Tunnels

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Jun 14, 2023 10:43 pm
Vlax freezes in place, his eyes widen, " Well uh, I will just stand right here, and keep an eye on that door for trouble. You guys do you... he chuckles, but there is a hint of trepidation in that forced chuckle.
Jun 14, 2023 10:58 pm
Both the lamp and table are magical. As they are the only items that have survived to this time without somehow being enclosed this makes sense to everyone. The only things that you have found have been made of stone or metal and even some of that has been ruined
Jun 14, 2023 11:07 pm
"Are you able to identify the magical properties, or just the fact that it radiates magic? Vlax asks, curious not only at the abilities of his colleagues but the potential of what these things might do. "The magical lamp makes sense, and it might never go out or it might reveal stuff... But ... What the heck would a magical table do? he ponders, aloud.
Jun 14, 2023 11:18 pm
"Maybe it refills empty glasses of ale," Blornvid says with a chuckle. "Regardless, the camp administrator gets first dibs on magic items. Valpip is pretty good judge of what goes to the camp and what we can keep. We'll pick it up after we've had a look at what's behind this door." He looks to Skeeve. "You're not getting that vague magic feeling again, right? We can let Raggy check this door and kick it in, right?"
Jun 14, 2023 11:20 pm
daryen says:
OOC:
Blornvid and Skeeve are actually very excited to have a trap master on the team because we most definitely are NOT trap masters. And we've taken the damage to prove it. Especially Blornvid. Neither of us, in any way, contest Vlax's or Raggy's willingness to open the door. Or any door, really.

Also note that stone doors should ALWAYS be trap checked before opening. The wooden doors have, thus far, been uniformly clean.
Skeeve does the requested check to see if anything is magic, especially the lamp, table, and door.
OOC:
Sorry I didn't check for traps because I thought the door was fully open when we pulled the lever lol
Raggy will see if he can find any traps around the table or Lamp.

Rolls

Raggy: Test DC: 5 - - (3d6)

(224) = 8

Jun 15, 2023 1:21 am
Raggy looks the door over and other than being really well made, locked, closed, and something likely to be really nasty, happening to anyone who tries to open it without the proper key, he can't find anything wrong with it. Perfectly safe, so long as you have the key.
Jun 15, 2023 1:23 am
OOC:
Just a reminder. I will usually apply focus, 4 to 6 is a success, for tests when you have time to be careful but you should really remember to do that yourself. Just in case i forget to and accidentally squash some of 😁
Jun 15, 2023 2:11 am
DaChiefPI says:
"Are you able to identify the magical properties, or just the fact that it radiates magic? Vlax asks, ...
No. I am not that skilled yet. Just yes/no detect. No extra info.

Skeeve moves up to the door and carefully places a hand on it, the tries to concentrate and see if he can feel that weird magic feeling again and if it's coming from the next room.

I'm assuming this is more complicated, I am providing a roll. With concentration, of course.

Rolls

Skeeve: Magic Probing - (2d6)

(24) = 6

Jun 15, 2023 2:26 am
Psybermagi says:
Raggy looks the door over and other than being really well made, locked, closed, and something likely to be really nasty, happening to anyone who tries to open it without the proper key, he can't find anything wrong with it. Perfectly safe, so long as you have the key.
OOC:
I recommend that Raggy check the table to see if it has a compartment (hidden or otherwise) or drawer with a key in it. Yes, it pretty obvious, but it is a magic table. And we just got foreshadowing.

Also, my meta-sense is telling me we might want to grab the oil from the prior room and fire up the lamp. Or just fire it up if it doesn't need oil. Skeeve can use a magic spark to light it.
Jun 15, 2023 2:27 am
Psybermagi sent a note to daryen
Suddenly everyone feels/hears a thud from the room beyond the door. Though barely noticeable it somehow conveys a sense of power. After several second there is another.
Jun 15, 2023 2:59 am
Raggy will check the table.
OOC:
using 3d6 since it involves his eyesight. Ignore the last die if that is not the case.

Rolls

Raggy - (3d6)

(351) = 9

Jun 15, 2023 3:01 am
Jun 15, 2023 3:05 am
Psybermagi says:
Suddenly everyone feels/hears a thud from the room beyond the door. Though barely noticeable it somehow conveys a sense of power. After several second there is another.
"Uh oh. Not good." Blornvid readies his axe. "I've got a lockpick set, not that I've ever used it. If you can't find a key, maybe we try?"
Jun 15, 2023 3:22 am
Psybermagi sent a note to daryen
Thud
Jun 15, 2023 12:31 pm
Vlax is tense, he wishes he could predict what might happen and prepare the group. He trains his bow and backs up so he isn't caught in any kind of blast.

Jun 15, 2023 1:02 pm
Skeeve pulls his hand from the door and shakes his head trying to break the "link". He says, I made a mistake. Whatever that is has locked onto me. We've got to get out of here. Grab the lamp and table, get to the skull face and close the secret door. If you still hear it keep going. I'll keep running to see if I can get out of its range.

With that, he turns and runs. He assumes Raggy will close the door. He is heading straight for Valpip to let him know. He's hoping distance will break the contact.
Jun 15, 2023 1:05 pm
Thud . . THUD
The sound is becoming a bit disconcerting, and sounds a bit like a heart beat. As Skeeve begins withdrawing you hear a loud scrapping sound followed by a loud crash of rock.

Jun 15, 2023 1:15 pm
Vlax doesn't hesitate... He turns to flee but squints, as if concentrating ...and...
OOC:
GM will have to decide how to finish that.

Rolls

Squint - (1d6)

(3) = 3

Jun 15, 2023 1:24 pm
Psybermagi sent a note to DaChiefPI
Jun 15, 2023 1:33 pm
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