1.3 - In Search of Sanity - Never-Ending Nightmare

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Jul 27, 2023 8:57 am
Elias looks at the others, trying to check what they are thinking. Noticing Grim also noticed the wall he turns to the man "Should we...?"
OOC:
If we should, consider me helping :D
Last edited July 27, 2023 8:57 am
Jul 27, 2023 8:10 pm
Grim quickly gestures to the others they should push the unstable wall in hopes it will fall away from them and then moves into position and begins pushing himself.
Jul 27, 2023 9:48 pm
Alerted to the unstable wall, Razhel catches Grim's meaning and lends her strength in helping push the wall with Grim and Elias.
Jul 28, 2023 1:11 am
Those of you in on the plan rush forward and throw your shoulders and weight into pushing on the wall before you.
OOC:
One of you takes the lead - I recommend Razhel, as she has the highest strength score. That person makes a DC 14 strength check w/ a +2 bonus from the assist.

Rolls

Secret Roll

Jul 28, 2023 7:42 am
Pushing...
OOC:
Rerolling using a hero point.
Last edited July 28, 2023 7:43 am

Rolls

STR - (1d20+4)

(3) + 4 = 7

STR - (1d20+4)

(17) + 4 = 21

Jul 30, 2023 7:35 pm
With a hefty push, an entire 15ft section of the wall starts to fall away from you. You feel some resistance as if someone or something is braced against the other side, but you prevail and wall crumbles down. The debris falls down upon a group of three ghouls on the other side, who had most certainly been hoping to do the same to you.

All three of the ghouls are knocked to the floor by the rubble. Two of them stir, but one appears to have been brained by a large piece of stone and won't be getting up anytime soon.
OOC:
Initiative rolls please! If you beat the enemy initiative of 18, you can act immediately. The enemies are all prone. The two that are still alive are clearly hurt bad.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker

Rolls

Reflex Saves x3 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (5) + 2 = 7

1d20+2 : (5) + 2 = 7

Wall Damage x3 - (3d6, 3d6, 3d6)

3d6 : (662) = 14

3d6 : (323) = 8

3d6 : (452) = 11

Ghouls Initiative - (1d20+2)

(16) + 2 = 18

Jul 30, 2023 7:43 pm
"WHAT THU!?—Evil BASTARDS!" Grim yells as he reaches for the red shortsword.
Last edited July 30, 2023 7:50 pm

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Jul 30, 2023 7:49 pm
Elias watches surprised as the wall fall down on the creatures, barely able to react, he reaches for the sword
Last edited July 30, 2023 7:50 pm

Rolls

Dexterity - (1d20+0)

(2) = 2

Jul 30, 2023 7:49 pm
Elias watches surprised as the wall fall down on the creatures

Rolls

Dexterity - (1d20+0)

(13) = 13

Jul 30, 2023 7:49 pm
OOC:
double post 🤦🏻‍♂️
Jul 30, 2023 7:59 pm
OOC:
All good, but we'll roll with the first result ;) I updated the map and added to my last post.
Jul 30, 2023 8:02 pm
Razhel flexes her shoulders and then her fingers ready to fight.

Rolls

Initiative - (1d20+5)

(13) + 5 = 18

Jul 30, 2023 9:18 pm
OOC:
Razhel's modifier was higher than the ghouls' so she can go before them.
Aug 2, 2023 8:34 am
Razhel rushes one of the two remaining ghouls and throws a punch, trying to catch it off-guard.
OOC:
Using studied target and sneak attack.

Rolls

Unarmed (lethal) - (1d20+8)

(13) + 8 = 21

Damage (Sneak) - (2d6+3)

(21) + 3 = 6

Aug 2, 2023 8:59 am
OOC:
Rolling Axon's and Iosef's initiatives-

Rolls

Axon Initiative - (1d20+3)

(7) + 3 = 10

Iosef Initiative - (1d20+1)

(2) + 1 = 3

Aug 2, 2023 9:05 am
Razhel slams her fist into one of the downed ghouls' heads. It looks briefly surprised, but the single concussive blow takes it out, severing its remaining hold on undeath.

The other ghoul begins to stand.
OOC:
Razhel, assuming she moved forward one space, is within melee range of this second ghoul as it stands. This prompts an attack of opportunity, if Razhel would like to take it. AC is 16 but -4 due to the prone condition (which it doesn't technically lose until after the AoO). So you will hit on a 12. If you hit, it will die. Feel free to narrate that if it applies :)
Aug 2, 2023 9:07 am
OOC:
AoO
Razhel thrusts her fist into the ghoul's face, smashing it in with such force as to shatter bone and have blood and grey matter squirt out of its mouth and ears before it collapses under its own weight.
Last edited August 2, 2023 9:10 am

Rolls

Unarmed (lethal) - (1d20+8)

(5) + 8 = 13

Aug 2, 2023 9:24 am
OOC:
That devastatingly short encounter is over! Nice work :)
You note several workbenches crushed beneath the rubble of this room's collapsed ceiling. Otherwise, the only thing of note are the three dead ghouls at your feet.

Back out in the hall, you find rubble blocking the southern hall entirely. You realize that this is likely where the hall would have connected originally to the area near where you first woke up. In fact, if were not for the rubble blocking your way, you would be only a very short distance from the chapel and the survivors there.

There are other closed rooms, however, including to the north and to the west.
OOC:
How would you like to proceed?
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 5, 2023 1:46 pm
Through the doors to the north you hear violent shaking of something metal being rocked around and the excited murmerings of two sinister voices punctuated by laughter.
Aug 5, 2023 5:57 pm
Hearing the noise coming from the northern door, Grim gestures to the others to make sure everyone is hearing it as well. He moves toward the door to see if he can better assess what is going on.
Last edited August 5, 2023 5:58 pm

Rolls

Stealth - (1d20+3)

(1) + 3 = 4

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