Fabled Wandering
Fable douses the torch, then tries to kick the hook to free the boat.
Rolls
Fable: Test DC: 5 - Basic (Free the boat) - (2d6)
(24) = 6
@Miss_Sadie Meep is up
I included an adv roll and a no adv roll as I think he has adv on ranged attacks from hia proficiency but, as this system is very new to me, I could be wrong. It was easier for me to just roll both at this moment than to try and look it up.
Rolls
Finding target - (2d6)
(61) = 7
To hit target with a bow (adv) - (3d6)
(344) = 11
To hit target with bow (no adv) - (2d6)
(32) = 5
In this case you roll 2d6 as you are proficient with the ranged weapon. Once you master the bow it will advance to 3d6. The system normally starts you with 1 mastered weapon but I don't do this for any character at the start. You will gain mastery of your weapon and your 3rd trait if you stick around a while.
Rolls
pirate boarding - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (1) = 1
1d6 : (6) = 6
1d6 : (3) = 3
1d6 : (2) = 2
1d6 : (4) = 4
1d6 : (4) = 4
1d6 : (4) = 4
1d6 : (6) = 6
Defenders captain, pole wielding brutes - (2d6, 2d6, 2d6)
2d6 : (24) = 6
2d6 : (33) = 6
2d6 : (24) = 6
cutting pole and ropes - (1d6, 1d6, 1d6)
1d6 : (1) = 1
1d6 : (5) = 5
1d6 : (2) = 2
You are up
Rolls
Fable: Test DC: 5 - Basic (Atk. Pirate) - (2d6)
(12) = 3
Rolls
roll to shoot pirate - (2d6)
(44) = 8
Rolls
Shoot again - (2d6)
(24) = 6
Rolls
pirate boarding - (1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (1) = 1
1d6 : (5) = 5
1d6 : (4) = 4
1d6 : (6) = 6
1d6 : (3) = 3
Pirate attacks - (1d6, 1d6, 1d6)
1d6 : (5) = 5
1d6 : (4) = 4
1d6 : (4) = 4
Defenders - (2d6, 2d6, 2d6)
2d6 : (65) = 11
2d6 : (53) = 8
2d6 : (35) = 8
Boatmen spraying boats - (1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (3) = 3
1d6 : (6) = 6
1d6 : (4) = 4
1d6 : (4) = 4
1d6 : (3) = 3
As chaos fills the two boats Hank roars Cut those last two lines glancing upriver at the two approaching pirate boats.
Rolls
Fable: Test DC: 4 - Basic - (2d6)
(62) = 8
Rolls
Attack the rope - (2d6)
(45) = 9
Rolls
grappling hooks - (2d6)
(51) = 6
Pirate attacks - (3d6)
(224) = 8
Defenders - (2d6, 2d6, 2d6)
2d6 : (45) = 9
2d6 : (35) = 8
2d6 : (43) = 7
Boatmen maneuvers - (3d6)
(146) = 11