emsquared says:
@Tequila_Mockingbird so I'm pretty much split dead even between two concepts.
1. Faustian Malefactor, who possessed their mortal host (a greedy trust funder) during basically a botched summoning ritual. I think it would be interesting to explore what the mortal retaining majority control (at first) would look like, and so the demon would start out as just a voice in the back of their head-type of situation. Slowly eroding their humanity until they take full control. Primary Lore of Forge, but with at least 1 dot in many others (eventually) to facilitate creating Relics.
2. Cryptic Fiend, who possessed their mortal host (a street-kid tagger) after a traumatic/deadly accident. The mortal is dead here, so the demon is in full control, but is plagued by the memories of life that are the reason the mortal was so desperate to not to die (and let the demon in), struggling to remember anything of it's angelic past. Primary Lore of Portals, cuz it's just so super friggin cool, particularly when combined with Light, so that it can eventually use illusions to make people walk through it's portals into traps or whatever.
I think both of those concepts though have a couple big questions surrounding what I'd like to do with them that may make them more or less viable.
RE: Malefactor - crafting systems can break a lot of games, but the Relic crafting system in the Players Guide seems pretty damn tight to me, when I put my GM-hat on. As a player, what concerns me is I'd be going 4 dots into Forge, and so I'd ofc want to have the opportunity to try to craft some Enchanted Relics from time to time, but that can take days. And projects like that may not fit into the narrative pacing of just any ol' campaign. I don't want my coolest thing to be impractical to use, so can you tell me whether or not it seems to you like there would be the "narrative space"/in-game time to use that Evocation?
RE: Fiend, with Lore of Portals, the value of that lore unfortunately depends I think A LOT on what the ST considers a portal. Doors and windows. Great. But that's pretty limited, and doesn't allow for much creative use of the Lore. What about car doors? What about the trunk? What about cupboard/cabinet doors? What about a toilet bowl lid? What about a suitcase or even briefcase? All are hinged covers to separate/discreet spaces, but are they portals?
Thank you for your time you're putting into all our questions and things.
I really like both concepts, especially the second one, though I have thoughts on the first one.
In Demon: The Fallen, the default assumption is that the demon is fully in control. When a demon possesses a mortal body, either the mortal's soul is ejected out of the body or gets buried deep inside. Either way, the demon is fully dominant. However, the demon has complete access to the mortal body's memories and emotions, which get incorporated into the demon's identity. Hence, if the mortal host loved someone, most likely, so will the demon, etc. The benefit is that the host's memories and humanity serve as a partial buffer against Torment, snapping the demon out of the trauma of Hell.
Given all that, your first concept would need to be tweaked if you want to use it. It could still work if you wanted to perhaps do it in reverse. For instance, the demon is in full control but finds more and more of the mortal's memories and feelings starting to influence his actions. I do like the idea of a mortal becoming possessed because he foolishly summoned a demon.
There will be some downtime between chapters. Maybe not every chapter, but certainly between story arcs. That would be the ideal time to make an enchanted item, as there are usually time jumps between my story arcs. But thanks for letting me know so I can take that into consideration. Unfortunately, being able to make items would be a fairly major investment, but I'd try to make sure you had opportunities to do so. Still, it may take a while (in real time) to make certain items, depending how involved or complex it is.