Tunnels

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Jun 9, 2023 1:32 am
Ro stares at Skeve as he speaks to her then looks to her alpha, Raggy, thn back to the funny hailess one before executing a proper formal wolf greeting by getting into some personal space of Skeeve's and sniffing before gently bumping him with their head
[ +- ] Ro's tanslation

You talks as you movev through the subteranian rooms and coridors below the base. You reach your destinaton without incident ans show Valpip the tunnel and cubbies.
Valpip
Valpip grumbles as he looks at the tunnel Blasted goblins are worse than rats. Al righ I wil handle this. You go finish mapping everything. And the artificer takes out some chalk, hammer and chissels before begining to sketch out runes for a ritual spell and then carving them into the floor and wall outside the tunnel.
OOC:
Mnrtoler says:
I'll let the Dm be the one who decides if Ro talks and what she says.
I can do it this once but normally will let you do your own Ro act
Jun 9, 2023 1:50 am
OOC:
Oh okay. I wasn't sure. I'm used to animal campaigns being Dm's thing. Didnt want to overstep. I'll take care of it in the future.
A lot of goblin issues down here?
Jun 9, 2023 2:10 am
To Raggy, Skeeve says, The only fight with actual goblins happened before I even started, but this is the second goblin tunnel we have found.

To Valpip, Skeeve says, You're ok here by yourself? We don't mind waiting or helping as needed. Otherwise we're gonna try the two north doors in this room. In all honestly, a Skeeve is kinda curious about the ritual.
Jun 9, 2023 2:42 am
Valpip waves you on muttering about "new kids thinking oldtimers are already half dead...."
Jun 9, 2023 2:46 am
Raggy is on no hurry and willing to wait around. Ro is busy getting all the new smells around the room. She walks to Raggy, and Skeeve and Raggy and tells she's trying to say it's not the woods, but it'll do.
Jun 9, 2023 2:53 am
DaChiefPI says:
"So do you have any ideas about the origins of this place? What do you think it's purpose was? I suppose the cryptic writing could have been part of the original design, or it could be something done long after... "
"No clue. Probably from something way back during the Dawn War."

Following up on Skeeve's answer about the goblins, he says, "Me and Moli stumbled upon the den of a bunch of them the first day we were down here. We were doing ok, but called in Valpip for help. His metal box made sure they didn't escape."

He points to the south wall (in room 20) where someone wrote, "Don't lose your head." "What do you suppose that meant? Get on your knees for the tunnel? We thought it was a trap warning, especially with the pile of broken arrows in the corner, but I didn't stumble into one so..." He shrugs.
Jun 9, 2023 3:47 am
I can check for traps if we need to.
Jun 9, 2023 11:41 am
Vlax says, "Yes, please do. The worst trap is the one you miss the first time"

He too takes a peek. He is unsure how his survivalist skills will apply here, as it's very much unlike living and thriving topside, but...

"Maybe something will correlate," he finishes his thought out loud as he inspects the wall, and the arrows.
OOC:
I'm taking the stab at learning how to bold my speech. Sorry I haven't done that before now. Relatively new to this platform.
Last edited June 9, 2023 12:25 pm

Rolls

Survival skill - (2d6)

(31) = 4

Jun 9, 2023 1:25 pm
Having been waved off by Valpip, Skeeve says, Right door or left? I'd like to try the right door. In general we have not found these types of regular doors to be trapped (buy never know). However, solid or stone doors haven't been as kind.
Jun 9, 2023 4:49 pm
Raggy will tell Ro to stay back a step or two and will inspect the area around the broken arrows and the wall in a straight line of arrows for traps.

Rolls

Raggy: Test DC: 5 - Adv - (3d6)

(613) = 10

Raggy: Test DC: 5 - Adv - (3d6)

(526) = 13

Jun 9, 2023 5:03 pm
"The right door will do."
Jun 9, 2023 5:12 pm
While looking around the arrows Raggy notes that the stone underneath them has not mortar and a stone looks loose. Checking closely then levering it up he finds a small wooden chest. Between Raggy and Blornvid you manage to open the chest. Inside you find
240 cp, 100 sp, 15 gp, 2 x diamond (50 gp), carnelian (25 gp), 2 x quartz (15 gp), helm inscribed with runes
No other traps are found around the arrows.
Jun 9, 2023 5:17 pm
"Well done, Raggy!"

Upon noticing the runes on the helmet, he says grimly, "Maybe this is what the message on the wall was talking about: a warning about a cursed helm."
Jun 9, 2023 5:17 pm
OOC:
Searching or opening the Right door?
For the new guys, the other two have been going through these rooms for days so have a bit of a system and started checking any door for obvious signs. I assume this is happening all the time now. However, be warned this is a casual look not in depth, and will not reveal cleverly hidden traps or magics without a roll
Jun 9, 2023 5:20 pm
If the door is in good shape (i.e not rotting), Blornvid will examine it first, not that he's the best person for the job. Others in the group, like Raggy, should feel free to have a look for themselves.
Last edited June 9, 2023 5:21 pm

Rolls

Examine door on the right - (2d6)

(32) = 5

Jun 9, 2023 5:38 pm
OOC:
Awesome! So how is treasure handled? Does it go to Valpip?
Raggy seeing that there is already a set way of doing things realizes that these new friends of his want to be very thorough and will suggest they continue to examine and then afterwards he will followup checking for traps. Blornvid if you have done your initial look I'll check for traps on tbis door.

Rolls

Raggy: Test DC: 5 - Adv - (3d6)

(665) = 17

Jun 9, 2023 6:14 pm
The door is old but still mostly intact with nothing unusual or dangerous on evidence
Jun 9, 2023 6:22 pm
Looks safe gents. Are we ready to open it? You have a methodology and I want to stick to it
Jun 9, 2023 6:28 pm
OOC:
ForeverDED: We should have checked the arrow pile before going back! :-D
After the chest is open and the contents revealed, Skeeve will check to see if the helmet is magic and report the results of the check. If it is magic and Valpip is still in the room, he will say, Valpip probably ought to check this out! He also suggests letting Valpip take the chest back, if he's willing.

Once that is all done, and the door is checked, he will make sure everyone is ready and then open the NE door (i.e. the right one on the north wall).
Jun 9, 2023 6:45 pm
OOC:
Oh well. I'm fine with sharing the loot. :)
Hey, maybe we should go to the room of broken glass and look there. ;)
"Let's see—ouch! No, nothing there. How about—ouch! No, nothing there. Anyone got some bandages?"
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