The door opens into a big space, which is only lit by the two braziers on the end of the chasm. They give enough light to see the end of the bridge and two shadowy shapes standing there.
There's enough light coming through the door for Gyrmmal to see the near end of the bridge as well.
Material from Advanced I'll handle case-by-case. I don't have a copy of Advanced so will rely on players being able to quote the rules.
War dogs seem pretty straightforward, so if you can post the rules for them here I'm happy to allow them.
Oops, I forgot to clear the dog before taking it! I've been rushed IRL, so that's my bad.
[ +- ] War Dog stats
Quote:
War Dog (25gp) AC 11, HD 2+2 (11hp), Att 1 x bite (2d4), THAC0 +2, MV 120' (40'), SV D12 W13 P14 B15 S16, ML 11, AL Neutral Armor: Trained to wear armor Command: Trained to attack on owner's command.
Material from Advanced I'll handle case-by-case. I don't have a copy of Advanced so will rely on players being able to quote the rules.
War dogs seem pretty straightforward, so if you can post the rules for them here I'm happy to allow them.
Oops, I forgot to clear the dog before taking it! I've been rushed IRL, so that's my bad.
[ +- ] War Dog stats
Quote:
War Dog (25gp) AC 11, HD 2+2 (11hp), Att 1 x bite (2d4), THAC0 +2, MV 120' (40'), SV D12 W13 P14 B15 S16, ML 11, AL Neutral Armor: Trained to wear armor Command: Trained to attack on owner's command.
No worries, thanks for posting the stats. I'm going to treat the dog like a special type of retainer – it will generally do what you want but obvious ill-treatment or very frightening situations may pose problems.
Alright so what are we planning. I was under the impression that there is basically just a bridge. Is there anything else on this side of the bridge? Does my lantern illuminate anything?
I felt like if we tried to spend time intricately investigating this room we would alert the humans anyway. Only the delvers have dark vision to search around without turning on a light source so the rest of us would still alert them if we tried.
Alright so what are we planning. I was under the impression that there is basically just a bridge. Is there anything else on this side of the bridge? Does my lantern illuminate anything?
The ledge by the doorway is about 10 feet long and extends to the side walls.
Sorry, but where is the iron door on the map? I am not sure where the ogre is and who is near him.
I prefer to try to fool the ogre first. What if someone tries to convince the Great Ulfe that the orcs were the problem and our party is taking care of them as a favor to him? Gromli's CHA is 8 so he's probably not the best spokesman.