Fabled Wandering

Feb 8, 2023 1:54 pm
Fable looks at the walled city before him. From what he knows Gamulur was just another small dwarven comunity with its only intersting point being that the dwarves built it by a river on the surface. Something about harvesting timber. Though it still ships wood to the other dwarven cities further north it has grown more into a trade center for the dwarves and other races nearby. Hopefully it will provide Fable the oportunity she seeks, or at least prove not to be a mistake.
OOC:
@Yunera Start Fable off with a bit of why he is traveling and his plans as he heads into the city.
Feb 8, 2023 7:31 pm
Fable is walking towards the city having barely escape the last one where they got into trouble for breaking into a warehouse and "redistributing" food again and being caught by the guard. Fable hopes to lay low for a while and maybe find some adventuring work or opportunities for shady business.

I don't know a lot about dwarves, but I heard they stick together in clans. Better stay human for now, otherwise they might ask some hard to answer questions.

Fable currently looks like an medium sized human male in his 30s, with thin black hair and a spotty beard and wears a long dark cloak but has the hood down as to not raise to much suspicion, but still keeps the rapier visible to show that they are not easy prey for bandits.
OOC:
Do Changelings have a "real" form or do they start imitating right away? I imagined them being rather featureless or not having a defined form, that's why I picked a gender-neutral name.
Last edited February 8, 2023 7:33 pm
Feb 8, 2023 8:34 pm
OOC:
I am familiar with several variants but have not used them in my world so feel free to make changelings what you want
Feb 9, 2023 1:56 pm
OOC:
Okay, so I just assume Fable does not have an original form.


"Well, nothing to do then to go and search for an inn and see what's what."

Fable proceeds towards the city and if unhindered will try find an inn or tavern to see if there is work available or at least find a place to stay.
Feb 10, 2023 7:31 pm
The port city Gate is manned by a mix of human and dwarven guards who let your through with only a casual look. You get directions to a a couple of inns and have your choice of seedy, rough, reputable, and push.
The bustle sends a bit high for this size of city, likely due to its role as a year hub. You note that most merchants travel with a guard even though the civic guard appears neat and patrols regularly. You hear a recent commotion has brought an increase in adventurers and other less savory types. Your asparagus keeps you free of unwanted underworld fingers but several sets of eyes are felt gauging you as you pass by.
Reaching your choice of the inns you make arrangements for a meal and room then find a quiet corner to sit in and eat before heading back out.
OOC:
Fable has a "natural" appearance at birth. You can pick one or i will. Most changelings learn to maintain their assumed form even while asleep or unconscious. Though there are ways it can slip or be forced out.
Feb 10, 2023 7:56 pm
With a good meal and lodging secured Fable heads out to get a feel for the town. The town has wide regular main streets with neatly fitted stones making them the preferred paths of carts and caravans. These streets are maintained often and cleaned regularly. The building that front them are all two stories tall and seem to be the more respectable upscale establishments. Down the side streets with cobblestone or simple dirt roads the buildings become shabbier and the guards patrol less frequent and in larger numbers. The docks are busier than the roads in and out of town with warehoused towards the north and taverns to the south with the dock administration building dividing things.
You stop into a couple different taverns just to check the atmosphere and local gossip finally finding one with the right crowd you are looking for. Alert gazes are mixed with drunken banter and a smiling, though massive and scarred barkeep set just the right condition to pick up whatever you might be looking to learn.
OOC:
Let me know if you want to do anything in particular otherwise I will find a thread to tangle you up in :)
Feb 11, 2023 4:58 pm
OOC:
Tangle away :D
I thought about their original form, I think it should be something recognizable. Like a women with bright red hair.
"Hey barkeep. Would you be so kind as to bring me one of those dwarven ale?"

Fable takes a good look around trying to see if there is something interesting going on.

"You look like just the person who knows where a dashing adventurer like me might find well paying work" says Fable with a wink.

Toblen Stonehill

Psybermagi

Feb 11, 2023 7:03 pm
OOC:
I can work with that and am thinking the default changeling can have accentuated features, overly large eyes and larger pointed ears, with vivid hair coloring but it inly grows on top of their head, and long fingers and toes that lack cuticles, but a dull brown/grey skin tone.
Toblen Stonehill
The barkeep looks Fable over and replies with a grin The caravans always need guards but if you are looking for something a bit more challenging and out of the way you should head to the docks and ask around for Corwin. He's recruiting for something big down river. There's is also a small mercenary guild that you can join or take advantage of their freelance out contracts, for a fee of course. and he chuckles at the thought of the double meaning in the mercenary life's "cut throat business"
Feb 13, 2023 10:11 am
Fable grins.

Just what I needed now and outside the city no less.

"Well, that was certainly helpful, thank you".

Fable bows and flips a coin to the barkeep as tip. After finishing the ale they head down to the docks to find Corwin.

Lets hear what the "something big" is and then I can ask Joe for advice.
Feb 13, 2023 1:49 pm
Having learned that only those holding Joe can hear his voice and though magic is common, walking around talking to a chess piece has never gone well so you decide to wake him up and talk with him later. The docks are easy enough to find and it only takes a few minutes to find this Corwin.
Corwin
An older human male, Corwin sits in a little office with a window writing something out on papers and placing these in dispatch pouches or into slots on a cupboard behind himself. In asking about for directions you learn a bit more about the the job. Mercenaries, usually in small groups, have been hired as guards while others have signed on as scouts to explore some ruins down river. They have hired an assortment of other basic laborers as well as a few basic service and craft specialist. The pay is good but anyone they take is required to sign a magic pact of secrecy so can say noting about the expedition.
Feb 14, 2023 10:28 am
"Mr Corwin?", Fable ask while entering.

"I am looking for work and people started pointing me your way. Fable, adventurer and expert for acquisition and reposition at your service."

Fable bows with a grin, pretty satisfied with their overdramatic entrance.

Corwin

Psybermagi

Feb 15, 2023 3:54 am
Corwin
Looking you over he nod I am recruiting for a acheological expedition. Your skills may come in handy and he chuckles or get you in trouble. The pay is good but the stipulation is that all employees sign this here contract

He hands over a small writing tabled with a scroll attached. It has both high, used by mages and priests, and low, made with simplistic ideograms, scripts. The magic of the contract ensures you understand the contents to say that you are bound for a minimum of 1 month and will never reveal any expedition secrets, including its location or activities, without their consent. In return you will be paid, fed, and sheltered.

I have a boat heading out tomorrow. Sign and I will see you get on board. Any questions?
Feb 15, 2023 12:37 pm
Fable takes the contract and tries to read Corwin.

I wonder if he is hiding something. This seams way to easy. I wonder if Corwin is hiding something.
OOC:
Can I "sense motive" to see if anything odd is going on with Corwin?
Feb 15, 2023 1:56 pm
OOC:
Sense motive is fine. This system is open to almost anything if it is something you do in life or another game feel free to do it here
Fable gets a definite underworld vibe from Corwin. He doesn't seem to be lying right now, more like he is working the long con and sees a new piece he might be able to use
OOC:
FYI Another character may join you in a bit or on the boat ride

Rolls

Sense Motive on Corwin - (3d6)

(145) = 10

Feb 15, 2023 2:34 pm
"Everything looks in order, sign here you say?"

Fable signs the document. "Anything else I should know?"
OOC:
Looking forward to it :D
Feb 16, 2023 1:36 am
A flurry of chaos sounds outside of the door before Meep's small form bursts into the room. With a mix of walking, hopping and fluttering he gets in front of the desk and peeks over it to Corwin. "Is there still work? I have never hunted items before but it sounds fun! Can Meep work for you and go on boat?"
OOC:
Hello! Excited to be here :D

Corwin

Psybermagi

Feb 16, 2023 2:08 am
Corwin
the grizled old man stares at the owlfold in bemusement for a momoent. Then grins big and says Sure we have work and would be glad of your assistance . . . . um ... Is "Meep" your name or race? Anyway all you have to do is read this and sign it. Then like I told this man I will get you on the boat first thing in the morning. and he pulls out another wooden plate with scroll handing it over to Meep

Looking back to Fable he answers Not much more too it. Details and specific work assignments can be had at the expedition base It will take about 5 days for the boat to get there. While on the boat you will be expoected to listen to the captain and serve as guards should the ned arrise.

Oh and once you sign you get your first tenday week pay in advance
Feb 16, 2023 7:08 pm
"That sounds wonderful. A pleasure doing business with you Mr. Corwin."

Fable turns around to face Meep.

"Looks like we share a boat. Pleasure to meet you. I am Fable. Dashing adventurer and expert for acquisition and reposition at your service."

Fable bows deeply and then puts out their hand.

Sounds even fancier if I add the 'dashing'. Fable thinks smirking a bit.

Fable currently looks like a medium sized human male in his 30s, with thin black hair and a spotty beard and wears a long dark cloak but has the hood down as to not raise too much suspicion.
Last edited February 16, 2023 7:08 pm
Feb 17, 2023 12:08 am
If Meep had lips and not a beak, he would have been smiling. As it is, his face still somehow conveys the joy he feels. "Meep is my name. Looking forward to it!" He glances at the scroll and signs without reading it very closely.

He looks over to Fable and attempts to mimic the bow. It doesn't go very well and he gives up after having to flutter to save from face planting. So he settles for shaking Fable's hand with both of his. "I am much pleased to meet you! You sound very experienced Fable sir, Meep just hunts. Do you like rabbits? I do." The words come out in a bustle of chirps and he keeps shaking Fable's hands.
Feb 17, 2023 2:11 am
Upon signing you are each handed a pouch with 10 gold and you have the rest of the day to shops, idle away, or look around the cty.
OOC:
We can FF to the docks if there is noting of interest you wan to do.
Shopping can be in character or just give me a shoping list and I will tell you what you can find. (still working out item availability and pricing but I have a rough list)
Feb 17, 2023 6:34 pm
Fable is a little bit overwhelmed and keeps shaking Meeps hands.

"Well, I had a few adventures, but I am also new to the exploration stuff. I usually stick to cities. Em, Rabbits? Sure, I like to eat them, but I am not the best hunter. Never got the hang of it." Fable notices that they are still shaking hands and stops but smiles.

"Do you need some supplies as well?"
OOC:
Shopping List
5x torches
First aid supplies
Few pieces of chalk
Last edited February 17, 2023 6:35 pm
Feb 18, 2023 2:05 pm
He let thier hand go easily, happy to share the enjoyment of rabbits. "Perhaps I can get you tasty rabbits in exchange for your stories? I love stories. Shopping? Hmm yes yes. Things musy be gained." Meep seems ready to follow your lead.
OOC:
Items he will look for:
Filling his water skin
First aid supplies
Fishing gear
Traps/supplies to make his own
Arrows (if we count ammo, not 100% on that)
Feb 18, 2023 8:18 pm
You go shopping and both get all the supplies you need, as well as minor work done on your gear for maintenance. Meep even finds a nice little in run by a Hin (halfling/hobit) that serves a well seasoned braised rabbit. That evening you have a good meal as you are uncertain what the food will be like at this expedition outpost.
OOC:
This system glosses over most tracking of resources but there may be situations where I will want stuff tracked. Ammunition will not be tracked unless you are away from any place to restock for extended periods of time and I will give you a head up like "you are running low on arrows are are extra careful in recovering your shots".
Feb 19, 2023 7:48 pm
OOC:
From my side its okay if we skip to the boatride if Miss_Sadie agrees as well.
Plenty of time to RP on the trip. ^^
Feb 19, 2023 11:59 pm
OOC:
Sounds good! I hate tracking ammo so I don't mind largely ignoring the mechanic.

I'm fine with hopping to the boat ride. Might be more to spark RP when out and about as well :)
Feb 20, 2023 4:36 am
Hank
In the morning you are at the docs before the suns first rays according the the instructions from Corwin. He arrives about half an hour later and points out a boat that is getting loaded under the careful eye and sharp orders of the boats captain. Walking up at the urging of Corewin you are stopped abruptly by a snapped command from the captain.
Stand out of the way or you'll end up in the drink!

Nel
A youth of 8 to 10 years tugs at your sleeves and whispers This way. Follow me and he flashes you as smile as he weaves through the boatmen hauling crates and large sacks. You follow closely behind and manage to board the boat and follow the boy to a corner at the front. Names Nel. My Da owns this boat and I'm in training. again followed by the youths big and energetic smile.

Pointing at Fable he says You look tough and then to Meek You look fluffy. Can you really fly? I wish I could fly some times but I figure it's like swimming and Ma says I'm half otter causin I swim better than any 2 other boys. and another big grin.
Feb 21, 2023 7:58 pm
As Fable tries to dodge between people hauling cargo they smile back and Nel. "You’re quite a preceptive one, aren't you? I bet swimming is in your blood when you have to work on boats at your age. Not a fan of water myself." Still smiling they turn to Meek "Can you? Fly I mean." Fable looks genuinely interested at Meek.
Feb 22, 2023 12:33 am
Meep is a little overwhelmed with the relative chaos on the docks and sticks close to Fable. The captain scares him and he essentially hides behind Fable as they follow Nel. For a moment he studies Nel intensely before replying to the two. His tiny bird chest seems to puff out as he speaks.

"Meep can fly! I can fly good! Well, so long as I'm not carrying too much. And the ceiling is high enough. And the room is big enough. Meep is best outdoors." He pauses to think and speaks again. "I don't like swimming but love flying so...not the same!"
OOC:
Forgot to ask about what his stuff cost! How much of the 10 gold was spent?
Last edited February 22, 2023 12:35 am

Hank

Psybermagi

Feb 22, 2023 2:42 am
The boy chatters away happy to have such an interesting an audience, or an excuse to avoid work, or both... After several minutes of activity the boat is loaded and soved off form the docks.

Meep decides water is better in the air or as a drink. Give me a save vs motion sickness

Hank
After a few minutes the city has shrunk in the distance as the swift current takes you south. The captain comes over and looks the two of you over before explaining how he runs his boat.
It will take about 5 day to reach teh expedition. Stay out of the way. We have food for 2 meals a day. You are responcible for watching the boat at nights when whether we tie up or stay on the river. The last day or so has a bad habit of being "exciting" so you will need to be on call that entire day.
The boy is mine. He is going to take over this boat when he is of age. So when you tell him of your marvelous adventures make sure you keep the bad parts in your stories.

In the mean time relax, th e boy will show you where is good. the sun gets warm and I pray there wont be much for you to do . I've been doin this for a bit so let me or the boy know if you have any questions.
OOC:
Fable has 5GP left
Meep has 2 Gold and a small trap and wire for snares
Feb 23, 2023 1:55 pm
The first day passes with little to do. The mountains grow smaller in the north eastern horizon as you pass through grass lands with a few low hills. At night the two of you you take turns on watch, with one of the boat men at the rudder, as you float down river. Meep tries out the new fishing kit @Miss_Sadie give me a hunting roll 3d6 accompanied by Nel who chatters away if given the opportunity. Fable easily gets on with the boat men, haven Roundtree their like before in countless taverns, but gets a stern glare from Hal when one of the men tries to stay up a game of "chance".
Feb 23, 2023 9:58 pm
Fable looks innocent at Hal: „Just a small game to keep the morale up, ey? Not playing for nothing".

After having been „caught" by Hal Fable will try to stay out of his way but might try to play with some of the sailors if the coast is clear.

When alone at night Fable would try to find a place where they can talk to Joe unattended if such a place on the boat exist.
Feb 24, 2023 1:07 am
Meep does his best to stay out of the way, as requested. He enjoys Nel's company, their energy matching better than with the others. He does what he is asked, always game to try and help, while waiting for the promised 'exciting' day.
OOC:
If he get sea sick then add in some being ill and dramatic about it before dealing with it.

Rolls

save for motion sickness - (2d6)

(42) = 6

hunting - (3d6)

(663) = 15

Feb 24, 2023 2:49 am
Fable quickly learns that as long as the play does not affect the ship, and isn't blatant or involving Nel, then Hank does not seem to notice the litle games he organizes. He learns from the men that the captain prefers card games and the like as he is a shrewd judge of character and read men without revealing anything of himself.

Meep's nausu is unsettling but Nel is quick to save his new friend,. The nxt time they pause Nell returns to the boat with an armful of branches to craft the "biirdman" a nest.
Nel
Pretend you are in a tree. when the wind blows they sway. I've seen em. The rivers the same. Meeps realizes its discomfert was more with the water than the motion. Feeling better Meep and Nel swap fishing techniques and catch enough for a nice meal of grilled fish You do cook your food dont you? Nel ask, with a touch of unease, staring at Meeps talons and beak.

By the third day trafic on the rivver has dwindled to just your craft and Hank becomes even more allert and curtails several of Fables games when he "dosn't like the way the river feels". During one such time you spy another raft headint upriver. The barge is smaller than Hanks flat bottom river boat and moves slowly up river.

Hank
Dont recognize that as one of the expedition vessels . . . Hank mutters staring keenly at the aproaching boat Get ready but dont show it he tells his men and Nel passes the instruction to you before dissapearing somewhere in the crates that fill the midle of the boat.
Feb 26, 2023 3:10 pm
Fable gets their weapons and gear ready and tries to stay alert for anything dangerous.

"I got a bad feeling about this" Fable mutters to no one in particular.
Last edited February 26, 2023 3:10 pm
Feb 26, 2023 9:47 pm
While not sure how to get ready without looking like he is getting ready, Meep does his best to do so. Hunting best from a height advantage, he climbs what he can near the crates where Nel hides. He likes his new friend, even if he did think he ate raw food. Gross. Surprisingly, he is very quiet.
Feb 26, 2023 10:03 pm
As your boats draw closer one of the men mutters a warning Another boat to the rear. Two now. Moving quick.

Hank
Toss it, bloody pirates on the river. Gale, grab the oar. Kornik back him up. Everyone get shields ready. As soon as the first fires on us take them. I wont start it but I aim to come out of it. and he strides to the front of the boat.
You to stay on me. The barge will likely try to stall us for the other two and not show any aggression but I ant stoppin no matter what. I need you two to keep them off my boat. This is MY boat. on here my word is law. Any of them touch it with a hand to pole and you make sure whatever they used cant be used again. You hear me. and he looks both of you in the eye.

He instructs four of the other men to speed up the boat and they lay into their long poled oars as the two larges move to the front with a couple of thick rods that they heft like clubs as they bracket the captain between them as they stand ready.

Feb 26, 2023 10:05 pm
OOC:
Are there any preparations you want to make? Ther crew has some spears, staves, and nets to use if you like.
As the barge up ahead nears it "appears" to strike something and suddenly turns into your boats way.
Feb 28, 2023 12:43 am
Meep nods, readies his bow and mentally puts anyone not currently on the boat as 'the bad guys'.
OOC:
Nothing in particular!
Feb 28, 2023 8:36 am
"Well if they want a fight, they can have it. Hal, are you sure they are pirates?" Fable shouts.

If Fable gets conformation will light a torch with flint and steel getting ready to throw it on the pirates boat to end the fight quickly.

It's a bit underhanded, but I will make sure that this is not a fair fight. I am sure they can douse the fire, but maybe keeps some of them distracted.
Last edited February 28, 2023 8:40 am
Mar 2, 2023 4:08 am
The barge ahead of you, which has 8 men aboard, suddenly lurches directly into your path. Though the men turn your boar hard you still pass too close. Hooked poles and grappling hooks land on the boat and begin pulling the boats together.
Hank
Cut us free before the other boats can close in Hank hollers as he draws his sword and hacks at the men form the other boat. The two men grip the rods, which suddenly expand into thick poles about 8 feet long, and move while swinging in an attempt to keep the boarders from crossing to your vessel.

Rolls

grappling hooks - (8d6)

(43154533) = 28

Captail - (2d6)

(56) = 11

Defensive Action - (2d6, 2d6)

2d6 : (32) = 5

2d6 : (53) = 8

Mar 2, 2023 4:10 am
1 pole and 3 lines latch onto the railings and crates, anchoring the two boats together. As the lines are being tied off one of the pirates is cut down by the captain and the line kicked free. The pole appears to be chained to the boat and its hook is biting deep into your vessel wooden railing anchoring the boats about 4 feet apart and diminishing.
Mar 2, 2023 8:25 am
Don't want to risk getting our boat on fire.

Fable douses the torch, then tries to kick the hook to free the boat.
OOC:
Is it okay to add a roll, if its needed or do you prefer us rolling when you tell us?

Rolls

Fable: Test DC: 5 - Basic (Free the boat) - (2d6)

(24) = 6

Mar 2, 2023 1:19 pm
The other crew of your boat struggle to get to boat free trusting the two massive poles to keep the pirates at bay for the moment.
OOC:
You can roll any time. with Play by Post it speeds things up to have rolls in advance just in case and those I dont need will be ignored and if it affect you or is wildly impossibly I will just et you know
@Miss_Sadie Meep is up
Mar 3, 2023 1:54 pm
Meep knows he can't kick the boat free, strength is not his forte. He quickly scurries as high as he can before searching the other boat for the men that are currently important to the other crew. Perhaps if...he shot one he would delay them. So he tries.
OOC:
hey, sorry this was a bit slower. Having a hectic week @_@

I included an adv roll and a no adv roll as I think he has adv on ranged attacks from hia proficiency but, as this system is very new to me, I could be wrong. It was easier for me to just roll both at this moment than to try and look it up.

Rolls

Finding target - (2d6)

(61) = 7

To hit target with a bow (adv) - (3d6)

(344) = 11

To hit target with bow (no adv) - (2d6)

(32) = 5

Mar 3, 2023 4:50 pm
Meep spots one man on the other boat who is shouting orders at the others. A bit bigger and meaner looking he also proves more experienced as he spots Meep raising the bow and ducks behind a crate avoiding the arrow shot his way.
OOC:
Just 1 roll is fine. If you are unsure roll the extra dice and I can just ignore any that dont apply and let you know.
In this case you roll 2d6 as you are proficient with the ranged weapon. Once you master the bow it will advance to 3d6. The system normally starts you with 1 mastered weapon but I don't do this for any character at the start. You will gain mastery of your weapon and your 3rd trait if you stick around a while.
Mar 3, 2023 5:00 pm
With the pole and 2 lines in place the pirates move to board while Hank and his two stout lads lay about in defense. The ropes and pole are hacked at by half of the crew and the others push their oars to try and keep the boat moving.

Rolls

pirate boarding - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (6) = 6

1d6 : (3) = 3

1d6 : (2) = 2

1d6 : (4) = 4

1d6 : (4) = 4

1d6 : (4) = 4

1d6 : (6) = 6

Defenders captain, pole wielding brutes - (2d6, 2d6, 2d6)

2d6 : (24) = 6

2d6 : (33) = 6

2d6 : (24) = 6

cutting pole and ropes - (1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (5) = 5

1d6 : (2) = 2

Mar 3, 2023 5:15 pm
Two of the pirates manage to slip past the captain and the two guarding the boat while the crew hacks through one of the ropes. The two canoes up river are closing in and will be on you in 3 rounds

You are up
Mar 3, 2023 9:10 pm
Since Pirates are already on our side Fable will pull out their rapier and attack the closest pirate.

Rolls

Fable: Test DC: 5 - Basic (Atk. Pirate) - (2d6)

(12) = 3

Mar 3, 2023 9:11 pm
Few, shouldn't have drank so much with the crew. Thinks Fable as the rapier only finds thin air.
Mar 5, 2023 9:45 am
Fable tires to ready for incoming attacks and evades.
Mar 7, 2023 12:53 am
Meep will turn and attempt to shoot the same pirate that Fable is attacking in an attempt to help.

Rolls

roll to shoot pirate - (2d6)

(44) = 8

Mar 7, 2023 1:40 pm
OOC:
@Miss_Sadie you get 2 actions each turn
Mar 7, 2023 11:47 pm
OOC:
I do? Sorry, new system and I'm a bit muddled. He will try and shoot again.

Rolls

Shoot again - (2d6)

(24) = 6

Mar 8, 2023 2:49 am
Still getting off put by the shifting boat Meep misses both shots, though they did scare the fellow and drew the attention of some of the pirates.

Rolls

pirate boarding - (1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (5) = 5

1d6 : (4) = 4

1d6 : (6) = 6

1d6 : (3) = 3

Pirate attacks - (1d6, 1d6, 1d6)

1d6 : (5) = 5

1d6 : (4) = 4

1d6 : (4) = 4

Defenders - (2d6, 2d6, 2d6)

2d6 : (65) = 11

2d6 : (53) = 8

2d6 : (35) = 8

Boatmen spraying boats - (1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (3) = 3

1d6 : (6) = 6

1d6 : (4) = 4

1d6 : (4) = 4

1d6 : (3) = 3

Mar 8, 2023 2:57 am
Two more pirates cross to your boat but one is quickly knocked overboard while the other is stabbed by Hank. Unfortunately one of the boatmen takes a spear as he tries to remove one of the ropes. Fortunately another of the boatmen manages to wrench the pole free of the railing and the remaining 2 lines pull tight but hold for now.
As chaos fills the two boats Hank roars Cut those last two lines glancing upriver at the two approaching pirate boats.
Mar 8, 2023 4:28 pm
Fable takes a moment to focus and then tries to cut the closest rope with their rapier.

Rolls

Fable: Test DC: 4 - Basic - (2d6)

(62) = 8

Mar 9, 2023 2:37 am
As Fabe moves up to he waits for the oportune time and slices the rope as it is pulled tight. With only one rope left the boats begin to spin as the boatment continu rowing on the far side of th boat.
Mar 10, 2023 3:26 pm
Meep sees he isn't hitting anything this way and that there is only one tether left he changes his tactic. He tucks his bow away and lifts off, flying to land right by the rope. Being small and a bit panicked, he chooses to peck and tear at the rope with his beak in an attempt to break enough it will snap - or he dislodges it.

Rolls

Attack the rope - (2d6)

(45) = 9

Mar 10, 2023 5:30 pm
The rope snaps under Meep's pecking aid to the struggling boatmen and the boats surge apart stranding 3 pirates with the crew. The now separate barge flounders a few feet off and it's pirates move to toss more grapples onto your boat. Meanwhile on your boat the three pirates move to get to the rudder but are blocked by Hank is his two brawny enforcers.

Rolls

grappling hooks - (2d6)

(51) = 6

Pirate attacks - (3d6)

(224) = 8

Defenders - (2d6, 2d6, 2d6)

2d6 : (45) = 9

2d6 : (35) = 8

2d6 : (43) = 7

Boatmen maneuvers - (3d6)

(146) = 11

Mar 10, 2023 5:34 pm
A hooked line lands on the boat while the three attackers and stoutly beaten back, but not out, by Hank and the boys. With the immediate threat being handled the boat surges as oars on both sides turn the boat back down stream. The singe line tied to the other barge hinders your escape as the two canoes move to surround your boat and will be on you in mere moments.

Hank

Psybermagi

Mar 10, 2023 5:37 pm
Hank
Hank calls instructions and encouragements Meep, Fire on those boats.
Give them something to worry about. Fable get the line. Row lads. We'll have these off my boat is a tick.
Mar 10, 2023 10:52 pm
„You got it boss!" Fable shouts. Stumbling to the next line they focus and try to cut this line as well.

Rolls

Fable: Test DC: 4 - Basic Rope Cutting - (2d6)

(41) = 5

Mar 11, 2023 12:29 am
Meep jumps to obey Hank. He spins where he is perched and fires upon the pirate boats.

Rolls

Hit #1 - (2d6)

(66) = 12

Hit #2 (unless his turning to aim was an action) - (2d6)

(34) = 7

Mar 11, 2023 12:44 am
The rope is cut and you surge away from the other barge as Meep sinks an arrow into a pirates chest. One of the canoes slows with a wounded man and the other makes a half heated effort as Hank and his boys drop one of the pirates and the other jumps over the side rather than remain alone.
Mar 11, 2023 12:55 am
After a few more tense moments Hank sighs and sets about bagging the wounded. Though you everyone is still alert the assumption is that the worst is over. After a rest hour everyone behind relaxing. The fallen pirate was saved and questioned by Hank who sends tricked by this additional threat to his boat.

The remainder of the trip is uneventful and you are relieved as you see the expeditionary base down river.
OOC:
I move you to the base thread on Monday
Mar 12, 2023 12:02 pm
"Good shot Meep!" says Fable as soon as the boat is in relativ safety again. "You know, I have a really good feeling about this expedition!" Smiling broadly Fable offers Meep a drink from a bottle they apparently liberated from one of the sailors.
Mar 13, 2023 12:56 pm
As you step off the boat onto the wooden planks of the dock you look around at the beginning of this new adventure
Miros Xelbrin
The dock hands are under the instruction of an older man who bellows just about everything. You lot there! get out of the way. We don't mind the company but you stopping the unloading of the ale. And everyone know the day isn't done till the ale is safely stored in the tavern.
Get along there.

You quick step up the dock to a ramp leading to a stone boathouse.
Just inside the cool shade a tall hard faced man and guard await.
Tyren
Right, I'm Captain Tyren, leader of the Silver Fang mercenaries and captain of the guard here abouts. You follow the Sergeant here and he will take you to the clerk to get sorted. With that he turns and strides off, obviously expecting to be obeyed.
Guard
The guard motions you to follow and heads into the basecamp.
The base is situated at a fork in the river and surrounded on 3 sides by a 20' wall. The last side has a low wall of about 4 feet from the base level and looks out over the river that is 10' below base level. The entire area is hot, humid, and carries the scent of the swamp just to the west. Looking around there are bits of old building to be seen but most are patched with newer, and most likely magical, stonework. The older original buildings are built form solid stone blocks with smooth patches of stone filling in the gaps and reinforcing the older crumbling stonework. A variety of races are easily seen though many seem like you, adventurers here for fame and fortune.
Mar 13, 2023 1:08 pm
OOC:
The story will continue on the Base thread. You can read up on some information on the first copuple of posts here Your story and post will go at the end here

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