Chapter 4: Red Cat Cave

load previous
Aug 22, 2023 6:50 pm
Artesia hides a chuckle at the druid's antics, then turns her attention to the Rune and the feather.

Rolls

Religion (Wis) for rune - (1d20+8)

(10) + 8 = 18

Religion (Wis) for feather - (1d20+8)

(2) + 8 = 10

Aug 23, 2023 3:57 am
"Hah! Grom, the helmet seems a good fit, though I worry the attention it might bring you. Perhaps refrain from hugging the underground cave people in the future, my friend!"

He looks over Artesia's shoulder as she focuses on the rune and the feather encased in amber. Noting her attention turning primarily to the rune, he picks up the amber and turns it over to inspect as well.

Rolls

Arcana (Int) - (1d20+5)

(20) + 5 = 25

Aug 23, 2023 8:42 am
The rune is a basic enchantment rune to increase the wielder's proficiency.

While the amber is a talisman meant to make movement in difficult terrain easier.
OOC:
The rune is a basic +1 rune, for now it is stuck to the hammer which works as a +1 warhammer. You can spend a day to transfer the rune once things calm down.

The talisman is a Feather Step Stone
Aug 23, 2023 7:24 pm
"This trinket," Koram says, holding it aloft, "would be greatly beneficial to any one of use nimble enough to use it. I certainly could not." He explains its function and offers it to anyone that can use it, otherwise will stow it for future use.
OOC:
It requires 'Expert' in acrobatics to use, looks like. Certainly not Koram at this point. Can anyone use it? If not, this might be something worth holding onto unless nobody plans to ever go Expert in Acrobatics. We could trade/sell it if that's the case.
Aug 27, 2023 8:36 pm
Hmmm I can't use it. I'm too clumsy Igbork says and gives a wide smile.
He then investigates the cave for any signs of the artifact the group is here to retrieve

Rolls

Perception - (1d20+8)

(13) + 8 = 21

Aug 27, 2023 8:45 pm
Grom grunts agreement at Koram's gentle jibe, "no more hugs!"
Aug 28, 2023 8:00 am
You find no crown. Though thinking about it, you think it could be the skullcap that Grom is now wearing.

Nor do you find the frozen flame, though it could be back in the room to the east where you did not finish exploring.
Aug 28, 2023 2:35 pm
"We should return and explore the other pathways. Perhaps the frozen flame still lies somewhere here?" Koram sighs, "I must retain hope we did not come all this way here for naught."

If the others are in agreement, Koram will lead the way back to the unexplored path.

"Grom, if that helmet is indeed the blindheims' crown, you may get some attention on the way back."
Last edited August 28, 2023 2:36 pm
Aug 28, 2023 8:11 pm
Aye. I'll cover your back Igbork mumbles and follows Koram
Aug 29, 2023 11:55 am
As you all make your way into the next room, you are able to tell that the cave paintings are not just art. They actually convey important and powerful hunting lore. Koram and Grom can tell that the positioning and orientation of the humanoid figures in the paintings are part of a secret code which reveals the means to cast powerful hunting spells.

Aug 29, 2023 2:34 pm
Koram studies the paintings carefully. "I think we may need to take up camp here and wait for a specific time. Looks like...yes, the exact midpoint between dusk and dawn, it seems. Perhpas our goal will make itself known then, somehow."

He continues to look over the paintings, wondering if there is any way to learn any of this hunting magic depicted on the walls.
Aug 29, 2023 3:01 pm
"Fascinating, isn't it? Koram, do you know what they say about the point between dusk and dawn?", Grom asks the question, but with little pause proceeds to give the answer - "Grandfather Eiwa once told me: it is 'darkest before dawn'. Right before the first light is the blackest point of night." Grom shivers and the Candle Cap lights up. "Sorry...", he says extinguishing the cap and removing it from his head.

"What on Golarion do you hunt at the darkest part of night?"
Last edited September 2, 2023 11:00 pm
Aug 29, 2023 3:53 pm
"That sounds, well, hopeful, Grom," Koram says, "Grandfather Eiwa was ever so wise. Perhaps the hunters search for the dawn itself, the beginning of a new day. A symbol of birth and beginnings."
Aug 29, 2023 5:22 pm
Arestia has nothing to add to the conversation, but listens intently.
Aug 30, 2023 12:11 pm
OOC:
You may have missed it in the original description, but there's a cave going further south.
Aug 31, 2023 11:57 am
Grom peers around the room looking for any further paintings. The cave to the south grabs his attention. Is there something off about it? He muses to himself, silently.

"Let's try this way", he says before disapperaring from sight and scurrying off as Grom-rat
Sep 1, 2023 12:36 pm
The hallway twists into another, bigger cave. Paintings of monsters both legendary and obscure cover the cavernous walls of this long, broad chamber. Wyrms and wolves engage in an eternal battle alongside owl-headed bears and one-eyed giants. Near the southern wall, a lone, broken-off stalagmite has been fashioned into a pedestal. Old carvings depicting leaping flames and billowing smoke line the stalagmite. Nothing sits on the empty pedestal. A halo of black scorch marks on the pedestal’s flat top only enhances its conspicuous bareness. Another short cave leads to a room to the west.
Sep 1, 2023 1:56 pm
Grom-rat halts to take in the paintings on the cave walls and regard the stalagmite pedestal. His head twictches from side to side and he sniffs the air. Content, Grom-rat scurries off the room in the west
Sep 1, 2023 6:30 pm
As you get close to the western room, a ghostly apparition of a smilodon appears out of the wall. It pounces around the room, growling as if looking around for intruders. Smelling in the air it suddenly looks in the direction of Grom-rat.
[ +- ] Ghost Cat
Sep 1, 2023 9:53 pm
Grom-rat panics and lets out a rodent's scream of shock and fear which quickly segues into a very human cry for help as the druid releases the spell - "FENRIS!"
Last edited September 2, 2023 10:57 pm
load next

You do not have permission to post in this thread.