Discuss your characters

load previous
Jan 23, 2023 5:42 pm
FlyingSucculent says:
How interchangeable are skills? For example, Composure and Resolve - can I use one in place of the other during the game? Or is Composure just for social things, while Resolve is more for supernatural? Similarly, if I'm writing a speech (in a language character knows), can I use Writing instead of Linguistics? Same for Endurance/Resistance and Leadership/Presence, can they interchange?
Yes and no. Some skills do overlap, like Athletics and Acrobatics. However, in your examples, no...almost

Composure = Charisma Saving Throws
Resolve = Wisdom Saving Throws

Writing = Creative writing. Artistry, but writing.
Linguistics = Knowledge of languages. Typically used to decipher codes, ancient languages, know symbols. Forge documents and duplicate signatures. Can be used to write Speeches, which does overlap with Writing.
Endurance = Constitution saving throws
Resistance = Strength saving throws
Leadership = Command others, give them bonuses, motivate them. Can be used over recordings and even via writing.
Presence = First impressions, stand out in a crowd, intimidate and charm without speaking. Need to be present and seen to be used.

-
FlyingSucculent says:
I don't understand Wits. The description of "acting on emotions" - isn't it basically Taunting/Persuasion? In what situation would one use Wits over something else? I always thought of Wits as what is Cleverness here, hence the confusion. XD
Honestly, me too. Of all the skills, Wits is the one I might remove, or move to Wisdom. Also Cleverness = Intelligence saving throws

-
FlyingSucculent says:
Maneuvering. What kind of maneuvering? There are already Tactics for command and Vehicle Op for vehicles, and dodging is covered by Reflexes. An example would be nice!
Grapple, trip, shove, disarm, reposition, etc. Melee is used to damage, Manuvering is used to execute combat maneuvers. It was called Unarmed, but I disagreed, as you can disarm and reposition someone using melee weapons, heck, sometimes even Ranged weapons. I was considering calling it Martial Arts, but that's usually only associated with unarmed combat.

-
FlyingSucculent says:
Also, is Streetwise supposed to be Charisma-based? No objection here, I just usually usually see it in other games as Intelligence or
Streetwise is used to score drugs, track and/or locate someone using social contacts, gather information from others, know rumors and gossip, buy and sell things on the black market, negotiate for protection. The only thing that I know of that fits better with another attribute is finding food water and shelter, but this supposed to be, again, how you use others to find these things, and know the price of illicit goods, although again, that's supposed to be you gathering that information from others. Oh, maybe recognizing people for their street cred?
Jan 23, 2023 5:52 pm
Gotcha, thanks for answering! I'm probably gonna get confused with the overlapping, but hopefully not too much. XD

Also, can you post the Hunter and Investigator occupations, please? (Yeah, I'm trying to do this on a budget. :'D)
Or do you think something else would be more appropriate for a monster hunter? I was considering Vampire Slayer, but I am not sure I want to slay sentient/ex-human monsters... It probably has the correct skill list though...
Jan 23, 2023 6:21 pm
I was going to assume you might be a martial arts instructor. Oh, and I'm going to create a Hóuzi hòu rén (猴子后人) feat for you. That is how you'll be a Monkey.
Jan 23, 2023 6:31 pm
He is more firearms-focused than martial, so something with guns would be more fitting. He does have a staff, but it is a secondary weapon (and a thing to twirl around to be obnoxious), so probably won't be the best match for martial artist.

Here are his original skills, for reference:
[ +- ] Original Skills
So marksman investigator/hunter. Any advice on occupation for this? (I'm going to drop French and Survival, probably.)

And nice, a monkey feat! What does it translate to?

Rolls

Test - (1d2++1d2+-1d2)

(1) + (1) - (2) = 0

Jan 23, 2023 6:34 pm
Let me get all those done
Jan 23, 2023 8:34 pm
Firing Range Instructor
Hunter
Private Investigator

Alright, now I'll start working on that feat
Jan 23, 2023 9:08 pm
Thank you! I think I'm going to go with Firing Range Instructor and assume that monster hunting is his, ahem, unofficial job.

And I'm going to submit the sheet - it's still a WIP, but at least I'm happy with its layout now. XD I automated the roll generation, although unfortunately I found no way to auto-determine dice type (I wish sheets supported IF statements, but alas), so these had to be typed in.

If anyone needs the code, here is the code copy of my sheet. Feel free to reuse whatever parts you want! I cleaned off most info, just kept the ability scores, for an example.
[ +- ] Code version
Sheet itself!
Last edited January 23, 2023 9:10 pm
Jan 23, 2023 9:24 pm
Point of clarity, you must take this feat to be a Hóu. Also, I made a few changes already.
Jan 23, 2023 9:32 pm
FlyingSucculent says:

If anyone needs the code, here is the code copy of my sheet. Feel free to reuse whatever parts you want! I cleaned off most info, just kept the ability scores, for an example.
[ +- ] Code version
Sheet itself!
Can I buy you a beer?
EugeneGM, you don't mind us using this, I hope?
Last edited January 23, 2023 9:33 pm
Jan 23, 2023 9:41 pm
Haha, glad you like it! It's still missing some things though, like speed, inventory, etc., but they're pretty easy to add by example. I'll probably post the complete version once I'm done too, though I have no idea when I'm going to be done. XD

EugeneGM, does professional skill increase for Presence count for Reputation? (Taking Hou feat nuked my Charisma, so I'm hoping it does count so I can keep my access thing.)
Last edited January 23, 2023 9:41 pm
Jan 23, 2023 10:35 pm
Quote:
EugeneGM, you don't mind us using this, I hope?
Nah. It's pretty rad. I know bupkis about formatting, so this rocks.

FlyingSucculent, yeah, it should.
Jan 23, 2023 10:36 pm
@EugeneGM When you get a chance, could you please post the Laborer and Institutionalized occupations for me? Thanks!
Jan 23, 2023 10:51 pm
Yes, and I'll get the Instructor occupation up as well
Jan 24, 2023 6:59 pm
Alright, I'm changing how Wits work. They help determine Initiative and overall Action points.
Jan 24, 2023 8:55 pm
I’ve submitted my character. Let me know if I need to fix anything or if I’ve done anything wrong :)

I also have a question regarding combat: I assume characters are limited to one reaction per round of combat?
Jan 24, 2023 9:25 pm
For my Occupation, I'd like my PC to be working at the harbour, servicing boats, fixing engines etc (I'm assuming a holiday island would have a marina, and there are also the ferries). Would that be the Technician?
Jan 24, 2023 10:15 pm
Merivel says:
For my Occupation, I'd like my PC to be working at the harbour, servicing boats, fixing engines etc (I'm assuming a holiday island would have a marina, and there are also the ferries). Would that be the Technician?
Or Laborer. Let me get Technician up.
Jan 24, 2023 10:47 pm
@Merivel, The Technician

Adding all the Professional Training section and starting equipment section takes a bit of time, mostly, so if your starting occupation doesn't have either of those, let me know and I'll add some in.
Jan 24, 2023 11:10 pm
I will want to take a look at Military Officer, Soldier, Sniper and Special Operator at some point. No rush though!

Especially on the last two, considering they're locked behind prereqs.
Last edited January 24, 2023 11:13 pm
load next

You do not have permission to post in this thread.