Igbork rains down arrows, but all of them sadly miss the morlock.
Artesia makes her way out of the room and heals her wounds with a healing spell.
Haitih strides forward and lets loose with a couple of attacks on the morlock. the first one hits, but it is able to dodge out of the way of the second attack.
The morlock lets loose a pained expression as Fenris jumps at him and gets its jaws around its arm for a second.
The morlock snares at you, and lets loose with his warhammer at Fenris and the wolf makes a pained yelp as it is hit. It then lets loose with its other hand at Grom, one large fist grabs Grom by the throat and starts strangling him. You can see him wince in pain from the nettles that is suddenly extending from Grom's body.
OOC:
The Morlock spends one action striking with warhammer, and one with unarmed. His last action he uses for a special ability.
Trigger The morlock hits a Medium or smaller creature with his fist Strike;
Effect The creature is grabbed, and the morlock begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.
Rules for suffocation: You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air. Which means you have 6 rounds of air Grom.
And you are all up again:
Round 2:
Character | Initiative | Acted | Statuses
|
Morlock | 30 | X | -17
|
Igbork | 23 | |
|
Artesia | 19 | | -2 hp
|
Koram | 19 | | -5 hp
|
Grom | 10 | | - 11 hp, Suffocating 6 rounds left; Fenris -11 hp |