The Manor

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Mar 4, 2024 10:04 pm
OOC:
First try, What could possibly go wrong, Seems perfectly safe to me, ... 😁
Mar 4, 2024 10:16 pm
"I dunno. We should be able to easily hop over the trap, now that we know it's there, and at least finish mapping out the first floor. The access to the basement has to be in there somewhere. We got half of it mapped out, we could check out the rest and just fight it if it pops back out of the walls again. Hopefully, it is just one this time, instead of three."
OOC:
Also, we found two staircases. They both went up, correct?
Mar 5, 2024 2:03 am
https://i.imgur.com/tGEWAx5m.png
The stairs in the NE corner (North of 4) lead up but the ones in the middle of the building (NW corner of 14) went down.
Mar 5, 2024 3:31 am
OOC:
I forget. Did the spiders attack us in 8 or 14?
Mar 5, 2024 3:41 am
OOC:
yes, they are connected. The one that fled was nesting in 8
Mar 5, 2024 11:32 am
Kaarik puts a hand on Skeeve's shoulder, It's good to see you safe, you scared us..

To the group, I think we should make sure to secure the path between the front and back doors before checking anything else.
OOC:
In other words, I suggest that we open the door between 8 and the room next to 5.
Mar 5, 2024 1:23 pm
MoyenBateau says:
Kaarik puts a hand on Skeeve's shoulder, It's good to see you safe, you scared us..

To the group, I think we should make sure to secure the path between the front and back doors before checking anything else.
OOC:
In other words, I suggest that we open the door between 8 and the room next to 5.
Good idea. I'll check to see if it is trapped

Rolls

Check for traps (trapmaster) - (3d6)

(613) = 10

Disable trap (if found) - (3d6)

(364) = 13

Pick lock (nimble fingers) - (3d6)

(224) = 8

Mar 5, 2024 1:57 pm
Skeeve uses Affix to create a solid, though slick, surface in the air above the trap and you all easily cross to the far side. From there you look around as Ealdwig checks the far east door.
Blornvid spots a lever in the room to the south as well as a couple of door and a rusty and rotting balista that looks to have fired multiple spears at once.
Ealdwig finishes checking the door and though it is in good condition and has a lock it is not secured and is trap free. Standing back he lets Skeeve open it and it swings in to reveal another room with a tile mosaic that covers the floor, a couple chairs with a table, a faded and torn tapestry hangs from the south wall, and 2 more doors.
https://i.imgur.com/yl9K0MZm.png
Mar 5, 2024 4:07 pm
Leary of more pit traps or any other traps for that matter, Ealdwig searches around to make sure entering the room is ok.

Assume everything is good to go, Ealdwig enters and searches around looking for hidden nooks, levers, spiders, and any other threats, magical items or treasures.
Last edited March 5, 2024 4:09 pm

Rolls

Check for traps (trapmaster) - (3d6)

(446) = 14

Mar 5, 2024 6:02 pm
Blornvid's eyes go wide at the sight of the ballista. "Oh wow. I'd love to get this thing working."
OOC:
Is it salvageable?
Mar 5, 2024 6:06 pm
Just don't shoot it in here.
Mar 5, 2024 6:11 pm
OOC:
I am so, so, so glad we talked you into Trapmaster!
Was Ealdwig checking room 10 or 6?

"I'd like to keep the door between that room (room 6) and the spider room closed for now. No reason to poke the spider right now.

"Instead, how about seeing what is south of other room (room 10) so we can close off that corner of the floor? Or we can check the basement."
Mar 5, 2024 6:22 pm
"Let's give the other room (room 10) a go."
Mar 5, 2024 10:35 pm
OOC:
I was searching the room, the tapestry, stuff like that, not the doors. I wanted to make sure if we walked in someone wouldn't fall through the floor or get shot.

I opened the eastern door and am currently in room 6 if I am getting all the directions right.
Maybe we should try that one? Ealdwig points toward the north door in room 6
Mar 5, 2024 11:59 pm
In the southern room Blornvid examins teh balista and deems it in drastic reapir. The wood has sat too long without attention and will likely snap if the bow is cocked. Blornvid figures he can pollish and tool up the metal but he will need a woodworker to re-carve the wooden pieces.

In the east room (6) the furniture is plain but well built. This tapestry shows a sceen of woods and glen. Though fadded it still shows its quality. Ealdwig finds nothing amiss in his search.
Mar 5, 2024 11:59 pm
In the southern room Blornvid examins teh balista and deems it in drastic reapir. The wood has sat too long without attention and will likely snap if the bow is cocked. Blornvid figures he can pollish and tool up the metal but he will need a woodworker to re-carve the wooden pieces.

In the east room (6) the furniture is plain but well built. This tapestry shows a sceen of woods and glen. Though fadded it still shows its quality. Ealdwig finds nothing amiss in his search.
Mar 5, 2024 11:59 pm
In the southern room Blornvid examins the balista and deems it in need of reapir. The wood has sat too long without attention and will likely snap if the bow is cocked. Blornvid figures he can pollish and tool up the metal but he will need a woodworker to re-carve the wooden pieces.

In the east room (6) the furniture is plain but well built. This tapestry shows a sceen of woods and glen. Though fadded it still shows its quality. Ealdwig finds nothing amiss in his search.
Mar 6, 2024 2:52 pm
OOC:
Just out of curiosity, for the ballista, where is it pointed? Is it pointed through a slit in the exterior wall? Is it pointed at either door? Or is just "aimlessly" pointed at whatever direction it was left in because it is being stored here, not used here?
Mar 6, 2024 3:43 pm
OOC:
more like shoved out of the way, not loaded, pointed into a corner
Mar 6, 2024 4:40 pm
OOC:
Cool! Thanks! That's what I thought, but figured I should check!
Skeeve is going to let Blornvid and Ealdwig hash out our path forward on the next rooms. Maybe Kaarik can tie-break?
Last edited March 6, 2024 4:41 pm
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