Chapter 4: Red Cat Cave

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Jun 25, 2023 6:09 pm
Sounds reasonable. As soon as we've made sure the animal is no threat Grom could scout further. Igbork says and nods at Koram
Last edited June 25, 2023 6:09 pm
Jun 26, 2023 1:45 pm
"Ever the wise one, Koram", Grom says as he pats his comrade on the shoulder. Turning to Igbork, the druid smiles and says, "after you mister Armbreaker!"
Jun 27, 2023 11:07 am
OOC:
Those who want to sneak in can roll Stealth for initiative and the rest roll Perception (unless you have some other fun tactic using another skill), and we'll see how your approach goes from there.
Jun 27, 2023 3:59 pm
Koram sneaks forward.

Rolls

Stealth (Dex) - (1d20+6)

(11) + 6 = 17

Jun 27, 2023 5:31 pm
Grom looks at Fenris and pursing his lips puts his right index finger across them in a gesture to be quiet. He then turns and follows Koram.

Rolls

Stealth - (1d20+6)

(10) + 6 = 16

Jun 27, 2023 6:10 pm
Artesia waits and watches carefully.

Rolls

Perception - (1d20+8)

(10) + 8 = 18

Jun 27, 2023 9:41 pm
Igbork nods at Grom and sneaks forward

Rolls

Stealth - (1d20+12)

(15) + 12 = 27

Jun 28, 2023 2:48 pm
Igbork, being stealthiest of the bunch is able to get the drop on the two creatures.
OOC:
Igbork, then them and then all of you.
Round 1:
Character Initiative Acted Statuses
Igbork 27
Green 24
Blindheim 22
Artesia 18
Koram 17
Grom 16
[ +- ] Battlemap

Rolls

Red Initative (Blindheim) - (1d20+9)

(13) + 9 = 22

Green Initative - (1d20+6)

(18) + 6 = 24

Jun 29, 2023 6:13 pm
Igbork sneaks a bit closer and decides to pepper the Green creature with arrows
OOC:
Igbork has the creatures flat-footed due to his Surprise attack and therefore deals additional damage due to his Sneak attack
[ +- ] Sneak attack
[ +- ] Surprise attack

Rolls

Short bow attack #1 - (1d20+7)

(15) + 7 = 22

Short bow attack #2 - (1d20+2)

(12) + 2 = 14

Short bow attack #3 - (1d20-3)

(18) - 3 = 15

Potential damage + Sneak attack #1 - (2d6)

(21) = 3

Potential damage + Sneak attack #2 - (2d6)

(22) = 4

Potential damage + Sneak attack #3 - (2d6)

(56) = 11

Jun 30, 2023 9:12 am
The strange small creature doesn't even have the time to yell out in pain as Igbork’s arrows pierces it. It falls lifelessly on the ground.

The blindheim screams in anger as he sees his play partner fall to the ground. It runs out from behind the pillar and emanates bright light from its eyes before it runs back behind the pillar.
OOC:
OOC: Well done, the creature had AC 16, so with flat-footed all attack hit and the damage was just enough to kill it.

Now everyone needs to make a DC 20 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1d4 rounds.
Critical Failure The creature is blinded for 1 hour.

Then all of you may act.

Round 1:
Character Initiative Acted Statuses
Igbork 27 X
Green 24
Blindheim 22 X
Artesia 18
Koram 17
Grom 16

[ +- ] Battlemap
Jun 30, 2023 10:21 am
Igbork tries to shield his eyes

Rolls

Fortitude saving throw - (1d20+8)

(17) + 8 = 25

Jun 30, 2023 5:24 pm
Artesia brings her arms up to shield her eyes and is partially successful.
Last edited June 30, 2023 5:25 pm

Rolls

Fortitude - (1d20+5)

(15) + 5 = 20

Jun 30, 2023 9:54 pm
Grom's eyes widen, but Sister Cinder sends her inspiration and he buries his head in his arms...

Rolls

Fortitude save - (1d20+9)

(10) + 9 = 19

Jul 1, 2023 3:06 am
Koram tries to throw his hand in front of his eyes just as Haitith attempts to similarly look away.
OOC:
Edit: WTH? Yes please, give me more of that luck in all my games!
Last edited July 1, 2023 3:07 am

Rolls

Fortitude - (1d20+8)

(20) + 8 = 28

Haitith Fort Save - (1d20+9)

(20) + 9 = 29

Jul 4, 2023 2:10 pm
Koram and Haitih both are able to shrug off the effect with ease. While Grom takes the brunt of the effect, and the rest are left dazzled.
OOC:
Except Koram and Haitih, you are all dazzled. Which means you have to roll a DC 5 flat check to hit with anything that targets (blasts like fireballs is safe). Grom on the other hand has become blinded which means that everyone is hidden from you (the flat check is DC 11)

You may all act with this in mind

Rolls

Grom blinded for - (1d4)

(2) = 2

Fenris Fortitude - (1d20+6)

(9) + 6 = 15

Fenris blinded for - (1d4)

(1) = 1

Jul 4, 2023 5:04 pm
Fenris howls as the world disappears before his eyes.

"Fenris! Here, boy", Grom shouts and the wolf follows his master's voice. Once in the druid's comforting embrace, Fenris emits another howl, this one forlorn and confused.

"There, there, everything will be alright", says Grom as he pats the wolf re-assuringly. "Now, sit whilst I summon us some help." Fenris sits back on his haunches as Grom begins to chant....
OOC:
Grom will cast Animal Allies to form a protective ring around Fenris and himself. NB: Animal Allies is somatic and verbal - do I need to pass the DC11 check? I'll roll just in case
Last edited July 4, 2023 5:06 pm

Rolls

DC11 check - (1d20)

(7) = 7

Jul 5, 2023 7:01 am
OOC:
No, but it is a 5 foot emanation so it will target everyone around you, though you have another action you could use to get away from the rest.
Jul 5, 2023 7:56 am
Furmyr says:
OOC:
No, but it is a 5 foot emanation so it will target everyone around you, though you have another action you could use to get away from the rest.
OOC:
yes, Grom will lead Fenris away from the others before casting animal allies
Jul 6, 2023 8:21 pm
Igbork's head feels as if there was fog inside it. He tries to concentrate and looses two more arrows on the enemy

Rolls

Short bow attack #1 - (1d20+7)

(7) + 7 = 14

Short bow attack #2 - (1d20+2)

(11) + 2 = 13

Potential damage #1 - (1d6)

(1) = 1

Potential Damage #2 - (1d6)

(3) = 3

DC5 dazzled check - (1d20)

(5) = 5

Jul 6, 2023 8:55 pm
Koram and Haitith move forward in unison, hoping to put themselves between the enemy and his friends, who all seem a little thrown off by the flash of light. He then throws his hands up - with them a large stone lifts from the ground and Koram makes a swift gesture to launch the object at the creature!
OOC:
Action 1: Act Together (Koram and Haitith both stride - Haitith will move 30 ft up, Koram just until he is within 30ft range of his spell)
Action 2 & 3: Telekinetic Projectile

Rolls

Telekenetic Projectile (blunt dmg) - (1d20+7, 1d6+4)

1d20+7 : (19) + 7 = 26

1d6+4 : (2) + 4 = 6

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