Chapter 5: Breaking Tusks
We should find enough reeds to craft them around here.
But first let's catch them...
Together with the others he prepares ropes and throws them around the necks of the goats...
Edit: Though thinking a little more of it, I am thinking a skill challenge where each of you get to attempt up to one skill check and each success and failure will give you or lose you a Goat Point. The more points, the more havoc you cause the Burning Mammoths.
Rolls
Nature (Wis) - (1d20+9)
(20) + 9 = 29
Rolls
spell attack - (1d20+8)
(6) + 8 = 14
Rolls
Intimidation (Cha) - (1d20+9)
(18) + 9 = 27
Haitith Intimidate - (1d20+5)
(1) + 5 = 6
He also bind a torch some of to the goats horns so that they generate more attention
Welp.... Gotta live with that result
Rolls
Crafting + Bonus from untrained improvisation - (1d20+2)
(3) + 2 = 5
Reroll - (1d20+2)
(7) + 2 = 9
Rolls
Initiative - Stealth - (1d20+11)
(8) + 11 = 19
Rolls
Stealth (Dex) - (1d20+7)
(17) + 7 = 24
Haitith Stealth - (1d20+7)
(12) + 7 = 19
Rolls
Nature (Wis) - (1d20+9)
(14) + 9 = 23
Koram, Artesia and Igbork is up.
Round 4:
Character | Initiative | Acted | Statuses |
Yellow | 25 | X | |
Koram | 24 | | |
Artesia | 23 | | |
Igbork | 19 | | |
Red | 18 | | |
Grom | 17 | | |
Green | 11 | | |
Blue | 13 |
Rolls
Red Initiative - (1d20+8-2)
(12) + 6 = 18
Green Initative - (1d20+8-2)
(5) + 6 = 11
Blue Initative - (1d20+7-2)
(8) + 5 = 13
Yellow Initiative - (1d20+7-2)
(20) + 5 = 25
Grom Initative - (1d20+8)
(9) + 8 = 17
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration until the end of the target's next turn
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.
Success The creature is unaffected.
Failure For the first action on its next turn, the creature must use a single action to do as you command.
Critical Failure The target must use all its actions on its next turn to obey your command.
Heightened (5th) You can target up to 10 creatures.
"You needn't ask twice!" the eidolon responds, moving into possession and unleashing a devastating blast of electricity across the battlefield while Koram sends a surge of magical empowerment into the dragon.
Action 1: Act Together (Koram Casts Boost Eidolon)(Haitith Strides 25ft west)
Actions 2 & 3: Breath (60-ft line) vs Yellow and Red - Basic Reflex DC 19 allowed
Rolls
Arcana (Int) - (1d20+6)
(15) + 6 = 21
Breath Damage - (2d6)
(25) = 7
Breath Refresh - (1d4)
(4) = 4
Edit
These rolls *cry*
Gonna use my last hero point to reroll the first attack
Edit 2:
Wow. It's been a long time since I've rolled that badly
Rolls
Short bow attack #1 - (1d20+7)
(4) + 7 = 11
Short bow attack #2 - (1d20+2)
(7) + 2 = 9
Short bow attack #3 - (1d20-3)
(6) - 3 = 3
Potential damage #1 - (2d6)
(32) = 5
Potential damage #2 - (2d6)
(61) = 7
Potential damage #3 - (2d6)
(12) = 3
Reroll attack #1 - (1d20+7)
(6) + 7 = 13