May 27, 2023 2:36 pm
OOC:
this thread is for character creation ideas, discussion, questions and guidelines. You can play as a planar, as a prime, or as a plane-touched. All primes should begin the game as clueless, meaning you have been on the planes for a very brief time and are not in on the cant or the awareness of planar characters. You cannot play as a petitioner except the bizarre edge case of the Rogue Modrons.
[ +- ] Races
b]Races:[/b] you can play as any published 5th edition race as a prime from the prime material world that the book it's from corresponds to, including third party with permission.
As a Planar you can play as a core race as defined in Planescape (human, elf, half-elf, gnome, halfling, and dwarf) or a planar race (githerezai, githyanki, bauriaur, tiefing, genesis, and rogue modron).
This is specifically excluding races more recently added like Dragonborn from being planars- if you want to play these races you will have to be a prime from a world appropriate for them. This is to maintain the flavor of the original campaign setting.
As a Planar you can play as a core race as defined in Planescape (human, elf, half-elf, gnome, halfling, and dwarf) or a planar race (githerezai, githyanki, bauriaur, tiefing, genesis, and rogue modron).
This is specifically excluding races more recently added like Dragonborn from being planars- if you want to play these races you will have to be a prime from a world appropriate for them. This is to maintain the flavor of the original campaign setting.
[ +- ] classes and options
Again- anything published is acceptable, but if it's in a campaign world book you need to be from the matching world and thus a prime to take the option (ie no planar Red Wizards of Thay or Harper's Agents- you can use that stuff and be those characters you just have to be from Faerun to do so.)
Third party content will be on a by approval basis.
[ +- ] Factions
planars can begin in the Faction of their choice or select Sects. There is a thread for each Faction and Sect available in the subforum which also covers mechanical aspects of the Factions.
Starting gear 200 gold in place of standard, class feature equipment granted (spellbook and like)
[ +- ] Relationships
From Here
But skip all of the icons and just read the stuff at the bottom.
Everyone will have 3 relationship points and will need at least one positive and st least one negative relationship.
Instead of Icons, you will be selecting relationships with Factions, Sects, Gods, or powerful planar entities (lords of Baator, demon lords, solars or astral devas).
Of court the plains are infinite so your options are likewise only limited by your imagination.
OOC:
keep in mind if you choose to invest relationship points with your own faction this represents a connection other than the usual benefits and obligations of faction membership.From EnWorld
And there WILL be an equivalent alternate chart for Aasimar like the one presented here for Tiefling.
Home Plane for Primes this is your Prime World (Toril, Oerth, Ravnica); Planars should just an inner, outer, or transitory planes. Rogue Modrons are from Mechanus.
Finally And Most Importantly you will need to establish why you are in the area of the Shattered Temple on the day of the campaign start.
[ +- ] So You Want to Join the Revolution?
Sice part of the fun of playing Revolutionary League is the hidden aspect, players wishing to go that route can PM me to work out the details of your cover.
[ +- ] Factions at a Glance
Faction | Philosophy |
Athar | The gods are frauds. The unknowable truth lies beyond the veil. |
Believers in the Source | All creature are tested, ascending or descending in an eternal cycle. |
Bleak Cabal | There is no meaning to the multiverse. The only truth lies within. |
Doomguard | Entropy is the natural state of the planes. Fighting this creates suffering. |
Dustmen | This "life" is a lie full of suffering and attachment. Seek the True Death . |
Fated | A man makes his own destiny. With enough will anything is possible. |
Fraternity of Order | Knowledge is power. Know the laws of the planes and control them. |
Free League | No one has the ultimate truth. Find your own way. Live free or die. |
Harmonium | Harmony is the meaning of the multiverse. Seek an end to conflict. |
Mercykillers | Justice leads to perfection. Punish the guilty, protect the innocent. |
Revolutionary League | Truth can’t be found until we cast down the corrupt and mighty. |
Society of Sensation | The planes don’t exist beyond what can be sensed. Senses are truth. |
Sign of One | The mind imagines the planes. We create our own realities. |
Transcendent Order | Action without thought reveals the cadence of the planes. |
Xaositects | Chaos is truth, order delusion. Embrace the chaos. |