Chapter 4: Red Cat Cave

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Jul 7, 2023 12:17 am
Artesia shouts, "Goddess, that light is bright!" She spends this turn trying to clear her eyes by rubbing them.
Jul 7, 2023 7:03 am
Artesia eventually gets the light out of her eyes and the world looks normal again.

Then Koram moves forward and sends a stone from the ground right into the creature. Haitith runs forward and almost reaches the creature.

Grom moves out of the way and sets off a protective barrier of insects. Fenris barks as his sight returns to him, but Grom himself is still blinded.

Then Igbork shoots two arrows, but they hit the pillar instead of the creature.

The creature moves forward and first tries to bite Haitith, then claw the eidolon. Both attacks hits, causing Koram great pain through his psychic connection to his eidolon.
OOC:
Everyone is up again:

Round 2:
Character Initiative Acted Statuses
Igbork 27 X
Green 24
Blindheim 22 X -6 hp
Artesia 18
Koram 17 -18 hp
Grom 16 blinded for 1 more round

[ +- ] Battlemap

Rolls

Blindheim vs Haitith Bite - (1d20+12)

(15) + 12 = 27

Blindheim vs Haitih Claw - (1d20+9)

(17) + 9 = 26

Damage Bite - (1d12+4)

(7) + 4 = 11

Damage Claws - (1d8+4)

(3) + 4 = 7

Jul 7, 2023 7:59 am
Koram reels in pain, but forces himself down to tend his wounds while Haitith attacks the creature twice in quick succession.
OOC:
Action 1: Act Together (Battle Medicine and Haitith Strikes w/ primary attack - trip)
Action 2: Haitith Strikes w/ primary attack
Action 3: Haitith Strikes w/ secondary attack

Koram/Haitith heal 2d8hp
Last edited July 7, 2023 8:01 am

Rolls

Medicine (Wis) - (1d20+4)

(17) + 4 = 21

Haitith trips (attack 1) - (1d20+8)

(10) + 8 = 18

Haitith Strikes (attack 2) - (1d20+3, 1d8+4)

1d20+3 : (10) + 3 = 13

1d8+4 : (2) + 4 = 6

Haitith Strikes (attack 3, secondary/agile) - (1d20-1, 1d6+4)

1d20-1 : (8) - 1 = 7

1d6+4 : (6) + 4 = 10

Heal - (2d8)

(32) = 5

Jul 7, 2023 5:29 pm
Artesia takes out her sling and flings a rock at the opponent.

Rolls

Sling - Atk/Dam - (1d20+5, 1d6-1)

1d20+5 : (19) + 5 = 24

1d6-1 : (3) - 1 = 2

Jul 8, 2023 7:36 pm
Igbork's mind clears somewhat and he tries to shoot at the blindheim again

Rolls

Short bow attack #1 - (1d20+7)

(15) + 7 = 22

Short bow attack #2 - (1d20+2)

(7) + 2 = 9

Short bow damage #1 - (1d6)

(2) = 2

Short bow damage #2 - (1d6)

(3) = 3

Jul 8, 2023 7:41 pm
"Can you see again, boy? Good, good. Stand guard until Sister Cindar restores my sight", Grom throws one arm around his wolf companion, and grips his staff with his free hand, ready to sweep it against any combatant who comes in range.
OOC:
Grom will hold his actions to use against any attacker. Fenris will do the same.
Jul 10, 2023 12:50 pm
Artesia’s aim is good and she hits the blindheim in the left shoulder.

Koram is able to tend to his wounds, while Haitith’s is unable to topple the creature over and misses with its attack.

Grom finally gets his vision back.

Igbork’s first arrow hits its mark and grazes the blenheim’s torso.

The blindheim screams in anger, and lets loose with another couple of attacks at Haitith. It hits with its jaws, taking a big bite out of Haitith. It then retreats deeper into the cave.
OOC:
OOC: Artesia, you have 1 more actions this round. One action to load your sling and one to toss a rock. You can start next round with the sling loaded again.

It has gone into cover behind the stalactites/stalagmites so you will need to move to target it with ranged attacks.

You are all up again:
Round 3:
Character Initiative Acted Statuses
Igbork 27 X
Green 24
Blindheim 22 X -10 hp
Artesia 18
Koram 17 -22 hp
Grom 16

[ +- ] Battlemap

Rolls

Jaws vs Haitih - (1d20+12)

(6) + 12 = 18

Claws vs Haitith - (1d20+13-4)

(8) + 9 = 17

Damage Jaws - (1d12+4)

(5) + 4 = 9

Damage Claws - (1d8+4)

(3) + 4 = 7

Jul 10, 2023 8:38 pm
Keeping his tools out, Koram and Haitith reposition, then Haitith lets out a breath of lightning, ripping through the air in the cave toward the creature.
OOC:
Action 1: Act Together (Haitith moves 30ft west, Koram moves to be just behind him)
Actions 2&3: Breath (Lightning, 60ft line)Basic Reflex allowed vs DC 17

Rolls

Breath Attack (Electricity) + Recharge - (1d6, 1d4)

1d6 : (2) = 2

1d4 : (1) = 1

Jul 11, 2023 11:05 am
The blidnheim moves with surprising speed and is able to dodge behind one of the pillars, avoiding the attack.

Rolls

Reflex Blindheim - (1d20+11)

(20) + 11 = 31

Jul 11, 2023 7:33 pm
OOC:
Starting the next round loaded.
Artesia moves to a position where she can see the creature again and flings another stone towards it.

Rolls

Sling - Atk/Dam - (1d20+5, 1d6-1)

1d20+5 : (14) + 5 = 19

1d6-1 : (6) - 1 = 5

Jul 11, 2023 8:07 pm
With his sight restored, the druid glares at the Blindheim and throws his arms from behind his head whilst shouting some strange words of arcane power that unleashes a vine covered in sticky sap that courses from his hands lashes itself upon the creature
OOC:
Cast Tanglefoot - range now 60 feet due to Reach Spell (one action)... oh, man.... if I have a hero point, I'll re-roll that attack
Last edited July 11, 2023 8:08 pm

Rolls

spell attack - (1d20+7)

(6) + 7 = 13

re-roll - (1d20+7)

(7) + 7 = 14

Jul 12, 2023 10:00 am
OOC:
Grom, the problem isn't the reach, but that you can't see the blindheim to target it so you need to move 35 feet to see it.
Jul 12, 2023 8:49 pm
Igbork runs forwards until he can see the Blindheim hiding behind the pillar through the other two pillars. He draws his bow and shoots one shot at it

Rolls

Short bow attack - (1d20+7)

(12) + 7 = 19

Possible damage - (1d6)

(5) = 5

Jul 14, 2023 9:21 am
Artesia moves into the cave and tosses a stone, which shatter as it hits the column next to the blindheim.

Grom makes tangles shoot up from the ground, but they fail to envelop the creature.

Same with Igbork who moves forward and lets loose with an arrow which also misses.

After the onslaught of assaults the creature backs into the corner, makes an ear piercing wail. It rubs its head anxiously.
OOC:
The creature tries to back off for now, obviously frightened of you. You're all up next.

Round 4:
Character Initiative Acted Statuses
Igbork 27 X
Green 24
Blindheim 22 X -10 hp
Artesia 18
Koram 17 -22 hp
Grom 16

[ +- ] Battlemap
Jul 17, 2023 8:19 pm
"Ah, tssk", Grom grunts as his spell fails to reach its mark. "Nothing for it", he adds and of a sudden Grom is gone and in his stead a tiny green Mantis appears with bulbous eyes, a triangular head, and folded forelegs. The Mantis makes a long gliding jump in pursuit of the fleeing creature to spy upon it.
OOC:
Mantis Grom will hop north-eastwards
Jul 18, 2023 2:08 am
Artesia delays, with her sling still at the ready. She isn't keen to kill a defeated opponent.
Jul 18, 2023 6:40 am
Koram considers what he knows about these creatures, then attempts to apply it in a way that might allow them to go past without hurting it further.
OOC:
Action 1: Recall Knowledge (Nature) - should be a +5 total due to his Broken Tusk pendant. I would like to know what the creature's natural predator is, then...
Action 2&3: Ghost Sound to mimic that and scare it to the far back of the cave.
Jul 18, 2023 9:51 am
Koram you can recall several underground animals that pose danger for Blindheims. It's not just animals that endanger blindheims though. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. Duergars use them as "raid frogs," placing heavy hoods over blindheims' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. Drow use them for some of these same purposes, and some nobles have been known to treat the creatures as mere lanterns, having them hoisted to the ceilings of their halls. Neither duergars nor drow take good care of the captive creatures, so blindheims rarely last long in captivity.
Jul 21, 2023 9:41 am
OOC:
Excellent to know, thank you! Was he able to successfully use ghost sound to mimic any of these natural predators to have any affect? Can we try to move past it and disengage from combat?
Jul 22, 2023 7:00 am
With the sound of a larger creature, the blindheim keeps cowering in the corner wailing. You should have no trouble getting past. There's two exits that both seems to lead to the underwater lake.
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