After surveying potential positions, Syrena makes her way around behind the south side of the ruins, slowly in the direction of the gate while maintaining stealth in movement.
While Galopan is on coming back down from the ladder, she makes it past the back of the small tent and then makes the quick step to reposition behind a small square wooden building offset from the gate in the southeast corner.
She tucks close, remaining hidden in the long shadows cast by the building from the light of the center bonfire.
Syrena looks ahead to her goal of reaching the gate. It is a short dash away, but hiding places are scant. There is no cover or obstruction, and the only shadows available are the thin ones in the small corner just between the chain room and the gate itself. This is the position where Syrena last caught site of Aduorix - a place the expert skulker made use of for hiding, but Syrena doubts that she could stage up there herself without being detected.
Syrena scans the area, but cannot spot Aduorix at the moment.
She steals a quick glance around the corner, but then ducks back quickly into her hide position.
Galopan is walking back this way, toward the gate.
OOC:
Here in the interior, the balcony over the gate is larger and has more structure than the walkway everywhere else (with exception maybe of the southwest corner, which is also built up). There are some framing beams that rise up from the ground, support the balcony, and then continue up to support the overhead roof cover. Between these, there are some railings, but this isn't full cover for true defensive position. The balcony over the gate would be a good place to cover the gate from interior threats though, high position and visibility, but it's not armored up - though the rails and beams may or may not be some minimal obstruction against fire.