Tunnels

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Aug 4, 2023 1:15 pm
Skeeve wants to talk with Fiznik about the magic slide puzzle. He will show his notes to Fiznik and not hide anything. Hopefully he has seen something like it before and can offer advice. He also asks for advice on how to detect better or if there are other things that should be noted.

He will also wants to ask Fiznik about the magic pools and if he had found anything about how to divine their function.

Fiznik

Psybermagi

Aug 4, 2023 1:53 pm
Fiznik
Fiznik recognized both the tiles and pool. Those tiles are from the dawn age. There is a class of spell caster that used the combination of them and even had portable versions, about the size of dice, they used for casting spells. Geomancers, they were called. Geomancers were best at defensive and divination rituals. By using the stones to create diagrams they could harness the ambient mana to power their spells as well as focus their own. The permanent installations were used as way points and could be used to power their spells allowing them to travel far and wide in safety.

Pools like the one you found are not all that rare and are a form of a natural array that channels magic granting specific benefits. Sometimes they work each time you drink, other times they only work once, and some affects plants only or items but not creatures.
With the age of this city and the proximity to the Geomancer ritual site it is likely a known and beneficial site. I would have to visit it personally to determine its properties. But you can try simply drinking it if you like. Should be safe enough. There may also be clues nearby that you can decipher. Otherwise wait a few days and I will have time to go and visit it myself and can let you know what I find.
and he talks a bit about the known types of springs including love, healing, growth, sleeping, scrying, cleansing, infusion, fertility, etc (standard magic or scent(Ro/Raggy) test to gain hints and/or test once with disadvantage it identify it)
Time: 9:00
Aug 4, 2023 2:21 pm
OOC:
As a player I want to drink it so bad now lol.
Aug 4, 2023 8:37 pm
OOC:
Let Skeeve and Ro check first. If that fails, I guess it can be drinkin' time! :-D
Having now talked with Fiznik, Skeeve is ready to head back down! Whether that includes a day delay or not is fine with him either way.
Last edited August 4, 2023 8:38 pm
Aug 4, 2023 9:55 pm
OOC:
The timestamp after Fiznik says 9:00, so it seems like Skeeve talked to him first thing in the morning. We should be good to head back down.
"Shall we head back towards the tiles, hang a left, and proceed through the northeast corridor? If yer gonna study them tiles, it would be good to know nothing is lurking nearby."
Aug 4, 2023 10:38 pm
I would like to explore the other caverns before truly settling down to testing the tiles. I also like the idea of starting with the passageway to the NE of the tile room.

As a side question, do we want to test the pool first, or save it for last?
Aug 4, 2023 10:45 pm
Well seems most of those pools are good things more than bad. Maybe we check it out first, but if we don’t get an answer refrain from further testing or drinking til later.
Aug 5, 2023 1:32 am
After restocking your supplies and gathering the information the party heads back down to the tunnels. You are getting a bit better at traversing the rough caves with experience and Blronvid's guidance. Though trained as a smith he has more experience living underground and grew up on the stories of his uncles and cousins about their difficulties mining. Making it back to the pool cavern.
Time: 10:00
Aug 5, 2023 4:03 am
Ro gives it a good sniff

Rolls

Raggy and Ro: Test DC: 4 - Basic - (2d6)

(42) = 6

Aug 5, 2023 4:37 am
Ro gets a vague sense of strong magic and water and something fishy but not fish. Skeeve tries again to divine the effects of the water and conferring with Raggy and Ro they come to the conclusion the water creates a magical bond to some kind of water creature.
Aug 5, 2023 8:45 pm
I don't think the pool or tiles are going anywhere. Let's check out the rest of the caverns and come back to these. If the water creature is not in this pool, then it is probably on the other side of the tiles. Let's make sure the area is relatively safe before researching these.

I agree with Blornvid. Let's try the NE passage.
Last edited August 5, 2023 8:45 pm
Aug 5, 2023 11:44 pm
Lead the way.
Aug 6, 2023 12:51 am
Moving past the tiled square you head north-east. The cavern remains wide and gets taller and taller till you can no longer see the ceiling. As you wal you spy something scratched into the west wall. Approaching for a better view Blornvid recognized them as dwarvis runes. They say "Never trust an elf". The cavern opens up further to the north west and north east. Shortly thereafter you smell a slightly fetid stench.
Suddenly Raggy feels a slight tug and is lifted into the air to everyone's surprise.
Save test for Raggy please before he acts
Aug 6, 2023 2:24 am
Uh oh

Rolls

Raggy and Ro: Test DC: 4 - Basic - (2d6)

(25) = 7

Aug 6, 2023 3:51 am
Raggy fails about as he is yanked up and his arm brushes a nearly invisible thread that is extremely strong and sticky.
Raggy can
1. Grab the thread and try to pull it off. This will likely glue his hand to the thread
2. Try and destroy the thread somehow. Cut, burn, etc
3. Let it continue pulling you up into the shadowy ceiling
Everyone else is free to act as they wish
Aug 6, 2023 1:33 pm
With his first action, Skeeve shoots a magic ball of light up to the ceiling to illuminate the attacker. I assume that requires an attack roll, even though it will do no damage. I also assume this is a normal attack roll because it doesn't have to hit the target, just get close.

His second action is an actual attack. Assuming the first roll succeeds, I will assume a normal attack roll. If the first roll fails, it is probably at disadvantage. I will make a normal roll; drop the second die if it is at disadvantage.

Edit: maybe the light got close enough even with a "near miss".
Last edited August 6, 2023 1:34 pm

Rolls

Skeeve: Light Roll - (2d6)

(43) = 7

Skeeve: Attack Roll - (2d6)

(43) = 7

Aug 6, 2023 2:28 pm
Raggy grabs his bone knife and starts trying to cut wildly.
OOC:
How high is Raggy? If he’s close enough Ro will try to bite his foot and pull

Rolls

Raggy and Ro: Test DC: 4 - Dis - (1d6)

(2) = 2

Raggy and Ro: Test DC: 4 - Dis - (1d6)

(5) = 5

Aug 6, 2023 3:47 pm
Skeeve is slightly startled by Raggy's sudden gift of flight. Though he manages to conjure a glowing orb it's flight is cut short as it strikes a drooping ledge. However the brief illumination reveals a ceiling of at least 60 feet and a thin shimmering thread pulling Raggy up towards the shadows above. Hints of a large form are all that is revealed of the attacker. Skeeve's second magical effect barely misses the thin strand binding Raggy to his vaulted assailant.

Raggy pulls his knife and begins hacking at the thread and finds striking it similar to attacking seasoned wood and only managed to cut part of the way through it as it continue to lift him up. I the mere moment since the attack began he has already been lifted over 15 feet. (assume 30' lift for each full round)
Aug 6, 2023 4:01 pm
There is a thread wrapped around me. I hit it with my knife, but it resisted the cut.
Aug 6, 2023 11:24 pm
"Some kind of spider or fisher." Blornvid curses to himself his lack of a ranged weapon. He thinks maybe he can throw his axe at the strand...
OOC:
Would that be possible, Psybermagi? Throw his axe at the strand well above Raggy's head. I really don't want to hit Raggy.
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