Chapter 4: Red Cat Cave
Then Koram moves forward and sends a stone from the ground right into the creature. Haitith runs forward and almost reaches the creature.
Grom moves out of the way and sets off a protective barrier of insects. Fenris barks as his sight returns to him, but Grom himself is still blinded.
Then Igbork shoots two arrows, but they hit the pillar instead of the creature.
The creature moves forward and first tries to bite Haitith, then claw the eidolon. Both attacks hits, causing Koram great pain through his psychic connection to his eidolon.
Round 2:
Character | Initiative | Acted | Statuses |
Igbork | 27 | X | |
Green | 24 | | |
Blindheim | 22 | X | -6 hp |
Artesia | 18 | | |
Koram | 17 | -18 hp | |
Grom | 16 | blinded for 1 more round |
Rolls
Blindheim vs Haitith Bite - (1d20+12)
(15) + 12 = 27
Blindheim vs Haitih Claw - (1d20+9)
(17) + 9 = 26
Damage Bite - (1d12+4)
(7) + 4 = 11
Damage Claws - (1d8+4)
(3) + 4 = 7
Action 2: Haitith Strikes w/ primary attack
Action 3: Haitith Strikes w/ secondary attack
Koram/Haitith heal 2d8hp
Rolls
Medicine (Wis) - (1d20+4)
(17) + 4 = 21
Haitith trips (attack 1) - (1d20+8)
(10) + 8 = 18
Haitith Strikes (attack 2) - (1d20+3, 1d8+4)
1d20+3 : (10) + 3 = 13
1d8+4 : (2) + 4 = 6
Haitith Strikes (attack 3, secondary/agile) - (1d20-1, 1d6+4)
1d20-1 : (8) - 1 = 7
1d6+4 : (6) + 4 = 10
Heal - (2d8)
(32) = 5
Rolls
Sling - Atk/Dam - (1d20+5, 1d6-1)
1d20+5 : (19) + 5 = 24
1d6-1 : (3) - 1 = 2
Rolls
Short bow attack #1 - (1d20+7)
(15) + 7 = 22
Short bow attack #2 - (1d20+2)
(7) + 2 = 9
Short bow damage #1 - (1d6)
(2) = 2
Short bow damage #2 - (1d6)
(3) = 3
Koram is able to tend to his wounds, while Haitith’s is unable to topple the creature over and misses with its attack.
Grom finally gets his vision back.
Igbork’s first arrow hits its mark and grazes the blenheim’s torso.
The blindheim screams in anger, and lets loose with another couple of attacks at Haitith. It hits with its jaws, taking a big bite out of Haitith. It then retreats deeper into the cave.
It has gone into cover behind the stalactites/stalagmites so you will need to move to target it with ranged attacks.
You are all up again:
Round 3:
Character | Initiative | Acted | Statuses |
Igbork | 27 | X | |
Green | 24 | | |
Blindheim | 22 | X | -10 hp |
Artesia | 18 | | |
Koram | 17 | -22 hp | |
Grom | 16 |
Rolls
Jaws vs Haitih - (1d20+12)
(6) + 12 = 18
Claws vs Haitith - (1d20+13-4)
(8) + 9 = 17
Damage Jaws - (1d12+4)
(5) + 4 = 9
Damage Claws - (1d8+4)
(3) + 4 = 7
Actions 2&3: Breath (Lightning, 60ft line)Basic Reflex allowed vs DC 17
Rolls
Breath Attack (Electricity) + Recharge - (1d6, 1d4)
1d6 : (2) = 2
1d4 : (1) = 1
Rolls
Reflex Blindheim - (1d20+11)
(20) + 11 = 31
Rolls
Sling - Atk/Dam - (1d20+5, 1d6-1)
1d20+5 : (14) + 5 = 19
1d6-1 : (6) - 1 = 5
Rolls
spell attack - (1d20+7)
(6) + 7 = 13
re-roll - (1d20+7)
(7) + 7 = 14
Rolls
Short bow attack - (1d20+7)
(12) + 7 = 19
Possible damage - (1d6)
(5) = 5
Grom makes tangles shoot up from the ground, but they fail to envelop the creature.
Same with Igbork who moves forward and lets loose with an arrow which also misses.
After the onslaught of assaults the creature backs into the corner, makes an ear piercing wail. It rubs its head anxiously.
Round 4:
Character | Initiative | Acted | Statuses |
Igbork | 27 | X | |
Green | 24 | | |
Blindheim | 22 | X | -10 hp |
Artesia | 18 | | |
Koram | 17 | -22 hp | |
Grom | 16 |
Action 2&3: Ghost Sound to mimic that and scare it to the far back of the cave.