OOC

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Jun 21, 2023 9:05 am
What's the lighting situation in here? I know the door will be letting in some light but I wasn't sure about the rest.
Last edited June 21, 2023 11:33 am
Jun 21, 2023 12:54 pm
It's very dark.

The door opens into a big space, which is only lit by the two braziers on the end of the chasm. They give enough light to see the end of the bridge and two shadowy shapes standing there.

There's enough light coming through the door for Gyrmmal to see the near end of the bridge as well.
Jun 21, 2023 5:13 pm
Assuming we all survive this encounter :-), should we designate a caller? (Party Organization)
Jun 21, 2023 6:28 pm
That's probably a good idea!
Jun 21, 2023 10:05 pm
Robago says:
Material from Advanced I'll handle case-by-case. I don't have a copy of Advanced so will rely on players being able to quote the rules.

War dogs seem pretty straightforward, so if you can post the rules for them here I'm happy to allow them.
Oops, I forgot to clear the dog before taking it! I've been rushed IRL, so that's my bad.
[ +- ] War Dog stats
Jun 22, 2023 5:08 am
cowleyc says:
Robago says:
Material from Advanced I'll handle case-by-case. I don't have a copy of Advanced so will rely on players being able to quote the rules.

War dogs seem pretty straightforward, so if you can post the rules for them here I'm happy to allow them.
Oops, I forgot to clear the dog before taking it! I've been rushed IRL, so that's my bad.
[ +- ] War Dog stats
No worries, thanks for posting the stats. I'm going to treat the dog like a special type of retainer – it will generally do what you want but obvious ill-treatment or very frightening situations may pose problems.
Jun 22, 2023 5:13 am
rpgventurer says:
Assuming we all survive this encounter :-), should we designate a caller? (Party Organization)
I'll leave this for the players to work out. I don't think it's absolutely necessary, but if you all agree to have one that's completely fine.

If there's interest, I can setup a Discord server for the game which might be helpful for discussing things.
Jun 24, 2023 2:02 pm
Alright so what are we planning. I was under the impression that there is basically just a bridge. Is there anything else on this side of the bridge? Does my lantern illuminate anything?
Jun 24, 2023 2:14 pm
I felt like if we tried to spend time intricately investigating this room we would alert the humans anyway. Only the delvers have dark vision to search around without turning on a light source so the rest of us would still alert them if we tried.
Jun 24, 2023 2:37 pm
DungeonCat says:
Alright so what are we planning. I was under the impression that there is basically just a bridge. Is there anything else on this side of the bridge? Does my lantern illuminate anything?
The ledge by the doorway is about 10 feet long and extends to the side walls.

Then there is the bridge, about 30 feet long.

You can't see anything else that is significant.
Jun 25, 2023 10:20 pm
So has Ghardak ignored the humans at this point? I think a little clarification on who is actually doing what would be helpful.
Jun 27, 2023 3:29 am
Yeah ignoring the humans to work on the door.
Jun 27, 2023 9:51 pm
I think we let the humans walk out
Jun 27, 2023 9:53 pm
Yep that message was from before!
Jun 27, 2023 10:12 pm
Oh I didn’t see it until now
Jun 28, 2023 1:01 pm
cowleyc sent a note to Robago
Jun 28, 2023 1:45 pm
Robago sent a note to cowleyc
Jul 10, 2023 12:30 am
Who here has a halfway decent Charisma that might be able to calm him down? Or should we run/fight?
Jul 10, 2023 12:32 am
I may attempt to blind him, but I will wait to declare in case someone wants to do something non-combative
Last edited July 10, 2023 12:56 am
Jul 10, 2023 6:13 am
Sorry, but where is the iron door on the map? I am not sure where the ogre is and who is near him.

I prefer to try to fool the ogre first. What if someone tries to convince the Great Ulfe that the orcs were the problem and our party is taking care of them as a favor to him? Gromli's CHA is 8 so he's probably not the best spokesman.
Last edited July 10, 2023 6:39 am
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