A couple points to make sure of.
First, there is still a spider on the loose. Unless it is a friend of Darian's, we'll want to get rid of it and its egg sacks. Otherwise, we'll need to recruit it. Either way, we don't want it to be a loose end.
I would still like to use the building as our "home base" unless that is infeasible because of moving games. If it isn't feasible, then so be it and we move on. On the loot, if we are going to use it as our base, he recommends leaving the armor here. If not, we should cash it out. Regardless, let's take the cash. (He has more magical supplies to buy!) For the non-armor items, I recommend that we take the holy symbol and hour glass with us to present as gifts to the Lady as tokens of her family's past. For the price of 50 gp we hopefully garner some more goodwill. We don't mention the armor, though ...
On the way back to the Manor, we will stop by the Carriage House and ask Magian to go talk with Darian. It will probably do both of them some good.
Back at the Manor, we provide a report on the current state of the gatehouse, minus anything about the vault contents. We present the gifts to Sylfir. If it works for the game, we ask for use of the gatehouse. (If not, we don't.) We tell them about Darian still being there, and his condition (can't leave the building, won't move on, not gonna serve). If Witic isn't there, he will make sure to find her and tell her, too.
Finally, Skeeve will check in with the Seer and check in with his progress learning with the dice.
After all of that, it's on to the base to spend the loot!
Also, did we get XP? I have a trait I wanna buy!
Last edited March 10, 2024 3:29 pm