. You are probably right. I was interpreting the 'Dexterity' vs 'DEX' nomenclature as distinguishing between the Characteristic and the MOD (as is common in other games). Traveller does seem to use the terms 'Dexterity' and 'DEX' interchangeably, and 'DEX DM' for the mod (except for where they just imply it by using DEX (as with Gun Combat in the Skills section)).

So the DEX boost might not improve the modifier, so that bit of the table does make some sense. There are still other anomalies (the Shuttle in the Core book is TL12 (as are almost all ships), the same Shuttle in High Guard it is TL10... but still has a TL12 Power Plant, which is disallowed), so we should still treat the tables as guidelines.
Jan 28, 2023 1:34 pm
I'm gonna be honest. The TL stuff is a bit out of my league.
I'm fine with whatever is decided. I don't have any specific wishes, I roll with what you guys/gals come up with 😊
Jan 30, 2023 9:13 pm
@Airshark I think it's your turn in the RP thread ;)
Jan 30, 2023 9:22 pm
Airshark should also decide if Lio is the one to tell the rest about the change in plans/timetable, or if someone else knows about that (in which case he can add details or confirm things based on his recent incident).

Once y'all know you need to move: Where are you going first? To pick up the Hacker? To arrange transport? To collect anything you still need? Something else?
Feb 1, 2023 9:57 am
vagueGM says:

If there is an AI on the ship, that could be a reason they want it. You will then have to decide what you do about that when you find out.

We also can have/find a sector/kingdom that is doing AI. This could be a cause for concern, or salvation... or both. The TL is not evenly distributed, so there could be places that are much higher in some fields, and higher TL stuff is around, just not stable.
Use the book as a guide for what is available, but ask if you want stuff that is listed higher, we can work out a plan.
Ok, with me:)
TheGenerator says:
The firefly type setting was indeed what we set out to achieve. But that was before WhtKnt and Pedrop joined. So I'm fine with reevaluating that. Personally, I don't have any problem with having an AI, but I also don't feel a need for it.

@Pedrop, what's the reason for your AI desire? Because if it's to communicate with the ship and have it do things for us (even remotely), that's already solved by having NPCs on the ship at all times.
If it's because you like the idea of it, then NPCs don't help there ;)
I think right now I'm equally for:
- Firefly themes of "western in space, focused on characters relations leaving in ONE ship, sometimes struggling with much bigger powers that they are" (simplification, I know... ) AND
- Space Exploration themes of "we move in vast space, exploring new planets and worlds, discovering some anomalies, life forms and maybe even ancient artifacts(are they really left by humans? ;) ), freedom, fresh 'air' on every new planet and the amazement of discovery". This Space Exploration could go sometimes in the direction of Interstellar movie feel, if that excellent movie had fallowing parts/chapters. Still science, but amazing new worlds.

This is what excites me the most about Traveller "approach" right now, what I think it can provide us.

But if "Firefly" was the initial aim for this game - let's keep it this way. Maybe those exploration themes will come naturally, maybe not, we will see. I think it should come first, as it will be eventually much more fun to explore universe with the band of friends that is almost like a family(Firefly) and I'm as interested in social "conflicts" and frictions as in science and what technology can bring to us:)

About AI: I think my main reason was the desire to explore together this subject... as AI is apparently knocking to our door in our real world right now.... :) And the questions of that where "sentient" starts and ends could be not answered for some time going forward. And I'm interested in our relation to technology, what is to be human... RPG is one of those medium that could allow us to do that. And IMHO good sci-fi books(Stanisław Lem, Asimov, many others) where always fundamentally about those questions(what it mean to be a human?), only using the advanced technology to provide the right context for the discussion, thought processes.

Not forgetting the simple subjects of: what is the meaning of life and what is consciousness... ;) Just kidding, that would be probably to heavy and personal for the PbP RPG game :-)

So to make it more concrete: I envisioned introducing AI into "mostly Firefly themed world" as one of those anomalies. Something extraordinary, strange. And as it is always with AI in books and movies - it can provide us with different opportunities for directions in which the story could go then another (mere? ;) ) human on board. But we don't need it from the beginning. That's why I proposed for it to slowly develop with time.

Hope I managed to describe what were my reasons.
Feb 1, 2023 10:03 am
vagueGM says:
Airshark should also decide if Lio is the one to tell the rest about the change in plans/timetable, or if someone else knows about that (in which case he can add details or confirm things based on his recent incident).

Once y'all know you need to move: Where are you going first? To pick up the Hacker? To arrange transport? To collect anything you still need? Something else?
Yeah, @Airshark we are waiting to see how you will handle the situation.

You gave us so good RP, that we demand more! :)

Raf could take your character to the table, to have all of us finally in one palce, but I think it will be much better to leave you with setting the mood for this as informing us about the situation is important moment.

I presume we will answer the very important questions stated by GM in RP?
Feb 1, 2023 10:29 am
TheGenerator says:
@Airshark I think it's your turn in the RP thread ;)
Tx for the poke.
Feb 1, 2023 2:20 pm
Sorry for the delay

Raf can interact if you like.
Lio will tell what happened to him this night leaving out the military secrets.
Maybe we can skip to the part right after Lio told everyone at the booth what happened?
Feb 1, 2023 2:27 pm
Quote:
Maybe we can skip to the part right after Lio told everyone at the booth what happened?
If you have time right now, lead the way please! As I would only be able to post at few or more hours from now.
Feb 1, 2023 3:07 pm
Pedrop says:
Quote:
Maybe we can skip to the part right after Lio told everyone at the booth what happened?
If you have time right now, lead the way please! As I would only be able to post at few or more hours from now.
thought I already did :-/ Do you mean something else?
Feb 1, 2023 10:29 pm
I thought you will narrate the skipping the walk to the booth and that we are already there, at the booth - as you proposed. But it's not a problem. I will try to bring us there in a moment.
Feb 1, 2023 11:49 pm
I left an open question in RP thread to allow everyone construct our plan on the fly together, and say what they will be responsible for. Or what we still need. Hope it is ok and no one was expecting anything more precise from me?
Feb 2, 2023 12:35 am
Pedrop says:
I left an open question in RP thread to allow everyone construct our plan on the fly together, and say what they will be responsible for. ...
Cool. Everyone can fill in their bit.

And what is Raf's part in this or his next step? Making contact with 'Bob' to see if he is still available on your new timetable? Something else?
Feb 2, 2023 9:29 am
I intentionally made Raf part "not so significant" so far, to have room to engage/support with what other will say/introduce in the story. Or add another thing later - probably something connected to the ship codes. I think when the plan will be confirmed, he will call Bob to say it is "this evening". Raf made an agreement with him about week ago, to keep a free (time?) slot for them until 1 p.m. (13) each day. Let's hope he will be reliable enough... and there won't be a need to "explain" to him that this slot is indeed VERY needed... ;) ;) ;) Raf don't think so it will. But we are getting close to the moment when this will be only in our GM hands :))

Also I think it would be good to establish time table. This is how I see it now:
- it is a late evening right now, maybe not so late as I described it earlier, but more in the vain what Lio said: much after most ordinary people work time,
- Raf thinks that we should start all the action not later then next evening. So if others agree we have 24h before putting things in motion and departure.

Is this ok? How other see it?
Feb 2, 2023 12:01 pm
Pedrop says:
About AI: I think my main reason was the desire to explore together this subject
Ah, I see. So kinda like TARS in interstellar? Who is basically a machine being talked to as a human.

The timeline seems good to me. Better than doing it 'right now'. That would make things extra difficult.

@vagueGM, do we need to do any rolls for the prep of this mission or is everything up to the point where we are about to get the ship successful by default? I'm not sure where the setup-up posts end and the 'game' begins ;)
Feb 2, 2023 12:09 pm
TheGenerator says:
Pedrop says:
About AI: I think my main reason was the desire to explore together this subject
Ah, I see. So kinda like TARS in interstellar? Who is basically a machine being talked to as a human.
VERY good example. But there are many others too:)
Feb 2, 2023 1:21 pm
Pedrop says:
... we have 24h before putting things in motion ...
TheGenerator says:
... The timeline seems good to me. Better than doing it 'right now'. That would make things extra difficult. ...
If you say so. The dice may have their own options. But your characters will find out about that as and when it becomes relevant to them. They may find they have less time if their dice are not on their side. But you will be able to deal with that if it happens.
TheGenerator says:
... we need to do any rolls ... is everything up to the point where we are about to get the ship successful by default ...
We know you will get the ship in the end (or a ship). But everything up to that point is real play and will need rolls, where appropriate. These rolls will mainly dictate what it will cost you --and not necessarily money, it could cost (or build) reputations and such too-- rather than if you succeed or survive.

We can treat this as a sort of 'tutorial mission' since we already know you make it through and get a ship. Gives us a chance to exercise the mechanics as much as we want to.

I don't know how easy it is to accidentally die in Traveller, but I assume that the Characteristics being your Hit Points means you have quite a lot of warning before you go down. Guns do do a lot of damage though, and healing takes a long time, so avoiding injury is definitely best, but I don't see 'unexpected sudden death' being a thing, so we could, probably, assume you all also live long enough to make it to your assumed ship. At least that is how I prefer to run games, players should have a fair amount of control over when their characters die, it should seldom be a 'surprise'.

I indicated that you would change the ident codes on the ship after you get away from here. So, if you make a mess, you need not be stuck with 'wanted levels' from the start. We can do a clean slate after the 'tutorial', keeping only what we want.
TheGenerator says:
... I'm not sure where the setup-up posts end and the 'game' begins ...
The Game began as soon as Raf sat down at the bar. Don't all games begin with the characters meeting in a bar?

"Prep is play."
Feb 2, 2023 2:35 pm
vagueGM says:
The dice may have their own options.
They always do... Those bastards! 😡
vagueGM says:
everything up to that point is real play and will need rolls, where appropriate. ... The Game began as soon as Raf sat down at the bar.
Alrighty :) Let the games... already have begun!
Feb 2, 2023 7:40 pm
I hope I didn't create any anomalies in the story with my post.
Feb 2, 2023 9:41 pm
As a side note, I really like the RP so far :) really feels like it could be the script of a movie.
Feb 2, 2023 10:05 pm
Airshark says:
I hope I didn't create any anomalies in the story with my post.
It seemed spot on to me. No anomalies. :)
Feb 2, 2023 10:07 pm
TheGenerator says:
As a side note, I really like the RP so far :) really feels like it could be the script of a movie.
It is good stuff. We probably won't be able to keep up the same quality if we try to do too much 'planning and background' in RP. Include as much of the details you want in the RPs, but then we can always drop back to OOC to work out the nitty-gritty --your characters will already know a lot of them and merely have to adjust to the sped-up time-frame.

I don't know how much detail we want to go into --or see on-screen-- about what you do before you get together again tomorrow evening. You are free to play out as much of your action as you want, but a lot of that might boil down to a 'montage roll'. Let me know.
Feb 4, 2023 2:24 am
If I want to take some medical gear 'drugs/ stimm packs' with me. Should I buy them now, or when we need them?
Feb 4, 2023 3:37 am
Airshark says:
If I want to take some medical gear 'drugs/ stimm packs' with me. Should I buy them now, or when we need them?
That depends on where you are when you 'need them'. It seems wise to stock a 'basic first aid kit' that you have on-hand. Your character would have done so.

But, if you --the player-- don't want to have to look through the shopping lists right now (and prefer to do that in an emergency), you know that I am generous about your claiming "My character would have known to pick up < appropriate 'vaccine' > when we were passing through the Starport gift-shop", and we can just 'spend the money' and say we did it if it is reasonable, or roll in a flashback scene if there is doubt.

If there are things that you 'always have on-hand', then we can decide to not bother tracking them and just spend the money when you use them. PbtA-style consequences for 'bad rolls' could be that you 'run out'.
Feb 4, 2023 3:53 am
vagueGM says:
Airshark says:
If I want to take some medical gear 'drugs/ stimm packs' with me. Should I buy them now, or when we need them?
That depends on where you are when you 'need them'. It seems wise to stock a 'basic first aid kit' that you have on-hand. Your character would have done so.

But, if you --the player-- don't want to have to look through the shopping lists right now (and prefer to do that in an emergency), you know that I am generous about your claiming "My character would have known to pick up < appropriate 'vaccine' > when we were passing through the Starport gift-shop", and we can just 'spend the money' and say we did it if it is reasonable, or roll in a flashback scene if there is doubt.

If there are things that you 'always have on-hand', then we can decide to not bother tracking them and just spend the money when you use them. PbtA-style consequences for 'bad rolls' could be that you 'run out'.
I remember now you said something likewise in my character creation. I'll check that again and maybe make a shopping list.
Feb 4, 2023 4:10 am
Airshark says:
... I remember now you said something likewise in my character creation ...
I don't recall specifically, but I say something likewise almost everywhere. :)
Airshark says:
... I'll check that again and maybe make a shopping list ...
Glancing at page 114, it makes sense for you to get a Medikit (you might know where to get a TL10 one), and that might cover most of the incidental drugs or dressings you need in most situations.

It would also be reasonable for you to tell the others they need to chip in if they want you to carry enough things like Anti-Rad or Fast Drugs for everyone, just in case they need them. You might have a dose or two in your kit, but if the whole team is exposed, they might wish you had more right now. This is another one of those things that we can say would 'obviously have happened' when it comes up and our characters should have known better.
Feb 5, 2023 1:46 am
Lio will go home to get his computer. If possible I would like to upgrade the computer with a cybernatics software program. This will cost 25% extra per rating. Since a computer only costs 100Cr this is an inexpensive 'nice to have'
I picked cybernatics because it makes sense, and could help Ronny.
Can we say there was a TL10 medikit (Cr1500) at the blacksite where Lio operated on the officer? If that is to far fetched I'm also happy with a TL8 (Cr1000)
mobile comms, I guess everybody has one? they cost Cr150

Lio will ask in game what drugs everybody would like to have on board, just in case. These are listed on page 115. Or you all can ask for them without Lio starting that conversation.
Feb 5, 2023 2:47 am
Airshark says:
... I would like to upgrade the computer with a cybernatics software program. This will cost 25% extra per rating ...
Cool.

The 25% extra cost is for a Specialised Computer, it makes it better at running a particular type of Software (Abby has done so for the Computer she it bringing to make it better a Intrusion, since that is her function on this mission). It does not affect anything else (except the cost, which is small).

You will still need to buy the Software (page 111) which is a lot more expensive than the Computer.

I don't see 'cybernetics software' on the list. Do you see it somewhere? Else we can use what is in the book and create something appropriate. Depending on what you want to do with it, it might just be a Database?
Airshark says:
... Can we say there was a TL10 medikit (Cr1500) at the blacksite where Lio operated on the officer? ...
Sure. Or even just that you have fairly high-tech Meds because you are military. Many of our medical innovations come out of the military (QuickClot is pretty amazing for general first aids kits these days), so --as with a lot of things-- the military (and black-market) might well have TL10 stuff while the general shops only have TL9.

Whether you normally carry such fancy Medikits or of you collected it from the blacksite is fluff, and you can fill in those details.

No matter what, deduct the costs out of your 'before play Cr10,000 allowance', or, if you don't take it from that 'before play' you can shop around and maybe get it cheaper, or maybe not.

There may also be chances to steal all sorts of things on your way out. If the unrest has hit the streets there may be looting. Everyone feel free to try stealing anything you want but can't afford. But I don't think that is something Lio would want to engage in at this stage, right?
Airshark says:
... mobile comms, I guess everybody has one? they cost Cr150 ...
A plain (voice) 'cell phone' cost Cr50, a 'smartphone' is Cr150. Take whatever you want.
A 'smartphone' has Computer/0, so presumably you could get a Specialised Computer version that can run Bandwidth 1 software of a particular type? We can talk about it if anyone wants to.
Airshark says:
... Lio will ask in game what drugs everybody would like to have on board ...
And, if any of you have 'special requirements' maybe you want to talk to Lio privately so he can cater for your addictions or allergies? Outside of the listed side-effects, I won't enforce anything like this unless we think it adds to the game, but you all are welcome to bring it into play as much or as little as you like.

Lio is also welcome to tell people to 'pay up' afterwards so he can restock anything he uses from his Kit. You can have that conversation then, and it might not matter if you are raking in the Credits.

Does Abby have any special medical requirements we need to take into account? Anyone should answer.
Airshark says:
... Or you all can ask for them without Lio starting that conversation ...
If we don't think it will be worth playing out, we can always just list things here in OOC, as and when they occur to us.

If you were going straight into the action this late in the day I would have suggested taking Stims with you, but, since you are are leaving tomorrow, you can (try) arrange to be well rested and avoid the need for such.

I can not promise, but, until you get the Ship powered up and working, there may be some Radiation risk, so Anti-Rad might be a thing worth thinking about taking with you. Lio might want to suggest that, or just add a bunch to his Kit, he would know about this risk both from his Medical and his Navy backgrounds.

There should be TL8 VACC Suits on the ship, and they protect from 15 RADs, which might be enough. Lio may want to try use his contacts to get a Mil-spec TL10 VACC Suit to lessen his penalty for not being good with them. Later, he may also want to spend some time Training to get up to his Skill to VACC Suit 0 to remove the DM-2 while in a suit (unless it seldom comes up). Abby will also struggle with the VACC Suits, so she might appreciate having someone to learn with?
Feb 5, 2023 2:45 pm
vagueGM says:
Does Abby have any special medical requirements we need to take into account?
Not that I can think of.

I will also take a look at other gear I might want to bring. Ronny has some cash left as well.
Feb 6, 2023 9:44 am
Pedrop says:
(in RP)...
OOC:
Maybe it's time to give this Depot some name? Would be easier to refer to it ...
Go for it.

Same for the planet, or city, or system, or sector.
Pedrop says:
(in RP)... we really must have a legit job order at the Depot - not to leave Bob in a bad light ...
Agreed. There needs to be some 'cost' for his help. An official looking order (with will 'cost' you time, energy, and risk in the RP) will make him think he is doing official work and not expect anything from you. The less official the work-order --or the team-- looks the greater the chance that he will get suspicious and need something to keep his mouth shut, but we can deal with that if it comes up.
Feb 7, 2023 2:36 am
Lio can pose as a sales person trying to get the contract for installing a new first aid/hospital/medbay facility in the depot. If he gets the contract it would give him and his 'team' access + the opportunity to take a bunch of stuff with them.
Feb 7, 2023 2:41 am
Airshark says:
Lio can pose as a sales person trying to get the contract for installing a new first aid/hospital/medbay facility in the depot. If he gets the contract it would give him and his 'team' access + the opportunity to take a bunch of stuff with them.
Could do.

Might that even give the excuse for taking the ship out of the yard? If so, then the bulk of the job might be navigating bureaucracies to get that authorisation rather than navigating the ship away from the 'guards and lasers'.

This can be whatever sort of mission you guys choose.
Feb 7, 2023 2:44 am
I was thinking more of a construction job in the building, think it would be a lot harder to get a job working on exactly the right ship.
Feb 7, 2023 2:46 am
Airshark says:
... a lot harder to get a job working on exactly the right ship.
True. So this only gets you into the Depot, you need another plan to get out.
Feb 7, 2023 7:45 am
vagueGM says:
Airshark says:
... a lot harder to get a job working on exactly the right ship.
True. So this only gets you into the Depot, you need another plan to get out.
Lio: "Hey guys, I gotta move this ship to make room for some materials." :P
Feb 8, 2023 3:02 am
TheGenerator says:
(in RP)
OOC:
I'm guessing we don't need to RP the phone call.
Especially not if you are going to see her to talk in person. We can assume that gets arranged.

When does that happen?
And who all goes? It is risky to meet everyone else in one's team for the first time just as a job starts.
Feb 8, 2023 5:45 am
Let's assume we all know our roles and have agreed as a team what we are doing.

Decide when we are meeting with Abby and who is going to that meeting and we can pick up from that scene. Anyone not there can tell us what they are doing when time permits.
Feb 8, 2023 7:44 am
vagueGM says:
TheGenerator says:
(in RP)
OOC:
I'm guessing we don't need to RP the phone call.
Especially not if you are going to see her to talk in person. We can assume that gets arranged.

When does that happen?
And who all goes? It is risky to meet everyone else in one's team for the first time just as a job starts.
I wasn't planning on doing that part either.

My idea was that we all split up after our conversation at the bar. Everyone goes off to do what they need to and we get a summary of the events leading up to when we meet up again at Bob's or something. Just to speed things along a bit ;)
Feb 8, 2023 8:14 am
TheGenerator says:
... Everyone goes off to do what they need to and we get a summary of the events leading up to when we meet up again at Bob's or something. Just to speed things along a bit ;)
Can do. Or, if you want to speed things up maximally, you can all go to Abby, and then I can insert events that kick you into action sooner than you planned. Just say the word.
Feb 8, 2023 9:57 am
vagueGM says:
then I can insert events that kick you into action sooner than you planned
That sounds like instant chaos. I'd be happier if the chaos started during the actual heist. 😅
Feb 8, 2023 10:03 am
Fair enough, though, from my viewpoint, the heist already started as soon as you arrived at the bar.

If you all want another day to get ready, that is fine, if you all want to jump to that point, that is fine, if you all want to be forced to act tonight, that is fine, (or we can let dice decide, but why, if there is a chance it will not be what you all want to do).
Feb 8, 2023 10:07 am
TheGenerator says:


I wasn't planning on doing that part either.

My idea was that we all split up after our conversation at the bar. Everyone goes off to do what they need to and we get a summary of the events leading up to when we meet up again at Bob's or something. Just to speed things along a bit ;)
I have envisioned it very similar: we plan and say what we are going to do before and during the heist in fiction/RP; go for eventual "shopping" for needed gear - probably OOC; meeting at the first step.

Raf will try to bring the discussion to the conclusions. So far - I think - we have established:
- Bob and his smaller ship is taking us to the depot,
- Airshark is specifies the working order that we have to have in order to even get to the Depot and then get near the ship
- Cat have the codes,
- Ronny has fixed the hacker for us,

What else we have to establish and/or get for our character before the mission?

Knowing what work order - what kind - it will be we could prepare some gear for the heist and probably some disguise? Do we have plans for the Depot? Know were the ship is located? Should we care already how we will fly it out of the hangar? Probably not - in order not to prolong aur planing, and if needed we could do the preparations as flashback?

Anything else?
Feb 8, 2023 10:28 am
vagueGM says:
Pedrop says:
(in RP)...
OOC:
Maybe it's time to give this Depot some name? Would be easier to refer to it ...
Go for it.

Same for the planet, or city, or system, or sector.
Somehow I'm not good with names. So I welcome others to state those:)
Airshark says:
Lio can pose as a sales person trying to get the contract for installing a new first aid/hospital/medbay facility in the depot. If he gets the contract it would give him and his 'team' access + the opportunity to take a bunch of stuff with them.
I like this idea, can bring many opportunities. Can you precise it some more? Maybe even in RP?
Feb 8, 2023 10:38 am
Pedrop says:
... Bob and his smaller ship ...
It's a Gig, thank you very much, call it by name. :)
Pedrop says:
... What else we have to establish ...
That should be enough.
Pedrop says:
... Knowing what work order - what kind - it will be we could prepare some gear for the heist and probably some disguise ...
Go into as much detail as you all want. We can assume you arranged to look vaguely official enough to pass inspection, but we may need to consult the dice when the time comes. If it passes, we don't really care too much about the details, if it does not pass muster you may need to come up with details so they can be explained away. Coming up with details might allow you to do some Linked Rolls, but again, we don't need to go into more detail than you want to.
Pedrop says:
... Do we have plans for the Depot? ... Know were the ship is located? ...
Let's say 'good enough'. Your transport-pilot should be able to consult a registry and find where the ship is (meant to be) from a tracking number or something. That does not sound like a particularly fun bit to play out, so, baring complications, we can probably assume it happens?
Pedrop says:
... Should we care already how we will fly it ... Probably not ...
Agreed. Once it is powered up, your Pilot PC will make Pilot Checks, which should take care of the 'flying' part.

You do need to think about how you plan to be allowed to take it out, or if you plan to sneak it out, or have a distraction, and so on.
Pedrop says:
... fly it out of the hangar ...
I am picturing the Depot as less of a hangar than a region of space with spaceships laid out in orbit, probably around a Gas Giant Planet that serves as a fuel-source.

We can add a 'hangar' building if you want, but keeping them in the vacuum of space should be enough.
Pedrop says:
... if needed we could do the preparations as flashback? ...
To a certain extent. That can make it hard to get started, though. So I may make things happen as part of the meeting up with Rob, but that depends on what you all come up with in your intervening actions.
Feb 8, 2023 10:39 am
Pedrop says:
Somehow I'm not good with names.
Names are hard. Unless we plan to come back here we don't really care too much about coming up with good names for this place. We will probably need to refer to it later, and calling it 'that place where we stole that ship' is a bit of an incriminating mouthful, but a random designation is all we really care about. Abby will probably have a 'local name', since it was her home. If no one else comes up with something, I will look for a random name generator and roll something up.
Feb 8, 2023 10:43 am
vagueGM says:
Fair enough, though, from my viewpoint, the heist already started as soon as you arrived at the bar.

If you all want another day to get ready, that is fine, if you all want to jump to that point, that is fine, if you all want to be forced to act tonight, that is fine, (or we can let dice decide, but why, if there is a chance it will not be what you all want to do).
I say we stick with what's already been established in RP. We have less than 24 hours to set up all the pieces of our plan and be ready to execute the heist.

That makes it urgent but not chaotic.
Pedrop says:
Somehow I'm not good with names. So I welcome others to state those:)
For the depot, maybe it's just named after a prominent historical figure. Like "The Olivia Wilson Depot". We can call it "Wilson's" for short. We don't have to specify who that was. Our characters might not even know, but maybe it'll come up at some point?
Feb 8, 2023 10:52 am
TheGenerator says:
... named after a prominent historical figure. Like "The Olivia Wilson Depot". We can call it "Wilson's" for short. We don't have to specify who that was. Our characters might not even know, but maybe it'll come up at some point?
Sounds good. Why not say that the The Olivia Wilson Depot is named after the The Olivia Wilson System, and that we are currently on 'Wilson's 3' (sometimes called 'Wilsons' 3' or 'Wilsons 3' but almost never 'Wilson 3' for some reason that you think may be superstition), though maybe some of the locals have a more prosaic name for the planet?
Feb 9, 2023 8:09 am
Would you like Lio to make a phonecall to his contact at the depot and tell them that the planning for the 'renovation' has moved up?
Maybe add a Cha-roll (that could go horribly wrong)

Or he can sell it as a '' lucky you! One of my build sites got delayed so I lobbied with the boss to get Wilsons' 3 you moved up in the planning. We can start tomorrow!''
Last edited February 9, 2023 8:31 am
Feb 9, 2023 8:23 am
vagueGM says:
The Olivia Wilson System, and that we are currently on 'Wilson's 3'
Can we please not call everything 'Wilson' or 'Wilsons'? Every time I'm going to wonder if the person actually meant the thing they said or if they made a mistake.

For example:
Airshark says:
to get Wilsons' 3 moved up
You used the Planet name, suggested by vague. Was that what you wanted to use? Or did you mean the Depot?
Feb 9, 2023 8:30 am
Yep I made a mistake.
Feb 9, 2023 8:32 am
Names are hard. :)
Feb 9, 2023 11:28 am
Airshark says:
Or he can sell it as a '' lucky you! One of my build sites got delayed so I lobbied with the boss to get you moved up in the planning. We can start tomorrow!''
I think this is a good idea.
vagueGM says:
Names are hard. :)
Yup 😅
I'll try to come up with some in one of the setup threads.
If anyone else has ideas, go for it.
Feb 10, 2023 6:32 pm
I'm not sure if you were all waiting for me to write something.
In my experience it is not necessary to give everybody 'a turn'

If this wasn't the case... nevermind ;-)
Feb 11, 2023 1:34 pm
Airshark says:
Would you like Lio to make a phonecall ... Maybe add a Cha-roll (that could go horribly wrong)
...
'Cha Rolls' in this game are really hard to succeed at. :)

We can save the roll till it becomes relevant and has direct impact on the story, then we can roll it and immediately deal with the results. That way we know what is happening and what we are rolling for. The specifics of what Skills and Characteristics would apply will depend on the fiction of the roll. (Maybe SOC, INT, or EDU, and maybe Admin, Broker, Carouse, Deception, Persuade, Streetwise, or even Profession.)
Feb 11, 2023 1:35 pm
Airshark says:
In my experience it is not necessary to give everybody 'a turn'
Indeed. Please don't wait for others to post if you have something that is relevant. It we ever need to slow someone down and wait we will deal with that when it happens. People can always post "before that happened I did ..."

In 'Combat' there is an 'Initiative' system, that expects us to 'take turns' but that can be a pain in PbP. We will work out how to deal with that when we see how it works, there are usually ways to streamline Combat/Initiative in PbP.
Feb 11, 2023 1:36 pm
TheGenerator says:
(in RP)
OOC:
If nobody has anything left to say to Ronny he will leave the bar.
What's the plan? It sounds like Ronny is going alone to see Abby? What do you hope to achieve with that scene?
Feb 11, 2023 1:39 pm
Pedrop says:
(in RP)... think we need some heavier gear loaded on his ship in advance? ...
We can either assume you are bringing all your personal possessions with you right now (things like incidentals like clothes and such, and 'trinkets' like Raf's Antique Rifle) or that you pick them up at a safe rendezvous later. If you are taking your stuff now, we can assume you arrange to have it packaged (and marked as 'parts') and sent to Bob for loading so it is ready when you get there, or that you arrive and arrange loaders, or whatever. You will almost definitely still need to load the last minute stuff.
Pedrop says:
(in RP)... some hidden locker with some combat drone only at Wilsons ...
If you want to find such things there, say so (a any point), and we can come up with the relevant rolls.
Pedrop says:
(in RP)... asking the right questions in the right moment could… bring some amazing effects… ...
Hey! You trying to manipulate me?! :)
Pedrop says:
(in RP)... But I wouldn’t suggest Cat for this role… we don’t know how BunBun would take this… change… ... ...
@WhtKnt: How do you feel about Abby being a bit prickly with Cat at the start? You can work on developing a relationship (plenty of time on the ship), but we can --if you want-- start a bit rocky. What say you?
Feb 11, 2023 1:39 pm
What is everyone doing between now and when you get back together tomorrow 'before evening'?

What time are you planning to leave? It will not matter to anyone else, since 'local time' is not important when you are leaving the area ... and going to another planet.
Feb 11, 2023 9:01 pm
I'm good with Cat being a bit rocky to begin with. She is the outsider in this group. Cat will spend her time laying low, going to get her gear only just before leaving.
Feb 11, 2023 11:43 pm
vagueGM says:
TheGenerator says:
(in RP)
OOC:
If nobody has anything left to say to Ronny he will leave the bar.
What's the plan? It sounds like Ronny is going alone to see Abby? What do you hope to achieve with that scene?
Yeah, I figured going alone would be best to speed things up. I don't really have a specific goal in mind. Just to persuade Abby to join us, even though her setup or planning may not be done yet. Nothing that wouldn't have been the case in what we've talked about before anyway.

If anyone wants to make an actual scene (with conversation) of this, I'm open to it.
Feb 12, 2023 6:13 am
WhtKnt says:
I'm good with Cat being a bit rocky to begin with. ...
If you wear lipstick, maybe Abby notices it on Ronny --from your kiss earlier-- and then recognises it as yours? Jealousy is a simple enough emotion and can be cleared up without undue trouble if we want to remove that element from play.
WhtKnt says:
... going to get her gear only just before leaving.
That is the simplest.
Feb 12, 2023 6:17 am
TheGenerator says:
... best to speed things up ... don't really have a specific goal in mind ...
Though, ironically, just slowing things down. :)

We know --by narrative determinism-- that she will be ready (enough) to join you when the action starts, we have just moved that to tomorrow instead of tonight.
TheGenerator says:
... If anyone wants to make an actual scene (with conversation) of this, I'm open to it. ...
Again, I am not seeing why we are delaying. The political situation will just get worse as the hours pass. You had a head-start, and you are using that time to 'rest up'?

I don't mind if people want to do busy-work, but don't think that that will start you off in a better situation or anything. We can assume that you will get done whatever you have to get done to leave, mechanically it won't make a difference if you roll for your actions over the next day, or roll for your readiness and your action in the moment. Unless you are going to play out the actions --giving you opportunities to change your course, or to set up Task Chains or something-- you are just trading fictional 'time to prepare' for fictional 'time for things to get worse'. The situation will be different, but not better.

If you all want to do the heist tomorrow evening, and don't want to define and play out your actions between now and then, we can summarise what you do and move to the get-together tomorrow.

It would also be easy enough for you to find --as you leave the bar-- that the situation is progressing fast and that you need to act tonight. This will not have any effect on how 'ready' you are when the actions begins (but does provide you all a good excuse for when things go wrong later:).

Let me know what you want to do. I would like to get the action going by Tuesday (OOC) either way.
Feb 14, 2023 7:56 am
Is it okay that I left the meet up with Abby kinda vague? If I need to be more specific, let me know.

I went with the narrative of meeting up tomorrow evening for the heist, but if you like, vagueGM, you can make us move even before that. I'm fine either way.
Feb 14, 2023 8:06 am
Lio will get his medi-stuff and computer from his home.
Make an errant to his 'cool drugs' go to person to get anti-rad, stims,... (I'll make a list)
Call the depot contact (concierge maybe) to tell them they are in luck and his work party will start tomorrow. He makes sure they send the right documents. If you like me to call in game, no problem. If a roll is needed, I'll roll before the call and adjust the narrative. Of course there is a chance we're not getting in that way.

If there is time left he will try to rest until the evening.
Feb 14, 2023 8:31 am
TheGenerator says:
... you can make us move even before that ...
I don't mind, I am just not sure why we are doing what we are doing, especially if we are not engaging with the roleplay. But that is up to you guys.

We are now pretty stuck with (in-game) tomorrow ('morning' --at least--) so I will give a few hours for everyone else to do anything, then maybe Ronny will be woken with a (optional) shopping list of things that Abby needs for her job.
Feb 14, 2023 8:34 am
Airshark says:
... If you like me to call in game, no problem ...
I don't think that is needed? Unless you want to do anything special.
Airshark says:
... If a roll is needed ...
Depending on everything else that is happening at the moment you get there, we can see if a roll is/was needed.
Airshark says:
... I'll roll before the call ...
We won't know what you need to roll till we establish the fiction of what you are doing, so let's leave this till we know the situation.
Airshark says:
... If there is time left he will try to rest until the evening ...
There will be plenty of time. Remember that you are going to different planet where the Depot is. So you will also have time to call/email while you are travelling. Time to rest and prepare, too.

See page 163 for a list of common Travel Times and Distances. We can say this is a 'nearby gas giant' so something between a Far Neighbor World of a Close Gas Giant? Depending on how many Gs you are wanting to take it will take somewhere between 'a few days' and 'nearly a week' of space travel to get there. Space is big.

It might also take a few hours to get to the spaceport, and an hour or so to get off-planet. 'Bob' --your pilot-- is a bit of a hot-rod, if he is driving you to the spaceport you can turn that 'nearly 3 hours' into 'less than 1 hour' if you are willing to risk drawing police attention, but that only matter if you are in a hurry to get off the planet, which does not seem like the case (as of yet) so we can ignore these details.
Feb 14, 2023 7:02 pm
Oh man... On a different planet.

How did I miss such an important piece of the story. 😩

(No sarcasm, really didn't know)
Feb 14, 2023 7:09 pm
In that case it is best of we go asap, travel slowly, get there in time.
Regroup at the pickup point?
____________


I just reread your post and there might be some important words missing.
Is the depot on a different planet? Or is there a ''than'' missing in the redt and are we fleeing to a different planet. (That I did know)
Quote:
Remember that you are going to .... different ... planet where the Depot is
Last edited February 14, 2023 7:11 pm
Feb 14, 2023 8:53 pm
Airshark says:
... On a different planet. How did I miss such an important piece of the story. ...
I will take the blame for that, I sorta expected us to do more/some planing and talking sooner in the process, and the rules for space travel and time and specific details that I did not want to overload you all with till they were relevant would have come up while working out how to get there.
Airshark says:
... best of we go asap, travel slowly ...
A bit contradictory there? Given that it will take days --at least-- rushing now to save a few hours might not be wise.

Getting off the planet --were the civil war is happening-- may be more time sensitive, but the group seems to have decided to wait for tomorrow, so we will make that work.
Airshark says:
... Regroup at the pickup point? ...
I would like to get the PCs together as soon as possible, so we can work together. No one seems to be too motivated to do much RP on their own. Ronny might have a reason to bring us together in the story, and we can go from there.
Airshark says:
... might be some important words missing ... is there a ''than'' missing ...
No, no 'than'.
Airshark says:
... are we fleeing to a different planet ...
You are needing to get out out of the System, or even out of the 'kingdom' that rules this System. That is why you are taking a Jump capable Ship. After you take the ship you are not going to be too welcome by anyone who might recognise it.

The Ship is not on this planet.
Airshark says:
... Is the depot on a different planet? ...
Not 'on', no.

The Depot is full of (again, even if small) skyscraper sized ships, ships that don't enter atmosphere. It is a massive area of space near a gas giant planet (for fuel). I don't know (though your characters would know) if the Depot is shaped like rings around the planet, or if the ships are clumped together (or some other shape that is less practical).

It is a place for storing ships that are not currently in use (mothballed) but that have not been decommissioned yet.
I hope that is clearer. Are there any questions?
Feb 15, 2023 4:08 am
Got it. Really missed the part that the depot is not a location on the ground.
It all makes sense now 😁.
Feb 15, 2023 8:19 am
Assumptions all round. :)
Feb 15, 2023 10:58 am
vagueGM says:

I am picturing the Depot as less of a hangar than a region of space with spaceships laid out in orbit, probably around a Gas Giant Planet that serves as a fuel-source.
We can add a 'hangar' building if you want, but keeping them in the vacuum of space should be enough.
I like the vacuum idea better. Especially for stealthy or rapid "departure":)
vagueGM says:
....like Raf's Antique Rifle).... If you are taking your stuff now, we can assume you arrange to have it packaged (and marked as 'parts')
Yes, Raf's Antique Rifle is already on the Gig in the box labeled "Defibrillators" :D
Quote:
Pedrop says:
(in RP)... asking the right questions in the right moment could… bring some amazing effects… ...
Hey! You trying to manipulate me?! :)
That was reference to my personal believes IRL - as sometimes all is needed is good question at the right moment and listening long enough...

But could it be working here too.... ? ;-)
Airshark says:
Oh man... On a different planet.

How did I miss such an important piece of the story. 😩

(No sarcasm, really didn't know)
To be honest: I thought all this time that the Depot is at the orbit of the current planet, and it is more like a bigger, military space station... So Bob will bring us from the planet surface to the Depot/Station... so few hours max... but that only shows how different imagination we all have:) What is very good sign.

Of course I'm ok with how it is established right now - instead:) Let's get moving then:)
Last edited February 15, 2023 10:59 am
Feb 15, 2023 11:28 am
Pedrop says:
... I thought all this time that the Depot is at the orbit of the current planet ...
That could also fit with the facts, but it would mean you need to travel a long distance to get to the 'nearby gas giant' mentioned in the first RP post. You are clearly not on a gas giant planet (I, of course, did not know that during that first post:), so their fuel source is another planet.

If we want to change the timing on getting there, we can have the Depot be around Ruby, though then that asks the question: why is it not orbiting the gas giant fuel source? I don't know that we have time to explore that question now, but we might come back to it.

A less illogical option might be that this ship is not currently in the Depot, that some have been parked nearby for some reason, but that 'reason' will complicate your mission, possibly more than you want.

I can come up with ways to make any option work if you guys need me to.

Again, I apologise for letting this slide. I really should have reinforced it as soon as we established that we were on a planet that was not a gas giant.
Feb 15, 2023 11:51 am
We have this other option you mentioned in first RP post:
" The Depot has fuel."

So to connect all the things - I think - were said so far, my idea is this:
- the Depot is not on the planet orbit, but at one of its moons. Still taking a bigger area in space of groped together ships,
- mothballed ships are grouped in 4s and docked to "emergency fuel tank and moving ships - orbital module" that have some fuel prepared in the case of activating one or more mothballed ships,
- so we will get some fuel from it, but will it be enough to leave the system and make a jump? Or we will indeed need to go for the fuel distribution station near the gas giant? Or at its surface? I don't know:) Having Bob's Gig at this scenerio could be quite useful(maybe) as it has it's own fuel scoops...
- so the journey from the planet to the depot will be longer then to the orbit... but not so long as to go for the gas giant itself...
- or the moon could have some fuel capabilities itself?

Just my ideas that came to mind. But I'm equally good with your option Vague: Depot is at the Gas Giant.
Last edited February 15, 2023 11:52 am
Feb 15, 2023 12:46 pm
Pedrop says:
... fuel prepared in the case of activating one or more mothballed ships ....
Indeed. There is enough fuel by (near? in?) each ship to allow it to power up and to get to the main fuel source.
Pedrop says:
... enough to leave the system and make a jump ....
No, you need 20 Tons of fuel to Jump (page 157).
Pedrop says:
... Bob's Gig ... has it's own fuel scoops ....
Yes, he can fuel himself up with them, but he only has 1 Ton Fuel Tanks, and his entire Craft can fit in your 21 Ton tanks, so his Scoops can not fuel your ship, you will need to take your ship to the fuel.
Pedrop says:
... need to go for the fuel distribution station near the gas giant ....
Those were the options presented in the initial brief. They also are the only really viable options given the rules.

Going to the gas giant will take time to get there. This is time after you have powered up the ship and started moving it, which may alert the authorities, so being near the gas giant is a benefit (time before you power up should not draw the same sort of attention).

Or, you can go to the fuel distribution station, but official fuel costs money and they expect to be paid. You could try to forge the paperwork to get that fuel put on someone's bill if you don't want to pay the Cr11,000 for refined fuel.

If you go to the fuel station or the gas giant it will take 1d Hours (page 156, 157) to fuel up once you start. People will start asking questions about what the ship is doing. That time can be spend in the Depot, or on the far side of the planet. The choice is yours.

The Depot has refined fuel, else you get unrefined fuel which adds a DM-2 to Jump Checks.

Once you have fuel you still really need to get to a 'Jump Point' (page 157), and that can take days as well (space is big). But you might not have the option of just travelling there, you might need to engage in a chase of some sort, or some hide and seek, or something to get away, it all depends on how well things go in the earlier parts of the heist. Or you can try to jump from close to the planet and take a DM-4 to the roll, though I would save that option for if you have to, but it is up to you if that is your first plan.
Pedrop says:
... the moon could have some fuel capabilities ....
Not an easy option by the book. And it does not make sense to me for a Depot to try store fuel on a moon when they have a gas giant. Gas giants are the standard way everyone gets fuel. It is assumed most systems have gas giants --even if they have nothing else-- but we can retcon that out of the first post if you guys want to not have one. If the systems has a gas giant, there would have to be very good reasons for them not use it as their Depot.
Feb 15, 2023 2:44 pm
Pedrop says:
(in RP)... "Ugly face" remark doesn't necessarily mean that Bob is indeed ugly - it's just the way Raf usually talk with him ...
Understood. He know that too.
Pedrop says:
(in RP)... liberty to imagine our capital city as seaside city ...
Sure. No problem. Everyone feel free to bring it into your part of the story if it seems relevant or interesting.
Pedrop says:
(in RP)... Probably this requires my first roll in this world - which one? Persuade? ...
The first that came to mind was Broker:

page66 says:
The Broker skill allows a Traveller to negotiate trades and arrange fair deals. It is heavily used when trading (see the Trade chapter).
* Negotiating a Deal: Average (8+) Broker check (1D hours, INT).
* Finding a Buyer: Average (8+) Broker check (1D hours, SOC).

But Persuade also covers 'haggling':
page70 says:
Persuade is a more casual, informal version of Diplomat. It covers fast talking, bargaining, wheedling and bluffing. It also covers bribery or intimidation.
* Bluffing Your Way Past a Guard: Opposed Persuade check (1D minutes, INT or SOC).
* Haggling in a Bazaar: Opposed Persuade check (1D minutes, INT or SOC).
* Intimidating a Thug: Opposed Persuade check (1D minutes, STR or SOC).
* Asking the Alien Space Princess to Marry You: Formidable (14+) Persuade check (1D x 10 minutes, SOC).

Since he is a friend that you are trying to persuade to 'be nice', rather than a pure business contact you are negotiating with, and given that it does not seem as long a full 'Negotiating a Deal (1D hours)', Persuade probably makes more sense.

Roll Persuade and INT.
Pedrop says:
(in RP)... Do I get any "+x mods" for my good RP and using our common past ...
Given that he is your friend, and that you are only talking him out of Cr500, and the other details, I would say it is an easier roll than Average. At least 'Routine (6+)', and I will accept arguments for 'Easy 4+'. Unless you massively mess up the roll, we will use the Effect to reduce the cost, even on a 'miss'.
Pedrop says:
(in RP)... If that doesn't work I have another strategy for this negotiation ...
If, after taking the Effect into account, you are still unhappy, you may be able to try another tack.
Pedrop says:
(in RP)... Was wondering if I should have put it in one post ...
I find it best to narrate up until the point where things could go wrong, then roll, and then pick up in a new post after the outcome is known. So... exactly like you did here.
Pedrop says:
(in RP)... as retrospection ...
As you said, this already happened 'at the time negotiation took place'. So presumably it worked out and you came to an agreement (accepting the dice).
The whole team can work out who chips in what for what costs. You each have a fair bit of money. As with the fuel costs (you guys could pay it 10 times over), so long as you don't completely run out money, you don't need to worry about it too much. Abby is paying more for the specialised Software than you would for fuel, and she is not complaining. :)
Feb 15, 2023 2:58 pm
@WhtKnt I did not post anything for Cat RP thread since you implied she was ready and there was nothing for her to do before things kick off. You are welcome to show us some of Cat's day, if you want.
Feb 15, 2023 3:12 pm
Cat's day would be spent laying low and ensuring her stuff gets loaded on board.
Feb 15, 2023 3:26 pm
WhtKnt says:
... and ensuring her stuff gets loaded on board.
If your stuff is larger than could reasonably fit in the car to the launchpad, with, at least, four other people, it might need to be delivered to the spaceport to be loaded onto Bob's Gig in the meantime. Raf has already done so with his valuables, you could have done the same. BunBun has not, so all her stuff still needs to be collected.

Cat's sheet is a bit sparse, so (unless you are bringing your Enemy with you) your stuff should not take up noticeable space. :)
Feb 15, 2023 10:47 pm
vagueGM says:
Pedrop says:
... fuel prepared in the case of activating one or more mothballed ships ....
Indeed. There is enough fuel by (near? in?) each ship to allow it to power up and to get to the main fuel source.
By that I meant that this "emergency fuel tank orbital module" could have enough fuel for 4 ships... so by doing some overwriting in it... probably we could move all the fuel to our ship... and it might be just enough to have it enough for a jump. But let's leave it for now.

For the rest that you have written: I agree, probably the best position for Wilsons will be at the gas giant's orbit.

The fuel station is always an option. And I and Raf would prefer refined fuel for such important jump:)

But: we will have some fuel from "orbital module" - or wherever the ship will be initially docked. So we can take the rest from the giant gas itself - to stay low profile for as long as we can - and using onboard "Fuel Processors (20 tons/day)" we could process the amount we will be lacking. As it will be much less than 20 tones needed it will not take the whole day, will it?

That's sounds like a plan Raf could have for this:D

What others think? Do PC have estimations how much fuel could be available already on or near the ship - at the moment we will be activating it?
Feb 15, 2023 11:11 pm
vagueGM says:

Given that he is your friend, and that you are only talking him out of Cr500, and the other details, I would say it is an easier roll than Average. At least 'Routine (6+)', and I will accept arguments for 'Easy 4+'. Unless you massively mess up the roll, we will use the Effect to reduce the cost, even on a 'miss'.
I also think it was the best choice in the situation:)
Routine felt just right for me.

Roll made: 7. Effect 1 - Average Success:)
Quote:
The whole team can work out who chips in what for what costs. You each have a fair bit of money. As with the fuel costs (you guys could pay it 10 times over), so long as you don't completely run out money, you don't need to worry about it too much. Abby is paying more for the specialised Software than you would for fuel, and she is not complaining. :)
She is a real team player I can see... ;)
Feb 16, 2023 8:50 am
Pedrop says:
... I and Raf would prefer refined fuel for such important jump ...
Sure.

But I can offer a promise that a misjump won't end the game. It might put you in a completely new region of space, but that is an adventure in itself. I would prefer not to do that, as it invalidates your contacts and local knowledge till you can find a way back (or something), but that is the worst outcome I can see.
Pedrop says:
... we will have some fuel from "orbital module" ... take the rest from the giant gas ... Fuel Processors ... less than 20 tones needed it will not take the whole day ...
Indeed. There is some fuel near the ship, meant to get it powered up and to the rest of the fuel. There is fuel for more than just your ship, so you may be able to trick the system to give you the 'standby fuel' for other ships as well. If you sneak around and suckle at all the teats you might even be able to completely fill your ship before you power it up and make a run for it. This will still take time, but would be time before the 'unexpected powerup'. There are all sorts of options, each with their own risks.

- Buy fuel from the Depot. (very low risk)
- Trick the Depot into giving you fuel for free. (risk)
- Steal fuel from the Depot main tanks. (risk)
- 'Siphon' fuel from the other ships. (low risk, takes more time)
- Scoop fuel from the gas giant. (risk, takes time, extra time to refine)
- ??? (???:)
Pedrop says:
... take the rest from the giant gas ... Fuel Processors ... less than 20 tones needed it will not take the whole day ...
Yes, if you can get most/some of your fuel from a refined source you will need less time refining the fuel you scoop up. If most of your fuel is refined the Jump DM will be less (DM-1 if only half your fuel is unrefined?). We will calculate the DM when the time comes and you can make a decision if you want to keep refining or risk it. Remember, you can take your time on the Check to offset this negative, or the negative from being too close to a gravity well.
Pedrop says:
... estimations how much fuel could be available already on or near the ship ...
As you suggested, maybe four ships per module? With a weeks worth of fuel to get each working and to the gas giant? So 1 Ton at your 'orbital module' of which you are supposed to take a quarter? It should be easy enough to take the whole 1 Ton without raising any immediate alarms. If you want to ferry fuel from other modules you will either need to convince Bob to do it, or get a Craft of your own, or take your ship to neighbouring modules (which will definitely raise all sorts of alarms).
Feb 16, 2023 8:55 am
vagueGM says:
Ronny might have a reason to bring us together in the story, and we can go from there.
I probably should have read that before posting. I can change my post if need be. But it seems logical that you don't want to be caught hanging out together with your heist crew hours before it's happening.
I think Ronny would think of these 'risks' because of his spy experience.
Feb 16, 2023 9:01 am
TheGenerator says:
... it seems logical that you don't want to be caught hanging out together with your heist crew hours before it's happening. ...
Understood. But it also means we can't turn this into a proper roleplay without worrying about leaving the others with nothing to do. We can set this as 'at the time of the heist' instead of 'hours before' and make this the start?

If other people want to meet up with Ronny and Abby for the clandestine sale, we can turn it into a proper scene and take our time playing it.

We can easily say one or two of you 'bump into him on the subway' and then you decide to call the rest? The plan could be to get the software on your way out of the city?
Feb 16, 2023 9:27 am
If we are amenable to getting the team together, I can do that with Abby's reply to Ronny's message.
Feb 16, 2023 9:32 am
vagueGM says:
We can set this as 'at the time of the heist' instead of 'hours before' and make this the start? ... We can easily say one or two of you 'bump into him on the subway' and then you decide to call the rest? The plan could be to get the software on your way out of the city?
That works for me. :)

To be honest, I didn't think we'd have to RP the hours of the day of the heist. I thought Ronny would meet with Abby 'behind the scenes' and we'd then skip to the time of the heist. But I'm going with what's being offered ;) We'll make it work either way.
Feb 16, 2023 9:39 am
This is all part of the heist. Getting specialised hacking software for Ship's Computers is not an easy task. Getting out of a city in the nascent stages of a civil war is not easy. If this stuff is done right, the Ship part might be easy. :)

The RP started the moment you met in the bar.
Feb 16, 2023 10:03 am
vagueGM says:

If other people want to meet up with Ronny and Abby for the clandestine sale, we can turn it into a proper scene and take our time playing it.

We can easily say one or two of you 'bump into him on the subway' and then you decide to call the rest? The plan could be to get the software on your way out of the city?
IMHO it would be strange for 4 people to casually bump at the subway... only divine intervention would do for it. So I propose this alternative:

Something will go wrong with the sell... and Ronny will have to call "the gang" in. Maybe getting us know to be ready "just in case" in advance, so we could get there fast(especially having the crazy, but brilliant driver - Bob... ;) ). And that would be the last scene before going to the start port. In fact I think we should be going there straight from the "trading scene". Gun blazing maybe? Even? Having to leave Ruby even faster, then we thought at the bar? Being chased by some shady, hacking devices dealer and his grup?

I don't have a problem with waiting for Ronny leading the scene with Abby before the things will go sideways:) Raf will know how to spend this time:)

What you think guys?
Last edited February 16, 2023 10:05 am
Feb 16, 2023 10:22 am
But... my proposition is very similar to what you have established already... wasn't reading carefully enough. Sorry:) So the only change would be exchanging bumping at each other at the subway into something goes wrong with the sell:)
vagueGM says:

Indeed. There is some fuel near the ship, meant to get it powered up and to the rest of the fuel. There is fuel for more than just your ship, so you may be able to trick the system to give you the 'standby fuel' for other ships as well. If you sneak around and suckle at all the teats you might even be able to completely fill your ship before you power it up and make a run for it. This will still take time, but would be time before the 'unexpected powerup'. There are all sorts of options, each with their own risks.

- Buy fuel from the Depot. (very low risk)
- Trick the Depot into giving you fuel for free. (risk)
- Steal fuel from the Depot main tanks. (risk)
- 'Siphon' fuel from the other ships. (low risk, takes more time)
- Scoop fuel from the gas giant. (risk, takes time, extra time to refine)
- ??? (???:)
Nice list! I wonder what others thing about this? Or we will decide being at the ship? I have my favorites:)
Feb 16, 2023 10:27 am
Pedrop says:
... IMHO it would be strange for 4 people to casually bump at the subway ...
But trivial for two of you to be together and bump into Ronny, and then call the other one. Or one and then call the other two.

But...
Pedrop says:
... Something will go wrong ...
Yes, that was my proposal. Abby can send a message saying something is wrong and you need to come to her, then you all go there and the deal is done.
Pedrop says:
... we could get there fast(especially having the crazy, but brilliant driver - Bob ...
Even 'stranger' to have Bob be there to drive you. :)
Pedrop says:
... Maybe getting us know to be ready "just in case" ...
Can do. But why? Why not just all arrange to get together? I honestly don't understand why we are hedging.
Pedrop says:
... In fact I think we should be going there straight from the "trading scene" ...
That would be my recomendation.
Pedrop says:
... I don't have a problem with waiting for Ronny leading the scene with Abby before the things will go sideways:) Raf will know how to spend this time ...
Unless the other players have some way to spend the time (with their characters) I don't see the point of running this scene with only TheGenerator. It will feel bad to let it stretch its legs and we will feel like we need to get it over with, so the others aren't waiting. Why are we wanting to do solo scenes?
Pedrop says:
... Having to leave Ruby even faster, then we thought ...
Or, at least, having to leave Fiberville due to local unrest. It may not affect the planet, yet.
Feb 16, 2023 10:28 am
Pedrop says:
But... my proposition is very similar to what you have established already... wasn't reading carefully enough...
No worries. I repeated the options to make sure. That is par for the course with GMing. :)
Feb 16, 2023 10:34 am
Guess what... you are right... :) it's not a book, but a game... :) We can go straight to the selling meeting together - no point to prolong it with "getting to the meeting, after receiving the emergency message" - it won't add to much for the story. Now I understand:)
Feb 16, 2023 10:39 am
The question is not about getting there but about who is going and why we are not all going.

Who is not wanting to get together and go as a group to the dealer meeting? Everyone should answer.
Feb 16, 2023 10:42 am
Rafael + dealer meeting + his streetwise -> backstory = fish in the tank.

So I'm for it:)

But maybe Ronny had his reasons to not want us there... ? You know... spending some time with his ex completely alone... ;-P ;)
Feb 16, 2023 11:00 am
Pedrop says:
But maybe Ronny had his reasons to not want us there... ? You know... spending some time with his ex completely alone... ;-P ;)
Haha :D It's a strictly professional meeting, I assure you! ;)

The crew can definitely show up. Ronny just thinks that traveling together as a group is too suspicious and easy to notice. He also thinks he can handle it without them. But if something goes wrong he'll definitely need help.
Pedrop says:
Rafael + dealer meeting + his streetwise -> backstory = fish in the tank.
Agreed :)
Feb 16, 2023 11:03 am
Ronny also has Streetwise 2, so you can work together to tank these fish...?
Feb 16, 2023 11:21 am
TheGenerator says:
The crew can definitely show up. Ronny just thinks that traveling together as a group is too suspicious and easy to notice. He also thinks he can handle it without them. But if something goes wrong he'll definitely need help.
You are completely right with the suspicious, unless... we will do it as the last thing before going to star port?
vagueGM says:
Ronny also has Streetwise 2, so you can work together to tank these fish...?
"Yeah... Ronny... like in the older times... when you were introducing me into 'circles'! And we were the best smugglers in the galaxy..."

(if I remember our backstories properly... ;) )
Feb 17, 2023 10:08 am
Sorry for my absence, unexpectedly busy week.
Tomorrow will be quieter.
Feb 17, 2023 10:10 am
Cool. I might just assume you don't object to getting the team together and push it through. Everyone can narrate their character and we won't mention them being there till they do, so if someone decides to be elsewhere or to join later we can accommodate that.
Feb 18, 2023 1:50 pm
Lio will go to join Ronny After he gets his stuff and the necessary druggs
Feb 18, 2023 2:14 pm
Airshark says:
Lio will go to join Ronny After he gets his stuff and the necessary druggs
We can assume that happened earier?
Feb 18, 2023 2:15 pm
vagueGM says:
Airshark says:
Lio will go to join Ronny After he gets his stuff and the necessary druggs
We can assume that happened earier?
Yes please
Feb 18, 2023 2:22 pm
Cool, when you are done with the doctor Phill scene you can be arriving at Abby's with Ronny.
Feb 18, 2023 2:26 pm
vagueGM says:
Cool, when you are done with the doctor Phill scene you can be arriving at Abby's with Ronny.
I actually wanted to make a reference to Pills ;-)
Feb 18, 2023 2:29 pm
Phill's Pills?
Feb 18, 2023 6:17 pm
Cat is good with attending the meeting, but will do so incognito.
Feb 18, 2023 6:22 pm
WhtKnt says:
... will do so incognito.
Cool. I doubt many will be sharing names and such.

You joining them at Abby's?
Feb 18, 2023 6:28 pm
Clearly. :)
Feb 19, 2023 12:33 pm
So, are we all meeting up at Abby's?
Feb 19, 2023 12:35 pm
So far we have Ronny and Cat and a promise of Lio at Abby's. So we can assume are meeting there.

Rafael can insert himself into the scene when ready.
Feb 20, 2023 9:24 am
Insertion scene: done;) To the rescue with a Bob's truck! ;)

I'm counting on Bob's description - GM? - this time:)

As always: it's PbP, I like to be proactive, wanted to move things along, but if someone don't like my ideas and I took too much liberty, just say: and I will edit what is needed:)
Feb 20, 2023 9:38 am
Here's some inspiration form AI in our real world... :
"Certainly! Here's an example NPC description based on the B.A. Baracus character from the A-Team, but with a science fiction twist:

B.A. "The Beast" Baracus, former engineer and enforcer for the Intergalactic Syndicate, is a towering, heavily muscled humanoid with a cybernetic left arm that ends in a serrated energy blade. His shaved head and tattooed skin are a testament to his time spent in the prison colonies of Ganymede, where he earned his nickname "The Beast" for his fearsome reputation in the underground fighting pits.

Despite his rough exterior, B.A. has a keen intellect and a knack for engineering, often cobbling together makeshift weapons and gadgets from scavenged tech. He's fiercely loyal to those he considers his friends and allies, but has a hair-trigger temper that can be set off by any perceived slight.

In combat, B.A. prefers to get up close and personal, relying on his cybernetic arm and brute strength to pummel his opponents into submission. However, he's also skilled with a wide variety of weapons, including blasters, heavy pistols, and explosives, which he's not afraid to use to devastating effect.

B.A.'s ultimate goal is to one day take down the Intergalactic Syndicate and free himself from the debts he owes them, but for now he's content to take on whatever job will pay the bills and keep him and his crew flying through the stars."

And to be honest... no way I would done it better... :|
Feb 20, 2023 10:42 am
Pedrop says:
To the rescue with a Bob's truck! ;)
I love it when a plan comes together! ;)

Any objections to this pick-up, vague?
(I'll post a reply later today.)
Feb 20, 2023 10:45 am
Pedrop says:
... To the rescue with a Bob's truck! ...
Some might say 'rescue', others might say 'the GM placed a challenge to the party and you sidestepped it'. People are treating this like a training-mission, so I will let that slide, but don't let it become a habit.

I don't know what yet --this was out of the blue-- but, by the 'basic rules of RPGs', no solution should be without risks or consequences or costs. If you guys create 'free solutions' expect there to be 'costs down the line'.
Pedrop says:
... it's PbP, I like to be proactive, wanted to move things along ...
Sure, but in future maybe don't move things so far along that the scene is suddenly solved and over?
Pedrop says:
... I will edit what is needed ...
Remember Don't Edit. We can if we have to, but don't post things that you expect will need to be edited, the flow of the story can get very confused as some people still remember scenes that did not happen anymore.

Unless someone was interested in the ethical dilemma or technical challenge of getting a vehicle, we can just skip that whole part and proceed with Bob's new van.
Pedrop says:
... I'm counting on Bob's description - GM? - this time ...
Wait? Does that mean you expect the GM to provide the description of the NPC? That was the plan.
Pedrop says:
... some inspiration form AI ... no way I would done it better ...
I don't believe you. I am sure you would have come up with something better, but then I stopped reading after the first paragraph, since it was filled with stuff that did not fit our universe or ruleset at all. AI just does not know enough about what we are doing to really help with details.
Feb 20, 2023 10:45 am
TheGenerator says:
... Any objections to this pick-up, vague?
...
If you are happy with it, carry on from there.
Feb 20, 2023 11:12 am
Sorry:( Looks like I have to still learn a lot:/ My thought was that we want to focus on the Abby meeting - that's way I provided the truck... :/ And we are less concerned about the packing of things - I felt that there was such suggestion.

But I can see how moral dilemma would be interesting in this.

So we can change it that Bob only threw out Raf at place and immediately departed to the star port - to prepare the ship, and he have to go there at that time in order to it be ready on time? The rest would stay.

Should I edit it? Maybe it is not too late?
Feb 20, 2023 11:15 am
TheGenerator says:
I love it when a plan comes together! ;)
I presume it is what Hanibal was always saying? As I watched the show being a kid, and it was aired only in my native language:)

I loved that phrase:)
Feb 20, 2023 11:20 am
Pedrop says:
... So we can change it that Bob only threw out Raf at place and immediately departed ...
Maybe, if we have to. But that makes little sense, and still provides a van (he has a cell phone, you can always just call him back, that scene in movies where someone hangs up a phone and everyone goes 'well, that means the conversation is over' no longer makes sense when it is not a payphone).
Pedrop says:
... Should I edit it? Maybe it is not too late? ...
It is done. Unless people really object we will just leave it as fact.
Feb 20, 2023 11:28 am
vagueGM says:

Remember Don't Edit. We can if we have to, but don't post things that you expect will need to be edited, the flow of the story can get very confused as some people still remember scenes that did not happen anymore.
Ok, will try to remember.
vagueGM says:

Pedrop says:
... I'm counting on Bob's description - GM? - this time ...
Wait? Does that mean you expect the GM to provide the description of the NPC? That was the plan.

In fact I'm VERY curious how you have imagined him. So dying for the description already:)

And ok, fair points: let's assume the AI inspiration didn't ever happened only the barter between Raf and Bob.
Gush... thinking of it: I think it is very hard for me to figure it out how much I should be proactive? Probably because I almost don't have any real experience with playing(maybe I still think about those games more from GM-wonna-be perspective?) RPG apart from PbP on this and other side. They say you should be proactive in PbP format, as there is no time to establish every detail. You should make your rolls in advance, to make game faster - and the GM can discard them if they are not needed. But waiting for him to ask for it could make game go for ages.

Any good guidelines? That wouldn't require to read the whole book about it? :)
Feb 20, 2023 11:34 am
vagueGM says:
Pedrop says:
... So we can change it that Bob only threw out Raf at place and immediately departed ...
Maybe, if we have to. But that makes little sense, and still provides a van (he has a cell phone, you can always just call him back, that scene in movies where someone hangs up a phone and everyone goes 'well, that means the conversation is over' no longer makes sense when it is not a payphone).
What I meant here was that he really [i]needed[/I] to get to the star port as fast as possible to get the ship ready on time. So he couldn't turn around or even leave the van with us. But I know... "slightly" far-fetched...
Feb 20, 2023 11:56 am
Pedrop says:
Any good guidelines? That wouldn't require to read the whole book about it? :)
I usually think this way:
1. Can I come up with something that would help the situation/problem?
2. How do I come up with a way to bring this into the story without outright solving it?
3. Write RP in a way that the GM can reply with a yes, no or maybe.

That way you can proactively add ideas to the game, but it doesn't force it.

@vagueGM, maybe a driving or mechanic roll would be something that can still make the van a challenge?
Feb 20, 2023 12:39 pm
Pedrop says:
... What I meant here was that he really [i]needed[/I] to get to the star port as fast as possible to get the ship ready on time. So he couldn't turn around or even leave the van with us ...
Yeah, but he also needs to 'get the ship ready' which means taking the stuff that needs to be taken. Coming back and loading up will take minutes, the rest in on the scale of hours and days, so 'haste makes waste'.
Feb 20, 2023 12:39 pm
Pedrop says:
... So dying for the description already ...
I don't tend to do infodumps, and I tend to give the players a lot of say in what the people they are playing with are like. So NPC descriptions tend to come along as details come up in play. We slowly learn what they are like and what they are good at. There was all sorts a 'assumptions of competence' in what I read of that AI generated text, assumptions that do not fit with Traveller's less-than-superhuman motif.
Pedrop says:
... let's assume the AI inspiration didn't ever happened ...
It was an interesting OOC experiment, but, indeed, is not part of the game.
Feb 20, 2023 12:50 pm
Pedrop says:
... Any good guidelines? That wouldn't require to read the whole book about it? ...
tl;dr
Well, reading lots of books about it is a good option. :)

Be open to learning, and play lots of games. Talk about it with your fellow players (GMs are players too). Adjust to the various games' different styles. Patience and Practice. Listen to TheGenerator.
Longer 'guide':
Pedrop says:
... I think it is very hard for me to figure it out how much I should be proactive? ...
It is a learning experience. Don't rush it, we are patient. Also don't get offended when we correct you. Ask questions and adjust for next time. Just like you did here.
Pedrop says:
... don't have any real experience with playing(maybe I still think about those games more from GM-wonna-be perspective?) ...
Switching from GM-mode to player-mode can be hard. Maybe (in this example) think about how you would feel as the GM if the players said: "GM says we have a problem of not having a truck... let's just say we have a truck. That solves that problem, right?".

GMs can make good players, often they know what sorts of things cause problems for GMs and know to avoid them. But they might also have not encountered a particular problem and fall right into it.

Do you see, from a GM perspective, the specific issue happening here? It is not a big deal, and does fit with my style (if the players don't like a scene/encounter we skip it), but we were, maybe, doing a thing here and you decided, on your own, to 'be proactive and skip it' to 'move things along' (after everyone else had been waiting for you to get back from the weekend (which we knew about from the start), but was also the reason things were not moving, and only mentioned now because the previous time you were over-proactive was also after a weekend away).

Having Bob come in and solve the lack of vehicle was a potential solution if people wanted it, but you stepped on the scene and killed it, without finding out if anyone wanted to play out that scene or do an in-game, by-the-rules solution. It bypassed all RP and mechanics.
Pedrop says:
... They say you should be proactive in PbP format ...
I don't know who 'they' are, but one should be proactive in all RPGs, we are not passive observers along for the ride. This is not a story-book provided by the GM.
Pedrop says:
... there is no time to establish every detail ...
True. However, that also means that details that have been established --in this case, that getting a truck would not be easy-- are kinda important --in a Checkovian way-- honour them.
Pedrop says:
... You should make your rolls in advance ...
That depends very much on the rules of the game. That sounds like DnD advice. We are not playing DnD.

How would you roll in advance here? What would you roll? We first need the fiction to be able to work out what to roll. Do you see how your haggling with Bob over the price could not have happened with a roll-first mentality? We first needed the fiction of what you were doing so we can work out the applicable Skills, then we needed to set the Difficulty, only then can you roll.

Fiction First.
Pedrop says:
... to make game faster ...
Rolling can slow a game down, but rolling wrong breaks the game and that slows it down even more... sometimes to a complete halt. To speed things up I prefer to have as little rolling as possible, but rolling is fun, and an important part of the game, so there has to be some.

A situation where the players do not roll can place too much power in the hands of the GM. The dice dictate the outcome/cost/consequence, and without dice the GM just decides, and that can feel unfair. "We were warned to not go in, but we walk in anyway.", "Rocks fall, you die!" does not feel at all good. "...we walk in, rolling to be careful and avoid the deadly trap... and get a 1.", "Rocks fall, you die." is a very different feeling of blame, that is clearly not the GM's fault, it was the dice.

The dice help everyone agree on how bad things are. It also makes a difference who rolled the dice: Players want to feel 'in control of their own characters', so even having the 'GM roll for them to speed things up' feels wrong. Same dice, same odds, but different feeling.
TheGenerator says:
... maybe a driving or mechanic roll would be something that can still make the van a challenge? ...
Rolling now, after we have seen that he has a van, and that he got it to your location, is sorta pointless. The problem is known to be solved, what would the interesting consequences be?
Pedrop says:
... the GM can discard them if they are not needed ...
That, again, very much depends on the game and its rules. In something like PbtA where 'nothing never happens' every dice roll must be acknowledged (by the rules), some even provide XP and you don't want to take that away from the player after they have got exited about it.

I was recently dragged into a discussion on GP Discord about MotW and XP on a miss, and people were complaining that some players 'roll weak stats in safe situations' to get free XP. Which I had not encountered in my games, at least not for very long. Firstly I don't allow players to roll before they have been asked to --so no 'rolling without risk'-- and secondly, in most PbtA the rolls/Moves only trigger when there is danger. I regularly have players ask "Can I roll Read a Person'" and I point them to the text of the move, telling them that "the situation did not seem 'charged' but if you roll --by the rules-- it is, (maybe they will notice you studying them and get upset that 'you don't trust them'?)". After the first time they 'die' from a failed roll in a 'safe' situation they stop that cheating, but at least they got the XP.

Look to the game rules for that. I don't discard rolls, same way I don't encourage post-and-then-edit. Everything matters.
Feb 20, 2023 1:03 pm
vagueGM says:
Listen to TheGenerator.
My lawyer informs me to add the following disclaimer:
TheGenerator is in no way liable for action taken as a result of their advice.
:P
Feb 20, 2023 1:04 pm
Tough. It is generally good advice, I will continue to recommend listening to it. :)
Feb 20, 2023 7:32 pm
XP is overrated. I have been playing a different game here on gamersplane for a year now (forgot to celebrate) and have earned 0 XP. Still like Playing though!
The GM is a real cheapskate when it comes to XP... If only I could remember his name, my memory's a bit vague at the moment.

😁😘
Feb 20, 2023 7:57 pm
Airshark says:
... XP is overrated. ...
True.
Airshark says:
... The GM is a real cheapskate ...
True.
Airshark says:
... have earned 0 XP. Still like Playing though! ...
Really? Have you checked your coin purses? Someone (whose name we are unsure of) did give you a whole bag-o-XP.
Feb 20, 2023 10:06 pm
Airshark says:
[ +- ] XP is overrated
🤭
Feb 20, 2023 11:42 pm
TheGenerator says:
Pedrop says:
Any good guidelines? That wouldn't require to read the whole book about it? :)
I usually think this way:
Good ones! Thanks a lot!
vagueGM says:
Pedrop says:
... Any good guidelines? That wouldn't require to read the whole book about it? ...
tl;dr
Well, reading lots of books about it is a good option. :)

Be open to learning, and play lots of games. Talk about it with your fellow players (GMs are players too). Adjust to the various games' different styles. Patience and Practice. Listen to TheGenerator.
Reading a book is always a good option! :) But unfortunately I have a pile of those still in my queue for reading... and it's getting bigger + they are mostly about more important subjects to me. So: thank you both even more for taking the time and explaining/providing your opinions on this to me in more concise way! I will read those carefully.
Quote:
Pedrop says:
... I think it is very hard for me to figure it out how much I should be proactive? ...
It is a learning experience. Don't rush it, we are patient. Also don't get offended when we correct you. Ask questions and adjust for next time. Just like you did here.
So I'm able to do something in the right way after all - good start;)
Quote:
...how you would feel as the GM if the players said...
Yes, it's always good to put yourself in the position of others. I get this remark:)
Quote:
Do you see, from a GM perspective, the specific issue happening here?
Yes, now I see it how you see it. But it was based on the incentive - as I understood it - that our main focus is not the packing the things, but the meeting with the hacking software dealer. Apparently I understood it wrong? But it all come out as me deciding that "we" don't want to deal with the problem of lack of transport. I didn't noticed it and I agree that was bad of me. BUT: it wasn't my intention. Due my lack of experience it seemed not so important. And I felt that focus was somewhere else - the dealer meeting - and abby flat was only a place to gather. And I still think it could be read that way... :/ But I will be more cautious in the future.

The weekend thing - I was telling about it from the very beginning and thought it won't be a problem. If it IS a problem and I'm slowing everyone down, maybe we should plan me leaving the game(could be in some longer period of time, not to break the game even more)? Maybe I'm not experienced enough for you guys? I'm starting to wonder if I'm good fit for this group. Don't want to spoil the fun for you. And I don't have problem with someone else playing my PC - better for Raf to live some more... :)
Quote:
but you stepped on the scene and killed it
Sounds really bad:/ Again: I only have one explanation of me - thought the focus is somewhere else + Lack of experience.
Quote:
True. However, that also means that details that have been established --in this case, that getting a truck would not be easy-- are kinda important --in a Checkovian way-- honour them.
Yes, now I see it.
Quote:

Pedrop says:
... You should make your rolls in advance ...
That depends very much on the rules of the game. That sounds like DnD advice. We are not playing DnD.

How would you roll in advance here? What would you roll? We first need the fiction to be able to work out what to roll. Do you see how your haggling with Bob over the price could not have happened with a roll-first mentality? We first needed the fiction of what you were doing so we can work out the applicable Skills, then we needed to set the Difficulty, only then can you roll.
I have never played DnD - somehow never was interested, maybe only in OSR approach.

By "roll in advance" I meant "in general" and seen many people here doing it on GP:
- in example: you describe - in fiction - that you look at some device and want to get to know something, and you add the roll (technical) to the same post, other example would be about looking for something - perception - in cases when the roll is almost obvious,
- so you don't wait for the GM to tell you that you should roll for this( post #1), you roll ( in post #2) and then GM write response (post #3)... instead you attach optional roll in the "post #0" - "just in case" you were right and GM can answer in next one respecting or not the roll - it makes things faster,
Quote:
Fiction First.
Yes. Always:)
Pedrop says:
...but rolling is fun...
It is:)
TheGenerator says:

Pedrop says:
... the GM can discard them if they are not needed ...
That, again, very much depends on the game and its rules. In something like PbtA where 'nothing never happens' every dice roll must be acknowledged (by the rules), some even provide XP and you don't want to take that away from the player after they have got exited about it.

I was recently dragged into a discussion on GP Discord about MotW and XP on a miss, and people were complaining that some players 'roll weak stats in safe situations' to get free XP. Which I had not encountered in my games, at least not for very long. Firstly I don't allow players to roll before they have been asked to --so no 'rolling without risk'-- and secondly, in most PbtA the rolls/Moves only trigger when there is danger. I regularly have players ask "Can I roll Read a Person'" and I point them to the text of the move, telling them that "the situation did not seem 'charged' but if you roll --by the rules-- it is, (maybe they will notice you studying them and get upset that 'you don't trust them'?)". After the first time they 'die' from a failed roll in a 'safe' situation they stop that cheating, but at least they got the XP.

Look to the game rules for that. I don't discard rolls, same way I don't encourage post-and-then-edit. Everything matters.
Very interesting remarks!

So I should never roll in advance in this game? Let's say:
- we encounter some cache with few drones in it.
- in my RP I would write: "Raf is checking what kind of drones are those."
- normally I would add a Remote Ops.(EDU) roll - seems obvious for me for this simple situation? And if you don't like/need it can simply ignore it?
- or should I wait for you to tell me to do so? So the situation will be resolved only in next 2 posts?
Feb 21, 2023 12:13 am
Pedrop says:
... The weekend thing ...
The weekend thing is not a problem, we knew about it going in. I only mentioned it because both times you suddenly pushed to 'speed things up' was after a weekend wait.
Pedrop says:
... I'm starting to wonder if I'm good fit for this group. ...
That is up to you. We are happy to keep you around if you are happy to keep learning. But if our style is not working for you, then we will also understand if you want to leave, at any time.
Pedrop says:
... someone else playing my PC ...
I don't do that. If you leave you take you PC with you. They are your PC.
Pedrop says:
... roll (technical) ... perception ... cases when the roll is almost obvious ... it makes things faster ... "just in case" you were right ...
If you are really confident you will be rolling the right thing, and that a roll would have been called for, and that you know the Difficulty of that roll, then it might speed things up a bit. It you get it wrong then it definitely will slow things down a whole lot.

Some games have simple things like 'Perception', and it is obvious that if roll would be needed it would be that. But, even in those games, if you roll Perception and miss, but the GM was going to give you the information for free, now they can not and you have to 'not notice something'. The rolls matter, and should not be ignored.
Pedrop says:
... So I should never roll in advance in this game? ...
Roll what Skill? With which Characteristic? Against what Difficulty? If you roll and get a 7, it is too late to discuss if the DM was lower than the standard 8 and you will fail where you would otherwise have succeeded, if you get a 9 it makes it very hard for the GM to say "sorry, you needed a 10", even if they don't notice it, they are more inclined to say it was not that hard. Out of fairness to everyone, Difficulty is a discussion that needs to happen before the dice results are known.
Pedrop says:
... if you don't like/need it can simply ignore it? ...
If you roll it, it happened, and is now a concrete part of the game. Ignoring a roll would require there to be significant extenuating circumstances (the type that likely render the whole post invalid).

Once the dice come out we are committed.
Feb 21, 2023 12:36 am
Ok, understood. Probably this roll in advance mainly works in PbtA games, where the Target Numbers/Difficulty and your Mod are already known in advance. Or maybe Year Zero Engine when you usually don't use difficulty so much.

But here we have this Difficulty provided by GM... so that makes sense and I see what you are telling me:)

In the same time I'm in one of the Cyberpunk RED(its STAT+d10 ruleset vs TN) games when all the players usually roll with their posts - and GM never provide any Target Number/Difficulty, he just interprets the rolls. But it is quite different style of game I must say. Interesting how many approaches there are:)

Ok. I will not roll in advance.
vagueGM says:

Pedrop says:
... I'm starting to wonder if I'm good fit for this group. ...
That is up to you. We are happy to keep you around if you are happy to keep learning. But if our style is not working for you, then we will also understand if you want to leave, at any time.

I wouldn't like to leave this game... as currently this is the most exciting game for me from all I play. Probably because of the completeness and logic of Traveller system, our world + characters building and this noir-hard-science-fiction feel with potential of discovering new worlds:) And your attention to details - Vague - that is very "my way" too - if I would have more time at least.

But, yet again it can be me who spoil the fun for others and I wouldn't want it to stay that way... ?
Feb 21, 2023 12:58 am
Pedrop says:
... roll in advance mainly works in PbtA games ...
Definitely not a good fit for PbtA games, and is actually against the rules in PbtA and causes all sorts of problems. The players (including and mainly the GM) have the job of watching for Move Triggers, when one comes up the rules say to call it out and talk about it.
Apocalypse World 2e page 10 says:
You don’t ask in order to give the player a chance to decline to roll, you ask in order to give the player a chance to revise her character’s action if she really didn’t mean to make the move.
It is in the rules that you talk about it first.

On a 6-, by the rules, the GM has to make a GM Move, it is not optional. So tossing around rolls that are not called for means more GM Moves, and that is 'bad' for the characters.
Pedrop says:
... and GM never provide any Target Number/Difficulty ...
Sure. But providing such is the rule, and we are still playing by the rules here. We might house-rule it later if we decide it is a problem (often called for in PbP), but we will start with the rules as written till we know them better. I don't recommend house-ruling games till after they have been played, else things that should fit together don't and it can be hard to tell why. House-rules also often turn all games into the main game the GM plays, trying the actual rules first give them a chance to stand on their own.
Pedrop says:
... it can be me who spoil the fun for others and I wouldn't want it to stay that way ...
How about: We will tell you if it is a problem? We have had two 'problems' and we have dealt with them by talking about it, I don't foresee it getting worse.
Feb 21, 2023 1:08 am
vagueGM says:

How about: We will tell you if it is a problem? We have had two 'problems' and we have dealt with them by talking about it, I don't foresee it getting worse.
I'm good with it:)
Feb 21, 2023 8:51 am
WhtKnt says:
OOC:
Yeah, I recognized that van even before I read the text.
So we are dangerously getting close to be friends ;)
Feb 21, 2023 1:06 pm
vagueGM says:
Bob is listening carefully to everything being said, though trying not to make it obvious.
Wow! Very good one! :) Perfect timing. Considering how Raf is visibly overly enthusiastic about getting into action...

Player has cold feeling travelling down his spine :)
Feb 22, 2023 2:10 am
Is Abby paying for the meds too? Then it's 9600/5 =1920 else 9600/4=2400
Feb 22, 2023 2:27 am
Airshark says:
Is Abby paying for the meds too? Then it's 9600/5 =1920 else 9600/4=2400
She will pay.

You may have to talk her into paying for anything she does not use, but it should not be hard to convince her that they will be needed.

You are welcome to neglect to mention the discount you got.
Feb 22, 2023 2:29 am
Speaking of money: Have we had Bob load any Trade Goods onto his Gig? Possibly packaged as 'parts'.

Think about it as we play. If we want to engage in some Trade (Speculative or otherwise) to help offset the costs, we can do so.
Feb 22, 2023 2:31 am
I will mention it later when the action is slowing down.
Feb 22, 2023 2:32 am
Airshark says:
I will mention it later when the action is slowing down.
Yeah. It will get even easier to get money out of everyone after something medical has happened and the need for your stuff/suggestions has been proven.
Feb 22, 2023 2:58 am
Since they are 'traders' they will understand how the market works. Demand vs supply and such 😬
Feb 22, 2023 3:02 am
Airshark says:
Since they are 'traders' they will understand ...
Who?

If you bought specialty goods before the civil war broke out you might have the chance to make a tidy profit when there is fear of a shortage.

I assume the main export from Fiberville optical cables, made from the ruby-sands?
Feb 22, 2023 3:04 am
If any of you knew there was a civil war coming they might have made plans to stock up?
Feb 22, 2023 3:14 am
vagueGM says:
Airshark says:
Since they are 'traders' they will understand ...
Who?

If you bought specialty goods before the civil war broke out you might have the chance to make a tidy profit when there is fear of a shortage.

I assume the main export from Fiberville optical cables, made from the ruby-sands?
Ronny and Raf did some smuggling before, I was referring to that.
Lio is not in the 'business' he isn't planning on making a profit, also not for the drugs. (Don't worry)
Feb 22, 2023 9:39 pm
The dice have spoken. Abby takes her stuff. :)
Feb 22, 2023 9:41 pm
Thanks for trying, WhtKnt 😅
Feb 22, 2023 10:40 pm
So it is too late for Raf to try use his Leadership?
Feb 22, 2023 10:58 pm
Pedrop says:
So it is too late for Raf to try use his Leadership?
For what purpose?

Deal with the fiction first, if there is a way the Leadership Skill would apply, then we can look at it.

The Skill description only talks about using it in Combat, but it is fairly standard for RPGs to think that Combat is the only thing that matters.

Bear in mind though, that most of these people won't really see you as their 'leader', so it will be strange for you to start 'shouting orders'. You might need to earn that first, and being a good leader in Combat might be a way to engender such trust.

If you mean to help with Abby's stuff, the dice have been rolled, and we must abide by their 'decision'. The result was a 3, so there is probably no way to get it to an 8+ to make a difference anyway.

What does your character do? The conversation was quiet, so you would be relying on reading body-language to notice that things have become tense.
Feb 22, 2023 10:59 pm
@WhtKnt: I missed the "Ooh, wait! What's this? This is so cool!" in your post. What was Cat referring to, and do you want to try to use that point to continue and to try to rescue the conversation?
Feb 22, 2023 11:06 pm
vagueGM says:
Pedrop says:
So it is too late for Raf to try use his Leadership?
(...)

Bear in mind though, that most of these people won't really see you as their 'leader', so it will be strange for you to start 'shouting orders'. You might need to earn that first, and being a good leader in Combat might be a way to engender such trust.

If you mean to help with Abby's stuff, the dice have been rolled, and we must abide by their 'decision'. The result was a 3, so there is probably no way to get it to an 8+ to make a difference anyway.

What does your character do? The conversation was quiet, so you would be relying on reading body-language to notice that things have become tense.
Yes. I don't think that Raf is already seen as leader to any one. Maybe the main organizer for some part of the plan, but that quite far:) So no shouting - not this time;)

I was thinking about different approach - as you said, some slight trick and maybe calling on some outside authority, or something like that.

I think I will simply write my RP(I'm in the middle of it) and you will tell me if there is any chance to change the situation, ok?
Feb 22, 2023 11:55 pm
Done. My RP is assuming that Abby know very well what we are going to do at Wilsons for real - of course.
Edit: So Raf is trying to get to her intelligence, sense of potential loss if there will be too much staff and some of it will have to be left at the place of action and tries to present choosing what to take as programing task: filtering the database by specific query.

Hope it was visible with my average English:)
Last edited February 22, 2023 11:58 pm
Feb 23, 2023 12:03 am
Yeah, and she knows that there is no way to come back for anything she does not take now.

It looks like most of your post was for Bob's benefit, and is about the Deception. I am not sure if you want to roll that, seeing as Raf is not good at that sort of thing. Does he think he is good? Does he think he is likely to fool Bob? Or does he desperately need Abby to roll the actual Deception for him? (I am not much of a fan of rolling NPC-vs-NPC, it is boring, but this one might have something to add.)
Feb 23, 2023 12:10 am
My na Raf's main aim was to still try to convince Abby no to take so much staff. And make departure from her flat easier. And I think he tired to get to her reason. Just not telling explicitly what they will be doing, as it is still not good to say those things out loud.

Not revealing everything to Bob was just a possible side effect. He know that Bob may start to figure it out what is happening, but plans to tell him more when they will be at Wilsons.
Feb 23, 2023 12:12 am
So, to sum it up: the post wasn't to deceive Bob, was to convince Abby by logical arguments, not lies. Showing her better the context:)
Feb 23, 2023 12:18 am
Airshark says:

Hehe WARdrobe, maybe it will come in handy.
Lol... good one! I like it. Raf would like it even more;)
Feb 23, 2023 12:32 am
Pedrop says:
... the post wasn't to deceive Bob, was to convince Abby by logical arguments, not lies ...
Sure, you are not lying to her (just trying to get her to lie to Bob:), though the only real 'logical argument' was that it might raise suspicion --which she will agree with-- but putting the stuff in crates labeled 'parts' should fix that, she thinks.

Arguments like 'take three days worth of clothes' when she knows she is leaving forever, and talking about coming back for more when she believes that is not possible, are only 'logical' if they convince her that lying to Bob is worth her giving up her stuff forever.

Given these facts, and the previous snake-eyed dice, Persuading her will be Difficult... If you want to make a roll.
I suppose it is also appropriate under the rules to say that Cat's roll was part of a Task Chain, and provides a -2 to your Average roll, both bring us to the same values and I would only want to do one here. There are multiple ways the mechanics interact, and I am sure we will find which we tend to prefer.

I am not sure that INT should apply to Persuade, unless it was particularly 'clever' persuasion. I am willing to be persuaded that it does in this case.
Feb 23, 2023 12:48 am
vagueGM says:
Pedrop says:
... the post wasn't to deceive Bob, was to convince Abby by logical arguments, not lies ...
Sure, you are not lying to her (just trying to get her to lie to Bob:), though the only real 'logical argument' was that it might raise suspicion --which she will agree with-- but putting the stuff in crates labeled 'parts' should fix that, she thinks.
Partially I agree, but the amount/volume may play some role too IMHO. And I also talked about moving this amount of staf. And the need of fast moves of the whole team...
Quote:
Arguments like 'take three days worth of clothes' when she knows she is leaving forever, and talking about coming back for more when she believes that is not possible, are only 'logical' if they convince her that lying to Bob is worth her giving up her stuff forever.
Yeah. I know that she knows that. "3 days" was only a try to put her 'query' in a word - set some limit. Not to try to convince here that it will be the best for her. But it may be the best for her to be able to "move" - at such times of war like those - fast enough?
Quote:
I am not sure that INT should apply to Persuade, unless it was particularly 'clever' persuasion. I am willing to be persuaded that it does in this case.
Hmmm... not mine to judge. Could be quite hard for me - considering how much effort I have put in writing this RP - to say those were "stupid" arguments. But maybe they were? :)

If you are not persuaded already... maybe we ought to leave it that way: becoming a baggage boys of Abby? :)

And in this case Difficult(achieved in either way) feels good to me. So should I roll? :)
Feb 23, 2023 12:51 am
vagueGM says:
Speaking of money: Have we had Bob load any Trade Goods onto his Gig? Possibly packaged as 'parts'.

Think about it as we play. If we want to engage in some Trade (Speculative or otherwise) to help offset the costs, we can do so.
I would like to try some trading. Like to check all of those subsystems in Traveller:)

And about Bob loading those at the Gig: I think it could be that way, that he started to figure out what is happening(also during events that will only happen in future from current point in time), SO he packed those goods because he wants to use those as his "bargaining advantage" in order to convince us to take him with us. So maybe he will us it when Raf finally will tell his what is going on. Just an idea of course.

As a side note: I'm starting to feel bad about it that Raf didn't tell Bob already about their real plan... but we didn't precise the relation between them. So probably he had some reasons for that. Maybe Bob is just not good with keeping secrets? I don't know:)
Last edited February 23, 2023 12:51 am
Feb 23, 2023 1:43 am
Pedrop says:
... but the amount/volume may play some role ...
Yes, the amount is the challenge that you have to deal with (complicated by the emotions of the fact that you are asking a woman to give up house-and-home). You can't use the fact that it is a challenge as your argument in the challenge. :)

There are many ways to deal with the challenge, these Persuasions are only one of them. It is viable to just take the lot, there may be trouble on the street while loading, but that is something that was asked for by the loud van. :)
Pedrop says:
... the need of fast moves of the whole team ...
She gets that, that is why you have the opportunity to roll to get her to acquiesce. It will not be easy, though, she is giving up her current life and did not agree to this.
Pedrop says:
... Not to try to convince here that it will be the best for her. But it may be the best for her to be able to "move" ...
This is why we resort to dice, they can decided if your argument works. We don't have to rely on the players' (the GM is a player) ability to articulate their plan clearly, same we way don't rely on the players' ability to swing a sword to decide if they hit.
Pedrop says:
... effort I have put in writing this RP - to say those were "stupid" arguments ...
You might find I said the exact opposite. That INT won't 'normally' apply to Persuade, but that there was enough 'clever intent' in there that it could now, if you were trying to use your Intelligence (or is it intellect?) there. It is up to you if it applies. The Skill rolled and the Characteristics used affect the tone of the outcome.
Pedrop says:
... maybe we ought to leave it that way: becoming a baggage boys of Abby? ...
That is viable. All her stuff can fit in the van with the whole party and the stuff you still need or have with you.
Pedrop says:
... And in this case Difficult(achieved in either way) feels good to me. So should I roll? ...
Yeah, go ahead and roll Persuade (INT) 10+. (or you can roll against 8+ and take a -2, just say which you are doing.)
Feb 23, 2023 1:45 am
Pedrop says:
... I would like to try some trading. Like to check all of those subsystems ...
Sure, but do you want to do it now? It could complicate your situation in the short-term. Though running out of money can complicate your situation in the long-term...

It is a bit turvy-topsy but we can see how much money you guys have at the end and pretend you spent that on Trade Goods? But I don't think you pay anything for general Trade Goods, just Speculative Trade, so that will be another decision when the time comes.
Pedrop says:
... Bob loading those at the Gig: I think it could be that way, that he started to figure out ...
If you bought the stuff last week and had him load it, there is little reason for him to be suspicious. He can easily assume it is the stuff you need for the job. The more suspicious he becomes the more each little peculiarity will add up, though. But going without any gear for the job is possibly more suspicious?
Pedrop says:
... use those as his "bargaining advantage" ...
Indeed.
Pedrop says:
... starting to feel bad about it that Raf didn't tell Bob ...
There wasn't a war before, so there would have been less (no) reason for him to want to come with, or to care aside from if he could get hush-money.

It is a good sign when players start caring about the NPCs. :)
Pedrop says:
... Maybe Bob is just not good with keeping secrets? ...
I do not get the impression that he is. He seems like a 'loud-mouth' to me.
Feb 23, 2023 8:51 am
vagueGM says:

There are many ways to deal with the challenge, these Persuasions are only one of them. It is viable to just take the lot, there may be trouble on the street while loading, but that is something that was asked for by the loud van. :)
Consequences, consequences, always consequences. Like in real life:)
Quote:
Pedrop says:
... effort I have put in writing this RP - to say those were "stupid" arguments ...
You might find I said the exact opposite. That INT won't 'normally' apply to Persuade, but that there was enough 'clever intent' in there that it could now, if you were trying to use your Intelligence (or is it intellect?) there. It is up to you if it applies. The Skill rolled and the Characteristics used affect the tone of the outcome.
Sorry... completely misread you :/ You indeed said the opposite. Yes, INT in this case also feels the best for me.
Quote:
Yeah, go ahead and roll Persuade (INT) 10+. (or you can roll against 8+ and take a -2, just say which you are doing.)
Ok, rolling in RP thread in a moment. I think it was different "path" to try to "get to" Abby, so 10+ feels better.
Feb 23, 2023 9:18 am
Nice one, Pedrop! :)
Feb 23, 2023 9:38 am
vagueGM says:

Sure, but do you want to do it now? It could complicate your situation in the short-term. Though running out of money can complicate your situation in the long-term...

It is a bit turvy-topsy but we can see how much money you guys have at the end and pretend you spent that on Trade Goods? But I don't think you pay anything for general Trade Goods, just Speculative Trade, so that will be another decision when the time comes.
As a player: yes. But I think Raf is focused only on getting the ship and having everything that is needed to run it efficiently(fuel, parts), not thinking about anything else to much... So if others also wants that, someone else could suggest it(or Bob?) or... we can leave it for later, as you said.

But... thinking about it now - it could be: many different ship parts that Raf bought some time ago. And when he was buying them, he certainly could think something like: "The more the better, if they won't be needed we will sell them, sooner or later." Especially considering that we are at TL9-10 :)
Quote:
Pedrop says:
... Bob loading those at the Gig: I think it could be that way, that he started to figure out ...
If you bought the stuff last week and had him load it, there is little reason for him to be suspicious. He can easily assume it is the stuff you need for the job. The more suspicious he becomes the more each little peculiarity will add up, though. But going without any gear for the job is possibly more suspicious?
I agree. Ship parts make the most sense for me and would be bought in advance.
Quote:
Pedrop says:
... starting to feel bad about it that Raf didn't tell Bob ...
There wasn't a war before, so there would have been less (no) reason for him to want to come with, or to care aside from if he could get hush-money.

Yes, you are right situation was quite different not long ago.
Quote:
Pedrop says:
... Maybe Bob is just not good with keeping secrets? ...
I do not get the impression that he is. He seems like a 'loud-mouth' to me.
"You see Bob!? Even GM thinks that about you! I know you are terribly old, but you still should learn to keep your mounth shut at the right moments!"
Feb 23, 2023 2:25 pm
Pedrop says:
... always consequences. Like in real life ...
Yes indeed. The more the game resembles 'real life' the easier it is to make sense of how things will respond/react and what will happen if we do something.
Pedrop says:
... I think it was different "path" to try to "get to" Abby, so 10+ feels better. ...
Yeah. We will find the balance. This was two rolls for the same objective, but, as you say, when they are on different paths. They are not part of a Chain, you guys were working towards the same goal, but were not really 'working together'.
Pedrop says:
... someone else could suggest it(or Bob?) ...
Not Bob, he does not know you are taking the ship and leaving the system, so Trade would be quite incongruous in his mind. :)

Abby may have spoken about it, but she has not experience in this regard. It is also ultimately a player decision.
Pedrop says:
... many different ship parts that Raf bought some time ago ... if they won't be needed we will sell them ...
Can be. That makes sense for Raf to have done. Though that will not bring anything near the same sort of profit potential as trying to buy something this system specialises in and that you 'know' will be valuable wherever you are going (presumably the Characters have some idea about where they are going next).

If you (maybe Cat?) suspected there was a war or unrest coming you could make a killing by stockpiling the commodity made here, knowing it will become scarce due to disrupted supply and manufacturing. But the harder you push, the greater the risks, of course.

For instance: You might be able to buy 'Common Electronics' and later sell them as 'Advanced Electronics' due to war-shortages. Such insider Trading can yield vastly better profits than any legit Speculative Trade.
Pedrop says:
... Especially considering that we are at TL9-10 ...
I am not sure I understand that. TL is obviously not an in-universe concept, and there is always a gradient. TL10 stuff is just 'Next-Gen' from the Characters' perspective. The whole universe is at that TL range, so it is 'normal' for you guys.
Feb 23, 2023 5:43 pm
vagueGM says:
@WhtKnt: I missed the "Ooh, wait! What's this? This is so cool!" in your post. What was Cat referring to, and do you want to try to use that point to continue and to try to rescue the conversation?
That was added after the roll to role-play having loused it up so badly. Essentially, Cat lost focus when she saw something shiny.
Feb 23, 2023 6:01 pm
WhtKnt says:
That was added after ...
Ah, I thought I had not read it. Editing a post people have read can get confusing.

How does Cat react to Abby's sudden and unexpected 'attack'?
Feb 23, 2023 9:52 pm
vagueGM says:
Can be. That makes sense for Raf to have done. (...)
If you (maybe Cat?) suspected there was a war...
Somehow I feel that Cat having a lot of contacts at the "elites" - being noble, and with this conspiracy(being involved, yes?) could be the best informed person in the group - about that the war is coming. Not necessarily when it is coming.

But I wonder what @WhtKnt thinks about it? Are you interested in this trading thing?
vagueGM says:
Pedrop says:
... Especially considering that we are at TL9-10 ...
I am not sure I understand that. TL is obviously not an in-universe concept, and there is always a gradient. TL10 stuff is just 'Next-Gen' from the Characters' perspective. The whole universe is at that TL range, so it is 'normal' for you guys.
What I meant by this:
I thought that as we are at TL9-10 right now: space ships, so their parts too are still quite uncommon - and as you underscored it quite a few times(rightfully so) - are at the very high end of what humans were able to achieve in technolog regards.
If that is still true: that would mean that those ship parts are very valuable wherever we will be going, and aseptically if we would go towards the "rim worlds".
So: if we agree to the above(?) that would mean that buying ship parts at the capital of some planet, probably would bring hight profit in most places that are further from the "main roads". Or even in general: in most places:) Plus: war probably means some ships will be damaged, so the parts will be expensive too.

Thats the path I see for Raf to engage him in trading, that seems the most thematic for me. But as I said earlier maybe the other PC will have more/better incentive to buy something in advance that we could sell later? :) Raf - if was informed - would certainly be interested in helping with this:)
Feb 23, 2023 10:27 pm
Pedrop says:
... space ships, so their parts too are still quite uncommon ...
Indeed, that is true, but that means they are expensive to buy as well, and there is not all that much demand. You could make some profit by selling anything you thought you might need for your new ship and did not use, but there is no guarantee that you will find a buyer soon. Looking for one would be a roleplay, though.
Pedrop says:
... ship parts are very valuable wherever we will be going ...
Yes, but also here. And you don't have all that much money to buy such expensive items. You are welcome to try it though, it just would not be the wisest investment if you were not already looking for parts, or possibly had a use for such parts.
Pedrop says:
... buying ship parts at the capital of some planet, probably would bring hight profit in most places that are further from the "main roads" ...
That can be true of most items, and finding buyers will be a challenge the further you get from the central areas that can afford ships.
Pedrop says:
... Plus: war ...
Though, if you are Jumping away from the war, it may take years for it to affect other systems, not everyone can Jump. If you want to make a quick buck off the nascent war, you may need to do it in-system.
Pedrop says:
... for Raf to engage him in trading, that seems the most thematic for me ...
Understood. You are in the market for a ship, so you are thinking about ships. It makes sense to look at those markets, but that does not make them the best markets to dabble in. It could add favour to the story to do so, or the others could have to work to persuade you to look at other goods that might be more immediately profitable.

This is all good RP fodder.
Feb 24, 2023 1:06 am
I think that Cat would be aware that the war is about to begin, just not when exactly. As far as benefitting from it, Cat isn't motivated by money, so there would have to be some other hook to get her interest.
Feb 24, 2023 1:19 am
WhtKnt says:
... Cat would be aware that the war is about to begin, just not when exactly ...
She might know well enough to have planned for it while planning the getaway. Even if it was going to take weeks to materialise, she could have been putting things in place.
WhtKnt says:
... Cat isn't motivated by money ...
Fair enough. Running out of money later might change those motivations, but we can deal with that when it happens.
WhtKnt says:
... some other hook to get her interest ...
If Cat shared her suspicions about the coming unrest the others might have acted on that information.
Feb 24, 2023 1:22 am
vagueGM says:
WhtKnt says:
... some other hook to get her interest ...
If Cat shared her suspicions about the coming unrest the others might have acted on that information.
She was rather tight-lipped about why she needed to get away so badly, blaming it an ex-lover stalking her. She has not specifically said anything about the war to anyone.
Feb 24, 2023 1:42 am
Cool, forget about that angle then. Everyone is still free to engage in Trade if/when we get round to it, but you won't have the advantage of foreknowledge.
Feb 24, 2023 9:22 am
vagueGM says:
The 4300 is still a Prototype. What is Ronny's plan to get one? Steal it from the research manufactory? Bribe a Scientist? Another black-market contact? What?
How difficult should this be? It could be locked up in a military facility, but that seems a bit too much ;)

My first thought was that Ronny might be doing a temp job somewhere, possibly off the books and that place has gotten their hands on one for research purposes. With the war breaking out, the researchers probably won't have the time to miss it. But it does involve getting the computer out of the building.
Feb 24, 2023 9:50 am
vagueGM says:
Understood. You are in the market for a ship, so you are thinking about ships. It makes sense to look at those markets, but that does not make them the best markets to dabble in. It could add favour to the story to do so, or the others could have to work to persuade you to look at other goods that might be more immediately profitable.

This is all good RP fodder.
vagueGM says:
Cool, forget about that angle then. Everyone is still free to engage in Trade if/when we get round to it, but you won't have the advantage of foreknowledge.
Ok, no war profiting. Good by moral POV:) And may simplify our discussion a little?

I looked at the book, and this what I have qualified as ship parts - "Advanced Machine Parts" - is indeed awfully expensive. But I see another arc. Raf and Lio want's to build a cybernetics lab at the ship, don't they? At least some day. Or sooner? As the cybernetics are also very expensive... buying them for sell would be hard too - right now :( BUT! Buying the equipment for the lab could be in reasonable ranges? The same scenerio could be here: we bought some parts and equipment for the lab in excess, to sell it later.

It could be one of the way Lio and Raf were planing to make some money after leaving Ruby? Building some cybernetics staff and sell.

Different approach would be to barrow some mony from some corrupted government official - with no intention to pay him off... But I'm not sure we want to introduce this in the current events - also?

Whatever way we will choose, I think it( buying some staff to sell later ) could take place like 2 months ago from now. It could be a parallel thread with those events? But I don't know who else is interesting in checking those trading subsystems of Traveller?

Side note: apart about the trading arc - this cybernetic lab, could be Lio's and Raf's "pet project, getting back to younger years, leaving the harsh world for the benefit of science, and changing it for the better" - whether it is possible with their skills or not:) And making some money on it, will not hurt too... especially that this "some" in the case of cybernetics could be quite a lot... What you think @Airshark ?
Feb 24, 2023 2:53 pm
Pedrop says:
... Ok, no war profiting. Good by moral POV ...
There is a world of difference between 'war profiting' and 'war profiteering'. Since you did not know that an actual war was coming (even if you expected some civil upheaval), making some money is not all that morally dubious.
Pedrop says:
... what I have qualified as ship parts - "Advanced Machine Parts" ...
Yeah, and even those don't quite fit 'ship parts' Ships can only really be made or repaired in a Shipyard in a High-Tech Spaceport (page 188), and it does not make much sense to build one of those where the parts are not available. So finding a buyer who can use the parts and does not already have access to the parts will be a whole big thing. We can make a mission out of it, possibly say that Raf thinks he knows of a buyer, and then you have to get to them.

'Ship parts' are not an easily-tradable good, so going with them for RP reasons will have RP complications.
Pedrop says:
... awfully expensive ...
We can engage the mechanics to get you a better price, both here (Industrial and High Tech) and again where you sell (hopefully Non-Industrial and maybe Asteroid? (based on the (faulty) assumption that 'Ship parts' are 'Advanced Machine Parts', which makes selling them on an Asteroid nonsensical)). But we will need to see how much money you have at the end of your heist, we can then pretend you already spent that on Trade.

You have 81 Tons of Cargo Space, Trading 1 Ton of goods will not pay the fuel bills.
Pedrop says:
... barrow some mony from some corrupted government official - with no intention to pay him off...
That is, of course, an option. It has big risks, and might not work.

If you do this, do you discuss it with the rest of your team? Are they involved?
Pedrop says:
... cybernetics are also very expensive... buying them for sell would be hard too ...
More than that, they are so rare as to be virtually unavailable at your TL. You might need to be entrepreneurs and start that enterprise from scratch, which could have great rewards if you can find the market. That sounds like a thing for later, and your lab might instead lead to missions where people have/need Cybernetics.
Pedrop says:
... build a cybernetics lab at the ship ...
That might be better left till you know what the ship is like... and till you have the money to build it. You can work on that in your spare time as we play. Spending all your 'spare change' on starting a lab could leave you broke if you can't immediately turn that into profit.
Pedrop says:
... bought some parts and equipment for the lab in excess, to sell it later ...
That is a possibility, but carries high risks of being stuck with speciality goods you don't need and can't sell. All your plans to 'sell off your excess' are not ideal plans to make money fast. Looking at the markets you are in and going to and then buying and selling the right thing for both is the Traders' Way.
Pedrop says:
... could be one of the way Lio and Raf were planing to make some money after leaving Ruby? Building some cybernetics staff and sell ...
That sound like an excellent end-goal, but I fear it will take a lot more time and money than you have right now?
Pedrop says:
... It could be a parallel thread with those events ...
If you just want to say you did some Trading last month we can start a new thread for it, but it is probably only a handful of posts.

You can either focus on the mechanics of the Trade system or focus on the RP of trading (guided by the mechanics), or mix and match as and when you feel one approach is more appropriate.
Pedrop says:
... I don't know who else is interesting in checking those trading subsystems of Traveller ...
We can leave it till we have dealt with the current mission, then decide. We can say it happened in the past.

If only some players are interested in this, and the ones that are have the spare bandwidth, we can get in the habit of running Speculative Trade threads in parallel with our missions.
Pedrop says:
... this cybernetic lab, could be Lio's and Raf's "pet project ...
That was more how I saw it coming into play. Maybe once you have a Ship you two will find you really want one, and start to build one in the RP. A 'lab' sounds all fancy, but you can just start to accumulate the gear you use in a Stateroom or part of the Hold and call that your 'Lab'.

Cybernetics are rare enough that you will have to work to get any gear, and it will bring outside interest in your capabilities. Like the Jump Drive, having this will make you special and lead to missions/stories.
Pedrop says:
... whether it is possible with their skills ... making some money on it ...
You might (eventually?) need to get some levels in Profession (Cybernetics) and/or Profession (Medic) to fully capitalise on those as ways to make steady money.
Feb 24, 2023 2:54 pm
TheGenerator says:
... It could be locked up in a military facility, but that seems a bit too much ... researchers probably won't have the time to miss it. But it does involve getting the computer out of the building ...
Probably somewhere between 'locked up in a military facility' and 'walk it out of a building you have access to' in terms of difficulty?

Though, the amount of effort needed will say something about the value of the prize, so if it was quite easy, it will just be a slightly better computer, if it was really (militarily) hard then it will be a very special computer indeed. Abby will appreciate both, but... you know, it is not just the thought that counts.
TheGenerator says:
... How difficult should this be? ...
We can nest another heist within your current heist. The group can decide how big a job they want it to be.

Do we do another big job? Is Ronny doing this alone?
Feb 24, 2023 3:46 pm
@pedrop

Don't forget that building the medical infrastructure is just an excuse. We don't actually have anything to do that with us. The stuff we brought are personal belongings...
Feb 24, 2023 4:15 pm
At first I didn't understand what you are talking about:) Now I know. I was talking about the lab inside our ship. Not at the depot. So we will be taking it with us.
Feb 24, 2023 4:18 pm
I also assume you are pretending to be installing a Medical Bay inside the Ship. The Depot is an area of space with very little infrastructure or buildings, this also explains why you are going to a ship.
Feb 24, 2023 10:41 pm
vagueGM says:
I also assume you are pretending to be installing a Medical Bay inside the Ship. The Depot is an area of space with very little infrastructure or buildings, this also explains why you are going to a ship.
Yes.
My first idea was to (pretend to) install the bay inside the ''office building '' but that was before you made clear that the depot is just a bunch of ships parked in space.
So that was a bit confusing on my behalf.
Feb 25, 2023 11:43 am
vagueGM says:
Do we do another big job? Is Ronny doing this alone?
Just as with going to Abby's place. I think it is something that Ronny would do alone or maybe with one other person. But I don't want to keep the other players waiting while that happens. So I'd say either we all go or we split up and each do a thing. Splitting up has the risk of spinning out of control though.

So in the interest of the game, I'd opt for everyone going.

As for the idea of where it is. How about it's in the building were Ronny did some work, but not his department or maybe even a different floor where another company operates. So he'd have access to the building, but not to the room with the computer in it. That makes it a bit more difficult.
I'm also still open to the black market deal. If we can just make it happen by spending money, that might be less side-tracking.

Any preference from the other players?
Feb 27, 2023 6:38 pm
no preference, don't mind splitting up either. I'm evenly happy reading your story as making my own. :)
Feb 27, 2023 8:16 pm
If we want an in-game reason to all go together (even if it is just to sit in the car with Abby (allowing for intervention if needed)) I can easily introduce a complication with the first meeting that means you have to move now.
Feb 27, 2023 9:13 pm
Trading subgame
vagueGM says:

Yeah, and even those don't quite fit 'ship parts' Ships can only really be made or repaired in a Shipyard in a High-Tech Spaceport (page 188), and it does not make much sense to build one of those where the parts are not available. So finding a buyer who can use the parts and does not already have access to the parts will be a whole big thing. We can make a mission out of it, possibly say that Raf thinks he knows of a buyer, and then you have to get to them.

'Ship parts' are not an easily-tradable good, so going with them for RP reasons will have RP complications.
Maybe I have e different version of the book(but I think it is the newest one) but on page 188, there is nothing about repairing ships. Only about building ships. But maybe I have misread something? Besides: It makes sense that you can not build spaceship without Shipyard and star port. But repairing it should be possible in many more situations.

Instead on page: 159, we have a section about repairing ships. And there is also a price for 1 ton of spare parts, and that is... Cr100 000 :) Way beyond Raf budget right now.

So:
- the way I understand it - ship parts are very tradable, wherever any ships are operating. And that's logical to me. Especially considering this sentence from rulebook: "Spare parts can be purchased at the cost of Cr100000 per ton and capable captains will always ensure they carry some in reserve."
- still they are too expansive for what we are talking here about, for Raf, for now:)

So let's leave this option out for now.
vagueGM says:
You have 81 Tons of Cargo Space, Trading 1 Ton of goods will not pay the fuel bills.
Fully true:) So if our aim is to try this subsystem(I think it is?) and make some money for the team, let's leave out all the expensive/RP items like ship parts or cybernetics(as you also suggested). Let's assume that Raf knowing that running a ship is costly, wanted to secure some basic income for the team. So what are the best good to buy on this planet? :) You were talking about something made from sand??

Additionaly: let's remember, that for now we are restricted by Gig's 8.6 cargo hold - or we are not?
Quote:
Pedrop says:
... barrow some mony from some corrupted government official - with no intention to pay him off...
That is, of course, an option. It has big risks, and might not work.
..
After some consideration: Let's not complicate things too much for now.
Quote:
Pedrop says:
... cybernetics are also very expensive... buying them for sell would be hard too ...
More than that, they are so rare as to be virtually unavailable at your TL. You might need to be entrepreneurs and start that enterprise from scratch, which could have great rewards if you can find the market. That sounds like a thing for later, and your lab might instead lead to missions where people have/need Cybernetics.
Yeah, generally I agree, but one detail: I think there will be always some market for replacement limbs - nothing fancy, just getting back to full capability after some unfortunate accident. And if the technology is so rare - the better for us:D
vagueGM says:
.Looking at the markets you are in and going to and then buying and selling the right thing for both is the Traders' Way.
Exactly. Let's do it that way.
vagueGM says:
Pedrop says:
... could be one of the way Lio and Raf were planing to make some money after leaving Ruby? Building some cybernetics staff and sell ...
That sound like an excellent end-goal, but I fear it will take a lot more time and money than you have right now?
Yes, end goal it is - for me.
Quote:
Pedrop says:
... It could be a parallel thread with those events ...
If you just want to say you did some Trading last month we can start a new thread for it, but it is probably only a handful of posts.

You can either focus on the mechanics of the Trade system or focus on the RP of trading (guided by the mechanics), or mix and match as and when you feel one approach is more appropriate.
Yes, Raf wants to get to some power. Without money for fuel it may be quite hard... :) So I think the training will be not a one thing.
Let's start with mechanics, and we will check what dice will tell us, then add the RP.
Quote:
Pedrop says:
... I don't know who else is interesting in checking those trading subsystems of Traveller ...
We can say it happened in the past.

If only some players are interested in this, and the ones that are have the spare bandwidth, we can get in the habit of running Speculative Trade threads in parallel with our missions.
I'm for it.
Quote:
Pedrop says:
... this cybernetic lab, could be Lio's and Raf's "pet project ...
That was more how I saw it coming into play. Maybe once you have a Ship you two will find you really want one, and start to build one in the RP. A 'lab' sounds all fancy, but you can just start to accumulate the gear you use in a Stateroom or part of the Hold and call that your 'Lab'.
You read in my mind. Are you Psionic? :)
Quote:
Cybernetics are rare enough that you will have to work to get any gear, and it will bring outside interest in your capabilities. Like the Jump Drive, having this will make you special and lead to missions/stories.
Sounds like adventure :D Two geeks, their friends and some... Weird Science... ;)
Feb 27, 2023 9:27 pm
Airshark says:
vagueGM says:
I also assume you are pretending to be installing a Medical Bay inside the Ship. The Depot is an area of space with very little infrastructure or buildings, this also explains why you are going to a ship.
Yes.
My first idea was to (pretend to) install the bay inside the ''office building '' but that was before you made clear that the depot is just a bunch of ships parked in space.
So that was a bit confusing on my behalf.
And all of this brings us to funny thing: because as far as I remember we already established that the ship already has Medical Bay installed in it - in the ship thread, don't we?
I also thought at first that depot is a building/space station and that is were we will be building the medical thing. But now that we all know that it is not...

It means that we are pretending to build a medical bay in the ship... that already have one... :) What is really interesting twist(that we unconsciously brought on ourselves:D ) . It could mean that:
- we already did, or will have to mess with the records about that ship - to it look in the databases as it not having a mad bay. Maybe it was what Cat was fixing for us?
- we could... pretend... that we have finished our work and installed med bay(even though it was there already) in it after some time, and maybe take it for a "test run" with... a ship? Or something like that? That could made it easier for us to leave with a ship without someone instantly fallowing us:D
Feb 27, 2023 9:28 pm
To make it clear: I think we established that ship has med bay, but the cybernetics lab was planed to come much later.
Feb 27, 2023 9:30 pm
I think I said we didn't need one because it was too much of a coincidence.
Than vague replied with: a cybernetics lab is even more 'special'

But feel free to prove me wrong 😁 so much has been said
Feb 27, 2023 9:32 pm
If need be we change the installation to 'a new bathroom, mess,... Whatever. It's just an excuse anyway.
Feb 27, 2023 9:34 pm
I will check it later. And have no problem if you are right:) But it could bring another twist:

Maybe we are really installing the Medical Bay in the ship? For real? If we wanted it from the start? Now... it won't be a "coincidence"? :D
Feb 27, 2023 9:43 pm
TheGenerator says:
I'm also still open to the black market deal. If we can just make it happen by spending money, that might be less side-tracking.
Any preference from the other players?
"Spending money ?!? When did you last check the prices for ship parts Ronny?!? We have to check every penny now." ;) ;) ;)

I'm not entirely against black market deal, but I thought we do it for hacking software for Abby? If yes, I would prefer to get the computer in other way. To not repeat if that will be the another aspect of our heist within the heist. Or you mean: we just spend money and thats all?

We can split if you want, if you think that would be more "Ronny way", no problem with me. Raf will find something to do and I'm busy IRL so can wait with my posting for the end of Ronnys action at the building too - no problem.
Last edited February 27, 2023 9:44 pm
Feb 27, 2023 10:07 pm
Pedrop says:
... there is nothing about repairing ships. Only about building ships ...
You are right. There are specific rules for repairing ships, presumably in the field. Though a Shipyard might still be needed for more serious stuff than you can do by hand.

They call out damaged weapons as being a thing you need to get replaced, which is probably a Shipyard job. Not all Shipyards are official, so getting clandestine upgrades installed is an option.
Pedrop says:
... ship parts are very tradable, wherever any ships are operating ... "Spare parts can be purchased at the cost of Cr100000 per ton and capable captains will always ensure they carry some in reserve." ...
Quite possibly, but I don't see them listed in the lists of goods, and they have a flat rate, so you will need to RP most attempts at profit. When someone really needs a catalyser, they will pay in blood.

But that might not be all that common, 'capable captains' make sure they already have the spares they need, and can't risk the vicissitudes of the open market (hence the fixed price).
Pedrop says:
... still they are too expansive for what we are talking here about ...
Yeah, though only slightly more expensive than those Advanced Machine Parts (it did not quite feel like that category covered Ship Parts).
Pedrop says:
... what are the best good to buy on this planet? ... You were talking about something made from sand? ...
In a city called Fiberville? I assumed they specialised in fiber-optic cables (nice and resistant to electromagnetic interference and crucial for spaceships?). Here they might be Common Electronics, elsewhere --especially after supply-chain disruption-- they might be Advanced Electronics. You probably won't get better profits than buying things in one category and selling them as another.

We can say this planet has the tags Industrial, and High-Tech. And you guys can propose any other tags you think it might have. Most goods that fit those tags will be fair game.
Pedrop says:
... for now we are restricted by Gig's 8.6 cargo hold - or we are not? ...
Nothing else has been loaded onto your actual ship, so you will need to have arranged for it to be in Bob's Gig's hold.

If you planned ahead (dice will tell how well) you might have sent all the Tons you can afford to a place where you can pick them up after you leave.

Let's maybe say you still need to rendezvous with your contacts to get the Ship Ident/Registry changed before you leave the local systems? So maybe you stashed your stash with them? (Trustworthy, are they?:)
Pedrop says:
... there will be always some market for replacement limbs ... the technology is so rare - the better for us ...
Yes. Your cybernetic replacements will be much better than the prosthetic ones easily available. Once you can make them you will have a regular demand. Enough demand that these skills might often be the reason you and your team are called to go somewhere.

After we have dealt with settling into the ship, I can bring in some medical need for you to look into which can get you started on the Lab and and Medbay before you know it.
Pedrop says:
... Raf wants to get to some power. Without money for fuel it may be quite hard ...
Fuel leads to Power, Power leads to...
Pedrop says:
... Let's start with mechanics, and we will check what dice will tell us, then add the RP. ...
Can do. Do you want to wait till we are done with the Heist RP so we can know how much money you have to spend?
Pedrop says:
... You read in my mind. Are you Psionic? :) ...
It's my job. Anticipating players' needs. Fulfilling players desires...
Feb 27, 2023 10:08 pm
Airshark says:
I think I said we didn't need one because it was too much of a coincidence.
And you already have Medic 4, so adding +1 (or whatever a Medbay does) to that is less important if you are around to do the medical. I think we agreed you might find you want one later after someone else has to do medicals on you.
Airshark says:
If need be we change the installation to 'a new bathroom, mess,... Whatever. It's just an excuse anyway.
I don't think you had one.

"Install? Upgrade? Repair? ... the medical bay" are all valid excuses. But the details of what you are saying you are doing is not all that important, since you don't actually know how to install anything. :)
Pedrop says:
Maybe we are really installing the Medical Bay in the ship? For real? If we wanted it from the start? Now... it won't be a "coincidence"? :D
That might be above your Skills. And would take more money than you have. A DIY Medbay will cost a fair bit less than the MCr2 (2 million), but still cost a lot.
Feb 28, 2023 9:17 am
vagueGM says:
If we want an in-game reason to all go together (even if it is just to sit in the car with Abby (allowing for intervention if needed)) I can easily introduce a complication with the first meeting that means you have to move now.
Is there no way of doing the same without a complication? I feel like everything is already way too complicated and we've only just begun.
Pedrop says:
TheGenerator says:
I'm also still open to the black market deal. If we can just make it happen by spending money, that might be less side-tracking.
Any preference from the other players?
"Spending money ?!? When did you last check the prices for ship parts Ronny?!? We have to check every penny now." ;) ;) ;)
Hehe, understood ;)
@vagueGM, I don't see the benefit (story wise) of playing out getting this computer. In an in person game it would be fine, you can do it pretty quickly, but in PbP I feel like it's just going to slow things down unnecessarily without adding much of value. Unless you plan for us to get valuable extra information from that 'side-quest'. But it also risks getting us way off track.

If I'm seeing this wrong, feel free to say so.

As a halfway solution, we could split up into 2 paths.
1) Abby + some people go do the black market trade that we still need to do. (There still is that to do, right?)
2) Ronny + the other(s) get the computer
We could have a thread each and then come back together at (or on the way to) the depot.

That way at least everyone is playing.
Feb 28, 2023 10:39 am
TheGenerator says:
... Is there no way of doing the same without a complication? ...
Sure. Though the 'complication' is an in-story justification for your all going there together. It is there to make things easier. If we don't want it, we don't need it.

It could be anything from: "You are chased and can't take the time to split up or plan, you have to act now with everyone in tow or abandon the computer." To: "The software dealers recognise you as someone who has access to Cryogen or one of their associates and demand a prototype of their own as 'payment', so you now have to get two."
TheGenerator says:
... I feel like everything is already way too complicated and we've only just begun. ...
That is why I left it as a player decision as to how much we play this out.

If we play it, it is a real heist and we would play it as a real mission. We are actually playing the game already.

But you guys get to decide what sorts of scenes we play, and in how much detail.
TheGenerator says:
... I don't see the benefit (story wise) of playing out getting this computer. ...
The 'benefit' is that you get to play with the mechanics of the game in a small, safish, heist scene. If we don't want to play that scene, we can montage it with a single roll. Single-Roll-Montages give you very little scope to fix things when they go wrong, though.
TheGenerator says:
... can do it pretty quickly ...
Is there a reason we don't want to take our time, treat it like a real scene, and play it out for as long as it needs? We don't have to if no one wants to.
TheGenerator says:
... without adding much of value ... valuable extra information ...
The 'value' of the scene is the scene. It is the journey not the destination, and all that.

I had not planned for any 'information', just the computer which will make Abby happy (and improve her rolls whenever she is helping you guys in the future, but there are other ways to improve those rolls).
TheGenerator says:
... we could split up into 2 paths ...
Why split up? That always runs the risk of good rolls resulting in one scene being over quickly with no drama while bad rolls turn the other scene in an exciting life-or-death showdown, and then the former team has to wait.

If we are in an OOC hurry, we can hurry the scenes along.

I don't see any reason OOC to split up. Ronny might not initially want to take the others with him, but we can arrange in-game reasons for him to need to if we want. But we can also have Ronny do it alone if that fits the fiction better.

@TheGenerator, you are the fastest poster in this game, so you could sneak in another, solo, scene while the everyone is playing the 'main' thread. If you want, we can run them in parallel and Ronny could be in both, that actually works quite well at times, even if one scene happened after the other in game-time.
This has come up before. I am starting to think we may have to accelerate this part to the point after we get the ship so that the players start to take the events seriously.

I really don't mind doing that. I know that it can be hard to play out events when we know that the ultimate outcome is that you end up with the ship and that you succeed at the heist. I have no 'plans' that I need us to play out, or that I would feel bad about not getting to see, I am literally making this up as we go along and can just as easily make up other stuff elsewhere.

Let me know if --and how much-- we want to speed this along.
Feb 28, 2023 11:51 am
vagueGM says:
Single-Roll-Montages give you very little scope to fix things when they go wrong, though.
That is true, but I trust the GM's judgement on those rolls :) . A bad roll doesn't have to be crippling.
vagueGM says:
It is the journey not the destination
I may have taken something the wrong way. Going to post something in general chat.
Last edited February 28, 2023 11:52 am
Feb 28, 2023 12:54 pm
TheGenerator says:
... A bad roll doesn't have to be crippling. ...
No. It should add interest to the story. 'Bad' rolls should be more 'fun' than good ones, to the point where players might even be 'disappointed' when they get good results. I know I am always something-like-disappointed when we get middling results.
TheGenerator says:
... Going to post something in general chat. ...
It's all good.
Feb 28, 2023 10:32 pm
Quote:
Bad' rolls should be more 'fun' than good ones,
Totally agree. As long as it doesn't turn into a frustrating streak😬
Mar 1, 2023 9:25 am
vagueGM says:

Pedrop says:
... what are the best good to buy on this planet? ... You were talking about something made from sand? ...
In a city called Fiberville? I assumed they specialised in fiber-optic cables (nice and resistant to electromagnetic interference and crucial for spaceships?). Here they might be Common Electronics, elsewhere --especially after supply-chain disruption-- they might be Advanced Electronics. You probably won't get better profits than buying things in one category and selling them as another.

We can say this planet has the tags Industrial, and High-Tech. And you guys can propose any other tags you think it might have. Most goods that fit those tags will be fair game.
I like those suggestions. So I would like to assume that Raf bought "local speciality" of fiber-optic cables like 2 months ago in anticipation of our current departure from the planet in our ship - in order to make some money on it, initially to keep the ship running.

How we do it in practice? New thread? Or doing it later?

Anyone likes to join Raf with this?
Quote:
Pedrop says:
... for now we are restricted by Gig's 8.6 cargo hold - or we are not? ...
Nothing else has been loaded onto your actual ship, so you will need to have arranged for it to be in Bob's Gig's hold.

If you planned ahead (dice will tell how well) you might have sent all the Tons you can afford to a place where you can pick them up after you leave.

Let's maybe say you still need to rendezvous with your contacts to get the Ship Ident/Registry changed before you leave the local systems? So maybe you stashed your stash with them? (Trustworthy, are they?:)
I like this idea. Raf would sent it there. If they are trustworthy - we will see... but I'm quite sure they still have those fibre optics there in their stash, that are so common in this system. Maybe they will try to lie about it or something... but I'm sure Raf will find the way to "convince" them that truth is very valuable commodity... too. But maybe they will be ok:) (mostly in order not to prolong - in story terms - our departure from the system...)
Quote:
After we have dealt with settling into the ship, I can bring in some medical need for you to look into which can get you started on the Lab and and Medbay before you know it.
:D
Quote:
Pedrop says:
... Let's start with mechanics, and we will check what dice will tell us, then add the RP. ...
Can do. Do you want to wait till we are done with the Heist RP so we can know how much money you have to spend?
Raf naturally would not spend more than half mony he have. He like to diverse his investments:) So if we want to wait - that is not the reason.
vagueGM says:

Pedrop says:
... You read in my mind. Are you Psionic? :) ...
It's my job. Anticipating players' needs. Fulfilling players desires...
Thanks:)
Mar 1, 2023 9:34 am
Pedrop says:
... Raf naturally would not spend more than half mony he have. He like to diverse his investments:) So if we want to wait - that is not the reason ...
Cool. We can see if anyone else thinks they would be putting money into this endeavour and then work out how/when to play it.
Mar 1, 2023 9:47 am
vagueGM says:

Pedrop says:
Maybe we are really installing the Medical Bay in the ship? For real? If we wanted it from the start? Now... it won't be a "coincidence"? :D
That might be above your Skills. And would take more money than you have. A DIY Medbay will cost a fair bit less than the MCr2 (2 million), but still cost a lot.
Unless... Cat or someone had really fabricated us such job - installing the med bay - and the components would be already delivered to the depot. So we would not have to pay for it... :)


But let's, leave it the way it is. Only pretending to do it.
vagueGM says:
This has come up before. I am starting to think we may have to accelerate this part to the point after we get the ship so that the players start to take the events seriously.

Let me know if --and how much-- we want to speed this along.
My preferences: I liked the prospect of scene with the hacking software dealer. Perspective of doing another heist for the computer was... not bad, quite liked it too. And it would be very interesting if that would be the main/only thing to do.

BUT... let's not add things/branches/parallels of the story indefinitely... because it seems we are getting further away - not closer - to the aim of this "tutorial mission": getting the ship. And I have a feeling that there will be a LOT to do at the star port, then depot, then at ship... and so on. And it may be hard to keep our - players - focus on the main - current - action when everyone will have something parallel to do.

Maybe that is what @TheGenerator also mean? Or something similar?
Mar 1, 2023 9:54 am
Pedrop says:
... if that would be the main/only thing to do ... let's not add things/branches/parallels of the story indefinitely ... hard to keep our - players - focus on the main - current - action when everyone will have something parallel to do ...
Yeah. I am nervous about splitting into parallel jobs at this stage of the learning process. If we decide to spend time on the computer heist we can do it after the meeting with the software dealers. The outcome of the one might affect the tone of the other.
Mar 1, 2023 6:24 pm
I agree with the previous 2 posts :)
Mar 2, 2023 9:43 am
How do comms work in this world? Don't have to be anything fancy, as even today in our real world bluetooth earphones can be very small. Could be also something more cyberpunk-ish - like implanted communicators.

My preferences: as this is PbP it would be handy to have devices like in this situation - being 1 or 2 streets apart, Raf can hear Ronny conversation with the dealer - of course if Ronny allows it - but there is such technical possibility.

So how the comms work in this situation?
Mar 2, 2023 10:02 am
I've talked about this in my char creation recently.
Basically, we can use our phones to communicate. Probably together with an ear-piece. But I kind of like the idea of using old FM radio technology. So ancient that nobody uses it anymore. As vagueGM called it "Security through obscurity".
Mar 2, 2023 10:26 am
I like this flavor as long, as in situation like this(not far distance) there will be possibility to get other know that something bad is happening.
Mar 2, 2023 10:57 am
Pedrop says:
... How do comms work in this world? ...
TheGenerator says:
... we can use our phones to communicate ...
Pedrop says:
... bluetooth earphones ...
If you can do it with your real phone we can probably do it in-game.

Ear-pieces are probably smaller than we have, and might be more able to be hidden (especially for someone with hair). I think we can say they won't be noticed unless someone specifically looks for them, but unless you take active measures against notice, they will be spotted by someone looking close in an obvious way.
Pedrop says:
... something more cyberpunk-ish - like implanted communicators ...
Maybe not at the start? We can check the book for such Cybernetics, that is probably a thing (though you guys don't have such, yet) or something we can make.
TheGenerator says:
... old FM radio technology ...
Do we want to use such technology for this sort of meeting? Anything out of the ordinary might draw attention.

Someone could just make a call to the others and leave their phone on in their pocket.

The old radio tech could be a backup for if someone notices and objects to the phone.
Someone could also find their way to the roof of a building that overlooks the scene and use a parabolic microphone to listen in. They will be able to observe everything down there, but won't be able to get there very fast. They would be in Rifle Range.
Mar 3, 2023 12:39 pm
vagueGM says:
Abby's eyes narrow at the talk of 'distracting Cats', but she says nothing focusing on her gear.
:D
I hoped that Abby will catch that:)
Mar 3, 2023 12:45 pm
Good, good. :)

We can also be explicit and hint in the OOC if we would like others to react in a particular way or to a particular think or tone.
Mar 3, 2023 12:52 pm
Nah... this way is perfect... it feels much better to me if it is the player/GM(not only in-game character) that reacts to my words the way I intended them to sound.

Much bigger satisfaction and it shows how carefully we read our fellow player posts:) It's this human interaction that is so good in RPGs:)

:)
Mar 6, 2023 8:42 am
@WhtKnt: You implied that Cat was incognito? How 'disguised'? How is she dressed? Are there any hints at all that she might be 'an upper class lady'? Such hints will help a lot with your distraction... but will also draw more attention if things go sideways.
Mar 6, 2023 8:43 am
Are we keen to see the fighting rules in action? We can tone this meeting more or less in that direction based on your OOC desires. Everyone should answer.
Mar 6, 2023 8:45 am
That might be interesting, small fight as an example?
Mar 6, 2023 9:01 am
I'm assuming that we'd move in based on the info we got from Raf. He said he would look around first. Would that give us any bonus on the recon roll?
Mar 6, 2023 9:09 am
TheGenerator says:
I'm assuming that we'd move in based on the info we got from Raf. He said he would look around first. Would that give us any bonus on the recon roll?
It might do. But we probably don't need to wait for it, we can assume it will not change the scene in irreversible ways.

Raf can also do his own Recon roll to notice things. Recon is one of those skills that everyone tends to pile onto, and this is one of the situations where it is fair for everyone to do so. Each of you might notice something different and you would each get your own individual chance to react to anything that happens.

If one of you rolls much better on Recon, they can warn the others over comms, changing the landscape.
I don't tend to run 'Recon as Notice' in my games. You will all be told about what you would obviously see, and if you 'look in a trashcan', you will see what is in there without a roll being called for... in most circumstances.
Mar 6, 2023 9:19 am
In order to answer your question GM, I need some more "environmental info". What is the weather actually, time of a day? Are there any people on the streets? Are the blocks having some residents? As I understand it now it "looked" to me as quite abandon place? Or "everyone have solid reasons not to leave their flats" or something like that? How does this place "feel"?

As for fight: I'm for it.

But personally I think, it would be a better fit with the prototype computer extraction scene(some guards maybe?). SO here instead: it could be a nicer opportunity to "train" some "social conflict" if there is such a thing in Travaller. If we are taking this "tutorial approach" to those scenes.

So: I'm all for a fight example in one of the scenes(dealer or prototype).

I will get back to RPs at my evening(I'm at UTC/GMT +1 hour).
Mar 6, 2023 9:44 am
Pedrop says:
... I need some more "environmental info" ...
Sure. Added some. Let me know if you need more. Most things like this can be assumed if they are not made explicit, but assumptions are risky.
Pedrop says:
... As for fight: I'm for it ... would be a better fit with the prototype computer extraction scene ...
Can do. We can take a vote on if we want to fight 'helpful criminals' or 'inconvenient guards'. Both are 'just doing their jobs'.
Pedrop says:
... "social conflict" if there is such a thing in Travaller ...
Absolutely. SOC is even one of your 'Hit Point' pools in this game (even if the book text fails to mention that stat). So it models 'social conflict' better than most.
Pedrop says:
... So: I'm all for a fight example in one of the scenes(dealer or prototype). ...
We can see how they each go. If we really want we can always arrange a new fight on the way to the landing pad.
Mar 6, 2023 10:06 am
vagueGM says:
Can do. We can take a vote on if we want to fight 'helpful criminals' or 'inconvenient guards'. Both are 'just doing their jobs'.
Hehe... when you put it that way... maybe let's not harm those "poor, hardworking, abused by their employers, each having like 3 or more starving children to feed" guards... ;)

(I like it how you are able to put different perspective on things in delicate way:) )

Or could they be recruited only from some drug addict punks, that only join their ranks because they support the awful ideology that computer factory is run by? ;) ;)
Mar 6, 2023 10:10 am
Pedrop says:
... "poor, hardworking, abused by their employers, each having like 3 or more starving children to feed" ...
Adding those details to the bios of the guards... :)
Pedrop says:
... recruited only from some drug addict punks, that only join their ranks because they support the awful ideology ...
Whatever you have to tell yourself so you can sleep at night. :)
Mar 6, 2023 10:58 pm
A little image - I just couldn't resist to make one... not knowing if my English is enough to describe what I'm thinking right now.... - to represent how I imagine current situation and how Raf initial intentions(Route 1) changed into entering the shop - Route 2. Yellow are shops....:)
https://i.imgur.com/GhsZuaK.png
Mar 7, 2023 12:04 am
vagueGM says:

Pedrop says:
... "social conflict" if there is such a thing in Travaller ...
Absolutely. SOC is even one of your 'Hit Point' pools in this game (even if the book text fails to mention that stat). So it models 'social conflict' better than most.
Very interesting! Where are the rules for this? As I couldn't find them in the core book... :(
Last edited March 7, 2023 12:04 am
Mar 7, 2023 4:05 am
Pedrop says:
(ooc in RP)... the shops have entrances from the inside of the parking ...
It is a parking lot facing the backs of shops, so there might be loading bays or back entrances, but going into one of them might draw attention from the proprietors.

We can say the back door was open, possibly expecting a delivery, or possibly to keep things cool (with story).

Holding open a back door to a shop would provide an unexpected escape route for your party, though, so it may be worth it. You can deal with the proprietor.
Pedrop says:
(OOC in RP) ... Should I also do the streetwise one to indeed check if he not brought any attention? ...
Let's wait and see how things go with the others. This roll might needed to deal with the music shopkeeper if their shop becomes part of the scene.
Mar 7, 2023 4:08 am
Pedrop says:
Very interesting! Where are the rules for this? As I couldn't find them in the core book...
They are just the normal rules for conflict resolution. The default if you are getting hurt is to use END as your first HP pool, but a toxin might make you clumsy or weak, reducing your DEX or STR first, and if things are not physical then an appropriate Mental Characteristic is used. Page 83 talks about Healing Mental Characteristics, but I don't recall if the current book goes into much detail about hurting them.

Skills like Carouse, Deception, Diplomat (just to list a few together on one page) are all rolls that could be used in Social Encounters.

I treat them as any other Encounter (in most games) and at least Traveller has established rules for 'damage counters'. In other games we have to start a Clock to simulate HP in non-physical challenges. We may still need to use Clocks if we can't easily settle on how much 'damage' to do to your Social Standing as a result of your faux pas, only weapons are listed and armoured against.
Mar 7, 2023 4:21 am
She is trying to loom like a common person that you might see on the street anywhere. She's wearing a nice blouse over jeans and low-cut boots.
Mar 7, 2023 4:28 am
WhtKnt says:
She is trying to loom like a common person ...
Sure, but would any of your 'noble allure' shine through and awe the common tugs? If so you could maybe roll with SOC, if not then SOC would not come into it.

They need never realise you are actually a Noble... unless things go wrong. If you completely remove that element from the encounter then that will not be a risk at all and no stories of this will float around later.

It all depends on how important being incognito is to you (the player). If this is just Cat's plan, then we could roll (Deception maybe?) to see how well the disguise works.
Mar 7, 2023 4:32 am
WhtKnt says:
(OOC in RP)... I never put Cat's skill acquisitions from team building on her sheet. I know that Recon was one of them ...
No worries. Let us know what the other one was when you find it or decide.
Mar 7, 2023 6:40 am
vagueGM says:
Pedrop says:
(ooc in RP)... the shops have entrances from the inside of the parking ...
It is a parking lot facing the backs of shops, so there might be loading bays or back entrances, but going into one of them might draw attention from the proprietors.

We can say the back door was open, possibly expecting a delivery, or possibly to keep things cool (with story).

Holding open a back door to a shop would provide an unexpected escape route for your party, though, so it may be worth it. You can deal with the proprietor.
Pedrop says:
(OOC in RP) ... Should I also do the streetwise one to indeed check if he not brought any attention? ...
Let's wait and see how things go with the others. This roll might needed to deal with the music shopkeeper if their shop becomes part of the scene.
So my proposition is to change Raf route as this:
https://i.imgur.com/bOplWIf.png
So let's assume: Raf walked through the parking lot, acting as being mainly/only interested in the shop back entrances. In order to choose which shop will be the best to go at its back into the parking lot - in case of emergency. Then around the buildings and into the said shop.

No wonder that his recon roll went not-so-good as he was more focus indeed which shop it will be the best to enter.

Can we do it this way?
Mar 7, 2023 6:53 am
Pedrop says:
... Raf walked through the parking lot, acting as being mainly/only interested in the shop back entrances. In order to choose which shop will be the best ... Then around the buildings and into the said shop ...
We can say you did that, but it now sounds like you are trying to find the back of a shop that you can come into from the front... but you missed on your Recon, so that might end up with you misjudging which shop to use and ending in one that does not have (easy) access out the back (door propped open with a brick, but ends up with 'invisible' security gate inside, maybe?).

If you just nipped into an open back door, then the 'fail' on the Recon would probably mean you thought it was safe to enter but the owner needs to be dealt with.

It was only a 'fail by 1', so you did not miss anything very important, and it will not be all that hard to fix whatever problem you face (Persuade the proprietor, or jimmy the door in the examples above).
Mar 7, 2023 7:33 am
vagueGM says:


We can say you did that, but it now sounds like you are trying to find the back of a shop that you can come into from the front...

That's true. But...

My recon roll was with intention to collect info about the potential situation with the dealer. Didn't thought that finding the right shop with a backdoor will be so hard:) But I'm OK with your interpretation. Please choose the option that feels best for you.
Mar 7, 2023 7:39 am
Pedrop says:
My recon roll was with intention to collect info about the potential situation with the dealer. ...
Fair enough, it sounded like 'in order to choose which shop' meant that was your intent, but obviously that was part of the '... acting as being ..' from the previous sentence.

The players intent with a roll needs to be honoured, we can bring you round the block and into the building and then see how things go with the others and deal with any complication inside only if they become relevant.
Mar 7, 2023 8:11 pm
I don't think that Cat wants to advertise her nobility, even to the slightest degree. I think I'll just roll Deception.
Mar 7, 2023 10:48 pm
With Cat already rolling the recon, can I do a streetwise roll instead? Ronny would be using prior knowledge of shady deals more than anything, I think. He grew up on the streets. Maybe not these ones, but something similar.

This roll wouldn't give me an idea of what's going on right now, but a more tactical approach. Like 'If things go bad, where is a good exit?' and "Which side of this parking lot gives us the best position for this deal to go down?"
Mar 8, 2023 4:59 am
WhtKnt says:
I don't think that Cat wants to advertise her nobility, even to the slightest degree.
OK. Noted.
WhtKnt says:
I think I'll just roll Deception.
With a 10, your disguise is pretty good. Unless you actively behave in a noble way no one should suspect you unless they already know something.
Mar 8, 2023 5:00 am
TheGenerator says:
... can I do a streetwise roll instead? ... using prior knowledge of shady deals ... wouldn't give me an idea of what's going on right now, but a more tactical approach. Like 'If things go bad, where is a good exit?' ...
That would be an appropriate use of Streetwise, but we can assume you are being alert and scanning the area the whole time, and make that roll only if we need it. The moment things go wrong, even before rolling initiative, you can make this roll and we can maybe apply it as something like Tactics to give you the edge.

Maybe roll Recon now as you approach the car? And Streetwise later?
TheGenerator says:
... "Which side of this parking lot gives us the best position for this deal to go down?"
You can assume they have set up their position already, and can assume it is in what they think is the best position... for them.
Mar 8, 2023 3:16 pm
@Airshark: Do you want Lio to have found something by the bins? It will only add threats to a place that was 'safe' before. But we can work it into an advantage later.

On an 8 (a 'success') the information that 'you don't spot any danger' is valuable information (Bob will be reassured).
Mar 8, 2023 3:21 pm
Airshark says:

A gust of wind blows him in the face as he rounds the corner, Lio puts up his collar. There is the sign he is looking for...

https://i.imgur.com/c9vuWGH.jpg
I love this logo!

Fun(ny) fact:
Probably thanks to autocorrect I have written: 'Carl's Broker Record' . Broker? That wasn't my intention. I meant to write 'Broken', but it is interesting coincidence... considering circumstances:) And I don't know if it is intentional by Airshark but his logo could be read in the same way...

I love how this game gets more meta with each post.... :D
Mar 8, 2023 3:27 pm
I do have vague plans for Carl, the holder of the 'record for best Broker', just in case you need anything.
Mar 8, 2023 3:31 pm
vagueGM says:
I do have vague plans for Carl, the holder of the 'record for best Broker', just in case you need anything.
You mean like some exotic equipment?
Mar 8, 2023 3:32 pm
Pedrop says:
You mean like some exotic equipment?
No. Merely some exotic dialogue.
Mar 8, 2023 3:53 pm
vagueGM says:
Pedrop says:
You mean like some exotic equipment?
No. Merely some exotic dialogue.
Cool:) But to be clear, in case you would wait for some kind of my reaction after getting into the shop: I assumed I should be waiting for eventual description of the shop - in case we will be wanting to do there something(I don't have any wishes considering that). So sitting silent until then:)

From cinematic point of view... and considering that this shop and the broken/broker guy come to our story by soooo random coincidence... I think it will be amazingly cool if after some thematic and "exotic" dialogue/event with Carl - at this very shop of his - our PCs would meet him again in the future in some other place and other time... being in completely different role... which that would explain what he was really doing on this planet and shop - at current time... :)
Mar 8, 2023 3:59 pm
vagueGM says:
@Airshark: Do you want Lio to have found something by the bins? It will only add threats to a place that was 'safe' before. But we can work it into an advantage later.

On an 8 (a 'success') the information that 'you don't spot any danger' is valuable information (Bob will be reassured).
No. That was just some filling.
Mar 8, 2023 4:13 pm
Pedrop says:
... in case you would wait for some kind of my reaction ...
Not a problem. Was mainly waiting to see if Lio was joining you, then waiting to see if we first need to deal with the cat by the bins. :)
Airshark says:
No. That was just some filling.
Ew... But some say cats are quite filling.
Pedrop says:
... meet him again in the future ...
That is usually the plan. If people like an NPC they tend to come back. :)
Mar 8, 2023 4:59 pm
Hehe. Love the broker records. I figured it was a typo, turned out nice!
Mar 9, 2023 9:08 am
TheGenerator says:
(OOC in RP)Does that mean 100 credits or 100.000 credits?
Yep. One or the other. He did not specify, which might be a test?

Take a look at the prices for software, though, and think about what Ronny would believe to be the case. We can maybe work out a roll if you are not sure if he would know. This is TL10+, highly illegal software.

Abby assumed she was paying for the software from her account, so if Cat is holding the Creds we would either need to have transferred enough, or --more likely-- need to do a little dance when it comes time to authorise payment.

Abby will have been uncomfortable talking about money with you guys. Possibly more-so with her ex.
Mar 9, 2023 9:45 am
vagueGM says:
Yep. One or the other.
-_-
vagueGM says:
This is TL10+, highly illegal software
https://i.imgur.com/GdiDpIr.png
The range on that seems to be quite large. So it could be a TL10 one for 80 cred or a TL13 one for 80.000? I guess you could say it's '80 hundred' credits.
Does the 'highly' bit make it a step higher? So TL12 for 80.000.

I'm not sure what Abby is likely to have. Maybe she would have given an upper limit?
vagueGM says:
if Cat is holding the Creds we would either need to have transferred enough
Oh, ok. I didn't think it would be that complicated :D
I think that Ronny would know to work out these kinds of details beforehand though. Raf and Cat are also traders, right? They would know too. So, I'd say we've already done the 'little dance' before the meeting. But we have a backup in case the price would come to a different number than we imagined.
Mar 9, 2023 10:31 am
TheGenerator says:
... https://i.imgur.com/GdiDpIr.png ...
The fact that is is 'often illegal' is not reflected in the price listed. That can do anything to the price.
TheGenerator says:
... Does the 'highly' bit make it a step higher? ...
Maybe. It does mean that there is no doubt in this case. That is also complicated by the fact of how you are buying this.
TheGenerator says:
... The range on that seems to be quite large. ...
Yeah, and remember that this is "Prototech" (page 113), not regular high TL stuff. TL9 is regular. So between 10x and 100x the price.

If Ronny has done his research he will know we are talking KCr not Cr.
TheGenerator says:
... TL10 one for 80 cred ...
You may have dropped a zero there. :)
Assuming these are after your 'discount'.
TheGenerator says:
... 80.000 ...
That is in the ballpark. How do you talk his price down?
Broker +INT? The book implies that is a long duration (1D Hours) task.
Persuade +INT? Haggling is 1D Minutes, so a better fit here?
Something else?

I don't think I want to engage the Effect Level mechanism for this (except for fail with -1 being minor and a fail with -6 or less being really bad), so we will, maybe set the Difficulty based on how 'reasonable' the price you propose is. If you are 'offering' 80K in an attempt to settle on 90K then is will be Easy (for reasons that your characters might not know). If you want to adjust your posted offer to try get 50% off, then it will be Difficult. Or somewhere in in between. You could even push it further, with 20K being doable but Formidable.

Cat can Chain an Average 'seduce' roll of some kind into this to adjust your odds.
TheGenerator says:
... not sure what Abby is likely to have ...
She will not have been comfortable talking about money with the group, and possibly less comfortable doing so with her ex. If you will have forced this then we might need to play it out briefly.

Abby is 'giving up everything' for this endeavour, so 100K is probably 'all her life's savings'. I don't know.

Abby can pay, so it is just about how happy she is afterwards... and you all have to live with her afterwards.
TheGenerator says:
... backup in case the price would come to a different number than we imagined ...
Do you think you would have had a reasonable way to know 'the price of black market experimental software purchased in a back yard deal'? That sounds a bit like Broker +EDU or +INT to have been rolled already? Else you might be surprised by the price and have to cover your amateurishness?
TheGenerator says:
... I think that Ronny would know to work out these kinds of details beforehand though ...
He might like to, but this deal came on rather suddenly and someone else was supposed to be handling it.
TheGenerator says:
... I'd say we've already done the 'little dance' before the meeting ...
I assume so. I don't see any problem with Cat holding onto the payment card, though Abby would still need to be the one to authorise the payment (with a thumbprint?)...
Unless you are seeing this a 'prepaid card' type deal (not a bad system since you can easily walk away with not need to 'verify IDs') and you will really need to go away and come back with more if you don't get a perfect deal. Which will increase the chances of complications.
Mar 9, 2023 10:49 am
vagueGM says:
You may have dropped a zero there. :)
That was a convenient adding error :P

Persuade was also the thing I was going for. Broker sounds like it fits better in a boardroom meeting.
vagueGM says:
If you are 'offering' 80K in an attempt to settle on 90K then is will be Easy
I wanted to get it for 80, but in case of a 'no' on that still have the option for 90 ;)

Since we can't really afford to fail this negotiation, maybe we don't want to push it to 50%?
vagueGM says:
Do you think you would have had a reasonable way to know 'the price of black market experimental software purchased in a back yard deal'?
Ronny would have relied on Abby's knowledge for that. Then maybe added x% based on his experience with deals.
Mar 9, 2023 11:03 am
TheGenerator says:
... Broker sounds like it fits better in a boardroom meeting. ...
Agreed.
TheGenerator says:
... Since we can't really afford to fail this negotiation, maybe we don't want to push it to 50%? ...
It is possible that 'failing' to negotiate a better deal just means you don't negotiate a better deal, and pay full price... unless you really flub the roll (snake-eyes). Even in a worst-case outcome you could still get the software from their bodies, and without it you will just have to overcome harder checks once on the Ship. So you can take a little risk.
TheGenerator says:
... Ronny would have relied on Abby's knowledge for that ...
Abby was about to pay 100K, so her judgement is maybe a bit off? Maybe she has looked at the Speculative Trade chapter and assumed you will all be rolling in Creds in no time?
Maybe Cat is holding a few cards with different denominations on them, and she has to slight-of-hand the right one based on what you settle on?
Mar 10, 2023 9:27 am
vagueGM says:
So you can take a little risk.
For some reason, to me, this sounds like the devil saying "You can sin a little bit, that's not gonna hurt anyone." and before you know it you're stuck in hell for eternity :P

I'm gonna stick to the 80k for a slightly easier roll.
Mar 10, 2023 9:57 am
TheGenerator says:
I'm gonna stick to the 80k for a slightly easier roll.
Cool. Do you want to add your roll now, we can see if there is benefit in Cat rolling to help out and just narrate it if we don't need a roll.
Mar 10, 2023 10:21 am
Rolled it :)
Mar 10, 2023 10:59 am
TheGenerator says:
Rolled it :)
And crushed it. Success by +7!

All factors involved mean this part goes pretty smooth.
Mar 10, 2023 11:01 am
@Airshark: Might as well pay off your 8 on Recon and have you notice something.

Feel free to act on it, or we can bring it in in a minute as you leave as well, or we can ignore it completely.
Mar 10, 2023 2:06 pm
Would you like me to describe the scene? Or did you have something in mind already?
Mar 10, 2023 2:20 pm
I did have vague plans for more than just a medical emergency. However, if we really want, we can turn this into anything you like. Let us know.

I had not planned for this to be anywhere near Bob, but did not specify that it was further on in the direction you were walking and really don't mind if you want to stage it near him. It may be distant enough that you want to grab Bob and the car to get there, but also less than a minute's run (which may be an Athletic endeavour?). Again, let me know.
Mar 10, 2023 10:30 pm
If Bob would say something like. ''There was a car passing by in this or that direction heading north or south or...'' Lio could realize that the buildings are deflecting the sound and change his destination.

Or bob could have seen nothing. Whatever Works best for you.

Lio would definitely not commandeer the escape vehicle 😊. Nice try Vague, nice try. 😬
Mar 11, 2023 7:20 am
Airshark says:
... If Bob would say something like. ''There was a car passing ...
There was a family car passing by, apparently 'fleeing the area'. We can assume it was that one. So let's say it was going in the direction you came in (and that you would leave by), so you are going in the right direction and need to go back past Bob.

Assume Bob confirms that the crash came from a few blocs behind him (let me know if you want me to post that and then hand over to you).
Airshark says:
... Lio would definitely not commandeer the escape vehicle. Nice try ...
It was not a trap, you know every minute matters. But it was a tradeoff of your response time versus their escape time.
If you want to describe the scene and start medical triage (however much you want), I can introduce the complication once that is done? Or I can supersede the medical with action. It is your call.
Mar 12, 2023 12:44 pm
Do we have communication with the members that are making the deal? Can Lio find out if they are ok.
I guess they don't wont the software supplier to know they are on coms with people "on the outside".

If there is no communication, Lio will investigate the crash to make sure it's not Ronny Cat and Abby (and probably help the wounded)
If Lio was able to follow the communication in the car, there will be a consience struggle: stay or help. As a player I'm also torn between the two.

It would give a nice opportunity to practice how healing/medicine works on less important characters. But I also don't want to jeopardize the mission.
Mar 12, 2023 1:02 pm
Airshark says:
... Do we have communication with the members that are making the deal? ...
You have comms, but might not be able to follow all the details of that is going on in there from your one-sided view.
You would not know that your friends could be done with the meeting before you get to the scene of the crash, but you would know that things are still sounding pretty relaxed.
Airshark says:
... Can Lio find out if they are ok ... I guess they don't wont the software supplier to know they are on coms ...
Yeah, asking might be risky. But you know the above-mentioned facts. Raf is still on-site to support, as is Bob.

You can probably let them know you will be away for a moment without too much risk. Do you know that they are able to process such information in their ear while dealing with tense things and without giving themselves away? You can easily let Raf know and leave it to him.
Airshark says:
... there will be a consience struggle: stay or help ...
Yep, that is the point. What would you do? Maybe you think you can nip out there and assess and still be close enough to get back and help? Maybe you feel it is your duty to help? Maybe you feel it is your duty to stay with the mission? All these tell us about your character.
Airshark says:
... opportunity to practice how healing/medicine works on less important characters ...
Hey! They are my characters! Who you calling 'less important'?!

I have not looked at the book --I don't have it with me-- but I can tell you from real life that Medial stuff --even 'first aid'-- takes time, so if you turn this into a significant medical event that might derail things. And Medical will come up in the story where we can practice on characters that actually have health pools we can track.

I am more interested in the moral quandary than the mechanics here. But it is up to you if you want to turn it into something else.
Mar 12, 2023 1:32 pm
Lio will check out the crash and let Bob pick him up when the deal is done.

Will RP tomorrow.
Mar 12, 2023 1:59 pm
Airshark says:
Lio will check out the crash and let Bob pick him up when the deal is done.
OK. Lio won't know this for a while, but it looks like your friends are done, and the seller has left (in the opposite direction). Bob can pick them up and get them to you shortly after you have had a look.

Should I set the scene or do you want to?
Mar 12, 2023 2:43 pm
I'll do it. Unless you want something specific, in that case be my guest 😊
Maybe we can bend the timeline in a way that this was happening during the last part of the deal. It was like that in my head. But it doesn't really matter much.
Mar 12, 2023 2:47 pm
Airshark says:
... I'll do it. ...
Go for it. Whenever you are ready.
Airshark says:
... this was happening during the last part of the deal ...
Sure. Lio won't know the outcome of the deal until after he makes his decision and his move. The rest can be ready to help when you need them.
Mar 13, 2023 2:23 pm
I'm fine with the woman dying too.

Maybe someone can tell Lio it's pointless (he probably knows that, but could use some confirmation to make him stop performing CPR)

OR

She lives and we have an extra problem on our hands :-)
Mar 13, 2023 3:12 pm
Either way, I don't think we want to be there when the authorities show up. We'd probably lose precious time giving our statements.
Mar 13, 2023 3:14 pm
Airshark says:
I'm fine with the woman dying too.
OR
She lives and we have an extra problem on our hands :-)
You have the con.

What mechanics do you want to bring in? Maybe they will decide her fate?
Airshark says:
Maybe someone can tell Lio it's pointless (he probably knows that, but could use some confirmation to make him stop performing CPR)
TheGenerator says:
Either way, I don't think we want to be there when the authorities show up.
Yeah. Convince Lio of that. :)
Mar 13, 2023 3:40 pm
I thought we were going to leave the mechanics for further in the game?
Or did I misunderstand?
Mar 13, 2023 3:55 pm
Airshark says:
I thought we were going to leave the mechanics for further in the game?
It is your scene. You can call for any mechanics you need to help you with it, or just narrate it as you want.
Mar 14, 2023 9:31 am
@Pedrop, we can pretend you gave the correct dates, we don't need to worry about such details unless they come up.

Did you really mean to tell our new friend that you are leaving from the military Depot? That will get his attention and promote your chances of doing business, but comes with risk. You could also tell him to ship any large package to the launchpad if he can get it there in time (you still need to pick up Ronny's promised computer-gift), or take a small package with you.

However: The universe is a large place, he will need to know where you are going before he can send stuff with you. While we, the players, haven't worked out where we are going next, your characters will have some idea, and we can assume that fits his plans. Do you tell him where you are going?

If you promise (convincingly) not to look inside, he can possibly give you a pizza box sized 4Kg package and offer your KCr20 if you deliver it within the month to somewhere you are already sorta going near.

Would you negotiate this deal?
Would you tell your friends?
Mar 14, 2023 10:02 am
vagueGM says:

Did you really mean to tell our new friend that you are leaving from the military Depot? That will get his attention and promote your chances of doing business, but comes with risk. You could also tell him to ship any large package to the launchpad if he can get it there in time (you still need to pick up Ronny's promised computer-gift), or take a small package with you.
My main aim for this was to not bother with
"you know, needs to be kept away from scans and checks and stuff."

so not to make any harder for us at getting the ship and especially still being on Ruby:) But... when we will already have our ship... thats a different story:) I figured we could make a small stop near the depot - or somewhere else, but not far - to pick up Carl's package and make some money at moment of leaving the system. But as the purpose was not to have additional problems at the starport, if Carl is able to deliver the package directly to Gig, just before their lunch - Raf would take it. Even better then prolong our stay at depot:)

Yes I think Raf will tell Carl about going to the depot. In the end of the day they just going there to install some medical bay in of of the ships... with the guy that work or was working not so long ago at the Navy? What's suspicious about that? ;)
vagueGM says:

However: The universe is a large place, he will need to know where you are going before he can send stuff with you. While we, the players, haven't worked out where we are going next, your characters will have some idea, and we can assume that fits his plans. Do you tell him where you are going?
I was thinking about this too. But as we didn't established where we are going - didn't want to say any names. But it also don't change too much, cause Raf wouldn't want to leave any trace of where are they trying to escape. BUT: I thought that "reasonable destination" would mean some planet like 1 or 2 jumps from Ruby's system(was this system name "Gem"?) - so it doesn't matter where we are going now as long delivering the package will be worth alone to get to it's intended destination just for it.
vagueGM says:
If you promise (convincingly) not to look inside, he can possibly give you a pizza box sized 4Kg package and offer your KCr20 if you deliver it within the month to somewhere you are already sorta going near.
Raf would promise that and intend to keep that promise. And as said before if the money will be good - he thinks team will be willing to go specifically just to deliver the package. But it doesn't exclude the possibility to make some additional money going there(more packages, passengers? mission?)
vagueGM says:
Would you negotiate this deal?
In my eyes Carl is someone much more important then he initially looks and knows that it is the money that will take care about his package and keep it confidential. So I presumed that he will give good price for the service, even slightly better then average on marked to make Raf not ask any more questions.
vagueGM says:
Would you tell your friends?
Yes, I was going to say something about it when we all be back in the car. But thinking about "way" to phrase all of this:)
Mar 14, 2023 10:08 am
But the best scenerio for the team IMHO would be to get the package after they have running ship... but... it would be very convenient:)
Mar 14, 2023 11:04 am
Pedrop says:
... make a small stop near the depot ... to pick up Carl's package ...
That could be doable. A lot of trust happening there if you expect him to leave it unattended, just floating in space so you can grab it. We can talk about that.
Pedrop says:
... make some money at moment of leaving the system ...
He is not going to pay you for picking something up. You will only get paid if you deliver it. The money will come at the end.
Pedrop says:
... if Carl is able to deliver the package directly to Gig ...
The timing will be close. And that does mean telling 'strangers' exactly when and where you are leaving from. If something goes wrong this could come back to bite you.
Pedrop says:
... Raf will tell Carl about going to the depot ... just going there to install some medical bay ... What's suspicious about that? ...
Sure. He won't get at all suspicious when a ship is then stolen from that exact place at that exact time. :)
But that might not be a bad thing. He does not seem like he is all that concerned with 'legal', so this may big-up your reputation.
Pedrop says:
... Raf wouldn't want to leave any trace of where ...
You might not want to leave any trace, but you will have to if you want to make this deal. He is not going to give you stuff if you are not going where he wants it to go. There is no free launch.
Pedrop says:
... some planet like 1 or 2 jumps from Ruby ...
That could be any of 18 different Systems, like 16+ light-years apart. He would need much more specific details than that. At least he will need to know your direction (on the hex grid) and when you expect to get there.
Pedrop says:
... as long delivering the package will be worth alone to get to it's intended destination ...
It will not be, not on its own. The above offer of 20,000 for a 'pizza box' assumes you are already going 'there'. We are not negotiating a full cargo hold right now, that would take more time you have and needs to have been done before, this is just a little sweetener.
Pedrop says:
... if the money will be good - he thinks team will be willing ...
20K is a nice bit of pocket money for you, if you have to split it 5 ways it is much less attractive --but still not nothing. If you got the team involved, and Carl liked them, he might be willing to offer each a similar nondescript box?
Pedrop says:
... specifically just to deliver the package. But it doesn't exclude the possibility to make some additional money going there ...
You would need to be going 'there' anyway for this deal to work. He would probably expect you to mix his package(s) in with other stuff to avoid attention.
Pedrop says:
... Carl is someone much more important then he initially looks ...
Seems that way. This is not just about this one quick deal, it could shape things to come.
Pedrop says:
... he will give good price for the service, even slightly better then average ...
20K profit on 1/250th of a Ton? You can't do better than that with any regular Cargo or even the best Speculative Trade. This is definitely special delivery. It can even pay for a Jump on its own, but that is not sustainable.
Pedrop says:
... best scenerio for the team IMHO would be to get the package after they have running ship ...
Sure. But that might not fit with Carl's plans. He would have to get it into space, and packaged for vacuum, and such, all in the short the timeframe you are working on.

If that is all you are offering him, then your focus on your own convenience will be apparent and flavour the relationship.
Pedrop says:
... we didn't established where we are going ...
By pure coincidence, Carl needs something sent where you are going, or close enough. At a minimum you have plans that allow you to be in the System he needs --if not the same planet. (There is little point to our having this scene otherwise:).

You will need to reveal this information to Carl, even if we don't know it yet. You will then need stick to that part of your plan, even if things change during your escape. This is an 'Opportunity at a Cost' in PbtA parlance.

What do you do?
Mar 14, 2023 11:12 am
No time for full answer right now, but...
Quote:
Sure. But that might not fit with Carl's plans. He would have to get it into space, and packaged for vacuum, and such, all in the short the timeframe you are working on.
I didn't mean it just floating in the space. I was thinking about some kind of agent at the depot, or near by facility... whatever you think will be good fit. A space bar even? Near the depot, gas gigant?

So: not floating in space, precise place to pick it up. That was my thinking about it.
Mar 14, 2023 11:51 am
Carl does not currently have access to ships, that is why you are talking.
Involving the gas giant --forcing you to go there-- cuts down on your options.
If you are willing to trust him enough to tell him where you will be passing, he could be persuaded to offer you a package that you can take with you right now. 20K payment upon delivery.
If you are willing to reveal other members of your team to Carl, he could be persuaded to offer them each similar deals along the same route.

If you are not willing to extend any trust, neither will he.

It is a give and take.
Mar 14, 2023 2:03 pm
Another fast update:
It seems as this is a decision that can impact whole team and story, so it wouldn't be good for me to make it alone. So:

Should we take package from Carl Public

Yes
Yes, but... (write the comment)
No
Mar 14, 2023 6:44 pm
Only if it is "on the way". If it's quick cash... always welcome. But not at the cost of jeopardizing the mission.
Mar 14, 2023 7:08 pm
Really? She dies after Lio rolls a 12? OK.

@Airshark: Is there anything else you want from this scene? NPC sympathy? Something you missed?
Mar 14, 2023 7:11 pm
The check was to see if he could stop performing CPR.
We can move on. 😉
Mar 14, 2023 7:17 pm
And also to try out the mechanic. There was no comment so I guess I did it right.

I read that a skill level of 4 makes you known in the world, that could turn out to be a benefit... Or a problem
Mar 14, 2023 7:45 pm
Airshark says:
... There was no comment so I guess I did it right ...
Any comments would be nitpicky:
We should have determined the Difficulty before you roll. But 8 is average, and this was definitely no harder than Average. Which actually means you could not fail and should only roll for more challenging things.
You list 'skill + characteristic' and 'medic + edu', but then reverse those in the Dice Code (+2+4 instead of +4+2), which can get confusing. Not a bit deal.
Airshark says:
... a skill level of 4 ...
It also means Lio is 'one of the best' at Medic (He can not fail at most (Average) tasks). Is there a reason he made these rookie mistakes here? Why did he not notice the 'clearly broken neck' when checking her pulse? In-fiction, it feels a bit out of character with no payoff, but we don't need to delve into it if the scene merely got away from you.
Airshark says:
... known in the world ...
More than just 'the world', of course, or not in a way that limits it to 'a planet'. :) 'World Famous' means about the same thing it does here, you are known everywhere, not just locally.
Airshark says:
... a benefit... Or a problem ...
You are a famous doctor (born of famous doctors). Unless you hide your identity, people will want your help when you land somewhere. People wanting your help is the most likely problem; your being recognised --price of fame-- is another.
This can also be the catalyst for your Cybernetics Lab and associated work going forward.

Sounds like, maybe, Lio is a bit to keen to dive in and 'save people'? This is not a mechanical 'problem', and purely up to you to bring into the story if that is what you are getting at here.
Mar 14, 2023 7:52 pm
To be honest, I wrote the last fiction a bit in a hurry, mostly for not slowing down the game for the others. I admit the broken neck was too easy. ☺️
Mar 14, 2023 7:57 pm
No worries. But please don't cut yourself short just to avoid 'slowing' things for the others, they could have joined in and we could easily have turned this into a bigger scene involving everyone.

If you are happy to let it lie we can just move on, but tell us how you would like the other characters to react.
How does Lio feel about what happened?
Mar 14, 2023 8:04 pm
Lio is used to it, but... One can never get used to it. If you know what I mean. So he will be quiet/absent for a while, overthinking the past events. Probably during the drive there.

Let's move on.
Mar 14, 2023 8:05 pm
Lio is used to it, but... One can never get used to it. If you know what I mean. So he will be quiet/absent for a while, overthinking the past events. Probably during the drive there.

Let's move on.
Mar 15, 2023 7:52 am
Pedrop says:
Should we take package from Carl
I'm good either way.
Mar 15, 2023 8:23 am
TheGenerator says:
(OOC in RP)I'm assuming Bob will wait for us before going to pick up Raf ...
Bob will have waited for you guys.

It is possible that Raf will be busy with his negotiations for a bit longer. You may need to pick up Lio and come back for him?
Mar 15, 2023 9:53 am
Airshark says:
a skill level of 4 makes you known in the world
Does that mean known publicly, or known among the medical community. Cause I can't say that I know a lot of famous surgeons (I'm not counting the ones from TV shows :P). Maybe some historical figures, but not current ones.
vagueGM says:
You are a famous doctor (born of famous doctors). Unless you hide your identity, people will want your help when you land somewhere.
So this would probably only be the case if you show up in a hospital or something, right?
Or are doctors is anyone with skill 4 a movie star in Traveller?
Last edited March 15, 2023 9:55 am
Mar 15, 2023 10:12 am
TheGenerator says:
... Does that mean known publicly, or known among the medical community ...
I dunno. I am just quoting the book. :)

We can play it by ear and see what feels appropriate.

'Medical Community' would probably extend to include 'anyone looking for a a good doctor'.
TheGenerator says:
... Cause I can't say that I know a lot of famous surgeons ...
I could probably name a few (probably all dead), but we have information at our fingertips, so it would be the work of seconds to come up with a list, and I suspect you would recognise many of them even if you don't know them off the top of your head. You would be on that list, as would your parents.
TheGenerator says:
... this would probably only be the case if you show up in a hospital or something ...
Probably. We only care when they care. That 'or something' would include anywhere where they were having significant medical problems. If they have no doctors, they will google for doctors, the border checks will check for doctors, and such.

You can change your name, take steps to avoid being tracked. This is meant to be fun, so we don't have to engage with this if you don't want to.

If you don't care about dealing with medical crises in places where you land, we won't bring it up, but that sorta uncoolifies your character and his Skills. Or we could use your medical prowess as the reason your crew goes places (or the excuse for getting in?). It is up to you.
TheGenerator says:
... is anyone with skill 4 a movie star ...
Not necesarily. But 5 is 'the best anyone has ever been' and 4 is only 20% worse than 'the best anyone has ever been'. You are a really good doctor.


4 is significant. There is only one other Skill above 2 in your entire party (maybe Abby has a similar score in Computers, but that all she does).
Mar 15, 2023 10:36 am
You mixed up me and thegenerator but he makes a good point (so do you)
Personally I would go with known by name, not so much by face. Irl I know a lot of famous surgeons by name, but don't have a clue what they look like.

If one would enter a facility where people run in the same circles (is that an expression?) That would change things.
Like a famous scientist visiting a university or a pilot at a military airfield.
Mar 15, 2023 10:50 am
Airshark says:
... You mixed up me and thegenerator ...
Ha! Whoops. Accidentally thought I was talking to you when I was actually talking about you. Could have been worse. :)
Airshark says:
... known by name, not so much by face ...
Agreed. (Mostly). Using a different name would (mostly) mean you can avoid that fame.
Airshark says:
... run in the same circles (is that an expression?) ...
It is.
Airshark says:
... That would change things ...
Yep. Hence the '(mostly)'.
Mar 15, 2023 3:13 pm
That all sounds plausible to me :)
I agree that sometimes you'd want to flaunt your expertise while other times you want to keep a low profile. It's good that both are valid options.
Mar 16, 2023 12:28 am
Ok, to sum up what how I see our conversation about Carl's package - as it seems that maybe we are overcomplicating it??? - and considering Airshark and Generator comment on the subject:

1. Picking up the package:
Now I see two options:
a) we are getting the package before getting the ship running with Your meta-promise that it won't backfire on us during our mission of getting the ship - could be i.e. at the lunchpad just before starting in the Gig(so no problem with getting it through starport security for us)
b) or we get it after we get the ship - i.e. on our way out of the system(agent at depot? or some smaller POI(space station?) on our way to be at jump's safe distance?)

Please choose what better fits your idea about this.

2. Knowing destination.
That's is what is probably overcomplicated - by me:) Let's assume that Raf will just ask Carl where he needs package delivered. Carl will say system Y, Planet X.
And conveniently:) that planet will be near(one jump) our first destination, or better yet - on our way to our first destination. So Raf is not telling explicitly where we are going, just that we will be able to deliver the package to the place Carl wants. Minimum information possible given.

If that would be NOT a case, I think Raf would have given up on the whole job as the ship and getting it to safety is waaay more important for him then this. He would have thanked him politely and asked for a secure way to contact Carl so that he could speak to him at a better time.

3. Payment - as you confirmed it - the money is good and Raf is treating this as more "additional funds for fuel" than anything else.

If you agree for that, tell my if I should wait for some RP from you or is it me who should do some more talking in the name of Raf? Or we just conclude the scene and say that Raf is back at Bob's car? But seeing that Lio has some things to do at the accident site, probably there is time to properly end meeting with Carl in RP?
Mar 16, 2023 11:14 am
(RP ref)
Pedrop says:
... with Your meta-promise that it won't backfire on us during our mission of getting the ship ...
We know you get the Ship. But, sure, we can also say it will not add any additional complication before you leave.

Usually I will work this sort of thing back into the game. When something goes wrong --because of a bad roll or decision-- I will try to use an established complication as the price rather than introduce a new one. So this sort of thing does not add more problems, it just establishes the sorts of problems you can expect to come up.

This one is unlikely to be an issue soon (unless you somehow get yourselves stopped and searched, and then somehow draw attention to the 'do not open' packages in the worst way).

The main complication is that you will have less freedom to deviate from your route. Carl is a stickler for 'delivering on time'. Common delays (breakdowns, space-pirates, small mis-jumps) are expected, but you could not easily Jump somewhere else in between, or go on a significant mission somewhere, or the like. A few weeks either way will be fine, but not much more.
Pedrop says:
... a) we are getting the package before getting the ship running ...
Carl deals is small, very valuable, packages. You can take it now, walk out of here with something under your arm.

You will need to get it through security, but Carl assures you 'they are just vinyl, unless you make a fuss, no one should care about them'.
Pedrop says:
... b) or we get it after we get the ship ...
He has no ships. He needs you to get it off-planet.
Pedrop says:
... or some smaller POI(space station?) on our way ...
Possibly at your first rendezvous point with you contacts. If you are willing to tell him about that.
Pedrop says:
... Knowing destination ... not telling explicitly where we are going ...
He has to know. You have to tell him. He is not going to trust you with his business details first. He has all the power in this deal.

Take it or leave it.
Pedrop says:
... the money is good and Raf is treating this as more "additional funds for fuel" than anything else ...
With possible future deals and contacts. He might have packages for each of your next destinations for the next few months.
Pedrop says:
... Or we just conclude the scene and say that Raf is back at Bob's car? ...
We can also do that. No harm, no foul.
Mar 17, 2023 12:21 am
vagueGM says:

Usually I will work this sort of thing back into the game. When something goes wrong --because of a bad roll or decision-- I will try to use an established complication as the price rather than introduce a new one. So this sort of thing does not add more problems, it just establishes the sorts of problems you can expect to come up.
V. interesting approach.
vagueGM says:
The main complication is that you will have less freedom to deviate from your route. Carl is a stickler for 'delivering on time'. Common delays (breakdowns, space-pirates, small mis-jumps) are expected, but you could not easily Jump somewhere else in between, or go on a significant mission somewhere, or the like. A few weeks either way will be fine, but not much more.
So I hope that others will have not it as bad thing for Raf that he established our first mini-tiny-mission... 'just' to provide some additional money for fuel. (also it can lead us to other missions of course if that will be the will of others;)
vagueGM says:
You will need to get it through security, but Carl assures you 'they are just vinyl, unless you make a fuss, no one should care about them'.
I and Raf will expect you and Carl to respect that promise;) Of course, I think we can also assume that Raf knows it also: that such package would not be "high risk one" - at the star port security - considering his background?
Mar 17, 2023 12:33 am
- from RP thread: -
vagueGM says:
- Do you tell him about your 'secret' location? If so, he might be interested and have something extra-special for you.
No, Raf wouldn't do that. No risking any additional problem before, during getting the ship, and even after - until they will be in relative safety of different star system - other then Gem:)
vagueGM says:
- Are you willing to tell him where you plan to go next? If so, he can offer you a small package of records for each step you are willing to divulge. He will expect some reasonable promise that you will get there without undue delays.
Addressing it in the RP in moment. Short answer, Raf will only tell Carl what system they will be passing by - soon after leaving Gem.
Mar 17, 2023 8:53 am
Timetable:

Raf is in the shop
Abby Ronny Bob Cat are in the van.
Lio is at the car wreck and already heard the van coming around the corner.

To get all the RP come together, we can wait for Raf to finish his deal, get into the van and tell the others where Lio is.
Lio will not investigate the scene any further, he's a bit shaken up, that will wear off soon.

I know we don't need to keep every post at the same time as the others, but maybe the ride to Bob's ship is chance to get everybody together in real time.

@Pedrop, I don't mean to rush you, just want to say that I'm fine with waiting a bit ;-)
Mar 17, 2023 9:32 am
Pedrop says:
So I hope that others will have not it as bad thing for Raf that he established our first mini-tiny-mission... 'just' to provide some additional money for fuel. (also it can lead us to other missions of course if that will be the will of others;)
No problem at all. Maybe Ronny won't like it, though. :P
Mar 17, 2023 9:59 am
No problem at all Air shark. Raf will certainly want to end the conversion soon too, as time is of essence, so soon he will be at the van and they will go for Lio...

Generator : if player is OK with this - that's all I needed to sleep well. But it is understandable that Ronnu could see it differently :)
Mar 17, 2023 12:46 pm
Airshark says:
... Timetable: ...
We can assume everyone knows where everyone is. No need to wait for Raf to tell us.
We can assume you assume Raf will join you after he is finished talking. You don't know the details of what he is talking about, but, if you trust him, you can finish with your scene and then wait in the car, or if he tells you it will be a few minutes, wait in a 'coffee shop'. If you don't trust him enough, you can check in on him. Presumably you have signals to let you know if something has gone wrong.

If Raf (or anyone else) does not want to have the mystery of vinyl destroyed, they can watch how they are made (just a boring MP3 and a 3D printer):, or Raf can also wait at the 'coffee shop' till the package is ready, you can then talk openly about what he did and if you are happy.
Airshark says:
... but maybe the ride to Bob's ship is chance to get everybody together in real time ...
As is the possible computer heist.
Mar 18, 2023 12:18 pm
As in my RP:
Pedrop says:
"20 minutes, but no more? ok Carl? I'm really on the run today. And if you can really bake them on the spot... could you make for me X album of Y? I will use it as present for someone."
(...)
OOC:
That someone is Ronny:) Raf wants to get a record for Ronny - in case he will be moody about the whole thing:D But what is the album that Ronny would be most happy about - now? @TheGenerator
As I'm very curious what record will be best for Ronny, so putting it here too:)
Mar 18, 2023 1:47 pm
Pedrop says:
(in RP)... I would love to have one of your works too ...
What 'works' are you talking about? Is this different from the two records he is making and ageing for you already?

Depending on the answer, Raf and Carl may have more conversation to deal with, and people may want to talk to Lio... or leave him alone.

If there is nothing we want, we can skip the waiting.
Mar 18, 2023 5:11 pm
What Raf meant by 'works' was that now he is more impressed and appreciates Carl's forgery skills then the music on the vinyls alone. Now that he knows that vinyls are aged artificially, he see much bigger value in having "example of Cral's craftsmanship" than the music he was looking for for so long on vinyl:)

Sorry, it seems that I still have a lot to learn to use English properly:/ So maybe you would be so kind to give me example of how I should write this "I would love to have one of your works too" to it having the meaning I provided above in this post. As I still don't know how to fix it:/

Edit: so this "work" was supposed to have a meaning of "opus", "doing".
Last edited March 18, 2023 5:15 pm
Mar 18, 2023 5:22 pm
Don't worry too much about how to say it, sometimes more words make better words, so just describe what you want in full detail. 'Works' and 'examples of his craftsmanship' mean about the same thing in English, so maybe you got it right first time?

But I still don't understand what you actually want. He is giving you two 'examples of his craftsmanship' in the form of Johnny B. Good and another aged and genuine looking record for Ronny. Both show what he can do, and, because you are in his shop, and there is time-pressure, you are even getting to see how he does it.

What do you expect to be able to do with these examples?
Mar 18, 2023 5:29 pm
Nothing more. I'm really good with those two. Raf is not expecting anything else.

It was answer to:
vagueGM says:
"You want that as well as the Chuck Berry?" He asks when you place your gift order for Ronny.
And said answer:
Pedrop says:
"If you would be so kind. I would love to have one of your works too." - says Rafael being visible interested and appreciating Carls craftsmanship.
So maybe I should have written it this way:
"If you would be so kind. I would love to have one of your works in my collection too."

??
Mar 18, 2023 5:36 pm
Because my initial intention was to take the record for Ronny instead of mine(not to be too greedy and wanting form Carl).
Mar 18, 2023 5:56 pm
I am not sure how adding 'in my collection' changes things? Are you asking for a third record?

Are you saying the Chuck Berry you are getting is not for you?
Pedrop says:
I'm looking for something from terran era: Chuck Berry maybe?
[ref]
Made it sound like that was for you, but we can pretend you said it was also for someone else if that was what you meant. Or you can say that now and ask for one for yourlsef.

If that is the case, maybe your emphasis was confusing me. Putting it on 'your' made it sound like you wanted something of Carl's (like his original work or music he made himself), if you instead put it on 'I would like...' it might have been clearer that what you were asking for was something for yourself specifically rather than something of his specifically?
Pedrop says:
Because my initial intention was to take the record for Ronny instead of mine(not to be too greedy and wanting form Carl).
If the first one was not for Raf you did not indicate that at all in the RP, so Carl would be confused, but we can pretend that language confusion did not happen.

We can also blame my subtlty when I had Carl say he could 'throw in your request for free' [ref]. I meant the record you had requested that he said he did not have genuine, old printings of. He is offering to make you a print.

Tell us how many records you are asking for (and what they are). This is a 20,000 Credit deal, he won't quibble over some replicas and spent plastic and cardboard.
Mar 18, 2023 7:18 pm
Wow... my English is probably very bad if there is so much confusion:( Well I will try to explain it again, how I see current things:
1) When Raf entered shop, he asked Chuck Berry for himself.
2) Then Carl offered package shipping job - for Cr 20 000(completely different vinyl)
3) Then Carl revealed that he can add "fake" Chuck Berry for free as the bonus for doing the job.
4) Then Raf asked(but that wasn't probably clear 'cause my bad English:( ) if he can make a vinyl for Ronny - and I(and Raf) was thinking it will be instead of Chuck Berry for Raf - so 2 vinyls so far
5) Then Carl said that if Raf will wait 20 minutes for vinyl that is meant for the job(I presume because of changing desired direction) he will also add fake Chuck Berry for free for Raf
6) Raf said that that would be great, but wanted to underscore that the reason he is happy about that is because it is "work"/"opus" of Carl, rather just fake Vinyl of Chuck Berry - so finally 3 vinyls

Raf don't expect anything else. Just waits.

If you meant that Ronny's X Album and Raf's Chuck Berry album were meant to be paid - Raf is not expecting them to cost as much as 20k... of course.

Now tell me how it is, and what I haven't understand please.
Mar 18, 2023 7:28 pm
And by "so finally 3 vinyls" I mean:
- Chuck Berry for Raf
- X album for Ronny
- Z vinyl for the job.
Mar 18, 2023 7:36 pm
Ah, I see. You weren't asking for another one, you were just being polite. (so: 'too' was the confusing word in there, it implied 'addition').

Fine, no problem.

The price is for getting them where they need to go. Carl does not seem at all concerned about being paid (is that suspicious?).
Mar 18, 2023 7:51 pm
Good I managed to explain what I meant at least. Really sorry for bringing in so much confusion:(

So what would be the best way to write what I meant? Something like:
"If you would be so kind. I would love to also have one of your works in my collection."

??
vagueGM says:
The price is for getting them where they need to go. Carl does not seem at all concerned about being paid (is that suspicious?).
Yes it is. But that's part of the fun :)
Last edited March 18, 2023 7:54 pm
Mar 18, 2023 8:01 pm
The 'best' way if often to explain what you are trying to do.

'"If you would be so kind. I would love to have one of your works too." - says Rafael' might be better explained by '"If you would be so kind. I would love to have one of your works too." Rafael says in thanks' making it clear you are thanking him rather than asking for something. Or, possibly better '"If you would be so kind." Rafael thanks Carl "I would love to have one of your works too." says Rafael' to separate the first part (the thanks linking to what Carl said) from the second part (showing how impressed you are). But it is subtle.

In this case 'best' might have been to not worry about what you were trying to say and to just directly answer the question 'Is this different from the two records he is making and ageing for you already?' with 'No, just those two'.
Mar 18, 2023 8:15 pm
Thanks for those remarks. I can learn from them:)

Yes, probably answering this question would be best, but I didn’t understand where was the problem in my text. So wanted to explain and be sure that now I was understood correctly. But probably it is also true that I’m too much focused on showing my intentions of "mood"/flavour that I wanted to bring with my words. Thanks!
Mar 25, 2023 10:40 am
I think we can skip forward to when we pick up Raf? Unless someone wants to add something.
Mar 25, 2023 11:19 am
I was going to ask almost the same. Are we waiting for someone or something? How is Carl doing with his records?
Last edited March 25, 2023 11:19 am
Mar 25, 2023 7:15 pm
How do we want to pick up Raf? Does Raf come out to the car, or do some of the others go into Carl's shop? If the first then we can just say that happened and move on.

Where is the new computer? What do we need to overcome to get in, or to get it?
Mar 25, 2023 7:16 pm
@WhtKnt, are you happy with the amount that Cat has been involved? I would like to see more from her and you if you can.

Shall we engineer a way that put Cat front-and-center at the start of the new heist? Maybe as a distraction again? Or (by) using her Skills? (Maybe some of: Advocate, Blade, Broker, Carouse, Deception, Electronics, Gambler, Mechanic, Persuade, Recon; could be useful, off the top of my head.)
Mar 25, 2023 8:04 pm
I'm actually quite happy with her current level of involvement, simply because time is a precious commodity for me, however, I will try to pick up my level of posting. Gambler and Deception are among her stronger skills, so either or both of these are a good way to use her.
Mar 25, 2023 8:35 pm
WhtKnt says:
... time is a precious commodity for me ...
Understood. That is why I did not push before. Give us what you can, let us know if you want more or less spotlight.
WhtKnt says:
... I will try to pick up my level of posting ...
Only if you want to, though. We can leave Cat mostly in the background --as we have been-- till you are ready for a greater commitment.
WhtKnt says:
... Gambler and Deception are among her stronger skills ...
Indeed. Can you suggest ways to bring those in? We can build the scene around these ideas.

Deception is pretty obvious, but Gambler could be interesting if we find a way (possibly as an unrolled Skill in the background explaining a connection to someone there?). Recon and Persuade have obvious secondary value in such a scene, and this is, presumably, an Electronics site, so that Skill could help you navigate the waters as well.
Mar 25, 2023 9:54 pm
vagueGM says:
Where is the new computer? What do we need to overcome to get in, or to get it?
I think we mentioned somewhere that it shouldn't be a second heist. And another trade deal seems a bit boring to me. So, I was thinking, how about this computer comes with a new passenger? Someone we need to drop off somewhere in exchange for using the computer.

Ronny only said they would 'pick up' this new PC. So technically it wouldn't have been a lie. He never said Abby would own it.
Mar 25, 2023 9:56 pm
TheGenerator says:
... how about this computer comes with a new passenger? ...
Sure, if the others want to go for that.
TheGenerator says:
... He never said Abby would own it. ...
Wow! No wonder she dumped you. :)
Mar 25, 2023 9:57 pm
If Ronny is too cheap to pay for it, Cat will contribute.
Mar 25, 2023 10:00 pm
WhtKnt says:
If Ronny is too cheap to pay for it, Cat will contribute.
The computer is a Prototype, and not something we can 'buy', else Abby would just have bought it herself.

It might be interesting for Cat to come to Abby's defence when Ronny tries to weasel out of his promise?
Mar 25, 2023 10:03 pm
vagueGM says:
Wow! No wonder she dumped you. :)
Sounds about right :P
WhtKnt says:
If Ronny is too cheap to pay for it, Cat will contribute.
I thought this PC was not on the market yet. Right? If I remember correctly it was some kind of prototype. So it's not really about being cheap.

I'm open to suggestions if you have other ideas though :)
Mar 25, 2023 10:07 pm
Whatever we do, we don't have to make it a bigger deal than we want.

The Software purchase went smoothly partially because of all the careful preparation before the meet, but mainly because of the 11 rolled to do the easy deal. The Hardware deal can be similarly quick if we want.
Mar 26, 2023 3:41 am
She would certainly defend Abby to the extent that she is capable. We girls have to stick together!
Mar 26, 2023 11:39 am
Another passenger could be interesting, we can use it or just let them sit and be quiet for the trip.
Mar 26, 2023 8:09 pm
Airshark says:
Another passenger could be interesting, we can use it or just let them sit and be quiet for the trip.
I have no problem playing another passenger, as much or as little as we want, for as long as we want.

The main issue is that you have to live with Abby afterwards, it is more about how you treat her than about the other passenger.

If we want another passenger as the complication for the Computer we can separate them from it easily enough. They could simply be a guard/worker that has access and demands transport as payment, they need not have 'ownership' of or use for the Computer. This does not add much complication to the story, having it be their Computer changes a lot. It is up to you guys what sort of story you want.
Mar 26, 2023 9:31 pm
Can we simply change it to this passenger giving us the computer in return for a ride off planet 'no questions asked' then? If that solves the major change with Abby.

Or just something else entirely is fine by me too.
Mar 26, 2023 9:43 pm
Fine by me. They can surprise you with the demand when you get there, if you want. Maybe this is unexpected and because they have heard rumours of local political problems? Maybe they catch you trying, and this is the price for their silence (one of the obvious complication that could have come up if you had played out the scene)?

Remember, though, that you are not getting this for free. If you don't play our the scene with risks then there will be costs associated with taking them with you. I don't know what they are, but they will bring complications.

Once you have the computer, you also don't have to keep your promise (seems like a habit for Ronny?). It is a bit mean, but if you promise to 'get them off planet' you can claim to have done just that when you get to the Depot. There will still be costs, though, and that seems more immediate, so you might not want to go that route.
Mar 27, 2023 7:04 am
vagueGM says:
if you had played out the scene
I thought we agreed to play the scene, no? Maybe I'm misremembering.
I was just trying to figure out what the scene will be about.
vagueGM says:
Once you have the computer, you also don't have to keep your promise
Since that could affect the whole group, I wouldn't do that without first talking about it OOC :)

It is true that Ronny is a bit of a shady character though. He was a hoodlum in his youth and proceeded to become involved with a 'not super lawful' trading company. However, I'll try to keep him trustworthy toward the group. Otherwise that can become a problem.
Mar 27, 2023 7:07 am
TheGenerator says:
vagueGM says:
if you had played out the scene
I thought we agreed to play the scene, no? Maybe I'm misremembering.
...
My mistake. I thought the new passenger was a new plan to short-circuit the need for playing out the acquisition.

Whatever you guys want to do, I can make happen.
Mar 27, 2023 9:14 am
vagueGM says:
How do we want to pick up Raf? Does Raf come out to the car, or do some of the others go into Carl's shop? If the first then we can just say that happened and move on.
Personally I was expecting some brief RP about Carl ending his work, giving the records to Raf (with maybe some additional instructions) and telling him a goodby.

(with maybe some mysterious additional words that could suggest what is coming in the future or... are just for flavor:) who knows? ).

Initially - I thought - after that I would RP joining the group, but as it will bring nothing to the story: vagueGM please, add it to your post - that Raf has joined the group. If you agree with above. I can tell them about my encounter with Carl on our way for the prototype computer.
vagueGM says:
Where is the new computer? What do we need to overcome to get in, or to get it?
To sum up your posts/ideas, combine them and add my proposition.

The guy(some scientist working at the computer factory?) was supposed to extract the proto-computer for us, and lend(to honor Generator idea) us it for the time of our ship acquisition action. In exchange for the opportunity to get off the planet. The deal with him was made by Ronny of course. As of yesterday - he informed Ronny that he have the computer at his home/safe heaven/whatever and is ready for departure.

But... there is always a 'but'. The question is why he wanted to get off planet in the first place, one may ask? :) You see... he has this weakness in the name of gambling... so he had some heavy debt right now with some shady guys he was playing poker. Additionally: he was "sure that he will make up for the last loses" playing once agin poker with the same guys yesterday evening(when we were at the bar)... in final draw betting 'our' computer... and loosing if of course. So now we have to win it back from the guys(Cat gambilng... and giving her some spot) or find other way to get it back. And we all know that those poker plays can go south... if we will be unlucky... :)

Putting it this way we still have a 'space' for Abby getting to know that Ronny was not necessarily planing to 'give' her the computer - space for this interesting conflict. But "rescuing" the computer from the 'poker guys' makes it possible for us to get it for our ownership. And we still have option to take the scientist with us... or not.

I think the poker guys don't know the true value of this computer. They still think it is ordinary computer:) Scientist fortunately wasn't as stupid to tell them this. But stupid enough to play with them:) No social intelligence.

What you think guys?
Mar 27, 2023 9:21 am
Pedrop says:
... Personally I was expecting some brief RP about Carl ending his work ...
I will give the others until later today to say if they want to go in there, then I will have Carl wrap up and hand over to Raf.
Pedrop says:
... (with maybe some mysterious additional words that could suggest what is coming in the future ...
Nope. You will have to tease that mysterious future from package, or curb your curiosity and honour your agreement not to look.
Pedrop says:
... after that I would RP joining the group ...
You can do that afterwards.
Mar 27, 2023 9:25 am
Pedrop says:
But "rescuing" the computer from the 'poker guys' makes it possible for us to get it for our ownership.
By this I mean, Abby can be 'angry' at first, but as she will finally get 'her' computer, she could be cool again:)

But I don't know how she will be feeling about her ex after this event;) Guess it depends on the way how Ronny will present all of this to her:)

Good it won't be Raf's problem... ;P Or will it? ;)
Mar 27, 2023 9:00 pm
I like your idea, Pedrop. If WhtKnt doesn't mind some spotlight :) I'd like to see more of Cat's capabilities.

I think it's a good change of perspective that Ronny knows the computer isn't his to give to Abby right now. But he's confident that he'll find a way to claim ownership before this passenger leaves our ship. That makes him less of a jerk :P but still a jerk.

The only issue I have with the gambling idea is, what if we don't win? Gambling is usually an all-or-nothing deal. So we may just fail and not get the prototype computer at all. Which would also make Abby sad/angry.
Mar 27, 2023 9:22 pm
TheGenerator says:
... what if we don't win? ...
You mean Gambling is not a sure thing!? Someone should tell people it is risky! :)
TheGenerator says:
... make Abby sad/angry.
Maybe she will not be so upset with you if she knows you tried? Or maybe not for so long?

There are a lot of moving parts here, it could get complicated. I will leave it up to you guys how much you want to bring into play.
Mar 27, 2023 9:22 pm
TheGenerator says:
I think it's a good change of perspective that Ronny knows the computer isn't his to give to Abby right now. But he's confident that he'll find a way to claim ownership before this passenger leaves our ship. That makes him less of a jerk :P but still a jerk.
Great development/stating of this aspect! :) And I like that he is "in the middle", makes him more interesting. A guess bing a spy/secret agent is not always easy and leaves you with hard choices. Sometimes the best option overall is to be a jerk? :)
TheGenerator says:
The only issue I have with the gambling idea is, what if we don't win? Gambling is usually an all-or-nothing deal. So we may just fail and not get the prototype computer at all.
Good point! But... no risk, no fun:D Some call it even 'an adventure' ;) We won't get computer now, we will have to overcome the situation at the depot somehow.

Besides... we don't know yet with who we will be dealing with... maybe the 'poker guys' are of this kind... that society will thank us if we will dispose them somehow... even for a while... ;)

There was also some talking about 'tutorial fight'... so we don't know how they will react if we would win actually... ;)
TheGenerator says:
Which would also make Abby sad/angry.
Don't worry. It's not Ronny fault... this time. It is this dreaded "scientist"!
Mar 29, 2023 12:31 am
Pedrop says:
(OOC in RP)... I also presume:
- that the address is somewhere in the Ragna Anima('the first system we will encounter, after leaving Gem') system.
- Raf already knows what is the deadline for this package? ...
The address is in the system you said you were going to next.

The deadline is within your ability to get there, with some buffer for normal mishaps, but you don't have much time to dawdle or to go somewhere else before. You have time to spend a few days fueling the ship, but taking on this time-sensitive job means there is time pressure, and you don't have time to 'hide for a bit while the heat dies down', you have to Jump as soon as you can.

Carl thinks you have a bit more leisure-time than you do, since he does not know you have to make an extra Jump to get your Transponder ID changed before you can fully leave. That eats up most of your two-and-a-bit week buffer.

Remember that this is at galactic time-frames. Such things are measured in days and weeks, not hours, so very little you do on this planet will have significant impact on your schedule.
Mar 29, 2023 12:31 am
Pedrop says:
(in RP)... Raf heads towards the location that Lio sent him before. If the van is in front of the shop, he just get in. ...
You have phones, we can assume you learn where your companions are. Feel free to join them at the fuel station, maybe as Lio is leaving the convenience store, or as he gets back to the van?

If you want to make a big deal about taking half the time you said, go for it.
Mar 31, 2023 10:09 pm
I added the door being open to create some mystery. My initial idea is that the place has been broken into recently which could relate to why this person wants to leave ASAP. But it could turn out to be nothing or something else entirely.
I'm happy to leave it up to the others to fill in the blanks.
Apr 1, 2023 12:24 am
TheGenerator says:
... I added the door being open to create some mystery ... it could turn out to be nothing or something else entirely ...
Cool. Carry on. :)
TheGenerator says:
... I'm happy to leave it up to the others to fill in the blanks ...
Yeah, everyone who wants to can add some details --or give us a shout if you don't want to-- and react to each others' details, then I can sum it up when we are ready, or after the weekend.
Apr 3, 2023 3:24 am
@TheGenerator, do you have something you want to do with the rumbling sound? Do you have an idea of what it is? Can you share?

Let's wait and see what Raf is doing/adds after the weekend. Then we can deal with the situation.
Apr 4, 2023 6:56 am
My idea is that it's just the guy we're looking for. But I like the tense situation :)
Apr 4, 2023 8:20 am
Quote:
Raf thought he saw something through one of the windows.
Is it a flat in the block? Or standalone home? So maybe it was roof instead? And if it was the window, probably it could be the same room that Ronny was hearing rumbling sound? Personally I expect GM to decide on those:)
Last edited April 4, 2023 8:20 am
Apr 5, 2023 2:36 pm
It seems to me that the primary issue at hand is Ronny hiding the gun so as to not scare green-jacket? [ref]

That sounds like Average (8+) Deception with DEX?

I am sure Raf and Cat can hear the shout.
Apr 5, 2023 3:14 pm
Roll added. It's exactly 8 ;)
Apr 5, 2023 4:29 pm
For when it comes up: Does Ronny know the name of the person he is meeting? What they look like? Gender? Anything? Would he have any way of recognising if green-jacket is or isn't them?
Apr 5, 2023 8:41 pm
Probably. He would have asked for at least some basics. Probably not the jacket color though. So like name, gender and profession. Those sound like things that would come up in conversation.

If anyone else has a cool idea about this, go for it.
Apr 6, 2023 1:46 am
Do we want bob and Lio to go after the guy?
Maybe we can cut him off.
Apr 6, 2023 1:52 am
Fully possible. They are heading away from the car, but Ronny has comms, so he can ask you to head round the block and intercept if that is what you all want.
Apr 6, 2023 5:19 am
TheGenerator says:
... Probably not the jacket color though ...
It seems very irresponsible to not not talk about that only defining feature so far. :)
TheGenerator says:
... at least some basics ... like name, gender and profession. Those sound like things that would come up in conversation.
From what you were told, the fleeing figure could well be the person you came to see.
Apr 8, 2023 4:45 am
vagueGM says:
Fully possible. They are heading away from the car, but Ronny has comms, so he can ask you to head round the block and intercept if that is what you all want.
Since no one objected I took the liberty of 'rolling' with it.
Do you want me to throw some dice?

The plan is to drive the van onto the sidewalk. Lio jumps out with his gun drawn and forces the green jacket into the van.
Once inside he will make it clear he means no harm.
Apr 8, 2023 8:52 am
Maybe Lio needs to roll Average (8+) Recon with INT? Not so much to see if he can find the right person, but to define how full a handle he has on the scene. Add it to the post.

We care about the degrees of success, not just the number.

Because you have Bob and Abby to help you, you have a Boon (page 61), which means you roll `3d6h2+1-3`. Hopefully this offsets your lack of Training in Recon.
We will see where that takes us, but if things go well you can show us how you persuade then you 'mean them no harm'.
Apr 8, 2023 12:01 pm
Airshark says:
Since no one objected I took the liberty of 'rolling' with it.
Looks good to me :)
I was waiting to see what Pedrop did.
Apr 10, 2023 6:46 am
ah well...

I was thinking the green jacket slips into a small alleyway where the van cannot follow. So we have to start searching again?
Last edited April 10, 2023 2:30 pm
Apr 10, 2023 2:30 pm
If I understand correctly, there was some sort of EMP Shockwave.
I do find it kinda weird that green jacket took the time to apologize but then ran off anyway.
Apr 10, 2023 2:34 pm
Airshark says:
If I understand correctly, there was some sort of EMP Shockwave.
That seems like a reasonable assumption.
Airshark says:
I do find it kinda weird that green jacket took the time to apologize but then ran off anyway.
Yep. And further examination may reveal that you actually banged your nose on the car door when in jerked. Green-Jacket is not the sort to be hitting people.
Apr 10, 2023 2:41 pm
OK if Lio still believes he got punched? Maybe Abby can sort that out later on.

He will pursue the guy.
Apr 10, 2023 2:43 pm
Airshark says:
OK if Lio still believes he got punched?
Absolutely.
Apr 10, 2023 9:04 pm
Right now I'm hearing the Benny Hill theme song in my head.
Apr 11, 2023 12:53 pm
Welcome back @Pedrop, hope you are feel fully recovered.

Raf is trained in Athletics Endurance, and it does not sound like you are pushing yourself that hard, so maybe an [ref] Easy check which you succeed at, or an Average check that you only just missed which made you slow down as you described? [ref]

I think we can say you arrive last, but around the same time as the others --they are all spread out and trickling in. Given that you aimed to come in from the other direction, that will put in an advantageous position, but mean you arrive after they have acted. We will let the others make their Recon rolls and say what they are doing, then you can act.
Apr 11, 2023 12:56 pm
I like your interpretation. :) Please, go with it.
Apr 11, 2023 1:54 pm
Glad you're feeling better, Pedrop. Welcome back to the heist crew :)
Apr 11, 2023 9:46 pm
Thanks. Pleasure to be here:)
Apr 12, 2023 4:03 pm
@Airshark: Waiting on a Recon roll from Lio. Let us know if you don't intend to do one, else I will move us forward without it in a few hours anyway.
Apr 14, 2023 7:17 am
With my bad recon roll, I don't think Ronny would be the one taking initiative at this point. So, I'm good with anyone else taking action.
Apr 14, 2023 10:32 am
We might need to actually Roll for Initiative if no one want to take the initiative. I can kick that off in a few hours if I have not heard anything.
Apr 14, 2023 1:11 pm
Raf will try to sneak on the guy in bushes and put the barrel of his laser pistol to the back of the guy. To use him as distraction for the woman in case the fight will broke.

RP coming in a moment.

But will that count as taking initiative? Probably not, as he will try not to show his intentions before having the guy at gunpoint.
Apr 14, 2023 1:15 pm
Pedrop says:
... will that count as taking initiative? Probably not, as he will try not to show his intentions before having the guy at gunpoint.
If you succeed at sneaking up then you will be doing that before Initiative is rolled and get the drop on him, else you will need to start us off with rolling Initiative and we can then act in Initiative order (or decide we don't want to use Initiative order in our game, we will see).
Apr 14, 2023 1:21 pm
OK, I meant "initiative" in general terms, not as "initiative" as part of mechanics.

OK, I will do that. If my roll will fail I will add initiative roll in the next post, with additional little RP.

I will us Stealth + END for the roll, as I think it all depend on how much Raf is tired ? Lucky if that should rather be DEX I have the same mod for it:)

What will be TN? :)
Apr 14, 2023 1:30 pm
Pedrop says:
... I meant "initiative" in general terms, not as "initiative" as part of mechanics ...
I referred to both. 'Initiative' with a capital 'I' is the mechanical term, while 'initiative' without the capital is just the word, it can get confusing when they use real words that would apply to the situation as mechanical terms. :(

'Initiative' is such a stupid word as well, when what we mean is 'Turn Order'. :(
Pedrop says:
... If my roll will fail I will add initiative roll in the next post ...
Ya. I don't see that there is enough coordination going on for Lio's Tactics to factor into this, so this is a straight DEX or INT roll.
Pedrop says:
... I will us Stealth + END for the roll ...
Really? Why EDU? How does your level of education help you with this? I would think it is DEX to sneak up on someone?
Pedrop says:
... What will be TN? ...
It is an Opposed Check, he will roll Recon (INT) and we compare the numbers.
Apr 14, 2023 1:34 pm
I meant END - Endurance. But I sometimes also mix the two:) I have +0 both for DEX and END.
vagueGM says:
It is an Opposed Check, he will roll Recon (INT) and we compare the numbers.
Great! Makes things more interesting:)

(still writing my RP, almost ended)
Apr 14, 2023 1:37 pm
Pedrop says:
I meant END - Endurance ...
Doh!

That might make sense if your were mainly trying to control your breathing (while hiding?), but this probably entails yous walking around, so I would say DEX?
Apr 14, 2023 1:47 pm
vagueGM says:
That might make sense if your were mainly trying to control your breathing (while hiding?), but this probably entails yous walking around, so I would say DEX?
DEX it will be:)

"The wish of my GM is the order for me!" :)

About the result: LOL... I had the feeling it will go this way... I know what Raf will be training at the nearest available occasion... :)

Ok, I'm waiting for his roll, before my Initiative roll.
Apr 14, 2023 1:51 pm
But I just realized that the guy can't have worse result than Raf... :D ! What would happen if the he would be the same result as Raf? (highly unlikely of course...)
Apr 14, 2023 2:32 pm
I meant to say:

Everybody Roll Initiative!
Apr 14, 2023 2:43 pm
Pedrop says:
.. What would happen if the he would be the same result ...
In this case? It is a tricky one.

Depending on the fiction:

You might have to try again. It could make sense in this situation that you realise your approach is wrong and can come from a different angle?

You might be able to try something else. You might realise that you can't sneak up and give up, no harm, no foul (aside from a lost round, maybe?).

You could not succeed in sneaking up on him, but he also does not get to act before you can try something else? Not sure that one works here, though.
Pedrop says:
But I just realized that the guy can't have worse result than Raf...
Though he could get a match. He could actually get worse if he was untrained in Recon, and if his INT was worse than 0. Both are somewhat true, making him roll at -2 and -1 (you can learn stuff about the NPCs from these rolls).

He beat you by 6, so it is not just him that gets to know you are there, his whole party knows. I figured this was better than giving him a bonus to Initiative (you are not surprised or anything), and definitely better than a free shot, right?
Apr 14, 2023 3:01 pm
vagueGM says:
(you can learn stuff about the NPCs from these rolls).
Yeah. I noticed it too:) A -1 INT and 1 Jack of All Trades... DEX +2... what a thug! ;) ;)
vagueGM says:
...and definitely better than a free shot, right?
Most definitely! :)
Apr 14, 2023 3:02 pm
Pedrop says:
[quote="vagueGM"]... A -1 INT and 1 Jack of All Trades... DEX +2... what a thug! ...
Yep. :)
Apr 14, 2023 5:59 pm
Lio wants to shout something like " you're outnumbered, put down the gun and you will not be harmed"
But I guess we will first see what Cat and Ronny are doing.
Apr 14, 2023 6:43 pm
Character Init

Cat 10
Ronny 9
NPC Croucher 9
Raf 8
Lio 8
NPC Speaker 3

We can find a style that suits us, but waiting for Initiative Order can be very slow in PbP.

Maybe we can say what our characters plan to do, then adjust anything that would not fit the order (you don't yet know each other well enough to always predict each others actions, so there may be some working at odds with each other?). Then we can resolve all the actions once we know what each character is doing.

All your actions are happening at the same time, you don't really get to wait and react to each other.

I will have the NPCs telegraph their actions.
Apr 15, 2023 4:09 am
How close is Cat to the pair?
Apr 15, 2023 11:34 am
WhtKnt says:
How close is Cat to the pair?
You stopped so you could talk to your companions and inform them of what you know. So I assume you did that far enough that you could talk without them hearing. Raf and his playmate are on the far side, and you are within shouting distance of them, so your pair are a bit close than that.
Apr 15, 2023 7:12 pm
Gonna assume Cat is talking to the woman 'threatening' GJ (better name than Green-Jacket?:). [ref]

Cat's actions so far would not take up any part of her 'turn'. They are a bit more than most Free Actions (you can't really have an extended conversation for free:), but not really a Minor Action yet.

Presumably Cat shared what she saw, and whoever was closest (maybe Cat?) shared that they maybe overheard the name 'HoneyDrop'? (Ronny shouted it pretty loud, so someone maybe picket up that it is important and may be faking?)
Apr 16, 2023 12:21 pm
TheGenerator says:
(OOC in RP) I think a deception roll would be in order here. The books puts bluffing under 'persuade' though. So I'm not sure.
Yeah, there is sometimes some strange overlap with which Skill to use.

I think I tend to agree with them about Persuade. You are not so much trying to Deceive them as you are trying to Persuade them that what you say is true?

But then the first example under Deception (Convince a guard) sounds more like Persuade ('Persuade' and 'convince' are (mostly) synonyms).

In the fiction here, I would say Persuade with INT is probably a better fit?

For reasons your characters might not know it will be Very Difficult (12+) to convince her you have snipers.
Apr 16, 2023 12:27 pm
vagueGM says:
But then the first example under Deception (Convince a guard) sounds more like Persuade ('Persuade' and 'convince' are (mostly) synonyms).
Maybe they mean convincing the guards purely by acting like you belong? With little or no talking.
vagueGM says:
Very Difficult (12+) to convince her you have snipers.
Even if they don't believe it, I'm already happy with them having doubts :)
Apr 16, 2023 12:30 pm
Well would you look at that roll :D She's a beaut!
Apr 16, 2023 1:23 pm
Well, dang, that is awkward. :)
Apr 16, 2023 1:28 pm
This Initiative system seems backwards to me. Your actions seem to be giving her the opportunity to react and change her (worse Initiative) actions. It really should be the other way round, with those with the worst Initiative declaring their actions first and those with better Initiative getting to make reasonable adjustments to their actions in reaction. Only Starfinder does that --so far as I know-- and then only for Initiative in Space/Ships, it still uses the silly wrong-order system for personal combat. :(

I might think about changing this rule after we have seen it a few times. (I don't like set turn order anyway.)
Apr 16, 2023 2:57 pm
I'm fine either way. I don't think any way of doing it will be perfect. :)
Apr 16, 2023 7:31 pm
It is a vestigial system and we may end up just excising it. But let's try to give it a fair chance.
Apr 17, 2023 11:24 pm
Lio's offer bears much the same difficulties as mentioned to Cat earlier, but are a step easier due to the sniper threat.

If you really wants to 'talk', that will be a Very Difficult (12+) Check, probably Persuade, and probably INT?

If you are instead trying to intimidate her into backing down or leaving, then that might be a Difficult (10+) Check, probably Persuade, with maybe INT or any Characteristic that makes you look like you mean it.

If your intent is something else, let us know.
Apr 18, 2023 5:54 am
The intention is to talk, it might be interesting to know who is behind this.
But if she leaves instead that would solve things too.
Apr 18, 2023 9:05 am
vagueGM says:
This Initiative system seems backwards to me. Your actions seem to be giving her the opportunity to react and change her (worse Initiative) actions. It really should be the other way round, with those with the worst Initiative declaring their actions first and those with better Initiative getting to make reasonable adjustments to their actions in reaction. Only Starfinder does that --so far as I know-- and then only for Initiative in Space/Ships, it still uses the silly wrong-order system for personal combat. :(

I might think about changing this rule after we have seen it a few times. (I don't like set turn order anyway.)
Probably what I will write is obvious, but still will go with it, as it seems we have a little discussion about initiative sub-system. So:

I see from where you are coming, but I think we should also remember that it's mainly for the fighting situation, so:
- if I have better Initiative and attack some NPC - they may have no chances to react at all, as they could be dead already(especially if they would have low "HP" from earlier situations),
- even if they don't die, my - let's say - melee attack may force them to make an reaction "move",

Probably there are many more such situations, but in those given above in most cases writing what characters with lower Initiative do before those that have higher Initiative rating - wouldn't even make much sense, as their actions would be discarder immediately by the new situation made by those faster characters.

Or am I just missing something?

Yes, we can write our intentions to makes thing faster, but it could make more confusion then gain IMHO, as some of those intentions will be discarded and replaced what the characters are really doing.

So either let's keep the semi-order(no harm if someone post a little earlier then his Initiative "slot") of those Initative rolls, or let's resign from it entirely like in DW. But resigning from it, erase advantage of dexterous or inteligent (N)PCs...
Apr 18, 2023 9:09 am
If the aim is to make things faster, I would start with GM rolling Initiative for all parties involved in encounter. I have seen it here on GP as quite common thing.
Apr 18, 2023 9:43 am
My whole exchange in RP thread is aimed at keeping the thug in check and trying annoy him enough so he will make some mistake(s). And I feel that the most appropriate for this would be Streetwise(INT) - as Raf knows how to talk with such guys and already see with who is he dealing with(because of that skill)... But waiting on GM opinion - before adding it to the post:)
Apr 18, 2023 5:29 pm
Pedrop says:
... aimed at keeping the thug in check and trying annoy him enough so he will make some mistake(s)...
What sort of 'mistakes' would you be wanting? 'Mistakes' in this sort of situation are likely to get you shot, and not much else.

Your words could succeed at making him angry, but how does Raf hope that that will help him?

I assume you are wanting to persuade him to not shoot you? Since he hesitated and tried to persuade you to not shoot him I would say that is reasonable, and might not even need a roll.

Your words to the boss-woman may improve Lio's chances of getting her to back down and leave. That could be a Average (8+) Persuade Roll with INT. The Effect can be applied to Lio's roll as a Chained Task.

If your intent was to get the guy you are facing to 'wait for his boss', then we can base that off your roll against her.
Pedrop says:
... most appropriate for this would be Streetwise(INT) - as Raf knows how to talk with such guys ...
Streetwise could be Chained into this to give you a understanding of the power-structure, nothing in its description or examples involves talking to these people, that is still Persuade. Streetwise could tell you what to say/do to try to Persuade them.
Pedrop says:
(OOC in RP) ...- AIMING at the guy,
Noted.
Pedrop says:
(OOC in RP) ...- CHANGING STANCE - getting up from crouch,
Since your were walking, I don't think it would take any time/effort to move that slight crouch to a standing posture. No cost.
Pedrop says:
(OOC in RP) ...- MISCELLANEOUS - keeping him in check and "convincing" to "add something useful to the discussion".
Yeah, I am not sure if it should be a Minor or Significant Action to Persuade the boss-lady and keep the croucher (he is really crouching, hidden in bushes, he would need to put (Minor Action) effort into standing) covered, but it does not make a real difference in this situation. Add the roll and we can see.
Apr 18, 2023 7:37 pm
vagueGM says:
Lio's offer

If you really wants to 'talk', that will be a Very Difficult (12+) Check, probably Persuade, and probably INT?



2D6 -3+1 = 10max Do you want me to roll that?
Apr 18, 2023 8:15 pm
Airshark says:
vagueGM says:
Lio's offer

If you really wants to 'talk', that will be a Very Difficult (12+) Check, probably Persuade, and probably INT?
2D6 -3+1 = 10max Do you want me to roll that?
It really is not reasonable to expect them to be willing to talk to you or to tell you anything. The fact that you are also particularly bad at doing that does not factor into the setting of the Difficulty, but should influence your choice of actions.

If you really want to try for that outcome, maybe let someone else do it?

With the sniper-rouse and the possible Help Chain from Raf it would not be at all unreasonable to convince them to run away without a fight.
Apr 19, 2023 8:23 am
I think scaring them away is our best option. If we can just get them to back off without doing anything (defuse the situation) that would already be good for us.

I try to think of it like I'm watching a movie/tv show. How would this play out in a show like CSI? They would try their best to avoid a gunfight. On the other hand, if the bad guys just give up and tell them everything, that could be a bit boring. So somewhere in the middle of that seems good to me :)
Apr 19, 2023 8:36 am
I'm ok with that
Apr 19, 2023 9:13 am
vagueGM says:
Pedrop says:
... aimed at keeping the thug in check and trying annoy him enough so he will make some mistake(s)...
What sort of 'mistakes' would you be wanting? 'Mistakes' in this sort of situation are likely to get you shot, and not much else.

Your words could succeed at making him angry, but how does Raf hope that that will help him?

I assume you are wanting to persuade him to not shoot you? Since he hesitated and tried to persuade you to not shoot him I would say that is reasonable, and might not even need a roll.
How I see this: as they are very close to each other, he and Raf are pointing their guns at each other. So he should be sure that if he fire at Raf, Raf will do exactly the same. And he will probably die too(leaving out the mechanics of game for now...). So it should be the last thing he would like to do.
About the mistake: when people are nervous they make mistakes. Could be looking in different direction. Lowering or turning his gun. Leaving possibility for Raf to act - preferably trying to disarm the guy, but it that wouldn't be possible just Raf firing his gun first. That was my aim.
vagueGM says:
Your words to the boss-woman may improve Lio's chances of getting her to back down and leave. That could be a Average (8+) Persuade Roll with INT. The Effect can be applied to Lio's roll as a Chained Task.

If your intent was to get the guy you are facing to 'wait for his boss', then we can base that off your roll against her.
Pedrop says:
... most appropriate for this would be Streetwise(INT) - as Raf knows how to talk with such guys ...
Streetwise could be Chained into this to give you a understanding of the power-structure, nothing in its description or examples involves talking to these people, that is still Persuade. Streetwise could tell you what to say/do to try to Persuade them.
Ok, so... I will edit my post and add this streetwise roll to try to get to know who is the boss, and then in the next post I will add persuade roll, that could help Lio with his roll. Hope that will be ok?
Apr 19, 2023 9:18 am
vagueGM says:
Since your were walking, I don't think it would take any time/effort to move that slight crouch to a standing posture. No cost.
Ok, if that is the case that should be sound with the mechanic that Raf is doing "almost free" -> minior action of streetwise(he should feel it instinctively) and minor action persuade towards lady. If it has to be a Significant action, we can resign from Raf's aiming:)
Apr 19, 2023 9:24 am
TheGenerator says:
I think scaring them away is our best option. If we can just get them to back off without doing anything (defuse the situation) that would already be good for us.

I try to think of it like I'm watching a movie/tv show. How would this play out in a show like CSI? They would try their best to avoid a gunfight. On the other hand, if the bad guys just give up and tell them everything, that could be a bit boring. So somewhere in the middle of that seems good to me :)
I'm ok with this approach... until we will "secure" the GJ:) What I mean: this is probably best and logical approach until we will have GJ on our side with the proto-comp, BUT... as this was supposed to be also a tutorial fight I would really like to see some fighting mechanic while all of us will be retreating towards Bob's van. Maybe they will change their minds in last second? Or some reinforcements will come to help them? I could imaging a nice scene when our characters are falling back to the van in "laser guns blazing scenery" and leaving the place in last moment:)

All of this of course considering that we will indeed manage to convince them that they should not fight us... for now... what really seems very hard to achieve... but the dice will tell us probably:)
Apr 19, 2023 9:39 am
Yeh! Rolls: 11 -> that gives effect of 3 and +2 to Lio's roll!

Apparently lady getting to know that Raf has her thug at the gun point probably is not so sure of herself anymore??

Waiting curiously for Lio's roll:)
Apr 19, 2023 9:41 am
Also the funny thing is that NPC Speaker/Lady is last in initiative order - it combines perfectly with the last roll and story that we have established with our post! :) Now we will see how effective Lio will be, and what will the lady do in the end(and end of this round) :)
Apr 19, 2023 10:01 am
@Airshark I think you forgot to add +2 from my roll, by chain effect rules, but it doesn't change too much:)

Let's see what will happen now:)
Last edited April 19, 2023 10:02 am
Apr 19, 2023 12:06 pm
TheGenerator says:
... They would try their best to avoid a gunfight ...
That seems true here. No one wants to get shot.
TheGenerator says:
... if the bad guys just give up and tell them everything, that could be a bit boring ...
'Boring' is a part of it, but it would also be unrealistic. Why would they tell you anything? Maybe in a attempt to avoid betting shot, but they would need to be convinced that that was their best way to do that.
TheGenerator says:
... So somewhere in the middle ...
Not sure what the 'middle' would be. Leaving (not fighting, but not talking) is sorta orthogonal to the 'fight vs spill' line, but that is the closest to 'middle' I can see.
TheGenerator says:
... I think scaring them away is our best option ...
That seems reasonable.
Apr 19, 2023 12:09 pm
Pedrop says:
... if he fire at Raf, Raf will do exactly the same ...
Indeed.
Pedrop says:
... trying to disarm the guy ...
Physically? That might go very badly. Anything is possible, though.
Pedrop says:
... possible just Raf firing his gun first ...
Your foe Delayed (mechanic), trying to bully you into dropping your gun (or leaving, really), so you can just shoot him, now, on your turn. No need for tricking him into further mistakes to get to that point. But then we are definitely in a gun fight, you don't have way to know if the girlboss will bail or stick up for her man, so you need to assume everyone will be involved.
Pedrop says:
... almost free" -> minior action of streetwise(he should feel it instinctively) ...
That seems like an instantaneous thing. So a Free Action with a Roll.
Pedrop says:
... minor action persuade ...
Let's go with that for now. It is only a minor persuade, after all. :)
Pedrop says:
... as this was supposed to be also a tutorial fight ...
Probably the best 'tutorial for a fight' is teaching people that there are other ways than violence. Avoid all the fights you can.
Pedrop says:
... I would really like to see some fighting mechanic ...
It is an RPG, there will be other opportunities. Maybe, given Lio's roll, this will be that opportunity, though.
Pedrop says:
... Or some reinforcements will come to help them? ...
You mean like the (possible) guy you saw on the roof? The one that made the sniper-bluff so hard? Like those reinforcements? ... Could be.
Pedrop says:
... Rolls: 11 ... +2 to Lio's roll! ...
Nice... but maybe still not nice enough. :)
Apr 19, 2023 12:10 pm
Airshark says:
(OOC in RP)Not sure if this is what vague had in mind. I'll add this roll in a post without fiction, that way it is easily deletable.
There is nothing I can do with a roll without fiction. What are you trying to do?
It is worth remembering that Cat has not 'finished her action', she delayed to see what others were doing and can still act (presumably before the enemy at 3?).

Do we want Lio to try handle the talking here? It might be in character for him to try to deescalate the situation even though he is not the best at it. Else we can pretend that didn't happen (we are still learning) and let Cat try roll instead (still with the +2 from Chained help).

@Airshark, what do you think?
Apr 20, 2023 7:32 am
vagueGM says:
Airshark says:
(OOC in RP)Not sure if this is what vague had in mind. I'll add this roll in a post without fiction, that way it is easily deletable.
There is nothing I can do with a roll without fiction. What are you trying to do?
It is worth remembering that Cat has not 'finished her action', she delayed to see what others were doing and can still act (presumably before the enemy at 3?).

Do we want Lio to try handle the talking here? It might be in character for him to try to deescalate the situation even though he is not the best at it. Else we can pretend that didn't happen (we are still learning) and let Cat try roll instead (still with the +2 from Chained help).

@Airshark, what do you think?
I was a bit confused and not sure if a roll was in place here, since the outcome would be insufficient anyway. But Raf came to Lio's aid and so I had to roll after all. Instead of adding it to the previous post, I made a new entry with only the roll. Thought that if this was not wat you (Vague) intended me to do, it could be easily removed.

So, the roll is for the previous fiction when Lio tries to defuse the situation.

Like you said... we can pretend it didn't happen :-)
Apr 20, 2023 8:36 am
vagueGM says:

Pedrop says:
... possible just Raf firing his gun first ...
Your foe Delayed (mechanic), trying to bully you into dropping your gun (or leaving, really), so you can just shoot him, now, on your turn. No need for tricking him into further mistakes to get to that point. But then we are definitely in a gun fight, you don't have way to know if the girlboss will bail or stick up for her man, so you need to assume everyone will be involved.
All this trickery was intended to get soma advantage over him - the assumption was that if Raf will make him more nervous he will make some mistake, that will give Raf some advantage over him in next action. But... as finally I rolled mainly to support Lio(or Cat in currents assumptions) let's leave this only as RP thing - adding to fiction and Raf's character image:)

So... what now? As I understand your exchange with Airshark - we wait for Cat/WhtKnt to act on his delayed turn? And then the maybe-girl-boss?
Apr 20, 2023 1:25 pm
Airshark says:
... since the outcome would be insufficient anyway ...
The fact that it was rolled complicates things a bit, we should not decide after we know the outcome if a roll is valid. But we are learning, so we can easily scrap this one if we don't think it would have been what we did.
Airshark says:
... Raf came to Lio's aid and so I had to roll ...
That was a bit confusing. Sorry. Raf's aid was for whoever was doing the convincing, and there was a sorta assumption that that was Lio, but then you pointed out that Lio is really bad at that, so maybe we should change things.
Let's set aside the knowledge of the roll outcome for a moment and deal with the fiction:

Cat can still act, and she is mechanically better than Lio at Persuade (everyone is better than Lio at this:). But @Airshark needs to tell us: Would Lio be the sort to try to prevent a fight --especially after he has just had a patient die-- and ignore that it may be better if others spoke instead of him?

@WhtKnt needs to tell us if Cat would be the one to act instead (she is trying not to stand out), and what she would try to do (she still has those two options, or something else).

Keeping the 'failed' roll from Lio is not the worst. We just end up on the conflict that was asked for by players. :)
Airshark says:
... Instead of adding it to the previous post, I made a new entry with only the roll ... the roll is for the previous fiction ...
OK, no problem. I was confused by "roll in a post without fiction", but we have fiction, so no worries.

It is fine to edit the post with the associated fiction and add the roll to it, the site does not even mark that post as 'edited' when you do that since none of the text was changed. It also does not notify us, so drop an OOC noted (possibly with the number) so we know.
Airshark says:
... we can pretend it didn't happen ...
Normally no, once the dice hit the table we are normally locked in, but, while still learning, and where confusion is clear, we can answer the above questions and then decide if it stays.

Do you think it is a thing Lio would have done in this situation?
Apr 20, 2023 1:27 pm
Pedrop says:
... I rolled mainly to support Lio(or Cat in currents assumptions) let's leave this only as RP thing ...
Mechanically you are helping the team over there, so it applies to whomever acts on it.
Pedrop says:
... we wait for Cat/WhtKnt to act on his delayed turn? And then the maybe-girl-boss? ...
Yep. This Delay mechanic might become a problem, or a slowdown, since we all might still have some part of our Turn we want to sneak in at the end. Mostly we should Delay our whole Turn (aside from Free Actions), so the problem of bits should not be an issue. We may have to tighten up the wording, but we will see.
Apr 21, 2023 9:57 pm
Lio would want to deescalate the situation. But he is smart enough to know his weaknesses. So if someone would take over the 'negotiation' he will take a step back (figuratively).
Apr 21, 2023 9:58 pm
It's just that there was a lot of gun waving powerplay/bluffing going on, except for Cat. So maybe she can give it a try.
Apr 21, 2023 11:11 pm
@WhtKnt, help us? You are our last hope.
Apr 22, 2023 5:24 pm
So close. But even with the +2 from Raf's Chained help, no matter which Characteristic Cat used (except for SOC, which Cat is avoiding and did not come into play in the fiction) it can only bring this to 1 away from a success.
Apr 24, 2023 11:12 am
recon roll for Lio?
Apr 24, 2023 11:14 am
I have few intentions here: circling around Craig.
- I want to convince him that we don't want to die there for his awful boss :) But Raf understands that it have to look the way that he had no other choice or something like that, and he won't back off without good reason that would explain him later. (Persuade ?)
- Raf wants to spend this time taking closer look at him to get to know more info about what kind of guy is Craig? The way he dress ? Equipment ? In order to have some advantages with talking/adressing him. (Streetwise for Thugs? :) )
- Making him being positioned that the rest of the action is behind him, so if he will like to see what is happening there he will have to make a... risky:) turn around with his head/body.

Seems like it should all still fit in one round? What should I roll or are those automatic?
Apr 24, 2023 5:22 pm
Character Init

Cat 10
Ronny 9
NPC Croucher 9
Raf 8
Lio 8
NPC Speaker 3
Apr 24, 2023 5:25 pm
Airshark says:
recon roll for Lio?
Yeah. As you say, there are degrees of difficultly, spotting someone looking for a sniper is (depending where they are) maybe easier than spotting Craig (who Lio doesn't know is nearby).
Craig will depend mostly on what he and Raf do.
The sniper-search may depend on what your actual intent is. Do you want to confirm whether they exist, or get a bead on them so you can attack?
Roll. Assume Average (8+) Difficulty and we will use the Effect Level to walk the details.
With Nigel? You have no clue as to where to even start looking.
I would assume a quick recon would be a Minor Action. A more thorough one might be a Significant Action but could also be a series of Minor Actions. I prefer to model it as a series of Minors and you can stop when you are satisfied, but I am leery of having too many rolls. I think that, if it does not slow things down, we can do up to three Recon rolls a Turn for now.
Apr 24, 2023 5:33 pm
Pedrop says:
... he won't back off without good reason that would explain him later. (Persuade ?) ...
Yeah, it won't be easy. You would need to convince him that you mean it and that he will actually be allowed to go if he takes his weapon off you. You might also need to convince him that you he can't convince you to back down for the same reasons.
Pedrop says:
... taking closer look at him to get to know more info about what kind of guy is Craig ...
Tricky. There is not much to go on except his actions going forward.

He desperately wants to stand up. It will help him tactically a little bit, but mainly he would feel more comfortable if you weren't looming over him. What would Raf do if he tried to stand up (Minor Action) on his turn? His Turn comes before yours.
Pedrop says:
... The way he dress ? Equipment ? ...
That would be free. There is nothing particularly noteworthy about their gear. This group seem to be pretty standard street-thugs, but you don't see any immediate signs of 'gang affiliation'. They are wearing what you would expect 'commoners' to wear in this city. You can fill in any details you want around those facts.

They have Energy Handguns, and no apparent Armour.
Pedrop says:
... Streetwise for Thugs? ...
I am not sure. That does not really fit with the actual description or examples of Streetwise. The 'power-structure' between them, maybe, but it is not about reading people's personalities.

But then, I am not sure what would be the right Skill. Recon, maybe? But I also like Leadership here. Given the specifics of the situation, Gun Combat with INT or EDU could be the right Skill, since this is about your understanding of how things would turn out if guns were involved.

I really do like Leadership. What do we all think of using it in that way?
Pedrop says:
... Making him being positioned that the rest of the action is behind him ...
We can assume this happens easy enough. Given that you approached from the 'opposite' direction (or something like it), and he was mostly facing that way already after he turned to face you.
Pedrop says:
... Seems like it should all still fit in one round? ...
Quite possibly.
Speaking of Armour: Is Raf wearing his bulky Flak Jacket while walking about town? If so, that should probably have influenced the scene with Carl. We did not see it happen, but it is possible you could have put it on when you started to suspect the apartment was broken into? Do you usually wear it?
Apr 24, 2023 5:35 pm
Ronny did a fair amount in that one post. That sounds like about all he can do: Repositioning and a fairly significant conversation.

You still have Reactions, and maybe another Minor action.
Apr 24, 2023 6:31 pm
vagueGM says:
Airshark says:
recon roll for Lio?
Yeah. As you say, there are degrees of difficultly, spotting someone looking for a sniper is (depending where they are) maybe easier than spotting Craig (who Lio doesn't know is nearby).
Craig will depend mostly on what he and Raf do.
The sniper-search may depend on what your actual intent is. Do you want to confirm whether they exist, or get a bead on them so you can attack?
Roll. Assume Average (8+) Difficulty and we will use the Effect Level to walk the details.
With Nigel? You have no clue as to where to even start looking.
I would assume a quick recon would be a Minor Action. A more thorough one might be a Significant Action but could also be a series of Minor Actions. I prefer to model it as a series of Minors and you can stop when you are satisfied, but I am leery of having too many rolls. I think that, if it does not slow things down, we can do up to three Recon rolls a Turn for now.
Maybe I didn't understand you quite right. But Lio isn't looking for a sniper since he knows that was a bluff. But is looking for someone occupied with looking for a sniper. (Easy target)
In your second paragraph it seems you think Lio is looking for the sniper.

Could be a language issue though
Apr 24, 2023 6:31 pm
vagueGM says:
Airshark says:
recon roll for Lio?
Yeah. As you say, there are degrees of difficultly, spotting someone looking for a sniper is (depending where they are) maybe easier than spotting Craig (who Lio doesn't know is nearby).
Craig will depend mostly on what he and Raf do.
The sniper-search may depend on what your actual intent is. Do you want to confirm whether they exist, or get a bead on them so you can attack?
Roll. Assume Average (8+) Difficulty and we will use the Effect Level to walk the details.
With Nigel? You have no clue as to where to even start looking.
I would assume a quick recon would be a Minor Action. A more thorough one might be a Significant Action but could also be a series of Minor Actions. I prefer to model it as a series of Minors and you can stop when you are satisfied, but I am leery of having too many rolls. I think that, if it does not slow things down, we can do up to three Recon rolls a Turn for now.
Maybe I didn't understand you quite right. But Lio isn't looking for a sniper since he knows that was a bluff. But is looking for someone occupied with looking for a sniper. (Easy target)
In your second paragraph it seems you think Lio is looking for the sniper.

Could be a language issue though
Apr 24, 2023 6:56 pm
Airshark says:
... In your second paragraph it seems you think Lio is looking for the sniper. Could be a language issue though
Indeed a mistake. I meant that to refer to the 'sniper-searcher'. The three possible Recon targets are Craig, Nigel and the sniper-searcher.
Apr 25, 2023 8:07 am
Lio's intention is to search and shoot. Because the 'enemy' is willing to do that exact same thing. I suppose they will try to take out the sniper and than us.
I will start off with one recon roll and see how it goes. It's a -2.
Apr 25, 2023 8:12 am
Ohw. A nine.

I'll have to look in the book how shooting works exactly ☺️
Apr 25, 2023 8:32 am
vagueGM says:
Pedrop says:
... he won't back off without good reason that would explain him later. (Persuade ?) ...
Yeah, it won't be easy. You would need to convince him that you mean it and that he will actually be allowed to go if he takes his weapon off you.
I agree. Not easy, but probably doable:) First thing: Raf is not acting hostile right now and in fact he is not hostile towards Craig. Raf was/is a smuggler, have seen such situations. For know he sees Craig as someone that had a job to do and was unlucky enough to get caught on Raf's gun point. (but fast enough to do the same to Raf - but it is only a natural reaction). He don't feel that they are necessary an enemies, just Craig's job put an aim on him colliding with Raf intentions. Craig is just doing his orders.

And I would like this attitude towards Craig resurface in their discussion from now on. Almost semi-friendly and understanding:) Especially in situations when lives are on the line.
vagueGM says:
You might also need to convince him that you he can't convince you to back down for the same reasons.
For now it seems easy. There is 4 of us and only 2 of them, both surpressed by our guns. Raf don't have a reason to do that.

But first let's see how he will answer for Raf's "deal teaser" - as he is earlier in round order.
vagueGM says:
He desperately wants to stand up. It will help him tactically a little bit, but mainly he would feel more comfortable if you weren't looming over him. What would Raf do if he tried to stand up (Minor Action) on his turn? His Turn comes before yours.
Raf will say or make some gesture that would mean that it is a part of them making a deal. He don't think it will change the situation that much + probably will allow the rest of the group to see where Craig is and that he is at Raf's gun point, turned back to them and kept in check. So allowing him to do that would be a sign of good faith(in him) :)
vagueGM says:
I really do like Leadership. What do we all think of using it in that way?
I like it too! As mainly this situation is about judging if Craig will "comply" to Raf's proposition, as Raf is mainly "providing" him with different way the situation could resolve + maybe Raf is acting little against Craig's boss girl:) Somehow he don't likes her...;) But maybe Craig is not a fan too? :)

So should I add the roll for the post from previous round or it will come in this round?
vagueGM says:
Speaking of Armour: Is Raf wearing his bulky Flak Jacket while walking about town? If so, that should probably have influenced the scene with Carl. We did not see it happen, but it is possible you could have put it on when you started to suspect the apartment was broken into? Do you usually wear it?
Raf likes this armor. And have a coat for it - maybe - not being visible immediately from some distance. But of course he didn't had it at the bar scen. But now they are at the job. And they were expecting to deal with some shady dealers. So he definitely have his armor now:)
Apr 25, 2023 8:39 am
Besides Flat Jacket at page 104 doesn't look that bulky to me:)
Apr 26, 2023 1:54 am
Airshark says:
... Lio's intention is to search and shoot. Because the 'enemy' is willing to do that exact same thing. ...
Are they? They haven't shot anyone yet.
Airshark says:
... I suppose they will try to take out the sniper and than us. ...
Fair assumption. Though there is no sniper for them to take out, so it may take a litte while for them to be sure of that.
Apr 26, 2023 3:25 am
Pedrop says:
... First thing: Raf is not acting hostile right now ...
Oh, sure. You are only pointing a gun at his head.
Pedrop says:
... don't feel that they are necessary an enemies ... Craig is just doing his orders. ...
Yeah. And those 'orders' are to deal with you.
Pedrop says:
... Almost semi-friendly ...
That might be pushing it. Just because he does not want to shoot you enough that he is willing to get shot does not make you friends.

You could try to engender some friendliness, but that will be a complex roll adjusting his attitude if you choose to go that route.
Pedrop says:
... There is 4 of us and only 2 of them, both surpressed by our guns ...
Do you know that? Can you see them? There are bushes in the way, that is why Craig was hiding there.
Pedrop says:
... probably will allow the rest of the group to see where Craig is ...
If they can see a standing Craig they can already see you, so not much benefit in that regard.
Pedrop says:
... allowing him to do that would be a sign of good faith(in him) ...
Agreed. He will probably agree as well. It will help your social situation, but may diminish your tactical situation.

Waiting for confirmation that you will still let him stand after this discussion.
Pedrop says:
... against Craig's boss girl:) Somehow he don't likes her...;) But maybe Craig is not a fan too? ...
Projecting much? :)

Maybe your Leadership will tell us.
Pedrop says:
... So should I add the roll for the post from previous round or it will come in this round? ...
As much as possible it is best to keep the roll with the post that involves it.

This Leadership roll is non-active, information gathering/assessment, so we don't care about 'turn order'. If you feel you established it in the fiction, add the roll to the existing post and let us know, else make a post where we see Raf working on the issue.
Pedrop says:
... they were expecting to deal with some shady dealers. So he definitely have his armor now ...
Of course. You would have it for the previous deal.

Carl did not blink an eye at it.
Pedrop says:
... ...
Pedrop says:
Besides Flat Jacket at page 104 doesn't look that bulky to me:)
book page 104 says:
Flak Jacket: A less expensive version of ballistic cloth, the bulky flak jacket is an unmistakably military garment.
That look probably helps you here.
Apr 26, 2023 7:02 am
vagueGM says:
Ronny did a fair amount in that one post. That sounds like about all he can do: Repositioning and a fairly significant conversation.

You still have Reactions, and maybe another Minor action.
My other actions would depend on what Cat's doing. Though it won't be much.
Apr 26, 2023 7:07 am
Yeah, Bob's reply will similarly depend on what actually happens, and if they get away from you.

It almost sounds like you are kinda letting them go? If that is a rouse, we may need a roll to sell it.

Let's see what cat does.
Apr 27, 2023 2:37 pm
Lio will wait his turn.
Apr 27, 2023 3:25 pm
A question for everyone;
Since they asked us who we work for. I could have Ronny tell Cat a name. It can be someone he heard of through HoneyDrop. With some luck it can be a person the others respect or fear.

Good idea or no?
Edit: has a new round started now?
Last edited April 27, 2023 3:25 pm
Apr 27, 2023 9:05 pm
TheGenerator says:
... I could have Ronny tell Cat a name ...
Calling out an answer (or telling it to Cat) would be a Free Action, so you can do that if you want.
TheGenerator says:
... It can be someone he heard of through HoneyDrop ...
Or... just 'HoneyDrop' as a 'name drop'?
TheGenerator says:
... has a new round started now? ...
Cat can still do stuff, and Raf has not really acted.
Apr 27, 2023 9:06 pm
@Pedrop: I am still
vagueGM says:
Waiting for confirmation that you will still let him stand after this discussion. [ref]
Apr 30, 2023 5:26 pm
Friendly bump, no rush though. Only because I know I need one from time to time ☺️
Apr 30, 2023 6:45 pm
This game is afflicted with weekends.
Apr 30, 2023 6:52 pm
I plead guilty!
Apr 30, 2023 6:53 pm
It has been a while, though. So I will kick this along tomorrow.
May 1, 2023 8:55 am
Sorry, for delay, last week wa very busy. This week is holiday week in my country, But here I am - breaking my rule to not play at weekends, just to minimize this delay impact:)

About "friendliness towards Craig" - you are right: "friendly" is too strong word:) But I think this is not the first time that Raf is "making some deals, keeping his negotiation partner at the gun point" :) So its rather "mutual understanding of the situation and some respect for working man" - that he is among for. And the fact that you keep someone at gun point doesn't mean that he is your mortal enemy - at least in Raf's world of "smuggling, fighting with corrupted government and looking for some freedom on the edges of known universe" :)
vagueGM says:
Do you know that? Can you see them? There are bushes in the way, that is why Craig was hiding there.
Me? I'm not important here;) But it is what Raf thinks. Can be not true. But for that are the stories - to surprise us sometimes. So IMHO we don't have to establish everything beforehand.
vagueGM says:
Waiting for confirmation that you will still let him stand after this discussion.
Yes, Raf will let him do that. As I said before it could make discussion with Craig easier and have additional benefit of showing Craig position to others from my group + maybe showing boss girl that he is "occupied by Raf", what shouldn't be a good news for her.
vagueGM says:
Projecting much? :)
Maybe:) But mainly saying how Raf thinks about the situation, could turn up as... not very accurate:)
vagueGM says:
Maybe your Leadership will tell us.

(...) If you feel you established it in the fiction, add the roll to the existing post and let us know, else make a post where we see Raf working on the issue.
Added a roll in the post. It's 5 - so before adding RP I would like to know if I got to know anything new by this roll? Probably not? :)
vagueGM says:

book page 104 says:
Flak Jacket: A less expensive version of ballistic cloth, the bulky flak jacket is an unmistakably military garment.
That look probably helps you here.
Hope so! :)
May 1, 2023 9:04 am
vagueGM says:
@Pedrop: I am still
vagueGM says:
Waiting for confirmation that you will still let him stand after this discussion. [ref]
To find it easier - copy from the previous post:
"Yes, Raf will let him do that. As I said before it could make discussion with Craig easier and have additional benefit of showing Craig position to others from my group + maybe showing boss girl that he is "occupied by Raf", what shouldn't be a good news for her."
May 1, 2023 9:26 am
vagueGM says:
Cat can still do stuff, and Raf has not really acted.
Hmmm... After reading RP again it looks that Raf started the deeper conversation(not free action?) but Craig has higher Initiative then Raf, so he should act first? Waiting for his actions for now, and will act accordingly to what will happen. Or should I state it beforehand?

BTW: is there a way in Traveller to exchange with someone(or enemy by some actions) or rise your Initiative like in i.e. some of the Year Zero Engine systems?
May 1, 2023 9:38 am
Pedrop says:
... Sorry, for delay, last week wa very busy ...
no worries.
Pedrop says:
... This week is holiday week in my country, But here I am - breaking my rule to not play at weekends ...
Is it still 'weekend'? Do you consider 'holidays' as 'weekend'? If you are also not wanting to post this week we can skip you for now. Just let us know.
Pedrop says:
... Me? I'm not important here;) But it is what Raf thinks. ...
I was talking to Raf, "address the characters not the players" and all that. Obviously the players can see what all the other players are doing, but I was asking if Raf knew what was going on on the other side of the bushes. The scenes might not be as separated as I thought they were. If you can see them, they can see you.
Pedrop says:
... this is not the first time that Raf is "making some deals, keeping his negotiation partner at the gun point" :) So its rather "mutual understanding ...
'Mutual' might be a too strong a word. You are assuming he feels the same way about having a gun pointed at him.

Given that you got a 5, maybe you continue to work under that assumption, but he does not feel the same way? You good with that?
Pedrop says:
... doesn't mean that he is your mortal enemy ...
Sure. But there is a large gulf between being a 'mortal enemy' and any sort of 'friendless' that would make him not shoot you when threatened.
Pedrop says:
... saying how Raf thinks about the situation, could turn up as... not very accurate ...
That 5 you rolled points that way, yes. :)
May 1, 2023 9:40 am
Pedrop says:
... is there a way in Traveller to exchange with someone(or enemy by some actions) or rise your Initiative like in i.e. some of the Year Zero Engine systems?
I can't remember how Year Zero does it. But I think the only mechanic around that is Delay.

We need to work out the details of how we use those Delays. I am tempted to have it shift your number down to wherever you decide to act for the rest of the encounter. (This isn't 7th sea, so we don't really care about the actual number, only the order, so if a few hit the bottom of the ladder, we just need to keep the order.) I don't think we care about who in the party acts first on the same number (those 8s), not until we do care, and then we can work it out and probably just bump the numbers or order around as appropriate.

We will see how it plays out.

There may be a way to force NPCs to Delay and end up after you. This would depend on the fiction. If it comes up we can work out the details.
May 3, 2023 6:28 pm
Lio will try to aim and shoot the guy on the rooftop.
He will inform the team first. Maybe he is missing information that could change his mind about opening fire.
May 3, 2023 9:01 pm
I'd like to use my turn to have bob cause a distraction to make the other's actions easier. Is that possible? Like could it give everyone a +1 or something?
May 4, 2023 6:24 am
vagueGM says:


Is it still 'weekend'? Do you consider 'holidays' as 'weekend'? If you are also not wanting to post this week we can skip you for now. Just let us know.
In fact... when I started writing that post it was still Saturday... but managed to end only on Monday:/ No, normally holidays would be me completely off-line for me, but it was "holidays in my country" until 3rd of May - and I knew that I will be less at computer then usual, but no "normal holidays" for me. I know: complicated;) What's important: I'm back and will try to make up for my lower attendance.
vagueGM says:
I was talking to Raf, "address the characters not the players" and all that. Obviously the players can see what all the other players are doing, but I was asking if Raf knew what was going on on the other side of the bushes. The scenes might not be as separated as I thought they were. If you can see them, they can see you.
In my mind the scenes were separated as long as Raf and Craig were talking in bushes:) As they stood up, I think they are quite easily visible to the rest of the group like no more then 15-30 m. That's how I have seen it. But if it is different - just say:)
vagueGM says:
Given that you got a 5, maybe you continue to work under that assumption, but he does not feel the same way? You good with that?
Yeah, of course. Every assumption is risky:)
vagueGM says:
Sure. But there is a large gulf between being a 'mortal enemy' and any sort of 'friendless' that would make him not shoot you when threatened.
Completely true. But it was also a statement where Raf would like to go with this "relation" with Craig. Probably he never will be able to get there, but... it is always good to have some aim:) (no pun intended ;) )
vagueGM says:
That 5 you rolled points that way, yes. :)
Interesting approach. So you are interpreting my roll, not as much if Raf "managed to get to know something about Raf", but rather "how good my. assumptions about him were" ? Of course, I don't have a slightest problem with that(in either way) - just asking as "GM wannabe":)
May 4, 2023 6:36 am
vagueGM says:
I can't remember how Year Zero does it.
AFAIK in Y0E you also establish turn/initiative order at the beginning of the fight, only once - by dealing cards numbered 1-10. But... you always can exchange your order/card when it is your turn with PC or friendly NPC - for worse(of course) - and then you stay with it for the rest of the battle. But... in some of it versions: if you have really good rolls(additional successes) with your melee attack or ranged attack, you can spend those additional successes to exchange your initiative with your enemy too. I think it is quite thematic, especially in same fencing scenerio and so. And I like it.

I was just curious if I missed something here as it seems a little "artificial" that initiative order is rigid/the same for the whole fight, but... for now I don't feel the need to exchange anything here:) Let's see how it will be working. But I'm not against any changes if GM find them useful also:)
May 4, 2023 6:47 am
Pedrop says:
you always can exchange your order/card when it is your turn with PC or friendly NPC
That's a cool idea. I may steal that for at-the-table games. :D
Pedrop says:
for now I don't feel the need to exchange anything here
Same. I think it can get confusing in PbP. I already had to scroll up 2 pages to find the current initiative values. I imagine it would be more confusing if people start changing things.
May 4, 2023 8:17 am
About new round - waiting for what @WhtKnt,@TheGenerator - Ronny and Cat will do and if Craig will do something more in this round, until stating how to continue our delicate "conversation" with Craig.
Reposting initiative table, to be able to find it easier too:)
vagueGM says:
Character Init

Cat 10
Ronny 9
NPC Croucher 9
Raf 8
Lio 8
NPC Speaker 3
May 4, 2023 9:27 am
Airshark says:
Lio will try to aim and shoot the guy on the rooftop.
Aiming is a Minor Action (page 75). You can spend your 1 Minor Action to Aim and then your 1 Significant Action to Shoot this Round.

You can spend up to 6 Minor Actions in a row to gain up to +6 to your Attack, though that will mean three Rounds till you Attack. You could spend all 3 Minor Actions this round and 1 the next Round and then Attack with +4 as your Significant Action that Round.
May 4, 2023 9:29 am
TheGenerator says:
I'd like to use my turn to have bob cause a distraction to make the other's actions easier. Is that possible? Like could it give everyone a +1 or something?
Mechanically someone doing something to aid a future action roll could be a Task Chain (page 63). But I don't know what the roll would be or who would roll it. Chained Tasks only affect one roll, so that would not benefit everyone.

The other option would be that Bob's action provides a Boon (page 61), that could affect everyone (and is much better than a +1, which this game does not really have:).

However, you would need to back that up in the fiction. What is Bob doing that will cause this result? This is a city, someone honking their horn outside the park is not going to distract combatants very much. Establish it in the fiction and we can see what effect it has?

And no, Bob can not bring the van into the park... or not without much risk that you would need to convince him to take.
May 4, 2023 9:35 am
Pedrop says:
... I knew that I will be less at computer then usual ...
Just let us know, so we can avoid waiting for you unnecessarily.
Pedrop says:
... As they stood up, I think they are quite easily visible to the rest of the group ...
Cool. So they know you are both there. Him standing did not change that.
Pedrop says:
... it was also a statement where Raf would like to go with this "relation" with Craig ...
Sure, but stating it does not make it so. You will have to provide a reason for Craig to feel the same. Currently he is as likely to shoot you as to trust you (which is not bad odds). You can change that, but it won't be easy and will depend on what you want from him. Tuning him into a 'friend' may be pushing it, do what you can.
Pedrop says:
... interpreting my roll, not as much if Raf "managed to get to know something about Raf", but rather "how good my. assumptions about him were" ...
Yeah. Good rolls mean these assumptions are true, bad ones mean they are not true (but the characters don't learn that), middling one means we can't be sure yet.

This is only one way to rule such things. It depends on a lot of factors, the primary one probably being how much agency the players get. This puts me in mind of an article that you might like: https://lumpley.games/2022/03/14/otherkind-dice/, and you might want to look at Psi*Run if you can get it.
Pedrop says:
... you always can exchange your order/card when it is your turn with PC or friendly NPC ...
I might be more inclined to have this done at the time Initiative is 'rolled', but we can implement such a thing here if we want. No problem. Always proposed and motivated by the player whose number is going downwards?
Pedrop says:
... spend those additional successes to exchange your initiative with your enemy too ...
There is no such mechanic here, but you could try use the fiction to do such a thing.
Pedrop says:
... it seems a little "artificial" that initiative order is ...
Yes. We can end the sentence there. Initiative and its forced order are completely artificial. I am not a fan.
Pedrop says:
... for now I don't feel the need to exchange anything here:) Let's see how it will be working ...
If we don't remove the system complete we may implement a system for exchanges. At a minimum I think that Delaying should change one's Initiative Number to the point where they act, so a Delay is permanent, the rules don't say that, but they also don't say anything, so this is within the rules.
May 4, 2023 9:37 am
TheGenerator says:
... had to scroll up 2 pages to find the current initiative values. ...
We can work on ways to make it easier to find. The unpredictable way pages break (actually it is every 20 posts, but who's counting) makes it hard to pin the table to the top of the page, and putting it in the First post seems to give it inappropriate importance.

I know people who record Initiative in their character sheet (they are likely to be looking at the sheet when they care). The GM can also make a sheet that appears at the bottom of the page with such notes, I may look into that.
May 4, 2023 9:37 am
Pedrop says:
... waiting for what @WhtKnt,@TheGenerator - Ronny and Cat will do ...
Maybe let us know what you intend? Waiting for others to post when they don't directly affect our actions just slows things down needlessly. The Raf/Craig scene is sorta its own thing, though that might change once shooting starts.
Pedrop says:
... and if Craig will do something more ...
Craig has just acted and is waiting for you. If need be, he is Delaying till he knows what you are going to do to him.
May 4, 2023 12:28 pm
Can I assume that everything I tell Bob is also heard by my team members? Otherwise, the distraction would distract both parties.
That boon thing seems interesting.

I'm guessing I'd have to roll something for that too. I think it would probably be leadership (Which Ronny is not good at) to get Bob to do what I ask, or maybe Streetwise to know what kind of noise/action would be distracting enough in this environment?

Should I just do the fiction first and then you make the call?
May 4, 2023 12:58 pm
TheGenerator says:
... Can I assume that everything I tell Bob is also heard by my team members? ...
We can assume that it can be heard by your team. If they are busy they might not be listening, but I think everyone is attentive at this moment, so it won't be a surprise to them.
TheGenerator says:
... I'm guessing I'd have to roll something ...
Depends what you are doing. It might be possible to get a Boon from it without needing a roll, though, again, it will depend on the fiction.
TheGenerator says:
... Streetwise to know what kind of noise/action would be distracting enough in this environment? ...
Maybe such a roll to establish if your understanding is good enough for what you propose in the fiction to work. So far I am not seeing any real way to do this, though.
TheGenerator says:
... Should I just do the fiction first and then you make the call? ...
We can talk about it after the fiction, yes. But think about how it would work in the real world, and about if Bob or a team on the other side might have other value before you commit?

If we need to add elements to the scene to make it work, we can do that, maybe with an appropriate roll to put in the right place.
TheGenerator says:
... I think it would probably be leadership (Which Ronny is not good at) ...
That is always a tricky part of random character generation. Sometimes we want our characters to do things they would not do, they are historically bad at some things for a reason, no? If you are interested in picking up this Skill then, rolling it justifies that in the story. If you fail at it, that may be a message... either one telling you that you should not do this sort of thing, or the one that tells you that you need to start working on learning it.

(Off-topic: I am (vaguely) working on creating a system where 'leveling up' is purely an in-fiction thing, so that idea is slightly on my mind.)
May 4, 2023 3:03 pm
Cat is going to delay until the shooting starts, at which point she goes prone. She doesn't have a gun and doesn't particularly want to get shot.
Last edited May 4, 2023 3:08 pm
May 4, 2023 5:14 pm
vagueGM says:
Airshark says:
Lio will try to aim and shoot the guy on the rooftop.
Aiming is a Minor Action (page 75). You can spend your 1 Minor Action to Aim and then your 1 Significant Action to Shoot this Round.

You can spend up to 6 Minor Actions in a row to gain up to +6 to your Attack, though that will mean three Rounds till you Attack. You could spend all 3 Minor Actions this round and 1 the next Round and then Attack with +4 as your Significant Action that Round.
I will take the latter option. 3+1+attack.
Aiming, waiting for a good shot . Maybe for the guy to walk up to the edge of the roof.
May 5, 2023 3:42 am
WhtKnt says:
Cat is going to delay until the shooting starts, at which point she goes prone. She doesn't have a gun and doesn't particularly want to get shot.
Who does? :)

Fair chance your target might get away, though, with everyone 'not acting'.
May 5, 2023 3:44 am
Airshark says:
... Aiming, waiting for a good shot . Maybe for the guy to walk up to the edge of the roof.
He is already fairly exposed on the roof, if anything you risk having him leaving, but I don't think that is likely to happen unless things go wrong. Maybe the loud 'music' causes him to take a look over the edge?

Technically Movement and kneeling (Changing Stance) are Minor Actions, but we can assume the movement was from last time, and the kneeling was part of the Aiming.
May 5, 2023 3:48 am
@TheGenerator: Your loud Bob-Diversion has helped Lio in that his target has not moved further away and we can say he is more exposed looking over the edge (Boon).

But what is your plan for the hostage-taker? What are you hoping the surprise will do, because the noise is equally problematic for both parties.
May 5, 2023 3:49 am
Pedrop: If there is anything you still want to try with Craig before the aural assault you better get it done. :)
May 5, 2023 4:43 am
Will be able to give it my full attention in about 7-8h from now.
May 5, 2023 7:03 am
vagueGM says:
But what is your plan for the hostage-taker? What are you hoping the surprise will do, because the noise is equally problematic for both parties.
I just want to give anyone on our team an opening. For example, Raf is in a stand-off with that other person. The music could make that one look away for a second. Just enough to give Raf a window of opportunity.

It doesn't have to be a boon, it can also just be a narrative thing. Kinda like the old "Look behind you! A three-headed monkey!".
The sound doesn't have to last longer than 10 seconds, I'd say.

Edit: When I said in RP "That's sure to turn some heads!". I meant that quite literally :)
Last edited May 5, 2023 7:06 am
May 5, 2023 7:57 am
Cool.

Lio can have a Boon (since that makes sense in the fiction).

If Raf can leverage the noise to his advantage we will assess whether it is purely fictional or provides a Boon, but it could also amplify his 5 and make things worse, so it may be better if he can act before this happens (as part of the previous round).

If Ronny can use it to his own advantage, then good.

The 'music' will continue till someone (one of you or the cops, probably) tells Bob to shut up.
May 5, 2023 6:57 pm
How loud is a laser gun? Will it be heard over the music?
May 6, 2023 6:25 am
Airshark says:
How loud is a laser gun?
The rules don't say anything so we will apply 'logic'. I would think they are loud enough that someone in the same room as you would recognise it as what it is, but not loud like a Slug Thrower (bullet gun). Slug Throwers have a Suppressor (Silencer) Options to deal with their loudness, Energy Weapons don't have that as an Option, so they don't need it.
Airshark says:
Will it be heard over the music?
Not by anyyone more than a few steps away from you. You will be able to hear (and feel) that it fired, though if you were in Bob's van even you would not know.
May 7, 2023 1:52 pm
Am I correct that Lio is skipping a turn for all the minor actions.
Just to be sure no one is waiting for me 😉
May 7, 2023 9:47 pm
Ok, I have provided 2 variants for Raf actions in RP thread, as I was not sure what is the exact situation. Vague please tell me what I should roll? I should I propose something?
May 8, 2023 8:06 am
Pedrop says:
(OOC in RP)... To be honest its my 2nd evening that I'm thinking what Raf would do in this situation. ...
It seems to me this might be because you are trying to do something that really is not possible? This whole business of turning Craig into a 'friend' will take a lot of work, and many steps, and probably more time than you have on this planet.

The 5 you rolled can mean that Raf really believes that he has a connection with this man he has at gunpoint, but he is wrong. Maybe you need to stop looking for actions that might work and accept that you will fail?
Pedrop says:
(OOC in RP)... problem is that I don't know how Craig will react to the "music". ...
I was trying to give you a chance to act before the music. You have mostly missed two Rounds where you did nothing. But we can't wait much longer.

If you want the music to happen and force your action then I can do that.
Pedrop says:
(OOC in RP)... 1. Craig is distracted ...
Probably.
Pedrop says:
(in RP)... "You see. You can trust me ...
Why? Why would he see that? There is nothing in the fiction to back that up.

You can still try that, but it will not work. Why would it? I am open for you to make your case, but so far, there is nothing to make Craig think you won't shoot him as soon as he lowers his gun.

Are you saying 'because you did not shoot him when he glanced away for a second'? I am not sure there is enough there, but Raf might think so?
Pedrop says:
(OOC in RP)... variant 2. Craig didn't flinched ... Raf will do something risky ...
I think you will need to do something risky anyway, no matter whether he flinches or likes the music.
Pedrop says:
(in RP)... aiming at Craigs gun to try to disarm him ...
This might be the most expedient course of action. It could end your conflict with Craig. But Raf might still believe he can talk his way out of this.
Pedrop says:
(OOC in RP)... in "Traveller companion" ...
I don't have the Traveller Companion. I don't believe they have released one for the current version (2022 Update), so it is still for the previous (2e) version?
Pedrop says:
(OOC in RP)... aiming at specific body parts is DM-2 ...
That seems like a reasonable baseline. I would have thought that it would depend on which body part, though. But I am not sure want to do with that level of granularity.
Pedrop says:
(OOC in RP)... not sure it is the same as aiming at the hand or pistol? ...
If hand-vs-head-vs-leg is all the same, then hand-vs-pistol is similar?

However, if you are trying hard not to also hit his hand in the process, so it is a clean shot that takes out the gun without injuring him, then that surely must be harder? I don't want to say another -2, but maybe another -1? Laser Pistols are quite large, but there may be a chance it will explode if you roll really bad?
Pedrop says:
(OOC in RP)... short range +1 ...
Agreed.
Pedrop says:
(OOC in RP)... I would like to take aim short action(s) - in round before ...
You both started this encounter by taking Aim. So you get one of those 'for free'. If you tried to further focus on Aiming during your 'talks' he would react to that, surely?

That would make it:
+1 For Aiming at the start.
+1 For Short Range.
-2 For Targeted 'Hand-Shot'.
-1 For 'Only the gun'?
So a net -1 or -0.
However, he is likely to React, and jerk away from the shot. This inflicts a Penalty equal to his DEX Mod (+2), but gives him -1 to all further Actions this Round.
Then:
+0 DEX
+1 Gun Combat (Energy)
For a final -2 or -1.
Against 8+.

We can say the unexpected music gives you a Boon, so you would roll `3d6h2-2` (or -1 depending on how much you care about his hand (and his friendship)).
Aside from your two options, there is also the possibility that he takes this opportunity to react and dive out of the way, thus ending your 'stalemate' situation.

I can do that if you want me to, but don't want to take away your option of trying your ideas.
May 8, 2023 8:38 am
For now I will only address this part, at (my) evening I will post answers to all the other subjects:
vagueGM says:
Pedrop says:
(in RP)... "You see. You can trust me ...
Why? Why would he see that? There is nothing in the fiction to back that up.
What I meant by that was (all acting under assumption that music has distracted Craig and he turned his head) : "you see, you didn't looked at me for a sec and I didn't shoot you, but I could". I think it is not necessarily a but argument... for some trust :)

The rest subjects: later.
May 8, 2023 8:54 am
Pedrop says:
... "you see, you didn't looked at me for a sec and I didn't shoot you, but I could". I think it is not necessarily a but argument... for some trust ...
That presupposes that he knows that you were not also surprised, and that he knows that you chose to not shoot him in the moment before he looked back. The problem with your party communicating privately is that the others don't know these details, they can only act based on their understanding of the world.

You can try that route. But it will be Formidable (14+) to get him to believe you.

Or we can roll against Average (8+) and use the Effect Level to judge how much this shifts his 'Attitude'. He is currently a 'reluctant enemy', with a gun pointed and aimed at you. Shifts in Attitude could be: 'he keeps his gun up, but not pointed/aimed directly at you', 'he lowers his gun but does not put it away', 'he holsters his gun but watches you warily', 'he backs away from the fight'; and so on.

You would need to sell it in the fiction.
May 9, 2023 7:31 am
vagueGM says:
It seems to me this might be because you are trying to do something that really is not possible? This whole business of turning Craig into a 'friend' will take a lot of work, and many steps, and probably more time than you have on this planet.
Probably it is not possible. As player I agree:) But my view on the subject is this: in the situation that one have gun pointed at their guts... it probably is not the dumbest thing to ask few thinks before start shooting. Even if the probability of changing situation is low.

Besides... I hope, I will phrase it correctly... it sometimes looks to me as you are acting as you would like to establish beforehand how NPC will react to my actions with me... but probably it is more in the vein of informing me what will be consequences of Raf action... so... from one side: thank you for that. But from other, sometimes it feels that if Raf is trying to do something "impossible"(not logical, or even not good for story)... maybe we don't have to establish it beforehand and you could just provide me with the result of his actions? Just my thoughts. I think it's part of the fun - just watching how world would react, not necessarily "negotiating" the effect with it(GM in this case). Even, if the action is something stupid... there would/should be harsh response from the world... I think:)

Edit: after writing the rest of this post, I think I understand better what you are doing... I think you mostly try to provide me opportunities to fully do what I wanted in fiction and making my PC act according to his real personality("come alive"). What would be most wonderful IR game, but maybe it is just my impatience and PbP nature that is less fit for this? So probably you should ignore the previous paragraph, at it was just my impatience... but I decided to leave it here... because I'm unsure if it is completely not useful... ???
vagueGM says:
The 5 you rolled can mean that Raf really believes that he has a connection with this man he has at gunpoint, but he is wrong. Maybe you need to stop looking for actions that might work and accept that you will fail?
No problem with that. Failing, trying(and learning from it... :) ) is a part of life. Just say how Raf failed, add Craig reaction reflecting this - and lets move on:)
vagueGM says:
I was trying to give you a chance to act before the music. You have mostly missed two Rounds where you did nothing. But we can't wait much longer.
Yes. I know. Nothing against your approach:) Was completely reasonable. But "now" we have music on, so I wondered if that changed the situation somehow for Raf and I should take it into consideration, or not?
vagueGM says:
If you want the music to happen and force your action then I can do that.
But maybe I'm wrong? At it didn't happen "in Raf timeline", yet? :)
vagueGM says:
Pedrop says:
(in RP)... "You see. You can trust me ...
Why? Why would he see that? There is nothing in the fiction to back that up.

You can still try that, but it will not work. Why would it? I am open for you to make your case, but so far, there is nothing to make Craig think you won't shoot him as soon as he lowers his gun.

Are you saying 'because you did not shoot him when he glanced away for a second'? I am not sure there is enough there, but Raf might think so?
Sorry, that last question stated here indicated that you did understand my intent - so my previous post wasn't necessary(was written hastily) then.

Raf thought that way, that not shooting him when he look away is enough. If it is not - no problem for me. Just say how Craig reacted.
vagueGM says:
Pedrop says:
(OOC in RP)... in "Traveller companion" ...
I don't have the Traveller Companion. I don't believe they have released one for the current version (2022 Update), so it is still for the previous (2e) version?
I think so too.
Quote:
However, if you are trying hard not to also hit his hand in the process, so it is a clean shot that takes out the gun without injuring him, then that surely must be harder? I don't want to say another -2, but maybe another -1? Laser Pistols are quite large, but there may be a chance it will explode if you roll really bad?
Yes. Raf tries - a little - just to shoot at Craig's gun only, to keep his word of not intending to harm him(but also not ding in the process), I think it should be harder then aiming at arm or even head. So another -1(-3 total) seems good to me. Exploding after one shoot? Is it really so unreliable? Some collateral damage would seem more appropriate... (where is this GJ guy...? ;) )
Quote:
That would make it:
+1 For Aiming at the start.
+1 For Short Range.
-2 For Targeted 'Hand-Shot'.
-1 For 'Only the gun'?
So a net -1 or -0.
However, he is likely to React, and jerk away from the shot. This inflicts a Penalty equal to his DEX Mod (+2), but gives him -1 to all further Actions this Round.
Then:
+0 DEX
+1 Gun Combat (Energy)
For a final -2 or -1.
Against 8+.

We can say the unexpected music gives you a Boon, so you would roll `3d6h2-2` (or -1 depending on how much you care about his hand (and his friendship)).
I like your reasoning! -2 that will be. Raf is sooo friendly... shady smuggler, with dark past... ;);)
So should I assume that we go with variant 2 and add my roll to the post?
vagueGM says:
Aside from your two options, there is also the possibility that he takes this opportunity to react and dive out of the way, thus ending your 'stalemate' situation.

I can do that if you want me to, but don't want to take away your option of trying your ideas.
I like your calculations:) And like idea of possibility to disarm him... and then show him that Raf is the man of his world... taking into consideration that if he will miss... there will be consequences:)
May 9, 2023 7:36 am
vagueGM says:
Pedrop says:
... "you see, you didn't looked at me for a sec and I didn't shoot you, but I could". I think it is not necessarily a but argument... for some trust ...
That presupposes that he knows that you were not also surprised, and that he knows that you chose to not shoot him in the moment before he looked back. The problem with your party communicating privately is that the others don't know these details, they can only act based on their understanding of the world.

You can try that route. But it will be Formidable (14+) to get him to believe you.

Or we can roll against Average (8+) and use the Effect Level to judge how much this shifts his 'Attitude'. He is currently a 'reluctant enemy', with a gun pointed and aimed at you. Shifts in Attitude could be: 'he keeps his gun up, but not pointed/aimed directly at you', 'he lowers his gun but does not put it away', 'he holsters his gun but watches you warily', 'he backs away from the fight'; and so on.

You would need to sell it in the fiction.
You are right. It's all highly unbelievable. Probably he didn't even looked away, as there was still his life on the line? So let's go with the variant 2.
May 9, 2023 8:52 am
@Pedrop: I will try to sum up rather than reply to each point (especially since some of them were retracted:).

We will learn each others' styles as we play, so this will get smoother with time.

I don't know what you are trying to do till you tell me, so it can be hard to 'just provide you with the result of your actions'.

I also don't want to assume that any mistakes made are mistakes your character would make and not misunderstandings on the player's part. Raf knows things about the world that Pedrop (and the players, including myself) does not know, so he is less likely to make some sorts of mistakes.

In terms of the music being in Raf's 'timeline': I am sorry for any confusion, I was trying to give you the opportunity to do something before the music came, because you had essentially missed two turns with your being away and the discussion-interrupted. That didn't work, and I will adjust/expedite my approach going forward.

In terms of IR vs PbP, you are right, such negotiation can take a long time. I will try to be clear with options going forward, but will also not give as much time to later discussions. I am still trying to get a feel for how you express your intentions. I can only act on the intentions you express to me. Feel free to use the OCC to make your intentions clear if there is any ambiguity in the RP. I will ask once when they are not clear and then move on, usually with the least impactfull assumption to minimise unexpected consequences, these are not 'the most fun' but I don't have license to make your character look like a fool, only you can do that if you so choose.

I will post a minor reaction from Craig, then please post a proper, singular response with your actual actions. Schrodinger's Posts with multiple potential actions will get confusing and are better suited to OOC.
May 10, 2023 4:16 am
To shoot the guy on the rooftop

2d6+skill(1)+dex(0)
Long range -2
Aiming+1?
Bob's musical boon +1?
Last edited May 10, 2023 4:16 am
May 10, 2023 7:57 am
Airshark says:
To shoot the guy on the rooftop

2d6+skill(1)+dex(0)
Long range -2
Aiming+1?
...
That looks correct.
Airshark says:
... Bob's musical boon +1?
Boons give an extra dice, you roll three and keep the highest two. So you would roll `3d6h2+1+0-2+1`
May 10, 2023 4:00 pm
@WhtKnt: I assume Cat is trying to find or close with the target?[ref] I would assume that is a roll, probably Recon with INT, but I will accept a more physical Characteristic (DEX or END?) if you can narrate it playing into the chase.

Do you want to go straight for them or try to circle round and ambush them (possibly at the same time as Ronny[ref], in a pincer manoeuvre?). This will affect the Difficulty you need to roll against. Let us know, possibly narrate the first part with your intent and then we can deal with the roll and then narrate the followup?
May 10, 2023 4:01 pm
@Airshark: I assume Lio's intent is to remove this stranger on the roof from the encounter? If you are trying for anything else, make your intentions clear.

If you are just trying to eliminate them then roll your Weapon's Damage, and add your Effect. An 8 is 0 Effect, so you don't add anything, but still hit.

Per your sheet, your Laser Pistol does `3d6+3`?
May 10, 2023 4:01 pm
@TheGenerator: Ronny's next action will depend on the other's. If things go well you might be able to fill in some Minor Actions with more than just Movement.
May 10, 2023 4:02 pm
@Pedrop: Craig gave you your opening. Do you want to try shoot the gun from his hand? Something else? There is enough noise that your and Lio's shots are independent from each other, you can't hear them, but still have comms if you want to communicate.
May 10, 2023 4:37 pm
Sounds good. I'll wait for the others to make their moves. I'm also fine with just running
May 11, 2023 3:56 am
vagueGM says:
@Airshark: I assume Lio's intent is to remove this stranger on the roof from the encounter? If you are trying for anything else, make your intentions clear.

If you are just trying to eliminate them then roll your Weapon's Damage, and add your Effect. An 8 is 0 Effect, so you don't add anything, but still hit.

Per your sheet, your Laser Pistol does `3d6+3`?
If with remove you mean a non lethal solution, then yes. I didn't know that was an option given the situation (range).
Like falling over the edge unconscious in a dumpster?

If not, 3d6+3 is correct
May 11, 2023 7:50 am
It's almost 10am here, I will post at my evening.
Last edited May 11, 2023 7:50 am
May 11, 2023 8:15 am
Pedrop says:
It's almost 10am here ...
Urgh. That's harsh. I assume you are seeing that from the wrong side. :)

See you this evening.
May 11, 2023 8:19 am
Airshark says:
... If with remove you mean a non lethal solution, then yes. I didn't know that was an option given the situation (range).
...
I did not say 'kill' because I don't want force that method, but I can't see another way to remove someone with a Laser Pistol at range. If you can find one, then I am willing to listen.

A very-unlikely 'scare him off', maybe? But then you would be trading actual damage for a gamble that he won't just think you meant to kill him and missed, and start shooting back with (possibly) his rifle.
Airshark says:
... Like falling over the edge unconscious in a dumpster? ...
If he falls your character has to assume he is dead. The fall from the roof was presented as the quickest way to kill him, not as a way to save him. Mainly because you might only get one shot, and 3d6+3 is, at best, 21 and while that would kill a softy like Lio (combat is lethal, don't do it if you can avoid it), it would not quite kill Cat, though it would knock her unconscious and put her in hospital for weeks (when not 'lethal', combat is serious).

You can try to time it so he falls and probably dies, or you can try to time it so he topples back onto the roof and maybe lives (if someone finds him and gives him help). You rolled high enough to just make shot, so you don't have oodles of control. The Damage roll could be a 6, in which case he might fight back.
May 11, 2023 10:41 am
Ok. Given the range Lio's intention is to hit. It's too hard to choose exactly where.
So I'll just roll for damage
May 11, 2023 11:51 am
vagueGM says:
I did not say 'kill' because I don't want force that method, but I can't see another way to remove someone with a Laser Pistol at range. If you can find one, then I am willing to listen.
Lio's blast hits the brickwork, creating a cloud of dust and shards of brick. Some of it gets into the bad guy's eye, rendering him useless for about a minute.

Something like that maybe?
May 11, 2023 12:19 pm
Given the marginal 'to hit' roll, and the exactly-average Damage roll, and the description of him going backwards, I put him on the roof still, but you don't know if he is still a threat or not.

Lio doesn't know if he will survive, but it looked like hard hit to his trained eye. If you don't hear more, does that bother Lio?
May 12, 2023 10:20 pm
vagueGM says:
@Pedrop: I will try to sum up rather than reply to each point (especially since some of them were retracted:).

We will learn each others' styles as we play, so this will get smoother with time.
Sure thing. Just wanted to share my view on the subject to further this learning a little:)
vagueGM says:
In terms of the music being in Raf's 'timeline': I am sorry for any confusion, I was trying to give you the opportunity to do something before the music came, because you had essentially missed two turns with your being away and the discussion-interrupted. That didn't work, and I will adjust/expedite my approach going forward.
My recent absences also are not helping:( So sorry from my side too.
vagueGM says:
I will post a minor reaction from Craig, then please post a proper, singular response with your actual actions. Schrodinger's Posts with multiple potential actions will get confusing and are better suited to OOC.
After reading this OCC thread I will move to R one, and post what I will be able after my recent absence:( Sorry, this week was almost 12 h in office per day.
May 13, 2023 11:47 am
Pedrop says:
... this week was almost 12 h in office ...
That does not sound too bad...
Pedrop says:
... per day.
Oh! That sounds bad. :)
May 13, 2023 11:48 am
Pedrop says:
(OOC in RP)... 7... was quite close:) Let's see how it really went and how Craig will react! ...
Yes. With a 7 you should have some control over how it does wrong. In a non-combat situation the rules describe a miss of -1 as 'it may be possible to still succeed at a cost'.

What do you --the player-- prefer? That Craig gets hurt a bit (not your character's intention, but always a risk, and you will have to live with that), or that you don't shoot his hand and he instead gets angry and shoots back?
Pedrop says:
(OOC in RP)... I don't know if I have any Minor action left, we can treat this move as only few insignificant steps, more as gesture then anything else - if that would be the case.
Sure. I figure you spend your Significant Action shooting, so you still have one Minor left. (Strange that it is not the length/effort of the action does not define it as 'Significant', rather the expected impact on the story. So, despite spending a fraction of a second pulling the trigger, you still also, somehow spent most of your 6 seconds doing it.)
May 13, 2023 11:50 am
If you have shot your guns, remember to track your ammo. I don't think we will end up in a fight long enough to run out, but it is still good practice.
May 14, 2023 9:59 am
I like the disarm idea, Pedrop :)

Vague, can I position Ronny in a stealthy way and then tackle the person holding GJ? Well.. I mean... Can I try it 😅
May 14, 2023 11:35 am
TheGenerator says:
Vague, can I position Ronny in a stealthy way and then tackle the person holding GJ? Well.. I mean... Can I try it 😅
Yes. It will take a round or two for them to get there, so that accounts for Cat's getting turned around again and Lio's waiting to see if the rooftop guy is coming back.

Depending on what you are doing, your described actions might be Stealth, but they might also be some sort of deduction roll to know where they are coming out?

Getting the right exit seems more like luck than actual Recon, yeah? So I don't think that is the appropriate roll. Maybe we factor that into the Stealth roll?

Yeah, describe your ambush point and setup and roll Stealth (unless you can think of something better). And we will see how it goes.

Maybe, if your Bob-music-barrage drives her away from one of the exits, you can use that to narrow down where she is going and take a Boon (thought that means she is not going out where Bob can directly help).
May 14, 2023 11:36 am
@WhtKnt: If you roll we have to abide by the results. You rolled a 5 on Recon, so you are bound to go the wrong way.

A roll may not have been needed and was not called for, so your previous 10 could have gotten you to the correct general area. Throwing in rolls when they weren't asked for can only harm your position. In this case, since I don't want to leave Cat out there alone once the action starts up again, I will give you the one-time option to retract that roll, or to temper your previous 10 and instead stumble into Raf and Craig if Raf ends up needing help. What do you want to do?
May 14, 2023 5:13 pm
I think I'll temper it and stumble into them. Thank you for the opportunity to renege.
May 14, 2023 8:01 pm
No worries. We are learning.

Let's wait to see what happens with Raf.
May 15, 2023 9:51 am
vagueGM says:

What do you --the player-- prefer? That Craig gets hurt a bit (not your character's intention, but always a risk, and you will have to live with that), or that you don't shoot his hand and he instead gets angry and shoots back?
I will choose the hurt option. He is a thug after all. And they seem to want to abduct GJ against his will. It's risky job, with the risk of being hurt:) Raf kept his word - no holes in chest, but it's not that Raf will risk his own life for a stranger.

And I anticipate what you will - probably - write. Probably something like this: "oh...How it is easy to change your 'friendly' attitude". That's "funny" realization for me too:) But... there was quite a few man's friendship that begun with a good fists fight... :)
vagueGM says:

Sure. I figure you spend your Significant Action shooting, so you still have one Minor left. (Strange that it is not the length/effort of the action does not define it as 'Significant', rather the expected impact on the story. So, despite spending a fraction of a second pulling the trigger, you still also, somehow spent most of your 6 seconds doing it.)
Probably we could assume that it is "final aiming", focusing, waiting for the perfect moment? Maybe the scene with the music, Craig loosing his focus, getting back, Raf hastitating for a sec, could altogether take this 4-5 s? :)

So we are asumuming that Raf is a little closer to cover? Is it this - mentioned in rules - 1,5 m from it? For potential dive in? :)
May 15, 2023 9:58 am
vagueGM says:
If you have shot your guns, remember to track your ammo. I don't think we will end up in a fight long enough to run out, but it is still good practice.
Done. I agree this is a good practice. But now I have... 99 shots from 100 - so really hoping this fight will not take so long... ;)

And I assume/imiagine that laser pistols have so much shoots because it is very hard to change their magazines? And you can only do it with special equipment - as I have the other pack at the (future) ship. So probably - "right now" - at the baggage that will be(or already is) loaded on Bob's ship.

So no wasting your time on reloading... but when you are out... you are out - for the given fight? And have to look for something else?
Edit: maybe not even "fight" but the whole adventure/session? - or you have to spend significant time for this, so it is not possible to be done during the fight or without prolonged time period focused on this changing the magazine?
Last edited May 15, 2023 10:01 am
May 15, 2023 10:10 am
Great roll TheGenerator! I hope we got them now! :))
May 15, 2023 10:50 am
Yeah I got lucky on that one. Let's see ;)
May 15, 2023 12:31 pm
Pedrop says:
... laser pistols have so much shoots because it is very hard to change their magazines? And you can only do it with special equipment ...
page 129 says:
All energy weapons come with a power pack that can be recharged using a ship's power plant or another power source. It takes eight hours to recharge a power pack and switching from one pack to another is a Minor Action.
So, it takes a while, but you can charge from any wall outlet (with the right plugs and cables?).
Pedrop says:
... So no wasting your time on reloading... but when you are out... you are out - for the given fight? And have to look for something else? ...
I would carry the pare Power Pack on any extended mission. It is a bit large for a pocket, but if you have a pack, take the spare, just in case?

If you run out, you are probably in an extended firefight. You might be able to take someone else's weapon after they drop it. If you are very lucky you may be able to use their Power Pack in your weapon, but don't count on it.

With some engineering, you maybe able to charge your Weapon's Power Pack from theirs.
May 15, 2023 12:33 pm
Pedrop says:
... For potential dive in? ...
Diving for Cover is a Reaction, so it does not use up any of your Significant or Minor Actions. You can do as many Reactions as you want in a Round, but every one you do inflicts a DM-1 to your next Actions (either this or the next round, depending on when you do the Reaction).

Do note that Diving for Cover means you end up on the ground and 'miss a turn'. I would use a Move Minor Action to get behind a tree or something, that way actions can still be taken.

With DEX+0 there is no point Dodging his shots.
Pedrop says:
... asumuming that Raf is a little closer to cover? ...
Technically there is no 'Cover' only 'Concealment' nearby. There are bushes you can try hide in, but, if someone shoots into the bushes they won't provide any Protection (Armour). There are trees a little way off, but they would require a Move Minor Action.

Diving into bushes only gives you DM-1, and that is because you are Prone, not because of the bushes. This applies to all shots against you, but there is only Craig with his one shot.
May 15, 2023 12:40 pm
@Pedrop: We have established that Raf is wearing Armour, and if you can get the trees between you and the shot that is another +6 Protection which you can add to your Armour, so the 12 Damage is not that bad, even after we add the +2 from Effect.

I don't remember if there is any other way to reduce the 10 he rolled to Hit, aside from Dodging if you have good DEX. If you can find a way, we can do that too. If you want to Dive for Cover once you reach the trees you can sacrifice your attack this Round and a Minor Action next Round for a DM-2 to his roll, which will still be a hit, but will remove the +2 Effect.
May 15, 2023 12:41 pm
TheGenerator says:
Yeah I got lucky on that one. Let's see ;)
And, honestly, what you described sounds more like Stealth with INT than Stealth with DEX, possibly making it a 16!

With such success (either 13 or 16), you have almost free reign to describe how/where you set up and how you catch them. Go for it, describe away.
May 15, 2023 12:50 pm
They're going straight through the bushes right? I was thinking of using a trip-wire. The way I see it, the bad person is holding GJ in front of them and walking backwards slowly. Is that correct?
If so, I think Ronny could find a spot with ivy covering the ground and pull on that to trip them.

I would have just described it this way without asking, but I'm not sure how many items/situations we can make up ourselves.
May 15, 2023 1:11 pm
TheGenerator says:
... They're going straight through the bushes right? ...
They are trying to get away from you, so they are zigging and zagging to lose you, but you rolled well enough that you can predict their line. The Bob-noise means they might have decided they can make a beeline for their exit instead of trying to obfuscate.
TheGenerator says:
... the bad person is holding GJ in front of them and walking backwards slowly. Is that correct? ...
You may be able to time it at a point where that is the truth, though they are moving as fast as they can while 'dragging' GJ with them.
TheGenerator says:
... find a spot with ivy covering the ground and pull on that to trip them. ...
A bit improbable in a cultivated park, but sure. You could find something to trip them.
TheGenerator says:
... not sure how many items/situations we can make up ourselves ...
The more reasonable, the more likely to work. The more outrageous the more risk there is of the 'ivy just breaking' or something.

Finding something to trip them is not a big ask, so it should be easy enough to find what you need. Even if it is 'improbable' we can say that that is what happens because that is what you found, you are using the environment (and I don't want to have to describe every detail of said environment:). It is an 'act of opportunity', using what is lying around.

Describe it and describe what you want the outcome to be (how does it help you if it works), and we will work out what needs to be rolled to make it happen.
May 16, 2023 7:15 am
Alright. I'll wait for the next round to start.
May 16, 2023 8:10 am
Just posting something to let you know I'm still alive.

Also waiting for next round.
😉
May 16, 2023 11:23 am
TheGenerator says:
Alright. I'll wait for the next round to start.
That's it for this round, we are waiting for Ronny and Raf. Cat will end up by Raf once we know what is happening there, and Lio can decide to leave off watching when we know what happens with Ronny's ambush.
May 16, 2023 1:31 pm
Oh, sorry. I thought getting into position was my action this round. I'll add something.
May 16, 2023 2:34 pm
No worries. I couldn't really have her do anything till after you described your position.
May 17, 2023 5:02 pm
vagueGM says:
@Pedrop: We have established that Raf is wearing Armour, and if you can get the trees between you and the shot that is another +6 Protection which you can add to your Armour, so the 12 Damage is not that bad, even after we add the +2 from Effect.

I don't remember if there is any other way to reduce the 10 he rolled to Hit, aside from Dodging if you have good DEX. If you can find a way, we can do that too. If you want to Dive for Cover once you reach the trees you can sacrifice your attack this Round and a Minor Action next Round for a DM-2 to his roll, which will still be a hit, but will remove the +2 Effect.
So continuing in the context or my RP post and above.

I resign from the "Diving for Cover" option - for many reason you rightfully described.

Armour + protection: So I'm assuming that I managed to go behind the trees and have protection and armor of 5+6=11. Total Damage is 12+2=14. So that will be 3 damage for Raf. Yes? Subtracting it from my END stat. Now having -1 DM for END.

I think that Raf "deserve" some damage for his idealistic/naive thinking that... thugs are friendly... ;) ;) ;) And not hitting Craig's gun... :)

Being behind tree - in cover, means that Craig will have DM-2 to his next shoot, yes? :)

Also: shouldn't Craig have some minus DM from now on - with his hand being hurt? :D I mean next round.

Last thing: can Raf still shoot after going behind the tree?

Will you narrate what that 3 damage means and how is it looking? If yes and Raf still can shoot - I will add posts with it and the roll for it, after your narration.
Last edited May 17, 2023 5:04 pm
May 17, 2023 6:25 pm
Pedrop says:
(OOC in RP)... I'm not sure if it is a new rund for me and how many actions I have left, but assuming it is a full turn, it would be Move minor action to go behind the trees and taking cover there - not diving in. And starting shooting back at Craig - if I still have this significant action ...
Yes, it is a 'new' round. Take your shot. Then we can bring Cat in and see what she is doing.
Pedrop says:
... have protection and armor of 5+6=11. Total Damage is 12+2=14. So that will be 3 damage for Raf. Yes? ...
Wow. I had forgotten how high the Armour values were in this game. I was worried about the 12 I rolled.

Yes, you only take 3, and take it away from your END.
Pedrop says:
... Now having -1 DM for END. ...
Fortunately we don't roll END very often, so that seldom matters.
Pedrop says:
... I think that Raf "deserve" some damage ...
The rules don't really care what you think. The rules say this is a combat, and you delayed long enough and now your get (a tiny little bit of) Damage.
Pedrop says:
... Being behind tree - in cover, means that Craig will have DM-2 to his next shoot, yes? ...
Yes, though Craig is also moving to Cover in some trees, so so will you.

It is also probable that you have run in opposite directions from each other (he ran first, so, if you want, you can say that you also ran to the same side of the path, but I assume not?), you can both move 12m for a Minor Action, and your Laser Pistols only have a 20m range, so that is another DM-2 for both of you for being at Long Range.
Pedrop says:
... Also: shouldn't Craig have some minus DM from now on - with his hand being hurt? ...
You tried not to hurt him, so he is much less hurt than you are. You don't suffer any penalty for your hurt, so neither does he. However, it will affect the fiction of what he does.
Pedrop says:
... Last thing: can Raf still shoot after going behind the tree? ...
Yes, that will be your Minor Action to Move and your Significant Action to Shoot.
Pedrop says:
... Will you narrate what that 3 damage means and how is it looking? ...
You can choose where you are hit, and if you want to take any cosmetic damage as a result. Your Armour took most of it, so you are free to say it was all in the armour if you want. I will not maim or scar your characters but you can if you want.

Take a look at the rules for Healing to get a feel for what 3 Damage means, but don't worry too much about details, adrenaline makes these things seem much smaller in the heat of battle, so we can deal with specifics when it comes to healing and we have final numbers.
Pedrop says:
... Raf still can shoot - I will add posts with it and the roll for it ...
Go for it.
May 18, 2023 12:47 am
vagueGM says:
Yes, it is a 'new' round. Take your shot. Then we can bring Cat in and see what she is doing.
Done. New post at RP thread.
vagueGM says:
Wow. I had forgotten how high the Armour values were in this game. I was worried about the 12 I rolled.
Yes, you only take 3, and take it away from your END.
Maybe not so much... as it could be... but still it is almost 1/4 of my "health points"... Luckily I have 50% to shake it off in one day of rest, and maybe someone will be able to provide me with some first aid after the fight...;)
vagueGM says:
The rules don't really care what you think. The rules say this is a combat, and you delayed long enough and now your get (a tiny little bit of) Damage.
"What next!?! Maybe facts also don't care about my feelings?" ;) ;)

And seriously now:
what I meant by that - I choose not to do the dive in(and have 2 damage points less) for cover, as I felt that it is proper for the story that Raf will get some damage after his latest actions - consequences:)
vagueGM says:
It is also probable that you have run in opposite directions from each other (he ran first, so, if you want, you can say that you also ran to the same side of the path, but I assume not?), you can both move 12m for a Minor Action, and your Laser Pistols only have a 20m range, so that is another DM-2 for both of you for being at Long Range.
Yes, running in opposite direction is most logical for now. But...

I think... it's 6 m per minor action per human - p. 75, MOVEMENT: "(for humans and most humanoid Travellers, this will be six metres)". Or I read something wrong? So we will be still at (my) weapon range - 12m from each other. During this turn. So I'm not applying this DM-2 for now in my roll, ok?
vagueGM says:
You don't suffer any penalty for your hurt, so neither does he.
I literally have -1 at END... so there is patently for me:) But I have no problem with "no panatly for Craig" - it was my intention after all, to not hurt him much.
May 18, 2023 1:27 am
Pedrop says:
... shake it off in one day of rest ...
If you can get a day of rest. :)
Pedrop says:
... maybe someone will be able to provide me with some first aid after the fight ...
I am sure Lio will be able to oblige.
Pedrop says:
... what I meant by that - I choose not to do the dive in(and have 2 damage points less) for cover ...
Oh, right. That 2 points is kinda a big deal when you are taking 3. It was a lot less significant when I still thought it was a difference of 14 to 12.
Pedrop says:
... I think... it's 6 m per minor action ...
Quite right. I did not check the book and just went from memory from last time. But Lio used two Minor Actions to get within range. Forget that -2.
Pedrop says:
... I literally have -1 at END ...
Yes, but that is not a 'penalty' it is your current Characteristic. And it won't affect you unless you need to roll END.

You chose not to injure him (till now) so his Characteristics are not directly impacted. I have given him a -1 DEX (Characteristic not Mod) for when he is using his sore hand, but that does not really show up till his DEX goes down a bit more.
Pedrop says:
(OOC in RP)
OOC:
As I think it was a hit, rolling damage.
Did you neglect to apply the DM-2 from tree Cover? Both of you get it... and suffer from it. If so, that would make it a 7, and a miss.
vagueGM says:
[ref]
Pedrop says:
... Being behind tree - in cover, means that Craig will have DM-2 to his next shoot, yes? ...
Yes, though Craig is also moving to Cover in some trees, so so will you.
May 18, 2023 10:13 am
If no one answers, Lio will find his own way.
May 18, 2023 10:52 am
vagueGM says:

If you can get a day of rest. :)
Yeah. We will probably be in constant rush for some time... from now on. Good that Lio seems to be a good friend... And expert surgeon:)
vagueGM says:
You chose not to injure him (till now) so his Characteristics are not directly impacted. I have given him a -1 DEX (Characteristic not Mod) for when he is using his sore hand, but that does not really show up till his DEX goes down a bit more.
I'm cool with that. Very reasonable interpretation!
vagueGM says:
Did you neglect to apply the DM-2 from tree Cover? Both of you get it... and suffer from it. If so, that would make it a 7, and a miss.
I assumed that in fact our turns happen in the same time(even though that Craig probably have slight faster reactions this time - due his Initative roll) - so if he didn't have this DM-2(RP), Raf shouldn't have one too? Plus Raf has made a few steps towards the trees previous round, so maybe there is probability that Raf get there and start shooting before Craig got to his cover.

That was my reasoning for this "neglect". If it/I was wrong - just tell and continue with assumption that the shot was a miss. Either way it seems mu turn is over.

However, fallowing turn: yes, it's obvious that we both will have DM-2 - because of covers:)
Last edited May 18, 2023 10:53 am
May 18, 2023 11:15 am
Only to avoid confusion.
Are we using that special font for COMS+text message. Or only for messages?

coms or text Public

coms
Vote to view results.
Text
Vote to view results.
Both
Vote to view results.
May 18, 2023 11:16 am
Look at me, I created a working poll! Yeaaaahhhhjjj💪
May 18, 2023 11:23 am
To add to the clarification effort: can we "talk" in comms by thoughts only, without saying things out loud - like in cyberpunk worlds/settings? Or it always have to be physically said like through the phone? In my last comm I assumed that Raf was saying it aloud - but it that case it couldn't change much, as I assume everything is "covered" by Bob's "music".
May 18, 2023 11:26 am
After writing my question... I realized we have TL9 - so probably no brain implants... and no "thoughts" communication. I'm ok with that:) "Telepathy" could make some things too easy.
May 18, 2023 4:39 pm
Pedrop says:
... I assumed that in fact our turns happen in the same time ... so if he didn't have this DM-2 ... Raf shouldn't have one too? ...
You talked, you shot, he shot, then you got to the trees and ended your Turn; then you shot again and he will shoot again. As you narrated, you only got to the trees after getting hit, and were both running and not behind Cover (Reaction) when that happened last Round.

Agreed that, by Initiative, he should have shot first, but these things are happening at the same time, and I needed to know what you were doing and if you were on opposite sides of the path (though that did not matter). The order we post in is not the same as the order we resolve things in, in PbP that gets too slow, so we only worry about Turn Order when it comes to the resolving things.
Pedrop says:
... Plus Raf has made a few steps towards the trees previous round, so maybe there is probability that Raf get there and start shooting before Craig got to his cover. ...
Feasible I suppose. I was not clear enough when I said that the Cover situation applies to both of you equally [ref]. If you are in the trees now, so is he. Your narration definitely has you in the trees for this turn, so we will treat his roll as such and do the same for yours. That means you got a 7.

Firefights when both parties are using Cover means fewer hits, which is good. This does mean you might run out of ammo in such situations and that could be the fight-ender rather than death.
May 18, 2023 4:40 pm
Airshark says:
Only to avoid confusion.
Are we using that special font for COMS+text message. Or only for messages?
Neither? Formatting is never required and is always only in addition to proper grammar and descriptions. Assume some people can not see your formatting and make sure the post still works without it.
Airshark says:
Look at me, I created a working poll! Yeaaaahhhhjjj💪
No. It is not working, it seems to be missing the 'NO!' option. :)
May 18, 2023 4:41 pm
Pedrop says:
... can we "talk" in comms by thoughts only, without saying things out loud ... I realized we have TL9 - so probably no brain implants ... "Telepathy" could make some things too easy.
Yes. This is telephony not telepathy.

You are using phones. Presumably with 'hands-free' earpieces and such, but still basically phones.
May 18, 2023 5:11 pm
@Pedrop: I believe Craig should have had another -1 to his Attack the previous round due to his Dodge Reaction.

He still got a 9, but that is only +1 not +2 to Damage. So you took 1 less last time.

His newest 10 Damage is all eaten up by your Protection and Armour.
May 19, 2023 9:46 am
vagueGM says:
Airshark says:
Only to avoid confusion.
Are we using that special font for COMS+text message. Or only for messages?
Neither? Formatting is never required and is always only in addition to proper grammar and descriptions. Assume some people can not see your formatting and make sure the post still works without it.
Airshark says:
Look at me, I created a working poll! Yeaaaahhhhjjj💪
No. It is not working, it seems to be missing the 'NO!' option. :)
Even better! 😁
May 19, 2023 2:16 pm
TheGenerator says:
(in RP)... "Hey. I think you're my contact. I'm Ronny. HoneyDrop's friend. Are you alright?"
I don't know if anyone chose to notice that the woman also used the name HoneyDrop [ref], so everyone here is claiming to be the real contact. Whether you guys know it or not, or whether Ronny specifically knows/was told does not heavily affect the situation which follows:

GJ has doubts. He may need some Persuasion (maybe INT if you can bring that into such a discussion) to trust you enough to not run away now that he thinks he is free. I don't think we set the Difficulty this time, we can just use the Effect to range from: having him flee with no hope of words helping (and you need to get physical if you want to get the Computer from him); having him flee but you can still try to Persuade him to stop (with threats if needed); having him be willing to listen, but not trust you enough yet; through having him trust that you are who you say you are; though having him give up the computer easily just to end this situation.

Narrate and roll it.
May 19, 2023 2:16 pm
Raf and Craig's actions have been less than half a minute (player was away and fell behind, which presents complication in PbP, but it not a problem), and Lio spoke about spending minutes (though that might not be the word meant) verifying that the rooftop guy was not going to bounce back, and Ronny ran around the park which also takes a while. So we can continue the Raf (and Cat) Initiative in the background while Ronny has a conversation in free-time.
May 19, 2023 7:14 pm
WhtKnt says:
(in RP) Cat stays where she is and listens carefully to see if she can determine where everyone (anyone) is.
What exactly are you trying to do? Do you want to work out which is Raf and which is the enemy? That is probably an Average (8+) Recon with INT? Bob's distraction means you probably can't work out where the others are without lots of effort.
May 21, 2023 5:25 pm
Yes, she is listening for friendly voices to try and determine where people are while attempting to stay out of the line of fire. I'll go with the Recon roll.
May 21, 2023 5:39 pm
WhtKnt says:
... I'll go with the Recon roll.
18! Wow! :) (I am sure we have all made that mistake a number of times.)
WhtKnt says:
... listening for friendly voices ...
@Pedrop: Raf is talking on the comms. And I don't think he has much reason to be very worried about being heard. Is there any reason Cat's 8 (Marginal Success) on Recon would not be able to tell which one is you? Are you trying to be quiet?
May 21, 2023 9:40 pm
TheGenerator says:
(in RP)... it would make a lot more noise ...
Do you not have a 'silencer' on the gun? I hesitated over this when I narrated her being intimidated by the addons. They might make it hard to conceal the weapon, so you might carry it separately and put it on when you think you need it. The cops are also more likely to get upset about a silencer than about a gun on its own.

If silenced: I doubt anyone would notice that over Bob's music. If not silenced: The 'music' might still cover for you if you are lucky.
TheGenerator says:
(in RP)... He can't do it. ...
Well, yes. That is a better reason. Very commendable.
TheGenerator says:
(in RP)... You're going to do 3 things for me ...
Those seems reasonable. Maybe a Persuasion roll with INT? The better you do the more of those three options you will get to pick and have her do?
TheGenerator says:
(in RP)... If the woman makes any attempt to reach the gun or come toward Ronny, he will shoot ...
Unlikely, but maybe on a bad Fail?
May 21, 2023 10:15 pm
vagueGM says:
Do you not have a 'silencer' on the gun?
I kinda forgot about that. Yeah, let's say I wasn't expecting to use it and so haven't equiped it right now. I think the info will be more interesting anyway :)

Added the roll.
May 21, 2023 10:38 pm
TheGenerator says:
... let's say I wasn't expecting to use it and so haven't equiped it right now ...
That also establishes that cops won't automatically cop you for it.
TheGenerator says:
Added the roll.
A 12 is pretty good. I figure you mostly get what you want. You have no guarantee that she will keep going and not circle back once out of sight, this was not an Exceptional Success after all. :)
May 21, 2023 10:44 pm
Sounds very reasonable :)
May 21, 2023 10:59 pm
TheGenerator says:
(OOC in RP)...
OOC:
Did that take more than 1 round for Ronny? It might be important for Pedrop.
Raf is way behind in time. There is every chance his gun battle has ended before any of this happened.

We can play out the scene with Raf and then join up after that.
May 24, 2023 2:53 am
WhtKnt says:
(in RP) Cat moves so as to intercept Craig, hoping to surprise him.
Describe it and we can see how it goes.

What are you doing? Hiding to stab him with your sword as he passes? Trying to get the drop on him so you can 'take him hostage' and force him to disarm? Setting a trap ahead of him? Just going to be standing there and hoping he thinks you an innocent so you can fool him to come close? (50/50 he saw you and know you were with the others... or he did not see you.) Something else?

What are you want the outcome to be if things work out well for you?
May 24, 2023 6:10 am
When the timelines get back together, Lio will try to get closer to the action. (Raf - Craig)
If Ronny tells everybody that the situation is under control, he won't bother being stealthy.
May 24, 2023 6:57 pm
@Pedrop, we are waiting for Raf's action.

Are you in comms with Cat and coordinating on her takedown?

This part of the scene is a few rounds behind the others (though inducing Cat in it confuses that, sorry) as they have done a lot more than just shoot a few times. When we find an obvious conclusion point we can catch things up to each other.
May 24, 2023 8:03 pm
WhtKnt says:
(in RP)Cat's intent is to move into a position where she can surprise Craig and get the drop on him. She doesn't want to hurt him... yet. Her rapier is drawn, however.
Describe it and we can see how it goes.

This is probably Stealth and ... INT, DEX? The Effect Level will define how good of a 'drop' you get on him.

(I still don't know what you intend do to once you have him, but you can tell us afterwards.)
May 24, 2023 9:36 pm
Cat attempts to quietly move to where she can intercept Craig as he emerges from the undergrowth.

Rolls

Stealth + DEX - (2d6+1)

(31) + 1 = 5

May 25, 2023 3:20 pm
I'm hanging back while the others catch up. Sorry for rushing ahead 😅
May 25, 2023 8:43 pm
TheGenerator says:
I'm hanging back while the others catch up. Sorry for rushing ahead 😅
You did not rush ahead. I should probably have skipped @Pedrop harder when they were away for those weeks, I will do so next time.

I am tempted to use that Stealth 5 as an excuse to have Craig slip away and end this.

@Pedrop and @WhtKnt do you want to continue this scene? Is there anything you want to get from it? Else we can end it now and move to the van?
May 26, 2023 12:51 am
As far as I'm concerned, Cat was just trying to stay active, so we can kill the scene from my perspective.
May 26, 2023 12:52 am
Cool, will do so in a few hours.
May 26, 2023 8:16 am
Sorry... for all delays... non stop work, preparing for today for long time... I'm not knowing what is happening here in this game for now... but will try to catch up with everything during the weekend. When in doubt: Raf is firing at enemies... as they are not so friendly as he would like to...(no wonder considering their career choices.... ;) ;) ;) ) I have no problem with rolling for Raf during such times like this... Apology and asking for forgiveness:) Cheers!
May 26, 2023 8:21 am
We understand. I will not perform actions on your behalf, but we will skip you and assume it had no negative effect on the state of things if you are not able to respond in a day.
May 26, 2023 4:22 pm
I too have not been responding quite often enough.
There was some packing stress involved
I also will be on Holliday from Sunday to Sunday with limited internet access. (Canoe trip)
I'll try to keep up, but don't wait for me to forward the game.
Last edited May 26, 2023 4:23 pm
May 26, 2023 9:15 pm
Noted. Thanks.
May 27, 2023 6:28 am
Lio is farthest away from the van. So I'll let someone else cut off gj
May 27, 2023 6:41 am
Airshark says:
Lio is farthest away from the van...
If you say so. Up to you.
Airshark says:
... So I'll let someone else cut off gj
Cool. Unless you want to try to get a bit of play in before you leave? But we don't want to push you and also don't want to have to break that off partway through if it takes too long.

No one is hurt enough that they need you medical intervention before you get back.
May 27, 2023 6:50 am
I have a busy day, so I'll let the others handle it. Tx for giving me the choice though
May 27, 2023 6:53 am
Airshark says:
I have a busy day ...
Figured you might. Gone are the days of letting others pack for us while we play. :)
May 30, 2023 11:37 pm
TheGenerator says:
(in RP) ... Growing up on the streets, Ronny knows there's always a faster way. It might involve pushing over a trashcan or sliding under a pipe, though.
OOC:
INT+Streetwise roll?
One would think Streetwise, but the text of that Skill only talks about Power Structures, not Navigating the streets. Technically that would be Navigation? But that seems silly in such a hurry. In a case like this, I don't see it being fair to apply the -3 for not having Navigation, so it could also be a straight INT roll with no Skill?

Or... we can treat the text description as guidance and say that Streetwise obviously includes being wise about the street? I am happy with that, but it is a slippery-slope.
May 31, 2023 7:14 am
I'm fine with following the rules on this and take navigation. I have a point in Jack of all trades, so it would be -2 for me.

I don't know if it's possible to do it this way, but maybe in this case it would be more like Athletics + INT? Running with insight. Not that it matters, cause that's also -2 for me. Just wondering out loud.
May 31, 2023 8:32 am
TheGenerator says:
I don't know if it's possible to do it this way, but maybe in this case it would be more like Athletics + INT? Running with insight...
I would treat that as two rolls, one to decide on a route and one to run that route. Though I assumed, here, that the comment about not wanting to run after the guy implied a desire to find a route that did not need Athletics?

Navigation seems too involved here, it seems like it should require maps and time to study them. There may be a posted ('You are here') map of the park which you may be able to use to cut through there, which will be Navigation, but also make the roll easier (or give a Boon, I am not sure, off-hand, which, and would probably just deal with it in the fiction).

I would think this is just INT, for being clever, with no Skill or Skill Penalty.

If you seek out a park map and use that you will take the Navigation Penalty (-2), but also get more extreme outcomes: Either you read the map wrong and end up in the completely wrong place (or maybe behind a locked gate, or on an overpass (foot bridge?)) or something that needs significant effort to overcome; or you easily get in front of GJ in an optimal location.

It really depends on what exactly you are doing.
May 31, 2023 9:24 am
vagueGM says:
Though I assumed, here, that the comment about not wanting to run after the guy implied a desire to find a route that did not need Athletics?
Yes, you're right. I guess it's not a good fit then.

I'll roll +int only.

Bit odd that even with such a big list of skills, we can't find a good match. :P
Or maybe I'm just a difficult player. *evil smile*
May 31, 2023 9:53 am
TheGenerator says:
... Bit odd that even with such a big list of skills, we can't find a good match. ...
The way the rules talk about it, they make it sound like rolling a Characteristic only is about as common as rolling with a Skill. I did not expect to do it much, but I think we are seeing that there are times.

This is regularly a problem with Skill-Based games, which may be why Class-Based is so much more common?
Jun 1, 2023 5:56 pm
I added the roll
Jun 2, 2023 4:29 am
TheGenerator says:
I added the roll
A 12 is pretty good. Go ahead and narrate how and where you catch up to GJ, who is with you, and what you do.
Jun 2, 2023 7:37 am
Sorry once again for the delay... I had an insane workload recently. Each few days I tried to get to the GP and read your post, but I have been finding out that I was too tired to do so. And as I didn't know when this will slow down, didn't know what to write you:( So: apology again. It starts to normalize recently, so I should be faster with my posting. Thanks for not kicking me out! :)

I have posted my actual actions in RP thread, but still didn't read this OOC thread. Will do it today and answer if there is anything to answer.

So do I understand it correctly: GJ is near van, but decided not to enter it and started to walk in different direction ?
Jun 2, 2023 8:02 am
Pedrop says:
(OOC in RP)... please tell me if Raf can be on time near the vat to help with GJ, or something happened on the way?
Yes, you can make it there and coordinate with Ronny and the others. Everyone can be together, or arriving at the scene as desired.
Pedrop says:
... GJ is near van, but decided not to enter it and started to walk in different direction ? ...
Correct. He is trying to get away from all of you. The gunfight (and maybe something else?) spooked him.
Jun 2, 2023 8:04 am
Pedrop says:
... Sorry once again for the delay... Thanks for not kicking me out ...
We all understand that real life comes first.

But there may have been a loss of interest with all the delays and slowness. We may be looking at putting this game on a shelf for possible later resurrection. This is especially true if your future still looks like it will be filled with 'insanity'.

The timing was, of course, bad, coming as it did during 'Initiative' where the mechanics actively fight our attempts to give each player the amount of focus they want or can handle. But it was also good to have this come up soon, I really am not enjoying the structured Initiative system (always a problem in PbP), and may have to look at excising it from the rules. I am not sure, though, if that is feasible, the specific timing of Turn Order is baked quite hard into many of the mechanics.
Jun 2, 2023 8:41 am
vagueGM says:
TheGenerator says:
I'm hanging back while the others catch up. Sorry for rushing ahead 😅
You did not rush ahead. I should probably have skipped @Pedrop harder when they were away for those weeks, I will do so next time.

I am tempted to use that Stealth 5 as an excuse to have Craig slip away and end this.

@Pedrop and @WhtKnt do you want to continue this scene? Is there anything you want to get from it? Else we can end it now and move to the van?
Yes, please skip me if the situation will ever happen again. Things should be much better now, but including next week I can't promise daily posting. But few per coming week should be doable. So considering your last answer. We are moving to van scene.
Jun 2, 2023 9:02 am
vagueGM says:
But there may have been a loss of interest with all the delays and slowness. We may be looking at putting this game on a shelf for possible later resurrection. This is especially true if your future still looks like it will be filled with 'insanity'.
Hopefully this game will survive:) As I have invested the most time in it than any other in PbP space.... I think it should be much better with me from now on. I decided to post even one "sentence posts" to move things along and not to analyze too much from now on. As I sometimes do... :)

I'm ok, with anything you will or not change with initiative approach. Moving this game forward and having fun is much more important than sticking to rules for me.

Think about the initiative some more right now, I think we could stick to 3 "initiative slots":
- PC slot 1 -, "before NPCs",
- NPC slot ,
- PC slot 2 - "after NPCs",

We and NPCs roll normally, and then are grouped in those 3 slots. The posting sequence between characters in particular slot is completely free. If player is Slot 1 and lagging with posting, after some time(3 real time days?) "falls" to slot 2. Again: if player is lagging in Slot 2, after some time he falls to slot 1... of next turn. Apparently his PC, was distracted by something.

I think it could work to move things faster and still allow to use most mechanics of initiative from Traveller rules, no?
Last edited June 2, 2023 9:02 am
Jun 2, 2023 9:12 am
vagueGM says:
Pedrop says:
(OOC in RP)... please tell me if Raf can be on time near the vat to help with GJ, or something happened on the way?
Yes, you can make it there and coordinate with Ronny and the others. Everyone can be together, or arriving at the scene as desired.
Pedrop says:
... GJ is near van, but decided not to enter it and started to walk in different direction ? ...
Correct. He is trying to get away from all of you. The gunfight (and maybe something else?) spooked him.
So, can Raf walk out of the cluster of trees onto the sidewalk that GJ is walking on as he walks away from the van? Basically blocking his way (for now, mentally)?
Jun 2, 2023 9:16 am
Pedrop says:
... Think about the initiative some more right now, I think we could stick to 3 "initiative slots":
- PC slot 1 -, "before NPCs",
- NPC slot ,
- PC slot 2 - "after NPCs",
...
Except that it is not the NPCs that are slowing things down (that sounds like an 'at the table' problem with tracking and lots of rolls, which is not a problem for PbP where all the NPCs' rolls can go in one post and take the same amount of time as just one), and we have not been worrying about individual PCs acting before each other, especially since we are waiting for players to post, not for characters to act. We can always post our desired action in any order and then resolve them in 'proper' order (and only worry about that resolution order if they affect each other).

The problem with Initiative systems is not that they force an order, but that they gate our next 'round' of actions. we have to wait for the previous round to conclude before dealing with the new one.

There really is no need for our actions to be so closely tied to each others'. Some actions take longer than others, and quicker players could post many quick actions if needed. There will come a time when everyone needs to sync up, but I have never had a problem with that in systems that don't have 'Initiative' (all PbtA, for instance).

These rules tie a lot to the Turn Order, and strongly couple all the players' actions to each other.
Jun 2, 2023 9:16 am
Pedrop says:
... So, can Raf walk out of the cluster of trees onto the sidewalk that GJ is walking on as he walks away from the van? Basically blocking his way (for now, mentally)?
You could roll to try to do that. But Ronny has already rolled to get a handle on the situation, so maybe you two could coordinate and have Ronny use Raf as the blocker?
Jun 2, 2023 12:57 pm
Good to have you back Pedrop! :)
vagueGM says:
But there may have been a loss of interest with all the delays and slowness.
Yeah, I have to admit, the past weeks things have been really slow and it was a bit demotivating. But if Pedrop says he'll be more active again, I'm still game.

Airshark is on holiday this week, so that may still slow things down a little bit. But we can work around it, I think.
vagueGM says:
and have Ronny use Raf as the blocker
@Pedrop, how about I say through comms that he's going for <something>street. And you cut him off?
I'm used to playing games without initiative order, so I kinda don't really pay attention to it. Is that okay, or should I be firmer in the posting order? I do try and do either reactionary things or 'actionary' things based on my position in the order.
Jun 2, 2023 1:01 pm
TheGenerator says:
... should I be firmer in the posting order? ...
No, it has been fine from you so far.

The rules tried to force 18 meters of movement on you when you went in chase of Gabriela, but everyone else was also doing long actions so I did not see it being worth counting out the rounds for that.
Jun 2, 2023 5:53 pm
I'll admit that I haven't been very active, but that factors both real-life (my wife is getting ready for hip surgery) and a small loss of interest. I think what is throwing me is our tendency to discuss everything OOC. I'm more used to the GM making a call and everyone else reacting to it, rather than discussing every detail in depth. I'm not placing blame; that's all me, but that's what I'm feeling.
Jun 2, 2023 9:43 pm
I get that, there has been a whole lot of OOC talk. More than I'm used to as well, even though I'm a fan of discussing things OOC often. But everyone has a different playstyle. We're all just trying to create a nice story together, each in our way. :)

Sometimes people's playstyles don't work well together. Which is totally fine. I guess that's the beauty of this website. You can try things and see what works and what doesn't.
That sounds like a difficult time coming your way. I hope your wife has a speedy recovery!
Jun 3, 2023 12:20 am
Thank you for the well-wishes. The doctor says that it is a complex surgery and there are risks involved (including the possibility that it may fail catastrophically and she will never walk again), but it is a risk that we are willing to take because the pain is such that she can barely walk now.
Jun 3, 2023 8:28 am
WhtKnt says:
... discuss everything OOC ...
Yeah, there has been a lot more table talk (OOC) than even I (who have been accused of being too collaborative) think is ideal. I am always hopeful that will settle out as we play and learn how we do things.
WhtKnt says:
... the GM making a call and everyone else reacting to it ...
For the GM to do that, though, they need to know what people are trying to do, or people need to do things within the rules. The 'rules' have been slightly clashing with my style, since I try to be free and let the players take the lead, but they then need to do things that work within the world and the rules. The most common OOC chatter has been about which Skill to use and that will improve as players become more clear on their actions so we can judge which Skills apply, I don't see that going away, though it will diminish as we all learn which Skills work where.

As stated in the Recruitment Thread: "• Players are expected to be proactive and to take an interest in- and ownership of- the world" but I have had to drag out from players what they are actually trying to do. I can't make a ruling on how things go if I don't know what they player is trying.

I will never make a ruling about what your character does. So if the player does not adequately describe their actions it is often impossible for me to describe their failure (success is easier). That is a hard rule with me, so that part will never go away.
@WhtKnt: I understand that you have have had real life challenging your time to play, so have let your single-line posts slide, though they will often require some questions about what you are wanting to do. But I also see you recruiting for multiple new games, which makes me a bit worried that there is more to this.

If this game is not working out for you, I will not be offended if you choose to leave it so you can have more time for the sorts of games you enjoy more. That is completely fine, and it is good for the group if everyone is on the same page about things like post detail levels, and levels of engagement and ownership with the world. I am not saying you need to leave (if it were a problem I would say so), just that you might not be getting the most from this, nor showing us your best self.

Do you want to continue with this game?

Wishing you and your wife all of the best.
Jun 3, 2023 11:50 pm
Honestly, at this point, I think that I will step down. This is not an affront to your GMing style, please don't take it as such. We are just on different levels of what we expected from the game. It happens. I appreciate the opportunity to play and I hope that the rest of you have a very enjoyable game. Have fun, and I hope to see some of you around on the boards. Thank you again for the opportunity to join you.
Jun 4, 2023 6:16 am
No worries at all, I agree. Hope you have plenty of good games that hit you on your level. :)
Jun 4, 2023 10:13 am
Sorry to hear you're stepping down. Wish you and your family all the best.
Thank you for the game!
Jun 4, 2023 12:40 pm
Thanks for joining us, WhtKnt. Maybe we'll meet again in a different game :)
Jun 5, 2023 6:44 pm
Thanks for playing together WhtKnt! Take care about yourself in and out of games! Rooting for your wife well being also! See you around!
Jun 5, 2023 7:10 pm
Getting back to the game(I hope we still are playing it?)...

Ok, no problem with whatever approach to initiative you will provide us - GM! :)
TheGenerator says:

vagueGM says:
and have Ronny use Raf as the blocker
@Pedrop, how about I say through comms that he's going for <something>street. And you cut him off?
I'm all ok with this. Will try to RP this in the moment... :)
About big OCC discussions: I also wouldn't mind if in some cases vagueGM would just make a decision. In real life I have multiple instances where real life "don't understand my intentions" ;-D, so it wouldn't be a problem if fictional world wouldn't understand them also... :) What I mean: that it's even more interesting for me if "world" will react in different way then I intended, so... we don't need to discuss Raf's actions, so... they would proceed exactly as I meant them! :)

It's nothing wrong - for me - with the way how you handled our game so far Vague. But in the same time - I was in games here on GP, that had OCC thread almost silent... And it was completely fine with me. So, if you also don't feel the need to discuss so many things::
vagueGM says:

Yeah, there has been a lot more table talk (OOC) than even I (who have been accused of being too collaborative) think is ideal. I am always hopeful that will settle out as we play and learn how we do things.
I just wanted to say, that I don't feel it either...:)
Jun 8, 2023 1:46 pm
Hehe, where I'm from, water is not free. It should be though, as it is in many European countries.
Jun 8, 2023 1:49 pm
This water comes from the tap, but I know places where even that costs. :)
Jun 9, 2023 11:27 am
Your 'good cop, bad cop' routine clearly needs some rolls.
I think Raf's bluff is probably Persuade. Deception mentions lying, but seems like a worse fit here (and a worse stat), this is more about convincing him than about lying to him, wouldn't you say? It also fits the examples of Persuade more than Deception.

I would also take arguments about using Streetwise for this, but would need to see some of that come into play in the fiction. (I could probably suggest ways bring that in.) Other Skills are also available.
Ronny's follow up will benefit from the outcome of Raf's roll. It is also possible that Lio could get into that Task Chain (maybe via 'intimidate'?) but these Chains get fragile if they get too long.

Depending on exactly what you are trying to achieve with this, I think Broker could be the best. Broker would give you an idea of what sort of offers would have good chances of working on Jacques, if this is clear enough then you might be able to guarantee yourself a success, with maybe an optional Persuade to finesse the precise terms.

If you know what you plan to offer him, then you can jump straight to Persuade (Broker takes time, but not necessarily 'hours') to get him to accept your terms, that could extend this scene a bit as you haggle back and forth.
Probably all the above with INT?
Jun 9, 2023 12:03 pm
vagueGM says:

I think Raf's bluff is probably Persuade. Deception mentions lying, but seems like a worse fit here (and a worse stat), this is more about convincing him than about lying to him, wouldn't you say? It also fits the examples of Persuade more than Deception.
Probably all the above with INT?
Yes, I also feel INT is ok for all above.

Yes, I also feel that Persuade is good fit here(even though it has worse value then Streetwise for Raf... :) ), as Raf is not trying to lie. He just try to "colour" the situation with more saturated palette:) Get to his emotions and remind what all of this should/could mean for him... if he will still have the device on him. So adding the roll to my post - right now, few seconds before posting this.

Any +mods we should maybe add as... we really have saved him from dire situation, shouldn't he understand it by now? And Raf is using this on him:)

Streetwise would feel more proper for if Raf would know the guy, who is his boss and other people that has influence on him. But it is Ronny contact, so maybe he will be able to use Streetwise on GJ at some moment in future?
Jun 9, 2023 12:04 pm
wow... apparently dice think those were strong arguments in this situation?? ;)
Last edited June 9, 2023 12:05 pm
Jun 9, 2023 12:23 pm
Pedrop says:
... Any +mods we should maybe add ...
the rulebook says:
Dice Modifiers: In general, these should be regarded as being ‘hard-wired' into the rules and only applied if they are listed in a Traveller rulebook or supplement.
Such 'mods' are done with Boon and Bane Dice. I don't think a Boon would apply, or it would be canceled out by a competing Bane. He does not know that you are 'good guys', he still maybe thinks you made it worse by bringing guns into the situation.

This sort of thing can influence the Difficulty, but I take that into account with adjusting how he will react based on the Effect Level of the outcome. In this case it is a Task Chain with Ronny, so you add +2 to his roll, the Effect of which will be evaluated into the reaction.
Jun 9, 2023 12:32 pm
Ok, thanks for explanation. I'm completely fine with those! :)
Jun 9, 2023 1:05 pm
I think I'll go for the broker option. That's what we came here for in the first place. It may take a little time, but with Pedrop's roll it looks like we've got a strong position.
Jun 9, 2023 1:15 pm
Agreed. Broker means you are more likely to get what you actually want out of the deal. A small deal like this will only take 1d x 10 Minutes --so an hour at most-- and I don't think we need to roll that, the fiction will take care of the duration.

Roll it and remember to add the +2 from Raf's help.
Jun 11, 2023 1:02 pm
I'll wait for Airshark and Pedrop to add their actions before ending the scene.
Jun 21, 2023 12:33 am
about the cops: are they looking for us? I was thinking of letting Lio just walk out the front door in plain sight. Of course there is the possibility of someone witnessing the shooting.
Jun 21, 2023 12:47 am
Airshark says:
... about the cops: are they looking for us? ...
You can't know for sure. So far as you know they are looking for a noisy vehicle.
Airshark says:
... Of course there is the possibility of someone witnessing the shooting ...
Yep. That is a risk. Even if the cops have not been told yet, there is a small chance of someone running up to a cop and pointing to you and saying something (which you might assume is: 'that's them there!'). The park was visible from the surrounding buildings, but it has been a while so surely that would have happened already?
Airshark says:
... I was thinking of letting Lio just walk out the front door in plain sight. ...
The casual walk can work really well to avoid attention. Having Raf with you might not be as good as 'a single guy walking down the street', but 'a single guy walking down the street, casually playing on his phone' may be sufficiently 'not suspicious' to work twice. Having backup nearby would be good if people other than the cops come looking for you, of course.
Jun 21, 2023 2:49 am
Do we want to do anything else on this planet, or shall we skip to the spaceport and get off this world?
Jun 21, 2023 2:50 am
I'm ok with skipping
Jun 21, 2023 2:53 am
Then Lio's detour and careful actions are probably enough, we don't need to roll and possibly introduce complications and slow things down again if everyone wants to get off this planet.

Let's see tomorrow what everyone else says.
Jun 21, 2023 9:10 am
Yes, I'm ok with what we have done on this planet in recent scenes. Looking forward to starport and departure scene.

Only one thing I would add: on our way from the park Raf asks Bob to stop for a moment in his favorite shop(that happens to be on their way), to buy a new coat for himself. Firstly, carefully ditching his old one in his travel bag kept at the van. Thinking that walking through the starport with some burned holes from laser pistol at his back may be not the best idea in the world... :) I don't feel a need to RP this shop scene, unless GM has some good ideas for it.
Jun 21, 2023 4:40 pm
Pedrop says:
... stop for a moment in his favorite shop ...
Cool, no problem with that.

If anyone else has anything that they want to say they did offscreen before we leave, we can just say it, or do it in a montage if we need to see some of it.
Pedrop says:
... to buy a new coat for himself ...
Cool. If you think it would have a noticeable Credit cost then deduct a reasonable amount from your sheet. I can't check the book right now, but I don't think most clothing costs enough to be listed. This could be a 'special' coat, though, up to you.
Jun 21, 2023 4:41 pm
Pedrop says:
... Looking forward to starport ... I don't feel a need to RP this shop scene, unless GM has some good ideas for it. ...
I combined two disparate statements above. :)

Do we want play out the starport scene in detail? I am fine to just say it happened --possible in a montage if we want-- and skip to arriving at the ship.

I don't mind playing the starport scene, but I don't have anything I think we need to see there.

We can start the ship scene with a brief description from everyone on how they spent the days travelling there. This can include some prep-work for dealing with what your characters expect to find on arrival.
Jun 21, 2023 8:00 pm
I think, since we got pretty much all the things we needed to make this easier for Abby, and we're now getting a hang of working together, the starport scene should go quite smoothly. So it doesn't need to be played out imo.
Jun 24, 2023 10:25 am
vagueGM says:

Cool. If you think it would have a noticeable Credit cost then deduct a reasonable amount from your sheet. I can't check the book right now, but I don't think most clothing costs enough to be listed. This could be a 'special' coat, though, up to you.
No thanks. Nothing special... this time:) I deducted 5 Cr - just in case. As Jack armor costs 50Cr, seams ok to me.
vagueGM says:
... but I don't have anything I think we need to see there.
So that solves the question for me:)
vagueGM says:
We can start the ship scene with a brief description from everyone on how they spent the days travelling there. This can include some prep-work for dealing with what your characters expect to find on arrival.
So we are on Bob's GiG and traveling towards Wilson's Depot - "currently" ?

So maybe you will write a few sentences how it went on the spaceport, how start and leaving the planet looked - to set the tone ?

Also: leaving the planet atmosphere will be a good moment for our PC to state some reflection on the situation, their life or something like that. And we will ba able to add what our PCs were doing doing the rest of the travel - as you proposed. So I'm all for it:)

How long the travel will take after escaping plane's orbit?
Jun 25, 2023 5:39 pm
I am real sloppy with adjusting my credits. Feel free to deduct an amount after each 'chapter' ☺️😬
Jun 25, 2023 10:26 pm
Airshark says:
I am real sloppy with adjusting my credits. Feel free to deduct an amount after each 'chapter'
I am not your parent. I don't track such things. If you want to cheat with XP or Gold or whatever, that is your problem. :)
Jun 26, 2023 7:44 pm
I think we can go ahead with the skip?
Jun 26, 2023 8:28 pm
TheGenerator says:
I think we can go ahead with the skip?
+1

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