Rolls
Skeleton Initiative - (1d20+2)
(18) + 2 = 20
Droop Initiative - (1d20+2)
(2) + 2 = 4
Skeleton Initiative - (1d20+2)
(18) + 2 = 20
Droop Initiative - (1d20+2)
(2) + 2 = 4
Initiative - (1d20+3)
(14) + 3 = 17
Initiative - (1d20+2)
(3) + 2 = 5
Skeleton #1 Attack - (1d20+4, 1d6+2)
1d20+4 : (7) + 4 = 11
1d6+2 : (3) + 2 = 5
Skeleton #2 Attack - (1d20+4, 1d6+2)
1d20+4 : (17) + 4 = 21
1d6+2 : (3) + 2 = 5
Skeleton #3 Attack - (1d20+4, 1d6+2)
1d20+4 : (14) + 4 = 18
1d6+2 : (4) + 2 = 6
Wis Save (DC 10) to retain control - (1d20+3)
(8) + 3 = 11
Attack - (1d20+6)
(19) + 6 = 25
Damage - (2d6+5)
(31) + 5 = 9
Crimson Rite (Lightning) - (1d4)
(3) = 3
Reroll 1 on damage - (1d6)
(1) = 1
Rapier! - (1d20+5, 1d8+5)
1d20+5 : (7) + 5 = 12
1d8+5 : (6) + 5 = 11
Attack - (1d20+4)
(10) + 4 = 14
Damage - (1d10)
(8) = 8
Skeleton Attack on Etch - (1d20+4, 1d6+2)
1d20+4 : (6) + 4 = 10
1d6+2 : (4) + 2 = 6
Skeleton Attack on Colten - (1d20+4, 1d6+2)
1d20+4 : (3) + 4 = 7
1d6+2 : (3) + 2 = 5
Rapier - (1d20+5, 1d8+5)
1d20+5 : (13) + 5 = 18
1d8+5 : (8) + 5 = 13
Attack - (1d20+6)
(4) + 6 = 10
Damage - (2d6+5)
(43) + 5 = 12
Crimson Rite (Lightning) - (1d4)
(2) = 2
Firebolt attack - (1d20+4)
(15) + 4 = 19
Damage - (1d10)
(1) = 1
Redbrand #1 Attack on Etch - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (5) + 2 = 7
1d20+4 : (3) + 4 = 7
1d6+2 : (1) + 2 = 3
Redbrand #2 Attack on Etch - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (6) + 4 = 10
1d6+2 : (6) + 2 = 8
1d20+4 : (20) + 4 = 24
1d6+2 : (5) + 2 = 7
CH - (1d6)
(4) = 4
Wis Save (DC 10) to retain control - (1d20+5)
(6) + 5 = 11
Attack - (1d20+6)
(6) + 6 = 12
Damage - (2d6+5)
(35) + 5 = 13
Crimson Rite (Lightning) - (1d4)
(1) = 1