The Manor

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Jan 9, 2024 4:30 pm
OOC:
FYI minor magic items tend to run around 50 to 200 GP. Lesser magic is 250 up to 500. Those in the shop now are all some 100
Jan 9, 2024 4:45 pm
OOC:
I think Ealdwig will pick up a shortbow, quiver and arrows. I guess that's around 27gp if i read the document correctly. Let me know and i'll remove the cash.
After catching up with the crew back at the tavern (I suppose) smiling, hey guys, check out the new gear. Pretty cool huh? Ealdwig is quite pleased with his new purchases. I even got a quick lesson. Thanks for the suggestion Blornvid. Now I just need practice.

Where to? Back to the Manor?
Jan 9, 2024 9:44 pm
"Back to the Manor. Get the Signet. Check out the Kennels."
Jan 9, 2024 11:30 pm
OOC:
Having a short mixxer in the tavern on Base Go welcome the newcomers and maybe you can get another recruit
Jan 22, 2024 10:20 pm
OOC:
Continued from here
Return to the Manor
With a fading of sensory overload then a return to the world you are back in the Manor basement.
Jan 23, 2024 3:40 pm
"Well lads, we may as well check in with the Lady of the Manor and see what's changed." He starts climbing out of the basement.
Last edited January 23, 2024 3:40 pm
Jan 23, 2024 4:23 pm
"And I wanna get that signet! That way I can wave it in the next blue light's non-face." Skeeve follows Blornvid up the stairs.
OOC:
As an aside, @Arkmenos will need to decide whether he took the armor or gold at some point to finish off the loot discussion. It's all up to him and just helps close the books on that adventure. Based on prior comments by Ealdwig, my assumption is he just took the gold.
Jan 23, 2024 7:29 pm
With a laugh Skeeve adds, "You know, with that new backpack of yours, once we finish cleaning up the place, we should talk them into making it a BnB. It'll be the nicest place on the teleport network, and have the best possible beer available!"
OOC:
Don't forget to update your character sheet with your new loot. And don't forget to spend some experience! If you're gonna keep using that crossbow, you can get Quick Shot or gain Mastery. Also, don't forget to note your multi-weapon!
Last edited January 23, 2024 7:35 pm
Jan 23, 2024 8:33 pm
Blornvid laughs heartily. "You've got that right!"
OOC:
Yeah, I was waiting for the dust to settle after that last battle and everyone to have agreed on dividing the loot. Plus, Psybermagi had that family emergency, and he was re-working the character sheets. I'll get to it.
OOC:
Update: I added the backpack keg and the multi-tool.
Last edited January 23, 2024 8:50 pm
Jan 24, 2024 12:42 am
OOC:
No problem.
While at the manor, but before heading back out, Skeeve tries to make two more talismans. He's trying for one of each again, starting with the Sunburst, followed by the Tremor. All with focus, of course.

...

And that used all those supplies. Gotta find some more gold now. At least I got one of each out of the effort. Updated character sheet.
Last edited January 24, 2024 12:46 am

Rolls

Skeeve: Create Sunburst Talisman - (2d6)

(11) = 2

Skeeve: Create Tremor Talisman - (2d6)

(45) = 9

Skeeve: Create Sunburst Try 2 - (2d6)

(13) = 4

Skeeve: Sunburst Try 3 - (2d6)

(16) = 7

Jan 24, 2024 12:46 am
While Skeeve is busy with the talismans, Blornvid makes repairs on anyone's armor that needs it and offers to spar with Ealdwig if he's bored.
Jan 24, 2024 12:50 am
OOC:
Even with four tries, that was still less than an hour. So hopefully it wasn't too long for everyone.

Now, if I ever get the trait to try for actual scrolls, those will take more serious time and more serious money. It costs 10gp per attempt at a talisman. It takes 100gp to try for a lower scroll and 1000gp for a big scroll. But I have a more mundane trait I am gunning for before even trying to get the Scroll Scribe trait.
Last edited January 24, 2024 12:55 am
Jan 24, 2024 1:56 am
Taking the staris back to thee main level of the manor you find teh cook in a good mood and witic in a foul one. Bemised you move on to find Sylfir and Danoll standing together in the library looking over something on the table, leaning slightly together. Your entrance allerts them and Sylfir quickly steps to the side and pulls here hand off of danolls, blushing slightly.

They both quickly compose themselves and and inform you that they have made arrangements to hav Valpip visit in the next day to help craft a couple signets and household crests to mark servants and spokesment of the house. Sylfir and Danoll have visitied the field house and confirmed it is nascent while she is there but if she leaves then any inside are subjected to unrequested training and testing They suspect a security measure is faulty and triggers this portion of the enchantment.

They have been keeping a closer eye on the carriage house and have not yet seen any of the beast or former household enter or leave. Witic has stated that they know the carriage house is till used, withch matches with your observations while inside, but no reason for the absence of all can be guessed at this time.

You spend some time taking care of you gear and making preparations, as well as getting a good meal for lunch.
Date&Time(Alpha): 15@12:30
Jan 24, 2024 2:40 am
OOC:
Again, I assumed Dannol and Sylfir were banging before she became an heiress. As a result, Skeeve is amused, but only because they thought the relationship was secret or something, not because the relationship exists.
"Well,I am not interested in doing any deep dives into buildings until those signets get made. So, should we check out the carriage house again before checking on the kennels?

"Also, once we have the signets, I think we should finish checking out the field house. I'm curious to see how different it looks when it's not in training mode."
Jan 24, 2024 3:38 am
Blornvid carries the backpack keg into the kitchen and shows it off to the cook. "This is a magic keg. It dispenses really potent ale. Don't drink from it until later. I'll demonstrate at supper. Trust me. Miss Sylfir won't approve if ye go and drink this stuff." He hopes that his warning is clear to the cook because he doesn't want to carry this thing around with him all day.
Jan 24, 2024 6:04 am
Ealdwig has been grinning constantly basically, since the Roper was defeated. When he sees Sylfir and Danoll, he gives a small giggle. Hey guys.

Ealdwig comfortable in his new hide armor he plays with the new charm hanging around his neck, completely agrees with the assessment of the Field House as well as Skeeve's thoughts, and says little. However, he does continue to smile.
Last edited January 24, 2024 8:45 pm
Jan 24, 2024 2:10 pm
OOC:
Not sure if the Cold Iron Charm is a magical item or not. I don't know how to add magic items or traits to my sheet yet, sorry. The standard stuff I just edit.
Jan 24, 2024 2:30 pm
OOC:
In your character thread I described how to edit your character sheet. I don't know if it helps, but I tried. If not, I recommend making a message in your character thread, tagging Psybermagi. Then tell him what you need changed and he can do it for you.

I doubt the Cold Iron Charm is magical. But it doesn't have to be overtly magical to be a problem for fey. I eagerly look forward to Witic's reaction to you wearing the thing ... 😈
Jan 24, 2024 3:28 pm
The cook takes the proffered drink and with a sip smiles before asking if it would be alright to get some from you later. He is familiar with items like the pack and believes their product loses efficacy after some time. So storing it would be useless.
cold iron says:
A rare mineral that loses all of its special properties if heated or worked in any way after being dug from the earth. This small lump of iron protect the wearer by granting them advantage on Saving Throws from fey magic.
OOC:
updated it on your sheet
Jan 24, 2024 4:07 pm
OOC:
@Psybermagi - Thanks. I did decide to take the magical armor. Does that hinder my movement at all? If so I'll pass otherwise, if you can add it to the sheet it would be appreciated. I got the one that Grin didn't take.

I'll check my character thread for Daryen's post to see if I can figure out how to do it in the future.

I already deducted the 100 gold for the armor and the 27 for the bow, arrows and quiver.
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