The Manor

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Dec 19, 2023 5:31 pm
Skeeve replies, "Nothing in this place makes much sense. My hope is that we can eventually find this Tutor that was mentioned by that little blue light. I figure we're more likely to find them/it/whatever by going deeper in rather than playing in the periphery. It's just a working theory, though.

"I am *so* getting one of those sigils when we get out of here!"
OOC:
And, it must me noted, my theories in this building have *sucked* thus far ...
Dec 19, 2023 7:44 pm
OOC:
At least you have theories...
To Blornvid, Ealdwig says incredulously, whadaya mean, it doesn't shoot arrows? Smiling, Piece of junk.

Ealdwig takes the homunculous from Blornvid, thanks. Have you used it? What does it do?
Dec 20, 2023 3:16 am
You make your way back to where you fought the decapede and look at the NE door. It is a simple yet stout wooden door with a handle.
Dec 20, 2023 3:37 am
"Nah, haven't used it. Never found the right time." He pulls a little metal figurine from out of his pack. It's a foot tall with wings. "I was told that it has two functions.

"If you wind the key in the back of the figure then use the strap that holds the key as a headband, you can project your mind into the figurine and control it for 10 minutes. During that time you control the figurine and see and hear everything it does. However during this time you can not see or hear anything from your own body and only your sense of touch remains. It can fly and even swim.

"The other function seems to be only usable once. You pull this small ring out of the back of the figurine and give it a single command, like fight or protect or something. The thing then suddenly grows to 8 feet in size. It will stay animated for 2 minutes after which it crumbles to dust. It can fight, fly, and swim."
OOC:
In the first form, it can take 2 HP. In this second one, in can take 8 HP and attack for 2 damage. You can copy & paste the formal info I received. It's in the Clockwork Homonculus spoiler tag above. Let me know when you put it in your character sheet so I can delete it from mine.
Dec 20, 2023 3:53 am
OOC:
already added it to his sheet
Dec 20, 2023 4:25 am
Wow! Thanks. This thing is huge. Putting it on the floor and comparing it's height to himself. It's almost to my waist! If all the doors in this place were not closed we could use it to scout.
Dec 20, 2023 5:09 am
OOC:
If the homunculus is only a foot tall, it is noticeably shorter than your waist. And at a foot tall, it is likely not useful for turning door knobs it can't easily reach the knob.
"We might still be able to use it to scout in some of these circumstances."

Skeeve examines the door for traps and such before we try to open it. Detect for magic, too.

Rolls

Skeeve: Examine door - (3d6)

(346) = 13

Dec 20, 2023 1:34 pm
OOC:
hyperbole. But i am only 3'-3" so it'll be close. yeah i get that too, which is why i said the doors were an issue.
Dec 20, 2023 2:53 pm
OOC:
Gotcha. Guess I was being too literal. Gotta work on that ...
Dec 20, 2023 4:09 pm
OOC:
not sure why doors are an issue. it flies
Dec 20, 2023 4:46 pm
OOC:
Fair, but in that case, it wouldn't have found the trap door on that first door! 🙂
Did Skeeve find anything with the door? If not, we'll open it or, just for fun since we forgot about it, have the homunculus open it.
Dec 20, 2023 6:59 pm
Roll for checking traps, as opposed to the general look I had before.

Oooo. That's not good ...

Well, if it was trapped, I'm just gonna assume it went off. Lemme know how it goes for me ...

😶
OOC:
OK, from now on, if a door is unlocked (which he can detect with Perception), he will just move everyone back and use Onyx magic to open the door. I don't want to even risk the little robot; he'll just TK the door open.

If it is locked, then things get interesting.
Last edited December 20, 2023 7:03 pm

Rolls

Skeeve: Check for Traps - (2d6)

(11) = 2

Dec 20, 2023 7:16 pm
The door itself is simple and the latch is unlocked. Skeeve notes however that there appears to be some sort of mechanism in the door frame that the door handles latch is locked into. Beyond that he is unable to determine what it might be related to.
OOC:
No worries this time we are going with a well founded hunch there is something that will happen when the door is opened.

So, who wants to open the door? Skeeve via magic, Ealdwig via homunculus, or the strait forward and tough Blornvid?
Dec 20, 2023 7:47 pm
Skeeve recommends opening via magic to keep Blornvid and the homunculus from potentially getting damaged. But that's just his suggestion.
Dec 20, 2023 8:25 pm
OOC:
Cool, it can open a door? I didn't get the impression it could do that when I read the description. It felt like a familiar. I guess some familiars have hands to open doors. Then yeah we can use it to scout the whole place.
Seeing Skeeve be a little leery of the door, is the door trapped? Can you do some of that magic stuff to open it? If not we could use the homunculus. Smiling, Or Blornvid could do it. He has stout armor. It should keep him safe, enough.

Only kidding BV.
Dec 20, 2023 9:15 pm
"Lad, if you'd seen me the time when I opened a door and a fireball roasted us, ya wouldn't be kiddin' about that."
Dec 20, 2023 9:22 pm
OOC:
In this game familiars are spiritual in nature and can touch nothing. The homunculus is more like a remote control drone.

As for that fireball I shall site one of my favorite movie quotes
Azeem(Robin Hood: Prince of Thieves) says:
You whine like a mule. You are still alive.
Not that you are whining. It just brought the quote to mind due to the situation of nearly dying, which happens often in RPG. :)
Dec 20, 2023 9:26 pm
Using his magic Skeeve opens the door as you all stand back. As the door opens it is forced all the way open and the floor spun like a massive clock of a hand. If anyone had been standing there they would have been flung into the next room. You only caught a brief view into the room but are pretty sure you saw a large pit beyond the door. As soon as the floor completes a full rotation it locks into place and the door automatically swings shut.

Now, how do you open the door and get through it without getting flung into the pit?
Dec 20, 2023 9:44 pm
Skeeve breaks into a huge grin and says, "That was cool! Let me try that again!"

He will then open the door another time to see if it does the same thing again. Assuming it does, he'll move up closer, but still outside the action of the moving wall and do it a third time, hoping to get a better view into the next room, and to also get a better view into how the wall moves to see if there is a center point that isn't subject to the full force of the movement. He will then activate it yet another time if he needs to: once to see into the other room and once to see if there is a safe point to ride it out in.

Heck, he'll activate it a couple more times, claiming he is checking for the safe point, just because it gives him joy.

Oh! Wait a minute! After having fun with a few spins of the wall, he'll remember the two metal centipedes. "We can drag them up next to the wall and see if we can use them to jam the mechanism!" We'll put both of them together along the seam in the wall on the side where it closes again* and see if the combined bulk of the metal constructs can stop the rotation. (Worst case, it'll shear through them both and that'll still be cool. Not useful in that case, but still cool to look at.)
OOC:
*I am visualizing that the section of the wall containing the door is actually on a circular base that rotates a full 180 degrees so that the opposing side of the wall is now facing us, but the wall is completely closed. So, if, let's say the edge to the left side of the door whips around and locks into place on the right side of the door, we'll want to put the monsters predominantly outside the right edge, but make sure the thickest piece is right along the right wall edge so that when the wall tries to slam shut, it gets caught on all that metal and mechanics.
Last edited December 20, 2023 9:46 pm
Dec 20, 2023 10:11 pm
The room beyond the door is empty save the pit just beyond the doorway. The floor beyond is covered by spirals of blue stones.
https://i.imgur.com/XCCX6HZm.png
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