The Manor

load previous
Oct 26, 2023 5:00 pm
Smiling broadly. Thanks! Are you sure? Never know when you might need it. Knocking over stuff as he wears it on his build. Picking that up and knocking something else over. Sorry, not use to it yet. I'll get the hang of it. Bangs into something else. Looking sheepish, Maybe I should take this off, especially inside. Belt might not be the best place. Maybe I can fashion something so it is on may back.

Wow, good man Skeeve. That's the first time anyone has given me anything.

This might get in the way of acrobatic, stealthing, hum... I'll have to keep practicing with this thing. I guess I could always ask someone to hold it.


Ealdwig carrying his new sword, thanks to Skeeve, heads outside to practice, moving, hiding, climbing, etc, with the new equipment.
Oct 26, 2023 5:22 pm
OOC:
Let me know what I should deduct from his cash stash to pay for the materials to repair the armor.
After the group's success at cutting back the vines, Blornvid savors the day off. Given the difficulty of the job, he has a new respect for plants. Someone should forge magical pruning shears or loppers, maybe even a pole saw. He chuckles at the thought.

The new guys proved their mettle with the job. He hopes that they stick around a while. He's seen so many adventurers come and go that he can't remember all of their names. As it is, he almost forgot about Gardakhan, the rightfully arachnophobic, spirit-communing goblin. He wonders if the fellah is working with Valpip and Fiznik to figure things out.

Skeeve suggests tackling the grounds next. "Works for me," he says.
Oct 26, 2023 6:37 pm
OOC:
To be clear, this is a goblin sword. So, it should be about the correct size for Ealdwig and should not be awkward for him to use. This is not a human sword which would be like a great sword to him. This is an appropriately sized weapon for Ealdwig's size.

Just saying.

And you are quite welcome!
Oct 26, 2023 6:42 pm
OOC:
Speaking of cash, I can trade in my Jasper to pay for the other scroll and armor repair if needed.

One problem of cleaning up the manor is that anything we find belongs to someone else. It isn't as lucrative ... ;)
Oct 26, 2023 8:13 pm
daryen says:
OOC:
To be clear, this is a goblin sword. So, it should be about the correct size for Ealdwig and should not be awkward for him to use. This is not a human sword which would be like a great sword to him. This is an appropriately sized weapon for Ealdwig's size.

Just saying.

And you are quite welcome!
OOC:
I understood that. Still figured it would be awkward on his hip due to never having one before. When he bent over or even standing, it wouldn't be straight down, so I went with it.
Oct 27, 2023 1:02 pm
So, after our restful, but productive, day off, we head out to face the challenges of the grounds ...
Oct 27, 2023 2:31 pm
OOC:
FYI, feels like a cold coming on. So, I wanted to apologize in advance, if I write anything that doesn't make sense.
Oct 27, 2023 2:38 pm
Having cleared the back garden you now have access to the fron and the area to the back of the manor. In the front is a large yard, sections of which indicate is was paved but the weeds have grown through the grack, the separates the manor propper from the carriage house and beyond that still the gatehouse. Back behinds some trees a ways and off to one side between the carriage house and the manor are the kennels. Out beyond the vegetable garden you Witic explains you will find the fieldhouse mew and orchards.

Picking the carriage house and hoping to meet the stablehand who stayed on you make your way to the building. The carriage house is well built but showing the lack of recent care. Large double doors allow access to the main carriage space with a smaller side door, though even this is much larger than normal households doors. Circling the building before entering you see that behind some screening trees and shrubs is a large paddock and stables that are connected to the carriage house. Several doors between the stables and paddock are open but you see no creatures out at this time. In fact you have not seen or hear any animals moving around the area since coming to the manor.

Where do you want to enter the stable or carriage house from
1 carriage house side door 2 carriage house main double sliding doors 3 enter the carriage house via the paddock 4 enter the stables from the paddock 5 enter the stables from the side door
Oct 27, 2023 3:11 pm
OOC:
If we're just meeting the stablehand, maybe we knock on the carriage house side door. Are we expecting the stablehand to have gone feral too?
Oct 27, 2023 3:42 pm
Skeeve is definitely not up for just throwing open the double-doors. That seems ... unwise.

He agrees with Blornvid, steps right up to the carriage house side door and loudly knocks on the door, and calls out loudly, "Hello! Is anyone here?" He does not open it.
Last edited October 27, 2023 3:42 pm
Oct 27, 2023 4:31 pm
As the group walks to the carriage house, Etcher is quite. No random squawks or excited one word phrases. He seems elsewhere as if concentrating on something. Something's not right here. No animals anywhere, I thought this place was suppose to be overrun? No one to greet us either. Reminds me of how my brothers use to lie in wait for travelers. The swordsman glances around searching for any signs of ambush. While Etcher is concentrating elsewhere, he hears Skeeve call out a greeting. Etcher perks up and seems to snap out of his quite funk. Etcher's head pops up behind Skeeve's shoulder. Friends! The Avian calls out.

Rolls

Spot Ambush - (2d6)

(51) = 6

Oct 27, 2023 7:14 pm
Maybe, no one's home. Should we just go in. Ealdwig tries to find a way to look inside.
Oct 27, 2023 8:30 pm
There is no response to the call. Seeing an hearing nothing moving you approach and find the door unlocked, and a bit rusty. You open the door cautiously to expose a dim interior. The room looks to be a combination between a workroom and waiting room with a couple chairs, tables, benches with tools, a small fireplace, etc. The room looks to have been used somewhat recently but upon entering you find the fireplace cold. The rooms has an open doorway to the main chamber of the building that would have housed the carriages. There is also a stairway leading up. Though the place is not clean it is mostly neat and lacks the layers of dust to indicate a lack of recent use. Peeking into the carriage room you see a few vague shapes you take as a carriage and another you are unsure of.
Oct 27, 2023 8:34 pm
Skeeve will summon a light and use it to shed light (no roll; just a simple torch-like light) on the shapes to make sure one is a carriage and see what the other one is. Once we have done a cursory check on this room, I guess we'll head upstairs to see what we find.
Last edited October 27, 2023 8:34 pm
Oct 27, 2023 9:11 pm
Smiling and calling out, Hello! Anyone here?
Oct 27, 2023 9:39 pm
The one is definitely a carriage, the other shape is similar but has aspects more reminiscent of a boat. The room is very large and open with what looks like scaffolding that can be rearranged to work on the two vehicles. This rooms shows more signs of neglect with traces of paths to and from cupboards and work areas but otherwise covered in dirt, dust, and decay. The work benches and cupboards look to have been stripped of some thinge while others were left. Most of what you find are old broken tools but there are also a few storage areas that hold wood, metal fittings, and cans of what was mostly likely paint at one point.

At Ealdwigs call you pause to listen but hear nothing in the building.

Moving to the stairs you make your way up noting the stairs are worn and well used. At the top is a short hall with 3 doors, left right, and straight ahead. A window at the top of the stairs allows some natural lighting into the hall. Moving down you come to the first set of doors left and right . . .
Oct 28, 2023 12:40 am
Being polite, Skeeve again knocks on the door on our left and calls out, "Anyone in here?" if not, he slowly opens the door to see what there is to see.
Oct 28, 2023 1:17 am
With caution, and manners, you examine both rooms. They are mostly bare of anything useful and hold odd scraps. Aged wood, tattered cloth, and bits of pottery and glass. Moving to the last room you pause as you notice this door is in better condition and with a quick check you can tell it has been locked shut.
Oct 28, 2023 3:22 am
Skeeve again knocks on the door, saying "Hello! Is anyone in there?"
Oct 28, 2023 3:46 am
There is no response
load next

You do not have permission to post in this thread.