Chapter 5: Breaking Tusks
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Rolls
Nature (Wis) x5 - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)
1d20+5 : (2) + 5 = 7
1d20+5 : (14) + 5 = 19
1d20+5 : (16) + 5 = 21
1d20+5 : (17) + 5 = 22
1d20+5 : (16) + 5 = 21
He walked close to the canyon trying to understand if there was any way to traverse or if there was any hidden passage way. He then returned to the upturned wagon and looked at it closely.
OOC: Rolling survival to find if there is a secret path. Rolling perception to find out how the wagon was upturned? Should this be secret checks?
Rolls
Survival (Wis) - (1d20+6)
(4) + 6 = 10
Perception - (1d20+8)
(8) + 8 = 16
Looking up you see a bipedal white furred creature, its fur blending in with the snowy mountain. Your noise seems to have disturbed the creature. Its roar wakes up another creature nearby that also rises with a roar. The other creature is a four limbed animal of some kind.
Rolls
Bipedal initative - (1d20+15)
(8) + 15 = 23
Animal Initiative - (1d20+9)
(18) + 9 = 27
Rolls
Perception (initiative) - (1d20+9)
(8) + 9 = 17
Rolls
Perception - (1d20+8)
(14) + 8 = 22
Rolls
Perception - (1d20+9)
(2) + 9 = 11
Rolls
Perception - (1d20+7)
(6) + 7 = 13
Then it carefully makes its way down the mountainside.
The large, angrier creature takes a large leap and jumps off the mountainside. Landing right in front of Haitih and Iroven with a thud, falling to his knees. With a big roar it raises to its feet. It tries to scare Iroven. Though the fighter stands firm and won’t let himself be scared.
Round 1:
Character | Initiative | AC | HP | Statuses |
Animal | 27 | 19 | 55/55 | |
Bipedal | 23 | 20 | 105/115 | |
Iroven | 22 | 20 (22) | 44/44 | |
Artesia | 17 | 16 | 33/33 | |
Koram | 13 | 17 / 19 (Haitith) | 47/47 | |
Tomas | 11 | 19 | 50/50 |
Rolls
Animal vs Iroven - (1d20+12-2)
(13) + 10 = 23
Bipedal Athletics - (1d20+14)
(1) + 14 = 15
Bipedal Demoralize vs Iroven - (1d20+11)
(2) + 11 = 13
Animal damage vs Iroven - (1d8+2)
(2) + 2 = 4
OOC: 1 action for move, 1 action to draw the bastard sword and one action for trying to trip the creature.
Rolls
Athletics (Str) - (1d20+11)
(19) + 11 = 30
Character | Initiative | AC | HP | Statuses |
Animal | 27 | 19 | 55/55 | |
Bipedal | 23 | 20 | 105/115 | Prone |
Iroven | 22 | 20 (22) | 40/44 | |
Artesia | 17 | 16 | 33/33 | |
Koram | 13 | 17 / 19 (Haitith) | 47/47 | |
Tomas | 11 | 19 | 50/50 |
Range 60 feet; Targets 1 creature
Saving Throw Will; Duration 1 round
You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier (+4); the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.