Chapter 1: A Wizard's Amulet

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May 10, 2023 12:44 am
Vortigern
As they examine the treeline, Faionn and Datura suddenly hear a menacing voice. They look over and sees a strange wizard- Vortigern- and two large men with bows drawn, just inside the cover of the surrounding woods some 60 feet away. Vortigern has his familiar—the devil-eyed raven—perched on his shoulder and he is reading a scroll. As Vortigern finishes reading the scroll, the raven transforms into a small, devilish, winged creature and with a hideous shriek flies off Vortigern’s shoulder. Instantly, the ground comes alive. Corian screams in terror as skeletal hands claw through the ground and begin to encircle the party.


https://i.imgur.com/CtI3uXGm.png

First round of combat.
Combat Order
Enemies
Party


The skeletons erupt from the ground, crawling and scrabbling from the soil with rusted blades in hand. They surround the group of five adventurers (Zin is outside of the circle), and prepare to begin slashing at the living. Meanwhile, Talon flies forward towards Corian in an attempt to steal away the necklace! The imp manages to grasp at it, but the wizard fights back the evil beast and prevents it from capturing the treasure.

The two large men from the woods- half-orcs, by the looks of them- begin loosing arrows at Monaghan and Olaf. Arrows thud as they strike the ground around the two, missing both the men and the skeletons.
OOC:
It is your turns.

There are five skeletons surrounding you. Talon is in melee with Corian. Vortigern and his henchmen are still 60ft away.

Rolls

Surprise

Initiative (Party, Enemies)

Talon

Gremag, Slaaroc Target, Attack, Damage

KCC

May 10, 2023 1:14 am
Ryenne batters her mace against her shield, readying herself for battle.

"You shouldn’t have come!" she challenges the wizard. "Thyr smite you for this injustice!"

She holds the mace aloft, channeling the power of her deity.

"Turn back these creatures, Thyr!"
OOC:
The sheet has two separate and conflicting entries for Turn Undead, it seems.
OOC:
As I understand it, a 10 is enough for skeletons to flee, for 10 rounds!
Last edited May 10, 2023 1:16 am

Rolls

Turn Undead - (1d20, 2d6)

1d20 : (10) = 10

2d6 : (53) = 8

Rounds - (3d6)

(532) = 10

May 10, 2023 1:36 am
Datura doesn't much care for wizards who sic skeletons on her and she lets the man know by sending two arrows sailing towards him...
OOC:
crit!
Last edited May 10, 2023 1:36 am

Rolls

Shot 1 - (1d20+1, 1d6)

1d20+1 : (20) + 1 = 21

1d6 : (2) = 2

Shot 2 - (1d20+1, 1d6)

1d20+1 : (6) + 1 = 7

1d6 : (5) = 5

May 10, 2023 1:41 am
OOC:
Pending the result of Ryenne's Turning, I'll probably move over to Corian and swipe at the imp. That's presuming they're running away and not an immediate threat for several rounds. Attack roll below if that's the case.

Rolls

Bastard sword attack, damage - (1d20+1, 1d8+1)

1d20+1 : (6) + 1 = 7

1d8+1 : (6) + 1 = 7

May 10, 2023 1:55 am
OOC:
Oops, the Turning rule error was pointed out in another game and I forgot to correct it. You are correct that the skeletons are turned and fleeing.
May 10, 2023 2:39 am
Nebbleshuven was prepared to strike at the skeletons rising from the ground, but Ryenne's success at driving them off changes things. With the wizard and half-orcs too far away, taking a swing at the imp seems to be his most prudent action in this moment.
Last edited May 10, 2023 2:42 am

Rolls

Strike the imp(?) - (1d20, 1d8)

1d20 : (8) = 8

1d8 : (5) = 5

May 10, 2023 5:00 am
Having been watching over Datura and Faionn of the Valley to make sure nothing ambushed them, Olaf is on-guard as the wizard and his bowmen appear, as the imp flies and as skeletons erupt from the ground! Like Nebbleshuven, whom he stands near, he's about to attack a rattling, bony foe when Ryenne's power surges and sends those horrific foes scrambling.

So, with the others defending Corian, the big warrior looses a war cry and runs straight for the sorcerer! The man's throwing knife presents in his hand, and he hurls the weapon as he runs, switching back to axe and shield as he closes the distance.
OOC:
If I have this right, he can move 30' with his load. Is that might? Is there any kind of sprint of double move? If not, can he move 30' and throw his dagger?

Throwing the dagger. It has a range increment of 10', though, which means he's out of range. Still hurling it at -2. Olaf doesn't know he's out of range. :)

Final Edit: lol, 20. ;)
Last edited May 10, 2023 5:44 am

Rolls

Throwing his Dagger - (1d20-1-2)

(20) - 3 = 17

Dagger Damage - (1d4+1)

(4) + 1 = 5

May 10, 2023 5:21 am
OOC:
Similar to retreating, I think that a double move into combat would be without defending yourself. You can move the 30ft and throw a dagger, though.
May 11, 2023 4:12 am
OOC:
Added the attack to my last post, FYI.
May 11, 2023 4:16 am
OOC:
I'm on a work trip and exhausted. I'll do a more complete post tomorrow.

@Harrigan, go ahead and add damage.
May 11, 2023 5:48 am
With the appearance of Vortigern the wizard, all hell breaks loose. Faionn stands frozen, stumbling away from the swooping imp but quickly regaining her footing. When the impish Talon crashes into battle with Corian, Monaghan, and Nebbleshuven, Faionn joins them and stabs up into the creature.
OOC:
Next round, I would like to cast faerie fire on Talon. If it's no longer in range by then, I'll cast the spell on Vortigern.

Rolls

Spear attack on Talon - (1d20)

(1) = 1

Spear damage - (1d6)

(6) = 6

May 11, 2023 11:31 pm
Datura fires arrows beautifully, as they fly through the air and one smashes into Vortigern's leg. Olaf and Galdar rush forward with weapons in hand as the skeletons surrounding the party disperse in different directions. The power emanating from Ryenne is palpable, as her faith in her god has such strength. The priest wields his sword and shield, while Olaf throws a dagger that strikes true in the shoulder of the evil mage. Corian, meanwhile, continues fighting off the evil creature that is going for the necklace he wears. Those of you striking at the imp find that your blades are unable to penetrate its unholy flesh; if only there were such a weapon that could cut through.

Round Two of Combat

With the two warriors rushing towards their master, the half-orcs begin firing their arrows at Olaf and Galdar specifically, hoping to put them down before they have to resort to blades. One arrow slams into Olaf's belly with intense force, putting a quick end to the man's life; the other glances off of Galdar's shield. At the same time, Vortigern sees that a melee might be inevitable and invokes a magical shield to float in front of his weak body. Talon continues trying to steal the necklace, but the struggles of the wizard and the fight from his allies keeps the imp from succeeding at its task.
OOC:
Olaf takes four points of murder damage.
Vortigern has taken several points of damage, and Poor Olaf still gets to roll for that!
Talon has taken NO damage.

It is your turns

Rolls

Gremag, Slaaroc Target, Attack, Damage

Talon

May 12, 2023 2:05 am
OOC:
How many combat rounds would it take for Nebbleshuven to reach the half-orcs 60 feet away? Oh, and am I reading this right: Missile weapons have their range tripled outdoors?
Last edited May 12, 2023 2:14 am

KCC

May 12, 2023 2:19 am
Ryenne sees Olaf go down, and then she’s racing for the wizard herself, hoping to club him down with the others; which might cause the orcs to turn tail and flee!

She slams the mace into the man with all the force she can muster!
OOC:
Only fighters get plus to attack right?
Last edited May 12, 2023 2:20 am

Rolls

Attack and Damage - (1d20, 1d6)

1d20 : (12) = 12

1d6 : (6) = 6

May 12, 2023 2:30 am
The gnome gasps in horror as Olaf goes down! She returns fire at the half-orc miscreant responsible for the act...

Rolls

Shot 1 (attack/damage) - (1d20+1, 1d6)

1d20+1 : (20) + 1 = 21

1d6 : (2) = 2

Shot 2 - (1d20+1, 1d6)

1d20+1 : (7) + 1 = 8

1d6 : (4) = 4

May 12, 2023 3:35 am
ForeverDED says:
OOC:
How many combat rounds would it take for Nebbleshuven to reach the half-orcs 60 feet away? Oh, and am I reading this right: Missile weapons have their range tripled outdoors?
OOC:
It will take you two turns to reach them, with your movement of 40ft.

As for the range, I'm not seeing that rule on the SRD. I'm away from my physical book at the moment.
KCC says:
OOC:
Only fighters get plus to attack right?
OOC:
Right. That's a fighter exclusive! Luckily it's a tiny modifier in S&W.
OOC:
Did I make a mistake with outdoor movement? I always forget it's a thing, and it never really made sense to me to run 120ft (40yards) in ten seconds.
May 12, 2023 6:33 am
Olaf is running one moment, pulling his axe from his belt, but the next he's sprouted an arrow and he stumbles forward, falling without even a groan. There is a lot of blood; the man won't be rising again.
OOC:
RIP, Olaf! Damage rolled above -- 5pts.

For the record, combat rounds are one minute in S&W, and the outdoor distance is done differently:
[ +- ] Outdoor Distance
May 12, 2023 12:18 pm
[ +- ] Outdoor weapon ranges tripled
Last edited May 12, 2023 12:19 pm
May 12, 2023 1:31 pm
As Monaghan's attacks are repelled by the otherworldly nature of the imp's flesh, an idea strikes him unbidden. He quickly stows his own bastard sword, whips the short sword from the farmhouse from its battered scabbard, and strikes again at Talon.
OOC:
Wow, truly the most abysmal rolls possible, haha
Last edited May 12, 2023 1:32 pm

Rolls

Short sword attack - (1d20+1)

(1) + 1 = 2

Damage - (1d6+1)

(1) + 1 = 2

May 12, 2023 6:14 pm
Nebbleshuven catches sight of Olaf falling to the ground and begins to feel that all is lost before it's begun. With his sword ineffective against the imp, he abandons attacking it and charges towards the bastards that fell Olaf, sheathing his sword and drawing his javelin.
OOC:
His plan is to throw the javelin once he cuts the distance in half.
Last edited May 12, 2023 6:15 pm
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