Trading subgame
vagueGM says:
Yeah, and even those don't quite fit 'ship parts' Ships can only really be made or repaired in a Shipyard in a High-Tech Spaceport (page 188), and it does not make much sense to build one of those where the parts are not available. So finding a buyer who can use the parts and does not already have access to the parts will be a whole big thing. We can make a mission out of it, possibly say that
Raf thinks he knows of a buyer, and then you have to get to them.
'Ship parts' are not an easily-tradable good, so going with them for RP reasons will have RP complications.
Maybe I have e different version of the book(but I think it is the newest one) but on page 188, there is nothing about
repairing ships. Only about
building ships. But maybe I have misread something? Besides: It makes sense that you can not
build spaceship without Shipyard and star port. But
repairing it should be possible in many more situations.
Instead on page: 159, we have a section about repairing ships. And there is also a price for 1 ton of spare parts, and that is... Cr100 000 :) Way beyond Raf budget right now.
So:
- the way I understand it - ship parts are
very tradable, wherever any ships are operating. And that's logical to me. Especially considering this sentence from rulebook:
"Spare parts can be purchased at the cost of Cr100000 per ton and capable captains will always ensure they carry some in reserve."
- still they are too expansive for what we are talking here about, for Raf, for now:)
So let's leave this option out for now.
vagueGM says:
You have 81 Tons of Cargo Space, Trading 1 Ton of goods will not pay the fuel bills.
Fully true:) So if our aim is to try this subsystem(I think it is?) and make some money for the team, let's leave out all the expensive/RP items like ship parts or cybernetics(as you also suggested). Let's assume that Raf knowing that running a ship is costly, wanted to secure some basic income for the team.
So what are the best good to buy on this planet? :) You were talking about something made from sand??
Additionaly: let's remember, that for now we are restricted by Gig's 8.6 cargo hold - or we are not?
Quote:
Pedrop says:
... barrow some mony from some corrupted government official - with no intention to pay him off...
That is, of course, an option. It has big risks, and might not work.
..
After some consideration: Let's not complicate things too much for now.
Quote:
Pedrop says:
... cybernetics are also very expensive... buying them for sell would be hard too ...
More than that, they are so rare as to be virtually unavailable at your TL. You might need to be entrepreneurs and start that enterprise from scratch, which could have great rewards if you can find the market. That sounds like a thing for later, and your lab might instead lead to missions where people have/need Cybernetics.
Yeah, generally I agree, but one detail: I think there will be always some market for replacement limbs - nothing fancy, just getting back to full capability after some unfortunate accident. And if the technology is so rare - the better for us:D
vagueGM says:
.Looking at the markets you are in and going to and then buying and selling the right thing for both is the Traders' Way.
Exactly. Let's do it that way.
vagueGM says:
Pedrop says:
... could be one of the way Lio and Raf were planing to make some money after leaving Ruby? Building some cybernetics staff and sell ...
That sound like an excellent end-goal, but I fear it will take a lot more time and money than you have right now?
Yes, end goal it is - for me.
Quote:
Pedrop says:
... It could be a parallel thread with those events ...
If you just want to say you did some Trading last month we can start a new thread for it, but it is probably only a handful of posts.
You can either focus on the mechanics of the Trade system or focus on the RP of trading (guided by the mechanics), or mix and match as and when you feel one approach is more appropriate.
Yes, Raf wants to get to some power. Without money for fuel it may be quite hard... :) So I think the training will be not a one thing.
Let's start with mechanics, and we will check what dice will tell us, then add the RP.
Quote:
Pedrop says:
... I don't know who else is interesting in checking those trading subsystems of Traveller ...
We can say it happened in the past.
If only some players are interested in this, and the ones that are have the spare bandwidth, we can get in the habit of running Speculative Trade threads in parallel with our missions.
I'm for it.
Quote:
Pedrop says:
... this cybernetic lab, could be Lio's and Raf's "pet project ...
That was more how I saw it coming into play. Maybe once you have a Ship you two will find you really want one, and start to build one in the RP. A 'lab' sounds all fancy, but you can just start to accumulate the gear you use in a Stateroom or part of the Hold and call that your 'Lab'.
You read in my mind. Are you Psionic? :)
Quote:
Cybernetics are rare enough that you will have to work to get any gear, and it will bring outside interest in your capabilities. Like the Jump Drive, having this will make you special and lead to missions/stories.
Sounds like adventure :D Two geeks, their friends and some... Weird Science... ;)