The Manor

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Nov 29, 2023 6:23 pm
Ealdwig sniffs and oddly enough the faint scent reminds him a bit of the slaughter district back home.
OOC:
FYI : I will not always point out when you can roll. So if I say something like that "A faint odor permeates the room" again you can ask questions but feel free to throw rolls in with the question
Nov 29, 2023 7:02 pm
OOC:
A slaughter house? Oh, now that bodes well!
Skeeve stands directly in the doorway, closes his eyes, and tries to "feel" for any specific magic in the room. (First roll.)

After that he will reopen his eyes and see if he can see anything that looks "wrong" or out of place. (Second roll.)

Both rolls with focus.
Last edited November 29, 2023 7:05 pm

Rolls

Skeeve: Magic detection - (2d6)

(62) = 8

Skeeve: Looking closely - (3d6)

(243) = 9

Nov 30, 2023 2:13 am
OOC:
Can I tell where the smell is coming from?
Smells like the slaughter houses from back home. That's not great. What can they be slaughtering in the training facility? Cringes, not sure we want to know, it's can't be trainees...can it?
Nov 30, 2023 2:19 am
Skeeve senses the same basic background enchantment over the entire building and the smell can not be localized this side of the door. Other than the smell the room is unremarkable.
Nov 30, 2023 2:52 am
Skeeve sighs and says, "It's probably a trap, but unless we plan on doing something very drastic, it's our only way forward. Anyone want to go first?"

Suddenly a thought hits him. Without stepping into the room, he runs the fingers of one of his hands along the far side of the door frame to see if it has holes along it, too. (So his hand does enter the room, but he doesn't step on the floor until after checking.) Assuming not, he'll step into the room first if there are no volunteers. Before fully entering the room he will stomp just inside the door to test that part of the floor, then fully enter when the floor shows solid.
Nov 30, 2023 4:32 am
Ealdwig speaks up, Skeeve, hold on a second. Did you notice any traps on the other side of the door? Maybe I should go in first, the room seems empty so no, direct threat right? I am pretty agile maybe that'll help.

Hum, does anyone have anything to toss into the room to see if something gets triggered? Caltrops, rocks, dirt, something like that?


If nothing is offered, I'll pull out the pole from my pack, extend it to it's 10 foot length and try to use that to see if there is a trap waiting on the other side of the door.

Smiling again, whadaya think?
Nov 30, 2023 4:44 am
The inner door frame does not have any of the tiny holes and a bit of examination and experimentation gives you the confidence to step into the next room, without incident. However after Skeeve enters the room you all hear faint clicking coming from the open archway to the northwest. The sound gets closer and a strange figure comes into view as it advances towards you.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTD6CwXlDB4KYeNbNky22h1mVP5Que51Ziqy2WOZpNlFlya4kj2EVdOnNbV3o0Z91X-q9E&usqp=CAU
The thing is about 3 feet tall as it scurries across the floor, over 10 feet long, and made of various metals
Nov 30, 2023 2:43 pm
OOC:
@Arkmenos, looks like things advanced faster than your post. But at least this way Ealdwig isn't the object of the creature's desire.
@Psybermagi, I assume this means we are now in combat ... ?
Skeeve says, "Well, I did say I was walking into a trap ..."

He then walks backwards through the doorway from which he entered and stands just inside. His plan is to force the metal monster to stay in the doorway to limit it's options. At that point all four of us should be able to attack it, but hopefully it won't get to use all of its attacks. (Those spike wheels and tail look pretty nasty. I'm sure the bite and claw attacks are bad enough.) His second Action is to activate his onyx shield. (He is counting on the others to make attacks this round.)
OOC:
Let me try this again in a following post. I thought it was way closer.
Last edited November 30, 2023 4:05 pm
Nov 30, 2023 2:53 pm
OOC:
I missed Ealdwig's post somehow but it doesn't change anything really.

In combat? that's up to you. It is getting closer. Try giving it a hug 🤗 maybe it wants to be friends 😁
https://i.imgur.com/YddLE3B.png
Nov 30, 2023 4:17 pm
OOC:
We are the EYE between room 14 and 10 and the scarab icon is the creature scurrying across the floor?
Nov 30, 2023 4:21 pm
Holy Hells... What is that?! Ealdwig looks at the pole in his hands, I don't think this is going to have any effect on pointing THAT!
Nov 30, 2023 4:22 pm
OOC:
When it gets a little closer and we all try and enter the room, can I use the pole and my acrobatics ability to try and vault over it? This way we can surround it?
Nov 30, 2023 5:01 pm
Arkmenos says:
OOC:
We are the EYE between room 14 and 10 and the scarab icon is the creature scurrying across the floor?
OOC:
correct
Arkmenos says:
OOC:
When it gets a little closer and we all try and enter the room, can I use the pole and my acrobatics ability to try and vault over it? This way we can surround it?
OOC:
should be fine
Nov 30, 2023 7:05 pm
"Let me take a crack at it." Blornvid loads up his crossbow, aims, and fires.
OOC:
First time using something other than the axe. Using one action to aim (focus) and the second to fire. If that's wrong, please feel free to correct me.

Rolls

Crossbow - (2d6)

(34) = 7

Dec 1, 2023 4:59 am
OOC:
Great, i'll give it a shot when the creature reaches the middle of the room.

FYI, I am heading away for the weekend, going to PAX Unplugged in Philly. I don't know how much time I'll be online. I've schedule a game of Shadowdark. Never played it, seems like it should be fun.
Hold action until the creature is in the middle of the room.

Ealdwig things to himself, Ah Hells, just go for it.

After Blornvid arrow is released, Ealdwig runs into the room carrying his acrobats pole extended to 10', screaming ahhh, here goes nothing trying to pole vault over the creature, to hopefully surround it.
OOC:
On a success, he'll pull out his sword and attack.
OOC:
I assume it'll be 3d6 using my acrobatics trait. Do I get a second attack or was the charge and vault my first action? i'll roll it, but don't use it if it's not applicable.
Last edited December 1, 2023 5:04 am

Rolls

Pole vaulting over creature - Agility - (3d6)

(632) = 11

Attack creature from behind after vaulting with sword - (2d6)

(52) = 7

second attack - (2d6)

(36) = 9

Dec 1, 2023 5:14 am
OOC:
Skeeve and Edair are up
Dec 1, 2023 4:10 pm
Skeeve pops off a couple magic bolts ...

Rolls

Skeeve: Magic Bolt 1 - (2d6)

(33) = 6

Skeeve: Magic Bolt 2 - (2d6)

(32) = 5

Dec 1, 2023 6:05 pm
"Here we go!" Edair yells as he charges the creature and slashes it with his greatsword.

Rolls

Attack - (2d6)

(11) = 2

Attack - (2d6)

(13) = 4

Decapede

Psybermagi

Dec 1, 2023 6:13 pm
OOC:
Focus and Fire of a ranges is fine, just remember that it takes 1 action to reload so to fire again take and entire round reload/attack
Blornvid fires off his bolt but the thick metal armor deflects the bolt. The creature scuttles forwards on its mechanical conveyance and is vaulted by Ealdwig as it nears followed up by two strikes from his sword. As the sword strikes the construct but the blade seems to slide off the thing without leaving a mark. Skeeve's magic attacks strike the ground around the hing as he tries to hit it without endangering Ealdwig.

Decapede
The mech-arcane creature flashes its tail at Ealdwig and opens it jaws to release a flash of lightning that fans out to strike at the other three through the doorway.
Ealdwid takes 1 damage
Skeeve, Blornvid, and Edair roll a Save Test, 2d6. Fail take 2 lightning damage, Pass take only 1
[ +- ] map

Rolls

Tail Blade attack to Ealdwig - (3d6)

(652) = 13

Dec 1, 2023 6:39 pm
OOC:
Thanks for the explanation regarding crossbows.

When it's possible, Blornvid will drop his crossbow, draw his axe, and charge into the room to attack. If that isn't too much activity for one combat round, he'd like to attack as well. But will wait for ok from you.

Rolls

Lightning save roll - (2d6)

(13) = 4

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