Tunnels

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Jun 9, 2023 7:42 pm
Vlax stepa back and readies his bow. It seems practical to be there in support if something ever rushes out. I'm ready! Let's do this
Jun 9, 2023 9:42 pm
You open the door to see another simple room (6) with noting remarkable about it other than some old scraps of what must have been furniture. A door on the far NW corner, after some investigation, proves to lead back the the previous room (14).
[ +- ] map
Jun 9, 2023 9:49 pm
Blornvid turns to Skeeve and says, "Right then. Back to the room that had the cell?"
Jun 9, 2023 11:31 pm
Skeeve replies, Well, that was anti-climatic. Yeah, I agree that's where we should go next. It had a couple doors and a portcullis that needs to be checked out.

He will poke along the north wall to see if there is a secret passage, but isn't that hopeful. He won't delay things very much before leaving to the room with the cell.

Rolls

Skeeve: Check for secret door - (2d6)

(51) = 6

Jun 10, 2023 12:48 am
Well our first door didnt kill us. I think thats a good sign Raggy breathes a sigh of relief
Ro rubs against him You worry too much
Jun 10, 2023 12:57 am
While Skeeve examines the north wall he finds nothing but he does notice a secret door back into the smithy (7) halfway up the east wall while looking over the walls. Moving through the smithy you make your way back to the north (4). The room has a door in the NW corner and a portcullis in the NE corner and another door on the EN corner. Through the portcullis you see a hallway heading north then bend a corner and head west, possibly back into the area behind the door in the NW corner.
Jun 10, 2023 1:56 am
Mnrtoler says:
Well our first door didnt kill us. I think thats a good sign
Skeeve smirks and responds, It's never the first door. It needs to lull you into a sense of complacency first.
He then suggests, Wanna try the NW corner this time?
Last edited June 10, 2023 2:01 am
Jun 10, 2023 2:23 am
Sure ill take a look.
OOC:
Ouch lets hope its safe
Last edited June 10, 2023 2:25 am

Rolls

Raggy: Test DC: 5 - Adv - (3d6)

(113) = 5

Jun 10, 2023 1:59 pm
Vlax is thrilled to be part of this. Adrenaline rush, waiting for the door to open was life affirming. Granted nothing happened but he has no doubt it will not always be the case. At the suggestion of moving on to other places they have scouted and need to cover off, he eagerly falls in behind and is ready to join the truth. He's decided his standard method of posture is going to be just what he did. He's going to ready his bow and arrow too support them from a short distance away.
Jun 10, 2023 3:54 pm
daryen says:
Skeeve smirks and responds, It's never the first door. It needs to lull you into a sense of complacency first.
"Aye. Ain't that the truth. Gotta stay alert. And see, ya found the secret short cut back to the smithy."

Passing through the smithy, he looks to see if Valpip has gotten back here yet to check the forge after sealing the tunnel.
daryen says:
He then suggests, Wanna try the NW corner this time?
"Aye."
OOC:
The door on the map looks normal instead of one of those sturdy doors. So can we just open it or does Blornvid need to hack it to bits?
Jun 10, 2023 4:18 pm
At first glance the door doesn't look locked or trapped. As one of the less well made doors you could probably kick it in if needed
Jun 10, 2023 4:23 pm
I'll open it if we are all ready?
Jun 10, 2023 4:32 pm
Blornvid hefts his ax up. "I'm ready." He casts a glance at Vlax, noting that he has bow pointed at the door. "Vlax looks ready."
OOC:
@DaChiefPI You mentioned above that: "He's decided his standard method of posture is going to be just what he did. He's going to ready his bow and arrow to support them from a short distance away." So I hope you don't object to what I wrote. Just trying to help in case you're at work or otherwise busy with Real Life stuff.
Jun 10, 2023 5:04 pm
Opening the door the torchlight reveals a room with another doorway in the NE corner and a large hole in the NW corned with a tunnel leading to away into darkness. There are signs here that Blornvid recognized to be a goblin camp. small camp fires, several mounds of blankets, and a couple crude chairs formed from boxes and other odds and ends.
Jun 10, 2023 5:27 pm
Raggy looks around to see how recent these fires are.

Rolls

Raggy: Test DC: 5 - Basic - (2d6)

(56) = 11

Jun 10, 2023 5:52 pm
Skeeve says, Well, just great! Skeeve proceeds to write on the map, Another tunnel to collapse here -> with the arrow pointing to where they are now. Hopefully he sees the note quickly enough.
OOC:
Skeeve figured Valpip might as well hit this one, too, while he's down here with us.
Once the note is written, assuming no one else has done so already, he'll poke around the goblin camp.
Jun 10, 2023 6:34 pm
"Moli and I found a small chest in the last goblin camp. Likely another one here as well."

Rolls

Searching room for loot or other items of interest - (2d6)

(23) = 5

Jun 10, 2023 7:13 pm
ForeverDED says:
Blornvid hefts his ax up. "I'm ready." He casts a glance at Vlax, noting that he has bow pointed at the door. "Vlax looks ready."
OOC:
.... Just trying to help in case you're at work or otherwise busy with Real Life stuff.
Vlax keeps cover up. For some reason, this just seems like it's going too easy. He's waiting for the rebound. Bow at the ready...
OOC:
You're fine. Yes that's exactly what I had in mind. And true I'm far less available on weekends than I am during the week. It may be longer between posts
Jun 10, 2023 9:49 pm
goblin
As you move to investigate the camp a wave of 6 goblins surge into the room and begin SREAMING as they ATTACK!
2 damage to Blornvid, 2 damage to Raggy, 1 damage to Ro
OOC:
Battle on, remember you have 2 actions each round and moving around in the room does not cost an action

Rolls

2x Goblin Attack Blornvid - (2d6, 2d6)

2d6 : (56) = 11

2d6 : (64) = 10

1x Goblin Attack Skeeve - (2d6)

(13) = 4

2x Goblin Attack Raggy - (2d6, 2d6)

2d6 : (54) = 9

2d6 : (62) = 8

1x Goblin Attack Ro - (2d6)

(16) = 7

Jun 10, 2023 9:58 pm
OOC:
Ouch. These guys have better aim than the first batch.
Blornvid lets out a battle cry and gets to swinging with his axe.

Rolls

First attack with axe mastery - (3d6)

(335) = 11

Second attack with axe mastery - (3d6)

(133) = 7

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