Tunnels

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Jun 15, 2023 1:41 pm
Raggy looks the door over and other than being really well made, locked, closed, and something likely to be really nasty, happening to anyone who tries to open it without the proper key, he can't find anything wrong with it. Perfectly safe, so long as you have the key.
Everyone feels an of since of deja Vu.
OOC:
Hold of on posting. I will let DaChiefPI explain in character to the characters.

Your are all still in the hall but back in time a bit before Skeeve tried to detect magic.

This is a attempt at in game precognition. Essentially allowing Vlax to redo a single decision. I am still working out the details so as not to break the game but still be fun. Feel free to give feedback.
Jun 15, 2023 1:49 pm
WAIT SKEEVE, Vlax yells. Don't touch the door. Don't do magics on it, or tried to detect anything.. A bead of sweat rolls down his face. Remember what happened in the storm? That's never happened to me before, not that intense. It must have been the storm or the other plane. Something made it.... I don't know but I've always had this ability to kind of see things coming, I can even roll back time just a tiny bit. It's never been that big.. He shakes his head, a worried look on his face.

Never mind all that, I will explain it later he looks worries and frantoc, Usually everyone remembers what just happened, so I'm hoping you do... But Skeeve When you touch that door you linked with something on the other side, something you said was big and bad. You told us all to run because it was locked on to you. he waits to let that sink in, and see what they say.
Jun 15, 2023 1:59 pm
Raggy walks over gives Vlax the bro punch You mean when they asked about skills you didnt think to menation this?! And then acting as if you didnt know what happened in the storm? he then winks you sly dog Raggy then walks out of the hallway laughing at his pun.
Jun 15, 2023 2:03 pm
OOC:
Does Skeeve remember what just happened prior to the roll-back? It doesn't change his immediate reaction (he's gonna listen to Vlax). But it informs his following actions.
Skeeve catches himself reaching to the door, but stops at Vlax's warning and pulls his hand back and doesn't try to "reach out".
OOC:
For the record, I'm completely down with the idea that someone has the power to "rewind" to just before a very recent decision. It's a cool story element as long as it doesn't get overused. Though, to be very frank, I am probably not going to complain if it does get overused because it probably saved my bacon. Again.
Last edited June 15, 2023 2:08 pm
Jun 15, 2023 2:08 pm
OOC:
Vague flashes of jumbled bits are all that the characters are aware of
Jun 15, 2023 2:12 pm
daryen says:
Does Skeeve remember what just happened prior to the roll-back? It doesn't change his immediate reaction (he's gonna listen to Vlax). But it informs his following actions.
OOC:
GM will have to answer that. And some of our previous discussions and permutations of this power, the entire party recalls what happened. I'm not sure if that's still the case. We're on like version four of this. Lol

Later he'll explain how it works in character if we want or we can just veil that and assume it happened. But if you'd like to provide feedback on how it works. The current version allows him to build up a pool of up to three dice, one per day.

On a failure he can do very little maybe roll back a single action. On a success he can roll back everyone's action a bit longer. He can also use it to get a glimpse of the future, which I could have done to kind of see what was coming, but since Skeeve already said it was bad, I assume that might be a waste.

The reason it works so much better in the storm is GM's first version allowed me to roll back a much longer time period. You probably recall him counting off how long it was in seconds. We both agreed it was kind of OP, So we've been trying to trim it back to be more reasonable but still fun.
Vlax Is visibly relieved to see that his party isn't overly angry, at least not yet that he hasn't yet revealed this. Let's just say, I didn't know how you'd react to such a weird ability. I'm not from around here. Something like this might not be well received by everyone. he sighs

So what do we do now? If you want to go ahead and try it again, maybe you'll do a better job. You said you messed up, and maybe this time you won't mess up? Of course we can back off, maybe bring different resources down to confront what's beyond this door. Sounds like it better be weapon big enough to fit on a sailing ship. He chuckles, but it's clearly just a nervous laugh.
Jun 15, 2023 2:13 pm
Skeeve tries to remember what happened, but only has a vague sense of something ominous, then fleeing. He says, I don't remember what happened other than deciding we needed to run away. I "linked" to something? Well, maybe if I don't remember, it won't either!

Raggy said something about needing a key. Is there a key in or hidden in the table?

As far as your power, I was abducted by the fey, grew up in their realm, and was returned to a world that is not the one I came from. I'm used to weirdness. Besides, it sounds like you just saved me from something pretty bad. We're good.
Last edited June 15, 2023 2:17 pm
Jun 15, 2023 2:22 pm
OOC:

I tried to investigate the table. But don't believe I got an answer from dm with everything going on.
Jun 15, 2023 2:25 pm
OOC:
Sorry if too many posts. But this section has me thinking. Besides, who knew the big problem room would be "room 3"? I was betting the problem would be wherever that water/ooze/elemental ran to. (And, yes, it could still be!)
Skeeve thinks for a bit and then continues, There is a magic table and magic lamp sitting outside an ominous room with something sleeping in it. There has to be a reason for these to be here. If we can't figure out how it fits together, then let's take the artifacts with us and have Valpip and the wizard examine them and give us their input.

And, no, I am not going to try again. What I was about to try (and apparently did actually try) is something I have never done before. If I try it again, it is most likely I would get the same result. And if that result was bad enough to make you risk using your own wild power, then I don't think trying again is a good idea.
Jun 15, 2023 2:41 pm
Lets light it.
Jun 15, 2023 3:08 pm
The table is a small side table that seems unremarkable other than the fact it is well preserved. It has a single drawer that contains some paper, a quill, and closed inkwell.

The lamp is made of bread with a red light shade. It has no whick it slot for a candle but instead has several red crystals under the light shade along with a crystal collar with a polished back.

https://i.imgur.com/Q18F8Lv.jpg
Jun 15, 2023 3:30 pm
No place to put a candle, what about oil? Do you have to light it magically? Is there a trick to it? Vlax is puzzled. Oh and before we move on, I can only try one of those recalls or precognitions one more time today. Sometimes it goes well sometimes it doesn't, but after that I won't be able to do it for a few days.
Jun 15, 2023 5:28 pm
The let's save the door for another day when you are "full up".

Also, this means we have to find the appropriate key somewhere. I was really hoping it was in the table.

I still think we should take the lamp and table to have them checked in more detail.

I am more than willing to try and light it, but not here. It would take some searching on it with magic, and I am now suddenly reluctant to do that anywhere close to this door.


Skeeve does make sure they map everything out for the map before they go, however. Don't want to forget to do that!
OOC:
I am assuming they aren't nailed down in some form or another.
Last edited June 15, 2023 5:30 pm
Jun 15, 2023 5:34 pm
That is reasonable. Take it for another day. I do feel like everyone should leave the room except the person picking up the lamp in case something happens. Is anyone more resistantto curses or poisons?
Jun 15, 2023 5:59 pm
The table and lamp are freestanding and should be ready enough to move
Jun 15, 2023 6:04 pm
Vlax saya, Raggy. How about you grab the table as soon as I grab the lantern. If it all goes bad, I'll see if I can do it one more time... And of course we won't grab them then.. He looks to see if everyone is ready
Jun 15, 2023 6:06 pm
Blornvid was thrown off by that feeling of deja vu. He listened to Vlax explain his "ability" and blinked in surprise. He agrees that this sounds like a job too tough for the four of them. He says, "We have to tell Valpip. If it's a huge threat, he might consider sealing off this area just like the tunnels, provided that whatever's behind this door can't smash its way through five feet of solid rock."

In response to Raggy's question, "I've got a couple of poison antidotes that we can use if that happens. I'd say bring the lamp. Maybe Valpip will know what it is."

He asks Skeeve, "I'm assuming that a magic lamp wouldn't be used to contain a beast or demon. That's what magic runes are for, right?"
Jun 15, 2023 6:18 pm
Okay goodRaggy says to Blornvid. Ro you go with Skeeve and Blornvid into the other room and be prepared to run if something goes wrong. Raggy walked over and put his hands on the table. Ready. Lets go Vlax.
Jun 15, 2023 6:22 pm
Ready, three, two, one...
OOC:
Assuming no one steps in and stops this..
Jun 15, 2023 7:01 pm
DaChiefPI says:
OOC:
Assuming no one steps in and stops this..
Nope. Skeeve urges Ro to follow him until Raggy catches up and we wait for everyone on the other side of the skull.

Once we're on the other side of the skull, Skeeve asks Raggy to close the door. (Since he's the one who found the latch.) Then we head over to Valpip for some needed advice.
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