It was not clear whether that was a comment or a command
Gameplay
It was not clear whether that was a comment or a command
...a large room containing eight orcs! The foul creatures are clustered around a gambling game, clamouring. Many have bottles or drinking-horns in hand.
At the sight their ancient enemies, the orcs leap into a battle formation, grabbing weapons and shouting!
"Vrak ul dhvaruk!"*
*Death to the dwarves!
Rolls
Surprise: PCs - (1d6)
(1) = 1
Surprise: Orcs - (1d6)
(4) = 4
Rolls
Initiative: PCs - (1d6)
(2) = 2
Initiative: Orcs - (1d6)
(4) = 4
Rolls
Hand-axe: to-hit, damage - (1d20, 1d6+2)
1d20 : (18) = 18
1d6+2 : (1) + 2 = 3
Sword: to-hit, damage - (1d20, 1d6)
1d20 : (1) = 1
1d6 : (1) = 1
Rolls
Targets (in HD) - (2d8)
(34) = 7
Duration (in Turns) - (4d4)
(4314) = 12
Rolls
Sling Attack and Damage - (1d20, 1d4)
1d20 : (17) = 17
1d4 : (4) = 4
Rolls
Warhammer - (1d20+2)
(12) + 2 = 14
Damage - (1d6+2)
(1) + 2 = 3
Rolls
Attack roll - (1d20+1)
(2) + 1 = 3
Damage - (1d8)
(1) = 1
As the dust sails through the air, Sen slings a stone straight into the doorway-orc's temple, stunning it. Ghardak quickly takes advantage and fells the hapless creature with a strong hammer-blow.
Six other orcs collapse in unison, trapped in sorcerous slumber by Dalomdûmir's enchantment. Only the large orc remains standing, deep in the room.
Still to act:
Gromli
Rolls
Sword attack / damage - (1d20+2, 1d8+2)
1d20+2 : (10) + 2 = 12
1d8+2 : (2) + 2 = 4
End of round 1.
Situation: Six orcs are asleep. One large orc remains standing. The only new exit is a door behind the large orc.
Start of round 2.
Declare any movement in melee (n/a) and any spells.
Since no-one is actually in melee right now, I marked it as n/a.
Rolls
Sling Attack Roll - (1d20+1)
(15) + 1 = 16
Sling Damage Roll - (1d4)
(2) = 2