Book 1: To Assume Control in Narport
"What would dare walk within these walls? We must deal with it immediately." He stated to the others.
"Someone open the door so I can have a clear line towards it!"
Walking up and down this hallway is a zombie minotaur, chained to the ground!
It appears the High Reaper left behind at least one abomination to guard his demesne!
(The Zombie is current in the jog to the right)
Round 1
Ehtycs 20
Zombie 19
Fiden 18
Khi Khe 9
Keldar 2
Rolls
Fiden Initiative - (1d20+2)
(16) + 2 = 18
Keldar Initiative - (1d20)
(2) = 2
Ehtycs Initiative - (1d20+3)
(17) + 3 = 20
Leandra Init - (1d20+1)
(4) + 1 = 5
Khi Khe Init - (1d20+3)
(6) + 3 = 9
Zombie Init - (1d20)
(19) = 19
Rolls
CM - Trip - (1d20+4)
(14) + 4 = 18
Rolls
Initative - (1d20+1)
(17) + 1 = 18
Ehtycs fails to trip the minotaur which tries to gore him, but misses.
Turn Order:
Ehtycs 20
Zombie 19
Fiden 18
Khi Khe 9
Keldar 2
Rolls
Minotaur Zombie Gore - (1d20+9)
(3) + 9 = 12
Rolls
Ball of fire, Damage - (1d20+4, 2d6+1)
1d20+4 : (16) + 4 = 20
2d6+1 : (22) + 1 = 5
Rolls
Scythe - To Hit - (1d20+5)
(7) + 5 = 12
Scythe - Damage - (1d6)
(3) = 3
Khi Khe then moves in on the minotaur, taking a chakram from his belt and slinging it towards it.
Rolls
Umi Scythe - (1d20+5)
(3) + 5 = 8
Umi Claw (Secondary) - (1d20-1)
(18) - 1 = 17
Umi Claw 2 (Secondary) - (1d20-1)
(17) - 1 = 16
Umi Scythe Damage - (2d4+4)
(23) + 4 = 9
Umi Claw Damage - (1d4+1)
(2) + 1 = 3
Umi Claw 2 Damage - (1d4+1)
(4) + 1 = 5
Khi Khe Chakram - (1d20+3)
(2) + 3 = 5
Chakram Damage (Within 30 ft.) - (1d8)
(8) = 8
Fiden's fire hits and damages the zombie.
Umi and Khi Khe miss with their weapons, but the eidelon's claws both strike.
Round 2
Ehtycs swings and misses the zombie as well, his scythe clanging off the hardened flesh of the monstrosity.
Turn Order:
Ehtycs 20
Zombie 19
Fiden 18
Khi Khe 9
Keldar 2
Status: Zombie -13 health
Rolls
Long Sword hit - (1d20+2)
(17) + 2 = 19
Damage - (1d8+2)
(6) + 2 = 8
Keldar connects, slicing off a chunk of rotting flesh from the minotaur zombie!
Round 2
Attempting to return the attack, the zombie gores at Keldar, but misses its horns crashing against the walls.
Turn Order:
Ehtycs 20
Zombie 19
Fiden 18
Khi Khe 9
Keldar 2
Status: Minotaur Zombie: -21 health
Rolls
Minotaur Zombie Gore - (1d20+9)
(6) + 9 = 15
Rolls
Ball of fire, Damage - (1d20+4, 2d6+1)
1d20+4 : (14) + 4 = 18
2d6+1 : (15) + 1 = 7
Rolls
Long Sword hit - (1d20+2)
(2) + 2 = 4
Damage - (1d8+2)
(6) + 2 = 8
Zombie: -28 HP