Skeeve updates his rough map as best he can with the kep of Blornvid who is the beest at navigating the tunnels. You make you way back to the checkered tile board after traversing the tunnels again.
By this time you have been exploring the caveerns for seveeral hours, most of that time spent climbing through the passageways. Besides the Dero, Goblins, and mimic you have noticed other life but it is scarce here deep under the ground From what Blornvid can tell though it seems a bit more common than most deep passageways where life tends to cluster around specific locations where plants or fungi gro and can support a stablee ecosystem. The pressences of the ocasional snake, lizard, insect and bat colony lead you to believe there are other, likely much too smll for you, passageways to the surface from these caves.
Ariving back at the tile floor you take a short break as you concider what to do next
[ +- ] Room 9
(Room #9) This cavern is an intersection for several major tunnels, leading back north-west, south-west, north-east, and south-east that forks to the south and another to the east just at the edge of your torchlight. In the middle of the cavern is a large flattened area of black and white tile that forms a labyrinth pattern. Scattered about on the white tiles are unlit stubs of candles. Skeeve can feel traces of magic from the tile floor, feeling to him as if the floor tiles are spell components rather than an active enchantment themselves