Chapter 4: Red Cat Cave

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Aug 5, 2023 2:05 pm
Koram nods, "Shall we, my friends? Let's see an end to this and find what we came here for."
OOC:
Perception to sense motive? Koram and Haitith both have +4. Any sense of deception going on here?
Last edited August 5, 2023 2:06 pm
Aug 5, 2023 2:42 pm
Despite stories you've heard about dealing with the fae (and your previous experiences), you are pretty certain she is telling the truth.
Aug 5, 2023 4:18 pm
Aye friends! Let's hunt down the Morlock Igbork responds with a grim expression on his face
Aug 5, 2023 7:20 pm
OOC:
By the way, recalling information about morlocks requires a DC 18 Society check or a DC 20 Nature check.
Aug 5, 2023 7:30 pm
A Morlock, eh?.... Grom ruminates, trying to recall what he knows of this species
OOC:
Ah yes! My mother was Morlock. LOL
Last edited August 5, 2023 7:31 pm

Rolls

Nature check - (1d20+7)

(20) + 7 = 27

Aug 5, 2023 7:43 pm
OOC:
Furmyr, for clarification, are you cool with us rolling our own Recall Knowledge checks then? Versus having them be secret rolls?
Aug 6, 2023 12:38 pm
Grom can recall hearing of Morlocks. Originating from humans long lost from the world of light, morlocks are brutal monsters that dwell in the tangled tunnels of the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs and their swift reactions, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth. They no longer remember the lives their ancestors led on the surface, although many morlocks still dwell in the shattered ruins of their ancient homes. Some morlocks worship the statues of humans from these bygone eras as gods, but others now worship Lamashtu, Rovagug, or other violent deities. You know they have fast reflexes, but are more vulnerable to magical attacks that target weak fortitudes. Though they are more resistant versus disease and poison than their weak frames would suggest.

Meanwhile Igbork notices a trip cord right behind the cave opening to the east. Seems if triggered it will cause a possible cave in or at the very least some falling rocks.
OOC:
Yeah it's fine. All I am rolling in secret is a few perception checks. I'd like for you to roll as much as possible yourself. Mostly the stuff that could set off your danger sense if I ask for a roll :P

And speaking of secret Perception checks, Igbork just made the check to see it.
Aug 6, 2023 2:55 pm
Careful... this Morlock may be more intelligent than we think Igbork mumbles, goes to the eastern cave opening and points at the trap wire. Seem like it set up a trap here, be careful when stepping over it.
He then looks down the tunnel and looks and listens for any noises or shadows that he may perceive from further down the cave

Rolls

Perception - Looking for danger - (1d20+8)

(18) + 8 = 26

Aug 7, 2023 9:29 am
Igbork sees through the hallway into a bloodstained chamber with opening further north and east. Each of the openings are trapped. You don't hear any sounds from either direction.
OOC:
It takes a DC 18 Thievery check to disable the trap, though now that you've see them and been made aware of them, it is just a careful step to pass by without danger (it is basically difficult terrain should it come up). You need to decide if you want to explore to the north or the east.

Also, Koram has some damage, will you take 10 minutes to give some first aid before pressing on?
https://i.imgur.com/nVRJuwE.jpg
Aug 9, 2023 9:47 am
"We certainly need to investigate further, but before we press on, may we take a moment? I really need to patch up."
OOC:
Anyone got better than Koram's +4 Medicine skill? I believe he's down to 21/34hp currently.
Last edited August 9, 2023 9:47 am
Aug 9, 2023 10:00 am
"Yes, yes, come hither, Koram, I will make a balm to take care of you"

Grom falls to his kness and pours some water out of his flask onto the earth. He hums to himself as his hands work the water into the ground making a claylike plaster.

"Here now, my friend, let's get you patched up shall we?"
OOC:
Healing plaster -> Treat Wounds

Rolls

Treat Wounds - (1d20+7)

(11) + 7 = 18

Healing - (2d8)

(53) = 8

Aug 9, 2023 6:41 pm
Sure. We will need all the strength we can gather to defeat this Morlock. It's a tricky beast. Look! It has trapped the corridors Igbork mumbles and points at the two traps.
Where shall we go? I'd suggest we go north...
Aug 10, 2023 6:31 am
Koram nods, "Thank you, Brother Grom. I feel much better.

"Yes, North works for me as well."
OOC:
up to 29/34 health, which will have to do unless we're going to hang out for an hour. Thanks therecusant!
Aug 10, 2023 7:08 am
Entering the small chamber, you can tell there's a strong smell of rotting fish from the north. You can see to the north that a thick stone pillar divides the room in two, leaving just enough place on either side to pass by and see around. To the east you can just make out that it opens into a large cave with wall paintings, you can see one of them, a floor-to-ceiling painting of a mastodon.
Aug 13, 2023 1:03 am
Igbork ducks down and sneaks towards the room with the wall paintings

Rolls

Sneaking to the cave entrance - (1d20+12)

(18) + 12 = 30

Aug 14, 2023 6:24 am
Koram follows Igbork carefully, also attempting to avoid notice

Rolls

Stealth (Dex) - (1d20+6)

(8) + 6 = 14

Aug 14, 2023 12:10 pm
You sneak into the chamber and two more wall paintings reveals itself. In addition to the mastodont you see one of a dinosaur and one of a great cat. Humanoid figures wielding spears and axes swarm the mastodon and great cat. Near the dinosaur, more hunters emerge from the fingertips of a handprint smeared on the wall. Above the animals, a series of dots are reminiscent of stars.

A wide hallway twists further to the south, stopping line of sight to the southern room. Just as Igbork and Koram is about to return to inform that no danger is present you can hear a sound from the north.
OOC:
Time to roll initiative. Stealth or Perception

Rolls

Morlock Initiative - (1d20+10)

Aug 14, 2023 5:30 pm
Artesia is on edge.

Rolls

Perception - (1d20+8)

(11) + 8 = 19

Aug 15, 2023 12:48 am
Koram eyes their surroundings warily, trying to make himself scarce - Haitith too.

Rolls

Stealth (Dex) - (1d20+6)

(13) + 6 = 19

Aug 15, 2023 9:05 am
Igbork ducks down in anticipation of the Morlock's attack

Rolls

Initiative - Stealth - (1d20+12)

(11) + 12 = 23

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