Character Creation and House Rules.

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Feb 10, 2023 12:57 am
@ JamaisVu: Might as well post in the psionic rules form The Grey Men Alien Resource Guide...

Focusing The Mind
Psionic abilities rely on the power of will and an intense focus to manifest. [Greys] harness their own inner strength by spending points from their Presence attribute directly, or gather power through time spent on focused meditation. This gathers points of energy they can use for their different abilities.
- Outside of combat, they gather 1d6 points of energy for every 15 minutes of focused meditation.
- In combat, they can spend an action to gather 1 point or spend a full turn (two actions) to gain 2 points.
- In either case, they can attempt to "rush" the process with a Presence roll. If they succeed, they gather twice the rolled number. IF they fail, they lose a point of Presence.

Note: Any points of presence lost will affect any Presence-based rolls until healed. Healing during downtime heals 1d6 HP or 1d6 points of Presence after 8 hours of uninterrupted sleep.

Psionic Abilities
A psionic practitioner has many different abilities they can learn to harness. They may be learnt through practice and the use of a Purchase Roll.
When using a Psionic ability, the player makes a Presence roll at No Advantage and declares how many points of energy they are using for the spell (ability perhaps? maybe a copy/paste type from Tattered Magicks?). For instance [a Grey Leader] might declare they are using Mind Pierce on an enemy [space marine] with 2 points. It works like this:
- With a critical success, the ability occurs as described and any effects or damage are doubled.
- With a normal success, the ability occurs as described.
- With a normal failure, they lose 1 point of those declared for the action and the rest go back to the pool.
- With a critical failure, all declared points are lost and the character loses 1 point of Presence (which is why I guess the Grey Mind background allows for the debilitating headache instead, because otherwise it would be 2 bad results simutaneously...).

A few things to note:
- A character can only spend 1 point of energy per action and you can only use a psionic ability once per turn. That equates to 2 points of energy for a single ability for a single ability in a single turn or one action on a 1 point ability and one action doing something else like moving.
- If the character wants to push their ability, they can "rush" using a particular ability and double the number of points used to 2 per action or 4 per turn. This means the Presence roll is at a Disadvantage.
- If the character wants to use more than one turn to "charge" an ability with more points, they can do so over connected turns. For instance, putting 4 points into an ability over two turns, or rushing an 8 point ability over two turns. If they do this and get attacked, they must roll Save vs. Presence to not lose focus.

Losing Focus
If interrupted while charging an ability, they must roll Save vs. Presence to not lose focus:
- If they succeed, they can continue to charge their ability.
- If they fail, they lose 1 point and whatever points they have charged so far will roll back into their pool.
- If they critically fail, they lose all points charged up to that point along with 1 point of Presence (again, my interpretation of the Grey Mind background is an alternative to that result...).
OOC:
So, they don't seem to specify how many psionic abilities you begin with, but seeing you can learn more via a Purchase Roll (which is a bit weird, but okay), I guess this would assume it works a bit like equipment, and you thus begin with a single one.
@ Bookrat: Good catch. I based my sheet off the official sheet in the rulebook and they don't even have a space for Backgrounds on their own official sheets! Preposterous! I'll fix this post-haste! Heck, there isn't even a space for Energy and Psychic abilities...
As for the "space between", as far as I can tell, those would be the various mining operations, minor colonies, and scientific outposts in other areas of the solar system which are not Earth, Luna, Mars, and The Field. Heck, I guess even the station DV-3a orbiting Venus to keep an eye out on the Skaali would count...
Feb 10, 2023 8:58 am
In the full Core book, does any of the Professions have meditation as a profession trait?

I am envisioning my character as a sort of PsiCorp Op. If meditation isn't available to start as a Profession trait, I guess I will go MedCorp and take Psychology.
Feb 10, 2023 1:50 pm
Hmm, sadly no. You might have to wait until level 2 to get Meditation. Which, luckily for you, will be right after that first adventure.
Feb 10, 2023 9:52 pm
I've submitted a character. Still need to do some work on the background but stats, traits and items should be there.

Technician Archer Veillon from the Scientific Colonies beyond the Asteroid Field. Growing up in the very unusual environment of scientist and technician working under extreme conditions have made him quite the problem solver, discovering things that could go wrong before they do.
Traits: Diagnostics and Sleuth
Feb 10, 2023 11:34 pm
I found it a bit odd that you picked up two traits before choosing a background, but there are plenty of backgrounds that do grant access to Sleuth, so it shouldn't be much of a problem...
Feb 11, 2023 10:34 am
I'm using the Quick Start Rules. It just says to pick a starting trait from among the listed.
There are no backgrounds listed but I had a feeling something was missing.

Edit:
I checked it again. It is just the basic background of a Dominion Citizen.
Last edited February 11, 2023 3:02 pm
Feb 11, 2023 5:18 pm
Yeah. This was discussed in the Discord. I put up a list of actual backgrounds from the rulebook (the new ones are i this thread) up on the Discord, you can look them up there. If you have any questions about any of the basic backgrounds, do not hesitate to ask.
Feb 12, 2023 2:16 am
My character sheet is complete I believe. Hopefully I haven’t missed anything.
Feb 13, 2023 6:56 pm
Manhattan says:
My character sheet is complete I believe. Hopefully I haven’t missed anything.
Looks very good.
Feb 13, 2023 9:18 pm
How's everyone's character coming along?
Feb 13, 2023 9:22 pm
Mine is done (I think)
Feb 13, 2023 9:35 pm
Stefron says:
Mine is done (I think)
Looks good. Maybe only note that your pistol's effective range is 1-10m.
Feb 14, 2023 10:18 pm
Jomsviking says:
Trait
Genetic Enhancement 2
Oooo.. what kind of alien traits are available?
Feb 14, 2023 10:34 pm
Bookrat says:
Jomsviking says:
Trait
Genetic Enhancement 2
Oooo.. what kind of alien traits are available?
I went with tough bastard, which doubles base HP.

I figure rule of unintended consequences, for some reason Grey Man DNA in a human when accepted makes the host lifeform tougher, contrary to expectations
Feb 14, 2023 10:54 pm
How many traits does the Grey Mind background give a 1st level character?

Psionics (and Genetic Enhancement)?

And @kalajel said only one psionics ability is granted with the starting psionics trait.
Feb 14, 2023 10:55 pm
Jomsviking says:
Bookrat says:
Jomsviking says:
Trait
Genetic Enhancement 2
Oooo.. what kind of alien traits are available?
I went with tough bastard, which doubles base HP.

I figure rule of unintended consequences, for some reason Grey Man DNA in a human when accepted makes the host lifeform tougher, contrary to expectations
Nice! Going with the Haunted by Change background? I'm super curious how that one adds to the RP!

Might just pick up that book just so I can read more.
Feb 14, 2023 11:35 pm
Genetic Enhancement II is not part of the Grey Mind background. And it's not part of any Career Paths.

It does come with Not Entirely Human and Haunted by Change backgrounds however.

Not Entirely Human
You spent some time as a patient of "Dr. Parasol" and now you have some alien DNA mixed in with your own. Negotiate with your referee as to how this DNA appears in your mental or physical make-up.

Haunted by Change
You visited the Roaming Moon long ago, on one of your wanders you'd just as soon forget. But Moreau has a way of reminding you of the horrors you encountered there. And there's even a chance you became one.
Feb 15, 2023 12:05 am
Ooh instructions unclear. I just chose a trait because it told me to.
Feb 15, 2023 12:08 am
Looks like Not-Entirely Human can give psychic powers Via the Psionic Species abilities I'll go with that.
Feb 15, 2023 12:27 am
Hmm, well yes, technically Psionics is a Grey Men Trait so that would be a round about way of becoming a psychic... No wonder Dr. Parasol got busted by the DDS! She could've managed to have outdone Divison 7! Well marine, better make damn sure to keep those psychic powers hidden, lest the Dominion decide to vivisect you to figure out how Dr. Parasol did it...
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