Having defeated the threat of the Tatterman and ended the curse of the mists brought about by Zandalus's Oneirogens, the cultists have all but lost any direction they previously had, instead falling under sway of Doctor Elbourne.
The heroes are not only welcomed through camp, but receive resounding thanks from all as it becomes clear their fortunes have turned around, with them soon being able to leave this island once and for all.
You thread your way back through the halls to meet with Winter and her group of survivors at the enclave. To your surprise, they are already preparing to leave - while word of your deeds had not yet reached them, the mists had dispersed enough they were able to guess at your success. Running low on food and other resources, Winter has mobilized them to make an effort to leave.
Hearing the details from you only helps cement their conviction.
The road in front of the asylum, now clear and apparently safe, leads to a dock where a single boat remains. It takes several hours, but everyone is able to get ferried from here to the nearby town of Thrushmoor.
While waiting, Iosef and Axon continue to peruse the library in the asylum. As they delve deeper into the lost histories of the island, they read strange and unsettling stories that all seem to point back to an old threat called the Briarstone Witch, which had once plagued these lands and seemed to be connected to the strange standing obelisk on the island, which oddly was also the focus of some of Zandalus's bizarre charcoal drawings.
Once safely back in Thrushmoor, you quickly discover the general population to have a particular aversion to you - they know you to be agents or employees of various regard of Count Lowls, and he has not been known to be a kind governor.
With Winter and Grim's direction, you meet with the leader of the Sleepless Agency, who immediately recognizes the man in the hat and moves to hug him. She had worried of his demise when he disappeared many days ago. You discover Grim had been working for years as a spy within Lowls's court, feeding reports back to the Sleepless Agency.
With this information, you are able to learn from his observations that Lowls had been deeply ensconced in the Occult. He had been turned away and ridiculed from many respectable, scholastic venues and turned his attention several years ago to esoteric studies that pulled him deeper into their mysteries and further from his duties as governor. This had led to the Crown of Ustalav hiring the Sleepless Agency to investigate.
Things went from worrying to bad, then bad to worse when about a week and a half ago the Count all but disappeared, along with several of those under his employ. What happened thereafter is anyone's guess. Tracking down the missing Count is your next best clue to finding the truth, but that is a tale unsung.
OOC:
Again, thank you all for playing. I have had a wonderful time with your PC's and enjoyed our adventure through the asylum. I hope to play with all of you in other games in the future, and look forward to continuing those I am in with you now! Take care, all - it has been my sincerest pleasure.