2: Return to the Monastery of the Iron God
"This adventuring profession includes far more killing than one would expect."
Combat Round One
Combat Order
Party
Skeletons
Rolls
Arrow 1 vs skeleton - (1d20+2, 1d6)
1d20+2 : (3) + 2 = 5
1d6 : (1) = 1
Arrow 2 vs Skeleton - (1d20+2, 1d6)
1d20+2 : (9) + 2 = 11
1d6 : (1) = 1
Rolls
Attack vs Skeleton (battle-axe) - (1d20+1, 1d8)
1d20+1 : (9) + 1 = 10
1d8 : (5) = 5
Rolls
Sword attack. - (1d20+1)
(12) + 1 = 13
Potential damage - (1d8)
(1) = 1
His other hand raises the shield, protecting the druid from possible harm.
Rolls
Sword attack - (1d20)
(16) = 16
Damage - (1d6)
(3) = 3
It is your turns again.
Rolls
Target, Attack, Damage
Rolls
Arrow 1 vs Sketelon - (1d20+2, 1d6)
1d20+2 : (17) + 2 = 19
1d6 : (1) = 1
Arrow 2 vs skeleton - (1d20+2, 1d6)
1d20+2 : (18) + 2 = 20
1d6 : (6) = 6
Rolls
Attacking Skeleton - (1d20+1)
(13) + 1 = 14
Axe damaxe - (1d8)
(8) = 8
Rolls
Attack roll - (1d20)
(16) = 16
Damage - (1d6)
(2) = 2
Rolls
Attacking Skeleton - (1d20+1)
(15) + 1 = 16
Damage - (1d8)
(2) = 2
Rolls
Sword attack. - (1d20+1)
(17) + 1 = 18
Potential damage - (1d8)
(2) = 2