Exploring the Shattered Matrix

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Sep 15, 2023 8:24 pm
To the others, he says, "I see the bloke. Should we shout across the river to contact 'im?"
Sep 16, 2023 2:12 pm
Let's give it a try
Sep 16, 2023 4:05 pm
Calling out over the roar of the falls that the boat is nearing proves unsuccessful as far as you can tell for a moment. But then the boat suddenly vanishes. You catch a few splashes, likely form the paddles striking the water but soon loose track of it. Whatever was on the boat did not want you to track it.

Rolls

Calling out over the waterfall sounds - (2d6)

Sep 16, 2023 6:22 pm
"Oh well. Guess we should take a look at the view from the falls."
Sep 16, 2023 7:12 pm
Skeeve says, "I am pretty sure it was avoiding us. Let's get a look at the falls. After that, I guess we move on to the last pattern.
Sep 17, 2023 7:12 pm
As you approach the edge of the ravine, the first thing that strikes you is the overwhelming darkness. The air is heavy with a damp, earthy scent, and the silence is broken only by the echoing sound of water. Your torchlight reveals a vast, yawning chasm that drops away into the depths below.

To your left a majestic waterfall cascades from a the mushroom forest, tumbling into the abyss with a deafening roar. The water glow fades as it descends into the depths below, creating a mesmerizing display of shimmering droplets that seem to hang in the air before disappearing into the darkness below.

The sheer walls of the ravine are jagged and uneven, covered in a patchwork of bioluminescent fungi that cast eerie, shifting patterns of light and shadow. Stalactites hang like monstrous teeth from the ceiling, adding to the otherworldly beauty of the scene.

But what truly makes this place unique are the intricate spiderwebs that crisscross the ravine like delicate bridges. These are obviously not the ordinary webs of common spiders, but the creations of an intelligent race that calls the Underdark home.

The spiderwebs stretch from one side of the chasm to the other, forming intricate, ethereal walkways that seem to defy gravity. Some are sturdy, with glistening threads as thick as ropes, while others are delicate and almost invisible to the naked eye. They sway gently in the draft created by the waterfall, creating an eerie, swaying motion.

Below, in the abyssal darkness, you catch occasional glimpses of motion.
Sep 17, 2023 8:54 pm
"I'm not lovin' the idea of crossing one of these bridges uninvited. It looks like whoever lives here can command armies of spiders." He gestures to the walkways. "If they don't like the look of us, they can probably get their eight-legged minions to bind us up faster than we can fight 'em off. I'd imagine that Gardakhan here isn't too keen either."
Sep 17, 2023 9:13 pm
With the river to one side you scab the ravine on your side and spot a single bridle that starts at the ravine top and angles across and down. . .
Sep 18, 2023 12:10 am
OOC:
LOL! Looks like the GM is trying to tempt us!
Sep 18, 2023 12:19 am
Skeeve says, Honestly, things could go either way. Let's assume Gardakhan's spider came from here. Is it an agent of this place meaning they are hostile, if not outright evil? Or is it an exile because it's malevolence is unwanted and unaccepted? We have no way of knowing.

Also, the boat spider actively avoided us. If it was as powerful as Gardakhan's spider, it could have outright attacked us and had a chance to succeed. That it outright avoided us likely means they are not overtly hostile.

That all said, we're just trampling around the fungal forest which appears to be outside their territory proper. We have no idea what their reaction will be if we enter their territory.
Sep 18, 2023 1:54 am
[ +- ] rpg perceived reality
OOC:
No idea what you're talking about.
What do you do? 😈 😁 😈
Sep 19, 2023 3:05 am
OOC:
Well, we are at a decision point. Do we walk into the GM's tra- err, uh, opening? Or do we head back to the tile pad and try the last pattern?
Skeeve says Well, we seem to have a choice. Do we give that bridge a try, or do we go back to the tiles and try the last pattern? While our investigations have been pretty surface level, we have still gain a lot of information I am sure Fiznik and Valpip will be glad to have. I am up for either.
Sep 19, 2023 1:51 pm
"Maybe we say hello." With that, he heads over to one of the spiderweb bridges and starts shaking it, hoping the vibration gets someone's attention.
OOC:
He has no intention of either trying to break it or stepping on it. If his hand gets stuck, he'll alert the others and ask for help.
Sep 20, 2023 12:58 am
As Blornvid taps the thread a slight vibration spreads through the bridge structure acompanied by a nearly inadible hum. After several seconds you see some movement on the far side of the bridge. Two spider like creatures, with bodies the size of a duende, scury out onto the bridge but stop halfway across and wave at you in clear indications for you to join them in the middle of the bridge.
Sep 20, 2023 2:27 am
Blornvid exchanges a look of confusion with the others. "Should we do this? Should we trust them? Should I go alone in case this is a trap, and the two of you can get away?"
Sep 20, 2023 1:43 pm
OOC:
How big is the bridge? Are we restricted to just one abreast, or can we have at least two stand side-by-side? For the below, I am assuming we can have two stand side-by-side, given that there are two of them, not just one.
Skeeve says, "At this point we are committed. Someone needs to go out to greet them. I would like to go. It is relatively unlikely that they are going to sabotage the bridge when they are standing on it, too."

Assuming we aren't running away, Skeeve steps onto the bridge, then pauses. Turning around a bit, he says, "Gardakhan, do those guys look anything like the spider creature you fought? Your description made that one see pretty small compared to these guys."
Sep 20, 2023 1:48 pm
OOC:
I want to freely admit that this isn't the safest idea, but at the same time, this still leaves a clear path for us to run away if the meeting doesn't work out. Besides, I don't think the idea of teleporting around is just to pop in, take a quick look, then pop on to the next. We should explore, at least a bit. And, unlike plant-city, this has a pretty clear path for us to run away if something goes south.

Besides, this is all assuming we have a common language to talk in, anyway ...
Sep 20, 2023 3:08 pm
Blornvid places a hand on Skeeve's shoulder. "Laddie, I think I should go. I don't know how to use those tiles. You and Gardakhan do. If something happens to you, I'm no help to Gardakhan with figuring those things out."
Sep 20, 2023 3:34 pm
The bridge is a "V" suspension bridge with vertical ties between the base cord and two handrails. Other web stands spread out at either end to keep it taut and reduce swaying.
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