Chapter 4: Red Cat Cave

Jun 1, 2023 9:09 am
The next two days goes by without events, and you find yourself some rare time to relax and take part in camp activities. The elderly and the hurt appreciate a couple of days to catch their breath and get some much needed rest.

When it is time to move on the following send you north to the red cat cave, and it takes little effort on your part to find it.

Two upthrust pinnacles of red rock, like long fangs, frame a narrow cave opening. A protruding overhang with a notch in its center enhances the entrance’s resemblance to the maw of a great stone cat.
OOC:
You have had 2 days for downtime activities, if there's something you want to do. Feel free to post any preparations you make as you near the place and what exploration activities each of you want to do.
Jun 2, 2023 3:28 am
OOC:
Koram will first long-term rest. On the second day, does THIS do anything?

For his exploration activity, he will Avoid Notice.
"Well, friends, I think we're finally here."
Last edited June 2, 2023 3:29 am
Jun 2, 2023 9:24 am
OOC:
Sadly not, that's part of the infiltration/heist sub system.
Jun 2, 2023 9:25 am
OOC:
ok, wasn't sure - thanks! Lots of resting for Koram then :D
Jun 2, 2023 5:47 pm
Artesia tends to the wounded, spending her healing font where necessary to bolster hit points and heal wounds.
Jun 3, 2023 5:37 pm
Igbork will have scouted, specifically looked for any traces that the Burning Mammoths are near you.
Jun 3, 2023 9:34 pm
Grom will spend sometime in any woodlands nearby the camp speaking to the trees and fungi
Jun 5, 2023 9:43 am
Igbork finds tracks in the area. The tracks seems to be the mammoth hunter you encountered a few days ago. As you near the rocky overhang they seem to disappear. Once at the overhang however, you notice series of large, web-toed tracks leading into and out of the cave.

The ground beneath this rocky overhang is sheltered and dry. A narrow cave opening punctures the overhang’s wall, just outside of which is an old stone fire ring. On the stony wall just beside the fire ring, the faded outline of a painted saber-toothed tiger looks poised to pounce.

Rolls

Igbork Perception

Jun 5, 2023 7:07 pm
Web-toed tracks... Looks like someone already lives here. Giant ducks maybe? Hopefully they are open to negotiations. Otherwise... Igbork grumbles and then pats his bow.
He ducks down and begins to sneak into the cave

Rolls

Stealth - (1d20+12)

(19) + 12 = 31

Jun 6, 2023 10:14 am
"Lead the way, Brother Igbork," Koram says with a nods, "Can you track it?"
OOC:
Continuing to Avoid Notice, but if there is some benefit to following Igbork now that he's on the trail, Koram will Follow him
Last edited June 6, 2023 10:15 am
Jun 6, 2023 10:58 am
As you head into the cave, you can hear a gentle sloshing sound coming from further inside. Ten feet ahead the cave splits in two, and one tunnel leads north and one lead to the south. Without the light from outside, the cave is in complete darkness. In the southern tunnel Igbork can see four bright spots, almost like eyes peering out of the darkness. If it is indeed eyes, Ibork remains unseen for now.
OOC:
Do you have a light source? Or will Koram send Haitith a little ahead?
Jun 6, 2023 8:30 pm
Koram cast a spell upon the tip of his spear to make it shed bright light, as if a torch. "Haitith, friend, scout ahead and see what you find. If you sense or feel any threats, come right back."
OOC:
Cast Spell: Light

Let's do both? Can Haitith 'Avoid Notice' and scout ahead just a bit outside the range of the light source?
Jun 7, 2023 10:00 am
OOC:
That's fine, the eidolon can take on exploration activities the same way a character can.

Rolls

Haitih Stealth

Jun 7, 2023 10:03 am
Haitih soon returns to you and explain that there's two creatures in the side room ahead. He explains they resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their feet ends in web toed claws. Their eyes emit a soft glow. He is quite certain he was not discovered by them.
OOC:
Based on his explanation anyone with training can make a Nature check DC 18 to recognize what the creature is.
Jun 8, 2023 8:09 am
OOC:
Koram and Haitith nature checks
"Nice work, my friend," Koram says, bending down and placing a comforting hand on the dragon's neck.

Rolls

Haitith - Nature - (1d20+4)

(2) + 4 = 6

Koram - Nature - (1d20+4)

(8) + 4 = 12

Jun 9, 2023 8:49 am
Artesia can recall creatures matching Haitith's descriptions. She has read about something called Blindheims. Grotesque, frog-like creatures that dwell beneath the surface, subsisting on meals of fungi, rodents, and other underground creatures. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. They make their nests in damp caverns, especially grottoes next to underground lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat, a few fish swimming in a lake, and the comforting drip of water from the ceiling. They are neither particularly good or evil and they are about as intelligent as smart dog.

Rolls

Grom Nature

Artesia Nature

Jun 9, 2023 11:47 am
"Yes, yes, I know what this creature is….."

Rolls

Nature check - (1d20+7)

(11) + 7 = 18

Jun 9, 2023 8:58 pm
"I've heard of these... blindheims. They can dazzle prey with a bright beam of light from their eyes. If we are going to deal with them, we must be very cautious. They are about as intelligent as a clever dog."
Jun 10, 2023 6:56 pm
"I see," Koram says, "We will indeed need to be wary, and avert our eyes as much as possible."
Jun 11, 2023 11:14 pm
Igbork thinks about Artesia's words
xAs smart as a dog you say?
He rummages through his belongings and pulls a strip of dries meat from his pack. He throws it over to the mysterious beings.
There you go. Good boy. If you are nice there's more to have from us he says
OOC:
throwing in a nature check for good measure

Rolls

Nature check - (1d20+4)

(10) + 4 = 14

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