Jan 30, 2023 10:33 pm
I've recently acquired quite a few RPG-rulebooks and I want to try out a few of them. Therefore I'm opening a Tiny Dungeons 2E game. My plan is to play one adventure with at least one level up so that we get a bit of experience with the rules
Tiny Dungeon is a rules lite system that resolves challenges by rolling 2d6. A 5 or 6 count as a success.
Story Hook:
You grew up in Flowergrove, a small village not really concerned with anything but the next harvest and the occasional attack by wild beasts.
Humans, Feys, Dwarfs and all kinds of other races live in or around Flowergrove in peaceful coexistence
Since you can remember the ruins of Castle Fearstone throne on top of the Icespire peak, a lone, jagged mountain rising up in the landscape a few days of marching away. You were always fascinated by and wanted to know more about them but everyone in the village refused to even go near the mountain the ruins. You were told that they were haunted but as you grew older you realized that the real reason to not go there is probably the dangerous way to the mountain itself and then the demanding ascent.
You and your friends are young adults now and the tiny village of Flowergrove starts to feel constricting. You want to go out and experience something exciting.
Just as you're all sitting outside one evening, lamenting about the lack of excitement in the village one of you points at Icespire peak.
The top of the mountain with its ruins is barely visible against the nearly black sky. And dancing around the ruins you see green flickering lights. Something that has never happened before. You all discuss different explanations for this phenomenon and as you go to sleep one thing is clear: This is the adventure you've been waiting for. You're gonna explore the source of those lights...
System: Tiny Dungeon 2E with the following variations
-I'll use the optional Zones rule for positioning in combat. This means that you aren't telling your exact position in combat but are in one of three zones (Close, Near Far) and only move between them. I'll explain those rules in more detail before a potential combat encounter
-In my experience it can interrupt the game flow quite a bit when you are waiting for a player to take an action during combat. Therefore I'll have the heroes and the enemies all roll initiative and the highest roll of each of those two groups is the initiative for the heroes/enemies.
Character generation:
You'll start as young adults at Level 1. If you have the Tiny Dungeons Rulebook you can use this for character generation else there are excellent customizable quickstart characters available for free on Drivethrurpg
Everything in the quickstart characters and the core rulebook is fair game.
I'm pretty flexible in regards on how you play your characters. I just demand that they are generally 'good' aligned.
Adventure tone and red lines
I plan to have the adventure be rather light hearted in order to get a feel for the Tiny Dungeons rules. I don't want any extreme violence (torture and the like...) as well as overtly erotic topics. Things like e.g. trying to flirt with someone to garnish a favor are allowed though.
Post frequency
About 3 posts per week.
If you're interested drop a short application with a character concept down below ;) A few sentences are enough.
If four or more people are interested I'll start the game. I plan for a maximum of six or maybe seven players.
Tiny Dungeon is a rules lite system that resolves challenges by rolling 2d6. A 5 or 6 count as a success.
Story Hook:
You grew up in Flowergrove, a small village not really concerned with anything but the next harvest and the occasional attack by wild beasts.
Humans, Feys, Dwarfs and all kinds of other races live in or around Flowergrove in peaceful coexistence
Since you can remember the ruins of Castle Fearstone throne on top of the Icespire peak, a lone, jagged mountain rising up in the landscape a few days of marching away. You were always fascinated by and wanted to know more about them but everyone in the village refused to even go near the mountain the ruins. You were told that they were haunted but as you grew older you realized that the real reason to not go there is probably the dangerous way to the mountain itself and then the demanding ascent.
You and your friends are young adults now and the tiny village of Flowergrove starts to feel constricting. You want to go out and experience something exciting.
Just as you're all sitting outside one evening, lamenting about the lack of excitement in the village one of you points at Icespire peak.
The top of the mountain with its ruins is barely visible against the nearly black sky. And dancing around the ruins you see green flickering lights. Something that has never happened before. You all discuss different explanations for this phenomenon and as you go to sleep one thing is clear: This is the adventure you've been waiting for. You're gonna explore the source of those lights...
System: Tiny Dungeon 2E with the following variations
-I'll use the optional Zones rule for positioning in combat. This means that you aren't telling your exact position in combat but are in one of three zones (Close, Near Far) and only move between them. I'll explain those rules in more detail before a potential combat encounter
-In my experience it can interrupt the game flow quite a bit when you are waiting for a player to take an action during combat. Therefore I'll have the heroes and the enemies all roll initiative and the highest roll of each of those two groups is the initiative for the heroes/enemies.
Character generation:
You'll start as young adults at Level 1. If you have the Tiny Dungeons Rulebook you can use this for character generation else there are excellent customizable quickstart characters available for free on Drivethrurpg
Everything in the quickstart characters and the core rulebook is fair game.
I'm pretty flexible in regards on how you play your characters. I just demand that they are generally 'good' aligned.
Adventure tone and red lines
I plan to have the adventure be rather light hearted in order to get a feel for the Tiny Dungeons rules. I don't want any extreme violence (torture and the like...) as well as overtly erotic topics. Things like e.g. trying to flirt with someone to garnish a favor are allowed though.
Post frequency
About 3 posts per week.
If you're interested drop a short application with a character concept down below ;) A few sentences are enough.
If four or more people are interested I'll start the game. I plan for a maximum of six or maybe seven players.
Last edited January 30, 2023 10:45 pm