OOC:
For armor, there really isn't better armor,
per se. There is "no armor", "armor", "magic armor", or the Armor Master trait. So, everyone but Skeeve just has "armor". What it is doesn't matter, whether "plate" or "leather", it is just mundane "armor". (Technically, there isn't really a difference between "no armor" and "armor", either, but the GM is making a distinction [which I like].) Magic armor does what the GM says. In my case, it gives me an extra HP, but it's ablative and has to be repaired when lost. The Armor Master trait gives three ablative HP that has to also be repaired when lost. So, the next time you get an improvement, see if the GM will let you take the Armor Master trait. Quite frankly, that trait is ridiculously on-point for you character!