Fabled Wandering
Fable douses the torch, then tries to kick the hook to free the boat.
Rolls
Fable: Test DC: 5 - Basic (Free the boat) - (2d6)
(24)
@Miss_Sadie Meep is up
I included an adv roll and a no adv roll as I think he has adv on ranged attacks from hia proficiency but, as this system is very new to me, I could be wrong. It was easier for me to just roll both at this moment than to try and look it up.
Rolls
Finding target - (2d6)
(61)
To hit target with a bow (adv) - (3d6)
(344)
To hit target with bow (no adv) - (2d6)
(32)
In this case you roll 2d6 as you are proficient with the ranged weapon. Once you master the bow it will advance to 3d6. The system normally starts you with 1 mastered weapon but I don't do this for any character at the start. You will gain mastery of your weapon and your 3rd trait if you stick around a while.
Rolls
pirate boarding - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (1)
1d6 : (6)
1d6 : (3)
1d6 : (2)
1d6 : (4)
1d6 : (4)
1d6 : (4)
1d6 : (6)
Defenders captain, pole wielding brutes - (2d6, 2d6, 2d6)
2d6 : (24)
2d6 : (33)
2d6 : (24)
cutting pole and ropes - (1d6, 1d6, 1d6)
1d6 : (1)
1d6 : (5)
1d6 : (2)
You are up
Rolls
Fable: Test DC: 5 - Basic (Atk. Pirate) - (2d6)
(12)
Rolls
roll to shoot pirate - (2d6)
(44) = 8
Rolls
Shoot again - (2d6)
(24)
Rolls
pirate boarding - (1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (1)
1d6 : (5)
1d6 : (4)
1d6 : (6)
1d6 : (3)
Pirate attacks - (1d6, 1d6, 1d6)
1d6 : (5)
1d6 : (4)
1d6 : (4)
Defenders - (2d6, 2d6, 2d6)
2d6 : (65)
2d6 : (53)
2d6 : (35)
Boatmen spraying boats - (1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (3)
1d6 : (6)
1d6 : (4)
1d6 : (4)
1d6 : (3)
As chaos fills the two boats Hank roars Cut those last two lines glancing upriver at the two approaching pirate boats.
Rolls
Fable: Test DC: 4 - Basic - (2d6)
(62)
Rolls
Attack the rope - (2d6)
(45)
Rolls
grappling hooks - (2d6)
(51)
Pirate attacks - (3d6)
(224)
Defenders - (2d6, 2d6, 2d6)
2d6 : (45)
2d6 : (35)
2d6 : (43)
Boatmen maneuvers - (3d6)
(146)