If you want to use Dalomdûmir (rune-smith) or Gyrmmal Ironhelm (fighter) as a henchman, post here to let us know which one you're taking over.
Then use this link to create a character sheet with the appropriate name (leave everything else blank) and I'll copy the sheet contents across into it. Then you will have an up-to-date sheet and be able to post as the character.
[ +- ] OSE Character Sheet
Create character
OSE Character SheetName:
Class:
Alignment:
Level:
Hit Points
Armor Class
Ability | Score
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Strength |
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Intelligence |
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Wisdom |
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Dexterity |
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Constitution |
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Charisma | |
[b]Name:[/b] [_=]
[b]Class:[/b] [_=]
[b]Alignment:[/b] [_=]
[b]Level: [/b] [_=]
[b]Hit Points[/b] [_=]
[b]Armor Class[/b] [_=]
[table="ht"]
[b]Ability[/b] | [b]Score[/b]
[b]Strength[/b] | [_=]
[b]Intelligence[/b] | [_=]
[b]Wisdom[/b] | [_=]
[b]Dexterity[/b] | [_=]
[b]Constitution[/b] | [_=]
[b]Charisma[/b] | [_=]
[/table]
Weapon | Attack Bonus | Damage
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[table="ht"]
[b]Weapon[/b] | [b]Attack Bonus[/b] | [b]Damage[/b]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[/table]
Modifier
[b]Modifier[/b] [_=]
[table="ht"]
[b]Item[/b]
[_=]
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[_=]
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[_=]
[_=]
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[/table]
[table="ht"]
[b]Item[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[table="ht"]
[b]Language[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[table="ht"]
[b]Notes[/b]
[_=]
[_=]
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[_=]
[/table]
Save | Throw
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Pertrify / Paralyze |
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Poison / Death |
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Blast / Breath |
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Staff / Wand |
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Spell | |
[table="ht"]
[b]Save[/b] | [b]Throw[/b]
[b]Pertrify / Paralyze[/b] | [_=]
[b]Poison / Death[/b] | [_=]
[b]Blast / Breath[/b] | [_=]
[b]Staff / Wand[/b] | [_=]
[b]Spell[/b] | [_=]
[/table]
Base:
Encounter:
Base with Treasure:
Encounter with Treasure:
[b]Base:[/b] [_=]
[b]Encounter:[/b] [_=]
[b]Base with Treasure:[/b] [_=]
[b]Encounter with Treasure:[/b] [_=]
[table="ht"]
[b]Ability[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
Action | Roll
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Open Door |
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Detect Secret Door |
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Hear Noise |
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Find Traps | |
[table="ht"]
[b]Action[/b] | [b]Roll[/b]
Open Door | [_=]
Detect Secret Door | [_=]
Hear Noise | [_=]
Find Traps | [_=]
[/table]
Copper:
Silver:
Electrum:
Gold:
Platinum:
Starting Wealth:
[b]Copper:[/b] [_=]
[b]Silver:[/b] [_=]
[b]Electrum:[/b] [_=]
[b]Gold:[/b] [_=]
[b]Platinum: [/b] [_=]
[table="ht"]
[b]Other[/b]
[_=]
[_=]
[_=]
[/table]
[b]Starting Wealth:[/b] [_=]
Needed:
Bonus:
[b]Needed:[/b] [_=]
[b]Bonus:[/b] [_=]
[table="ht"]
[b]Spell[/b] | [b]Level[/b] | [b]Memorised[/b]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
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[/table]
[f=font-fell huge background-color:white centre][b]OSE Character Sheet[/b][/f]
[2column]
[col]
[abilities=Character Statistics]
[b]Name:[/b] [_=]
[b]Class:[/b] [_=]
[b]Alignment:[/b] [_=]
[b]Level: [/b] [_=]
[b]Hit Points[/b] [_=]
[b]Armor Class[/b] [_=]
[table="ht"]
[b]Ability[/b] | [b]Score[/b]
[b]Strength[/b] | [_=]
[b]Intelligence[/b] | [_=]
[b]Wisdom[/b] | [_=]
[b]Dexterity[/b] | [_=]
[b]Constitution[/b] | [_=]
[b]Charisma[/b] | [_=]
[/table]
[/abilities]
[abilities=Weapons & Attacks]
[table="ht"]
[b]Weapon[/b] | [b]Attack Bonus[/b] | [b]Damage[/b]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[/table]
[/abilities]
[abilities=Initiative]
[b]Modifier[/b] [_=]
[/abilities]
[abilities=Equipment]
[table="ht"]
[b]Item[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[/abilities]
[abilities=Magic Items]
[table="ht"]
[b]Item[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[/abilities]
[abilities=Languages]
[table="ht"]
[b]Language[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[/abilities]
[abilities=Notes]
[table="ht"]
[b]Notes[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[/abilities]
[/col]
[col]
[abilities=Saving Throws]
[table="ht"]
[b]Save[/b] | [b]Throw[/b]
[b]Pertrify / Paralyze[/b] | [_=]
[b]Poison / Death[/b] | [_=]
[b]Blast / Breath[/b] | [_=]
[b]Staff / Wand[/b] | [_=]
[b]Spell[/b] | [_=]
[/table]
[/abilities]
[abilities=Movement]
[b]Base:[/b] [_=]
[b]Encounter:[/b] [_=]
[b]Base with Treasure:[/b] [_=]
[b]Encounter with Treasure:[/b] [_=]
[/abilities]
[abilities=Class Abilities]
[table="ht"]
[b]Ability[/b]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[/abilities]
[abilities=Actions]
[table="ht"]
[b]Action[/b] | [b]Roll[/b]
Open Door | [_=]
Detect Secret Door | [_=]
Hear Noise | [_=]
Find Traps | [_=]
[/table]
[/abilities]
[abilities=Loot]
[b]Copper:[/b] [_=]
[b]Silver:[/b] [_=]
[b]Electrum:[/b] [_=]
[b]Gold:[/b] [_=]
[b]Platinum: [/b] [_=]
[table="ht"]
[b]Other[/b]
[_=]
[_=]
[_=]
[/table]
[b]Starting Wealth:[/b] [_=]
[/abilities]
[abilities=Experience]
[b]Needed:[/b] [_=]
[b]Bonus:[/b] [_=]
[/abilities]
[abilities=Spells]
[table="ht"]
[b]Spell[/b] | [b]Level[/b] | [b]Memorised[/b]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
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[_=]|[_=]|[_=]
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[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[/table]
[/abilities]
[/col]
[/2column]