Skeeve breaks into a huge grin and says,
"That was cool! Let me try that again!"
He will then open the door another time to see if it does the same thing again. Assuming it does, he'll move up closer, but still outside the action of the moving wall and do it a third time, hoping to get a better view into the next room, and to also get a better view into how the wall moves to see if there is a center point that isn't subject to the full force of the movement. He will then activate it yet another time if he needs to: once to see into the other room and once to see if there is a safe point to ride it out in.
Heck, he'll activate it a couple more times, claiming he is checking for the safe point, just because it gives him joy.
Oh! Wait a minute! After having fun with a few spins of the wall, he'll remember the two metal centipedes.
"We can drag them up next to the wall and see if we can use them to jam the mechanism!" We'll put both of them together along the seam in the wall on the side where it closes again* and see if the combined bulk of the metal constructs can stop the rotation. (Worst case, it'll shear through them both and that'll still be cool. Not useful in that case, but still cool to look at.)
OOC:
*I am visualizing that the section of the wall containing the door is actually on a circular base that rotates a full 180 degrees so that the opposing side of the wall is now facing us, but the wall is completely closed. So, if, let's say the edge to the left side of the door whips around and locks into place on the right side of the door, we'll want to put the monsters predominantly outside the right edge, but make sure the thickest piece is right along the right wall edge so that when the wall tries to slam shut, it gets caught on all that metal and mechanics.
Last edited December 20, 2023 9:46 pm