Grom begins to chant and wave his arms wildly in the air as he strides towards basalt mound
Chapter 5: Breaking Tusks
Grom begins to chant and wave his arms wildly in the air as he strides towards basalt mound
Rolls
Magic Missile Damage - (3d4+3)
(331) + 3 = 10
Rolls
Effigy initiative - (1d20+11)
(11) + 11 = 22
Igbork, seeing that he can't really do anything against the magical foes runs up to as many swords as possible and tries to draw their attention to him.
Come here, kitty kitty!!!
He also attacks the nearest one
Rolls
Deception (?) w untrained improvisation - (1d20+0)
(13) = 13
Short sword attack - (1d20+7)
(10) + 7 = 17
Potential damage - (1d6)
(1) = 1
The first sword strikes back at Igbork, he also catches the attention of two of the other swords. The first one misses, but the second is able to connect. The last one flies at Haitih however and hits the eidolon.
Igbork takes 3 damage and Haitih 5 damage. Both of you need to make Fortitude saves.
Grom is up.
Round 2:
Character | Initiative | Acted | Statuses |
Grom | 24 | | |
Effigy | 22 | -10 hp | |
Igbork | 22 | -3 hp | |
Artesia | 20 | | |
Koram | 19 | -5 hp | |
Sword 2 | 16 | | |
Sword 4 | 16 | | |
Sword 1 | 8 | | |
Sword 3 | 9 |
Rolls
Blade #1 vs Igbork - (1d20+6, 1d4+1)
1d20+6 : (7) + 6 = 13
1d4+1 : (2) + 1 = 3
Blade #2 vs Igbork - (1d20+6, 1d4+1)
1d20+6 : (18) + 6 = 24
1d4+1 : (2) + 1 = 3
Blade #4 vs Haitith - (1d20+6, 1d4+1)
1d20+6 : (14) + 6 = 20
1d4+1 : (4) + 1 = 5
Rolls
Counteract - (1d20+8)
(2) + 8 = 10
Counteract (re-roll) - (1d20+8)
(14) + 8 = 22
Rolls
Fortitude save - (1d20+7)
(1) + 7 = 8
The creature strides up to Haitith and as it does, a red light starts shining where its eyes would have been had it been a humanoid. As they light up, fear starts swelling up in all of you.
It then slams down on the eidolon with a gauntleted fist.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is frightened 1.
Failure The creature is frightened 2 and is fascinated by the effigy until the end of its next turn.
Critical Failure As failure, but frightened 3.
The last d6 in the attack will only damage Haitith if he fails his Will save and become frightened.
You are all up again
Round 2:
Character | Initiative | Acted | Statuses |
Grom | 24 | x | |
Effigy | 22 | x | -10 hp |
Igbork | 22 | -3 hp | |
Artesia | 20 | | |
Koram | 19 | -19 hp or 24 hp |
Rolls
Attack vs Haitih - (1d20+13, 2d6+7, 1d6)
1d20+13 : (14) + 13 = 27
2d6+7 : (43) + 7 = 14
1d6 : (5) = 5
Rolls
Will (DC 18) - (1d20+11)
(4) + 11 = 15
but it still has to fall
Rolls
Will power save (DC18) - (1d20+9)
(6) + 9 = 15
Short sword attack #1 - (1d20+7)
(17) + 7 = 24
Short sword attack #2 - (1d20+2)
(20) + 2 = 22
Potential damage - (1d6)
(1) = 1
Potential damage - (1d6)
(5) = 5
+ Critical hit - (1d6)
(2) = 2
Forgot to take out the -1 from Frightened on Haitith's attack, but probably a miss anyway :D
Rolls
Will - (1d20+7)
(13) + 7 = 20
Magic Missile Damage - (3d4+3)
(141) + 3 = 9
Haitith Strikes (Electricity Damage, Primary) - (1d20+9, 1d8+4)
1d20+9 : (7) + 9 = 16
1d8+4 : (8) + 4 = 12
Will Koram - (1d20+7)
(8) + 7 = 15
The rest may still do your three actions. Nothing in the description of Fascinated prevents you from attacking it.
Area 15-foot cone
Saving Throw Basic Reflex
You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 persistent bleed damage to all creatures in the area.
Heightened (+1) The piercing damage increases by 1d10 and the persistent bleed damage increases by 1.
Grom streteches out his ams as if about to embrace the Apaku. He stammers out some illegible words and of a sudden hordes of insects swarm the black basalt cone, nibbling away at the hard surface.
Fenris howls menacingly by the Druids side
The rest may still do your three actions. Nothing in the description of Fascinated prevents you from attacking it.
Igbork’s magical rays connect. Haitith tries to follow up with a blow, but the effigy barely dodges his blows, even though they have the creature flanked.
Artesia maneuvers deftly and is able to belt the effigy with bone shards without hitting her allies. However, being at the edge of the effect, the effigy is able to dodge the worst of the effect.
Grom’s attacks seem to have little effect on the black basalt cone.
The effigy follows up with one attack at Haitih and two at Igbork. All three connect, making a big gash in Haitith as well as bringing Igbork unconscious.
You are all up again
Round 3:
Character | Initiative | Acted | Statuses |
Grom | 24 | x | |
Effigy | 22 | x | -51 hp |
Igbork | 22 | dying 1 | |
Artesia | 20 | | |
Koram | 19 | -39 hp |
Rolls
Reflex Effigy - (1d20+8)
(18) + 8 = 26
Effigy Attack #1 vs Haitith - (1d20+13, 2d6+7)
1d20+13 : (15) + 13 = 28
2d6+7 : (62) + 7 = 15
Effigy Attack #2 vs Igbork - (1d20+13-5, 2d6+7)
1d20+13-5 : (20) + 8 = 28
2d6+7 : (24) + 7 = 13
Effigy Attack #3 vs Igbork - (120+13-10, 2d6+7, 1d6)
120+13-10 : () + 123 = 123
2d6+7 : (44) + 7 = 15
1d6 : (4) = 4
Effigy attack #3 correctly typed - (1d20+13-10)
(15) + 3 = 18
He raises a hand and summons arcane magic to increase Haitith's strength, and asks his friend to go all in on the attack.
Haitith's primary attacks are electricity based, if that makes a difference.
Free Action: Extend Boost - Arcana vs DC 18 (Success - Boost Eidolon lasts 3 rounds)
Action 1: Act Together (Koram Casts Boost Eidolon, Haitith Strikes)
Action 2: Haitith Strikes
Action 3: Haitith Strikes
Rolls
Arcana (Int) - (1d20+6)
(19) + 6 = 25
Haitith Strikes 1 (Primary) - (1d20+9, 1d8+6)
1d20+9 : (11) + 9 = 20
1d8+6 : (6) + 6 = 12
Haitith Strikes 2 (Primary) - (1d20+4, 1d8+6)
1d20+4 : (10) + 4 = 14
1d8+6 : (7) + 6 = 13
Haitith Strikes 1 (Secondary) - (1d20+0, 1d6+6)
1d20+0 : (14) = 14
1d6+6 : (2) + 6 = 8