The Manor

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Mar 9, 2024 7:46 pm
Skeeve says, "Master Darian, thank you so much for your help and showing us around! I want to echo Ealdwig's offer: if there is something we can do for you, please let us know. If you'd like, we will ask Magian to come and pay you a visit before he leaves for a while with his griffons. We will also let the Lady know you are here. Though you have stated you have no desire to serve the new Lady, it is still probably good for them to know you are here. She has been very respectful of everyone we have found so far.

"Also, two others who remain in the Manor from the old days are Witic and the Seer. Do you know anything of them?"
Mar 9, 2024 8:51 pm
"Thank you, Master Darian, for the tour and for, uh, being a gracious host given your present state. Your willingness to share this place with us is most kind.

"By the way, did you happen to know of a 'Georguy'? We spotted his name chiseled into the stone over near the forge. And speaking of which, would you be alright with me getting the forge working again?"
Mar 9, 2024 9:31 pm
Thanking Darian for his answer Kaarik will know study a little more the tapestry to see if he can make it work as initially intended.

Darian Masym

Psybermagi

Mar 10, 2024 3:50 am
Darian Masym

Visitors would be nice . . . . Magian . . . I think I recall him. But the guard did not always get along with the others and it has been a while. Plus you know, the whole death thing made some memories a bit . . . . garbled. Now Witic I remember. A rather annoying by the rule book fey that worked as part of the household staff as I recall. Seer, nope, nothing rings a bell on that. But I would not mind talking with others who may be able to answer some of my own questions about the past.

Georguy. Yeah he was one of the old timers and a good hand at minor repair for armor and getting weapons sharpened properly. I am sure he would be glad his little forge had a good master once again.


Darian explains what he knows of the tapestry, merely from observation and not from use, as Kaarik studies it. He does quickly confirm that while the tapestry magic is intact it also interfaces external enchantments that are either inactive, dysfunctional, or teetering on the edge of failure.
Mar 10, 2024 4:52 am
OOC:
Alright the Manor is in a decently stable state so I will begin prepping for the next scenario.
Eldergrove also finished up and lost some players so they have 2 veterans looking to join a story
Character Player
Barley microtheMacroBear
Vaun Stalker05

This new story may involve migrating to another game. As I mentioned the current number of players has gotten a bit large. Working out details.

Kaarik / @MoyenBateau : You can either stay with this group or we can use this opportunity to get you to another story. Another newcomer just arrived at the base near the tower so you can go there and work with them.
Mar 10, 2024 3:26 pm
A couple points to make sure of.

First, there is still a spider on the loose. Unless it is a friend of Darian's, we'll want to get rid of it and its egg sacks. Otherwise, we'll need to recruit it. Either way, we don't want it to be a loose end.

I would still like to use the building as our "home base" unless that is infeasible because of moving games. If it isn't feasible, then so be it and we move on. On the loot, if we are going to use it as our base, he recommends leaving the armor here. If not, we should cash it out. Regardless, let's take the cash. (He has more magical supplies to buy!) For the non-armor items, I recommend that we take the holy symbol and hour glass with us to present as gifts to the Lady as tokens of her family's past. For the price of 50 gp we hopefully garner some more goodwill. We don't mention the armor, though ...

On the way back to the Manor, we will stop by the Carriage House and ask Magian to go talk with Darian. It will probably do both of them some good.

Back at the Manor, we provide a report on the current state of the gatehouse, minus anything about the vault contents. We present the gifts to Sylfir. If it works for the game, we ask for use of the gatehouse. (If not, we don't.) We tell them about Darian still being there, and his condition (can't leave the building, won't move on, not gonna serve). If Witic isn't there, he will make sure to find her and tell her, too.

Finally, Skeeve will check in with the Seer and check in with his progress learning with the dice.

After all of that, it's on to the base to spend the loot!

Also, did we get XP? I have a trait I wanna buy!
Last edited March 10, 2024 3:29 pm
Mar 10, 2024 6:14 pm
daryen says:
First, there is still a spider on the loose. Unless it is a friend of Darian's, we'll want to get rid of it and its egg sacks. Otherwise, we'll need to recruit it. Either way, we don't want it to be a loose end.
I was wondering that myself.
daryen says:
I would still like to use the building as our "home base" unless that is infeasible because of moving games. If it isn't feasible, then so be it and we move on.
Agreed.
daryen says:
On the loot, if we are going to use it as our base, he recommends leaving the armor here. If not, we should cash it out. Regardless, let's take the cash. (He has more magical supplies to buy!) For the non-armor items, I recommend that we take the holy symbol and hour glass with us to present as gifts to the Lady as tokens of her family's past. For the price of 50 gp we hopefully garner some more goodwill. We don't mention the armor, though ...
Agreed.
daryen says:
On the way back to the Manor, we will stop by the Carriage House and ask Magian to go talk with Darian. It will probably do both of them some good.

Back at the Manor, we provide a report on the current state of the gatehouse, minus anything about the vault contents. We present the gifts to Sylfir. If it works for the game, we ask for use of the gatehouse. (If not, we don't.) We tell them about Darian still being there, and his condition (can't leave the building, won't move on, not gonna serve). If Witic isn't there, he will make sure to find her and tell her, too.
Sounds good to me.
daryen says:
After all of that, it's on to the base to spend the loot!

Also, did we get XP? I have a trait I wanna buy!
Yeah, I gotta make a decision for Blornvid.
Mar 10, 2024 9:56 pm
Darian confirms that the spider fled after you defeated the others.

Magian is slightly curious about the phantom but does not recall him personally. Still he says he will visit the building now that you disabled all the traps.

Sylphir accepts the gifts graciously and says that you are free to use the gatehouse. They have begun working on a community charter and for when additional people are involved and says that you will need to review it and sign it when it it ready. Essentially it is is a cooperative agreement. It is essentially a non-aggression pact with mutual defense and trade options.

The seer is impressed with Skeeve's progress with the dice but suggests testing his ability to activate the Matrix in a non-emergency condition first.
OOC:
Kaaric is now a veteran so he gains a weapon mastery with his bow. Everyone else got +3 XP
Base thread is open and you guys know the way
After making arrangements you go down into the basement to use the use the Matrix Node and all four of you are enveloped in a pulse of light then appear within a large cavern. The three veterans take Kaarik out the path and up to the base. The trek takes about an hour and you surface into a bustling town of researchers, guards, workers, and adventurers.
May 9, 2024 9:42 pm
Blornvid emerges from the pulse of light at the Matrix Node and finds himself back in the basement of the Manor. He greets anyone who he encounters there, or on his way upstairs, and explains that he is on his way to the Gatehouse to restore it and get the forge working again.

If he encounters Sylphir or anyone else in charge, he will also state that if the community charter has been formalized to let him know so that he can review and sign it.
May 14, 2024 5:20 pm
Blornvid takes his leave of the Manor and makes his way to the Gatehouse. He takes note of the changes on the grounds along his walk. Progress seems slow. He wonders if any progress has been made on the refugee relocation idea that people back at the base were bantering about.

Danoll (Manor)

Psybermagi

May 15, 2024 12:52 am
Blornvid makes his way out of a much noisier Manor than he is used to. Sylfyr has taken a couple older widows from Eldergrove along with all the unclaimed young children into her care. Those old enough to work or with families have moved to the Fieldhouse.

When questioned about the charter they affirm that it was decided to let a year pass before organizing anything as many from Eldergrove still hope to return and some of the existing residents are having trouble adjusting to all the new neighbors. A basic compact, that mostly defines lands and buildings along with their residents and a few basic laws for general safety. Such as trespassing, theft, assault, murder, and the like.

Danoll accompanies Blornvid as they head out to the gatehouse The area around the manor has obvious signs of recent care. Danoll informs you that the garden and area between the fieldhouse and manor has changed even more as it has been partitioned into several fields for crops.

In the gatehouse Blornvid finds that a couple of youth have taken up residence within, under Danolls instructions. They have been maintaining it in the hopes of some adventurers return. They ask if they can stay and continue to work on cleaning and doing the minor repairs they are capable of. In return they ask for martial training and to hear of your adventures.

Danoll (Manor)

Another lad took up with Magian, in similar conditions, but none have been brave enough to approach the kennels. If you don't want to be bothered we ask that you allow them to stay till they finish tidying up and we finish making the field house and mew useful for habitation.

The small forge is still cold but you find that a supply of coal has been stored in the hopper and most of the basic tools cleaned and the area kept neat. The youth explain they only tended the tools they were familiar with as they know that smiths can be very particular about their instruments.
May 16, 2024 6:59 pm
Blornvid sees the work that the two young ones have done and nods his head in appreciation. "Oh no, they can stay. I don't mind having company. I don't know how social Darian is going to be these days." Seeing the puzzled looks on everyone's faces, Blornvid explains, "Darian is the name of the ghost that haunts this place. Have you seen him? He's fine. Just a bit miserable since he really doesn't know how to leave this place. Oh, and I hope you stayed out of the room that has the undead training things. They're scary looking, but Darian says they won't attack unless attacked. Still, kinda creepy to look at."

"As for martial training, I'd be happy to. I think the Manor's gonna need to be able to defend itself someday, preferably later than sooner. And if you two lads pay attention, you might be able to lead the troops someday. By the way, what are yer names?"
May 27, 2024 12:45 am
The next day, Blornvid gets to work on the forge. He inspects it for signs of any physical damage then examines the tools, comparing them to his own. He then gets to work bringing it back to life.
OOC:
No idea if this is a matter of hours or days.
Blornvid smiled at the glowing coals. When the boys come by to check it out, he warns them about the immense heat and what it will do to them. He makes sure to point out the protective gear. "If yer going to be in here, yer gonna have to wear the gear." He then recruits them to help find any weapons in the gatehouse. "Gotta see about repairing them, making them sharp for battle."
Jun 6, 2024 7:07 pm
With the help of the boys, the upstairs armory is brought downstairs to the forge where items are sorted. Blornvid then gets to work getting the weapons and armor back into fighting shape. When finished and cool, he shows the boys how to polish the armor. To reward them for their help, he starts with the basics of combat: proper stances, movement, how to hold a weapon, etc. He has them train with wooden replicas, promising that when they've mastered these, and grown strong enough to actually carry a blade, they can practice with the real deal.
Jun 18, 2024 5:33 pm
With the salvaged armor and weapons restored, Blornvid has a look at the ballista again. Rather than take it apart to refurbish the metallic pieces, he decides to leave it until he can get a carpenter or some other craftsman to come in and have a look at making new wooden pieces.
Jul 2, 2024 3:05 am
During an afternoon rainstorm, Blornvid has a look at the magic map tapestry. He studies it, trying to gauge how well it still works. He looks for signs of movement. He suggests to the boys to go out and run around the gatehouse. He gets up close to the map to see if he can see them on the tapestry.
Jul 2, 2024 4:03 am
OOC:
Ok, time for a reaction :)
The two lads are quite motivated to lean what Blornvid will teach. No only fighting but about monsters, traps, scouting, and it quickly becomes apparent they play to learn what they can then help with reclaiming their previous home town.

You help outfit the boys, who spend hours polishing old pieces of armor before you will rework them into fitting the boys. A couple decent shields, and a sword and ax before you get to working on restoring a couple crossbows for them as well.

The drills are tedious but they don't give up. And when you introduce them to the undead "training dummies" they don't run screaming.

When the boys see you eyeing the ballista and ask about it they inform you there is a woodworker and several with basic wood working skill in the refugee numbers. The woodworker you learn is a specialized druid who has learned to control plant grown and can even restore old woods. He comes to take a look and deems the existing wood not worth the effort but brings in a carver to trace out some templates for parts so they can work on crafting the needed pieces.

The map has slowly begun adding more details to the icons on the map. Blornvid learns that it works better for Dannol and best of all for Sylfir. Is seems the magic is still attuned to her family and those in her service but with the change in arrangements around the manor the enchantments are shifting as well. Those sworn to the defense of the area can easily identify friend and foe while most others can only identify their immediate family if all are now members of the community.
Jul 7, 2024 10:04 pm
OOC:
I was wondering if I should bring up the "training dummies," but wasn't sure if the kids would be ready for them.
Blornvid is proud of the progress the boys are making with training, and he always makes sure to praise their efforts at the end of each training session. "It won't be long before you'll be ready to lead a garrison in defense of this place."

Blornvid makes sure that the woodworker and carver know that he will be paying them to restore the ballista frame. "If you'd like, you can grow the trees here on the grounds of the gatehouse."

Blornvid is pleased to see that the map is still functioning, moreover that he's able to make some sense of it, as limited as it may be. Skeeve will be pleased. I wonder what he can get the map to do." He takes a moment to think about his friends, Ealdwig and Skeeve, and a smile crosses his face. I wonder what they're up to. He starts to feel a bit melancholy, so he grabs a beer from the keg and watches the stars in the heavens.
Jul 22, 2024 2:51 am
Blornvid has Danoll over for a pint or two from the keg to discuss plans for defending the Manor. He informs him of the work being done on the ballista.
Aug 6, 2024 4:34 am
Danol and Blornvid go over mattera about the comunity. The gameskeeper is still difficult to deal with but as long as people give the kennels a wide berth there are no issues. Magian is more willing to interact with the rest of the new community but the griffins are very territorial of the stables and as it is closer to everyone else there have been a few incidents that have caused tension, though luckily there have not been any fatalities. Magian claims it will take a generation for the griffin to adapt to other occupying areas so close to their summer home. Magian seems to want this but sides with the griffin any time there is an issue, which is not helping matters.

The Eldergrove refugees are adapting well enough and the manor is looking much better with regular use and maintenance. The younger generation is being encouraged to try various things and Danoll and Sylfir have arranged for a them to move through a rotation of all jobs and professions to every two weeks. Luckily the "guardsmen" joined Blornvid are old enough to be exempt from this and they take over managing the other youth that take turns in the guardhouse.
OOC:
If you are looking to jump back in there are a couple stories ongoing. Just let us know as adding another character to most would not be much of an added load.
1/d Exploring Paphos
1/d Exploring Underdark (daryen DM, need to see if there is room)
3/w Infinite Tower (Have not gone to town yet but we can work out an intersection of stories if you are interested)
3/w Stormy Beginning (still inbound but you can meet them when they get to town)
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