Tunnels

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Apr 5, 2023 4:23 am
Oh. I'm sorry... About your friend. And my mistake... But yes. I like the sound of that. Very much. Anything to get me out of this cantina. Should I meet you at the clerk's office? If the administrator works there. I've never met them. Truth be told.

And do you expect anything? In the tunnels. Anything specific.
Apr 5, 2023 4:35 am
OOC:
A bit of background you both would have picked up working on base a while.
The base was built on ruins of the city the expedition is working to reclaim. The docks and much of several buildings were still standing and just reinforced with magically shaped stone. Thus the tunnels are likely from the original city.
Apr 5, 2023 5:13 am
OOC:
What do we know about the Old City? Or is there a lore dump somewhere that I can go read?
Apr 5, 2023 12:46 pm
The city was called Paphos and itle is truely known of it at this time. (Info here)
Apr 5, 2023 4:44 pm
OOC:
Cool! Thanks.

Also, when we plan on visiting the administrator "in the morning", does that mean something specific? Not sure how time passes in this game.
Apr 5, 2023 7:54 pm
OOC:
Time moves at my whim 😁
After a decent meal where you get to know each other a bit better you return to your individual activities with the plan to meet in the morning. Before going to bed you talk to your respective bosses about a day or two off.

In the morning you meet while it is still dark but drawn is edging up onto the sky. A youth opens the administrators office from within and looks a bit surprised to see the three of your waiting.
clerk
Cone on in he calls heading back to his corner. what can I help you with? Oh are you here about the tunnels under the warehouse? I think it should be ok. Let me see if Valpip sent a note. and he rummages through a loose stack of papers yep, here or is. Alright you should be good to go down but you're going to have to register as a scout glancing at Moli and Blornvid. As he talks he pulls out a contact. You've both signed on already but this one has better pay and services but requires you to report and turn in all findings.
I'll need to check with the administrator before taking your back and he turns to knock on a side door. Talking briefly once he opens the door to a summons, he bids his head. Alright I can take you in but the guard will have to lock you in the tunnels.
Just showt when your need to get out and we will cover and open the gate again

Phlan
Through the slightly open door you see a neat middle shared man working at a desk.
Apr 5, 2023 8:35 pm
Psybermagi says:
Alright I can take you in but the guard will have to lock you in the tunnels.
Just showt when your need to get out and we will cover and open the gate again
Moli looks at Blornvid to see what he thinks about this. If he doesn't take offense, she won't say anything.
Apr 5, 2023 9:58 pm
Blornvid meets Moli's gaze. His unhappiness with this condition is written all over his face. Turning back to the clerk, he says, "We're going to be locked in? I can't say that I like the sound of that. If we're in mortal peril and no one's there... What if the guard has fallen asleep or wandered off to grab a bite to eat or take a leak?"
Apr 6, 2023 1:17 am
clerk
You see the problem is that the entrance to the tunels is in the midle of the wharehouse. No one is alowed in there unsupervised The boy is interupted by a call from the still open doorway
Phlan
Send them in. I will deal with this. Go and get one of the guards. The clerk ushers you into the neat and spacious office. The man continues looking over records and forms as he talks. I would suggest yo ulimit your time in the tunnels to a set period. We do not know how far they go but they do seem extensive. A guard is always at station ourside the wharehouse and rotates hourly. I and the boy and he waves towards the clerks room will be here till sunset. Either the boy and a guard or I by myself can let you out in less than a minute.
I do appologize but we have had to take precautions as word of our sucess has made petty theft of minor items and records an ongoing concern. The best I can do is to have the guards and boy check on the gate each time the guard is changed. I understand and do not hold it against you if you are not confident in your sucess or survival given these circuimstances. If you like the guard can acompany you into the first chamber which has already been investigated You can make your decision after looking it over. What do you say
at this last he finalyy sets aside his work to look up at you. H waits patiently for you to discuss and decide.

Sawen Shadeflanks

Psybermagi

Apr 6, 2023 1:20 am
Sawen Shadeflanks
Turning to you Sawen softly whoots I dislike the idea of being sealed underground. I am uncertain about accepting this venture but will at least look into the first room with you. From my experience the administrator rarely changes his ruling on how the expedition is to do things without a good reason and better argument. and he shifts his small dark form nervously flexing his wings in agitation.
Apr 6, 2023 3:12 pm
I won't pretend. That I like it. But I know when to pick my battles.

She turns to Sawen, Thank you. For accompanying us. We will not ask more than you offer.
Apr 6, 2023 8:29 pm
"Aye. I agree with Moli, Sawen. If you don't want to venture underground, I completely understand. Caves and tunnels can be a might bit unsettling if you're not accustomed to them." He sighs, then addresses Moli. "I'm not keen on the terms either, but if you're still up for it, I'm in. If not, we can pass and wait for something else to come along."
Apr 7, 2023 2:04 am
The three of you agree to look into it further before making a final decision. The clerk returns with a guard and the five of you enter the wharehouse. The inside is a single massive room with a few walls dividing sections along the walls into alcoves. One wall has recently been modified, by magic from the smooth seamless look of the rock, and stairs lead down below the floor level. At the bottom of the stairs a landing gives just enough room for all of you as the clerk takes a key to open the recently installed metal gate.

Torches in hand you all pass through the gate and into a large cold and damp room. Sawen passes through the gate last and stays close to it as the rest of you move into the mild eof the room and look around. About 20x40 feet the room has another door on the same wall as the gate you just passed through and another on the longer wall next to it. Also on that long wal is a heavy metal door. Though al the doors are closed the two simple doors look weak with rot.
clerk
When Valpip (the expedition gnomish artificer) reached this room he looked beyond the doors but was set upon by a couple giant rats. Though he took care of them he decided this was work for others and sealed the room with the gate.

Valpip
As you as looking around a noise from the gate draws you attention and you see Valpip coming down the stairs. I hear you hae some volenteer? he asks the clerk If that is the case then i can continue working on the passage to the basement and he looks aroudn the room muttering. As the clerk explains the situation and restictions that the administrator has place don you he scoffs Of cource they don't want to be locked in. Since I will be here anyhow just give me back the key for the gate and I can open it upon their return. It is apparet that Valpip is a trusted member of the expedition and has access to the wharehouse

Sawen Shadeflanks
This is good Sawen says to Blornvid You will have a companion and can get out easily enough. I have to say I do not wish to go beneath the earth. I do apologize. and he shudders as he glances around.edging back towards the gate I am sure they will do fine without me he says to the clerk.

Sawen is backing out due to a touch of claustrophobia. If the twwo of you are willing to procede Valpip says he will be working in the warehouse till lunch time. That gives you several hours to expore the tunnels beyond the room. He says he can have to door open in a few second as needed.
Apr 7, 2023 5:33 am
We will be well. Sawen. Do not apologize. she turns to Valpip, Thank you. For your understanding. And for the offer. You have my thanks.

Moli closes her eyes, listening intently, before walking around the room, searching for additional items of interest as she goes.

Rolls

Searching - (2d6)

(52)

Apr 7, 2023 12:56 pm
Valpip
After the clerk and guard leave Valpip explains he is installing an elevator into the basement and is currently working on the entry from the warehouse. Once this is done he will expand the stairs and install a door where the gate is currently. At that time he can give you the key to the door which will allow you entry to the elevator but you will still need to be let out into the warehoust. You jusyt make sure the area below is safe and secure. Map everything andmake sure there are no supprises. They were likely used by smuglers so there may be traps and secret passages. He hands you a blank scroll with a grid of dots placed on it along with charcol pencil for sketching.

After the othrs leave ans you start looking in earnest Moli wanders the rooms and finds a hidden doorway towards the SW of the room.
[ +- ] map
Apr 7, 2023 3:10 pm
Fascinating... she murmurs.

How is the door hidden? Magically?
OOC:
Just a heads up that I'm moving today and tomorrow so I'll be kinda absent. I'll post when the chance arises but moving kinda occupies you. Moli is fine to go alone with Blornvid's actions until I get back.
Apr 7, 2023 3:45 pm
Moli noticed a faint line that was a bit to regular and whipping away the mud and slime on the wall found a door outline.
Blornvid takes a look and after a few minutes of experimenting you find a small block that can be pressed in, or kicked as it is near the base of the wall. Best guess is that pushing in that smaller block released the door.
Apr 7, 2023 6:29 pm
To Sawen: "No apology necessary. Be well."

To Valpip: "Thank you. Appreciate you keeping an ear out for us."

To Moli: "When you're ready, I'll push on the block."

Blornvid keeps his axe at the ready should something emerge quickly from the hidden door.
OOC:
Good luck with the move, PoisonIvy.
Apr 7, 2023 9:52 pm
https://i.imgur.com/0kF9zKF.jpg
As you press the release the wall colapses into itself and grinds to a halt. Thoug no longer locked the mechanism has not handled the ages well and is jammed. A thick musky smell of dust and rot wafts to you from mthe opening.
You can force it open or try and fix it
Apr 8, 2023 3:36 am
OOC:
Are you saying that the doorway is only partly opened?
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